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Starfield, Bethesda's highly anticipated space RPG, had gamers everywhere hoping for a new genre-defining experience. But why didn’t Starfield live up to the hype and become the next Skyrim? In this in-depth analysis, we explore the reasons behind Starfield's shortcomings despite its grand promises and why it will forever remain the game Todd Howard can only dream of.
Topics Covered:
The unrealized potential of Starfield.
Immersion-breaking mechanics and loading screens.
Comparison with Skyrim and Fallout.
Key gameplay and narrative issues.
Impact of technical limitations on the player experience.
Join me (Trenchcoat) as we take a closer look at what went wrong with Starfield, from the initial excitement and concept art to the reality of the game’s launch. Discover why seamless space travel and exploration fell short and how this impacted the overall experience.
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00:00 - Intro
01:47 - The reason Starfield failed to immerse me
03:20 - Travelling is not seamless (How Travelling works)
05:24 - The true cost of loading screens
08:43 - Problems with the creative vision
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