Donkey Kong 64's next HUGE skip? | King K. Rool Early Explained

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Ballaam

Ballaam

Күн бұрын

Пікірлер: 45
@SoggyCoffeeAddict
@SoggyCoffeeAddict 2 жыл бұрын
Seeing the buggy collision for that map on virtual console reminded me of playing dk64, Diddy Kong racing, and I think I also got in a bit of time with Ocarina of Time. My N64 died one day, but about 3-4 days prior to it never turning back on no matter what. It made super jank collision in all the games I played before it died. I remember a friend came over after school one day and we tried Diddy Kong racing, we tried a few different maps before eventually finding one that had us in the hovercraft instead of karts and no big old holes in the road. It looked so amazing, I first even thought that it might have been a level I didn't get to yet (I wasn't a super amazing gamer at the time, so I didn't have everything unlocked on any game I owned) or maybe a "secret hidden map" (dev or test map, unreleased) but I never saw it again Other games I tried were just wacky, like cartridge tilting x100. Or a Bethesda game in alpha/beta stage of development 😂
@MrCheeze
@MrCheeze 3 жыл бұрын
So there's three different methods found for Isles Troff over the years, each unusable for a completely different reason... On the one hand, that's some pretty unfortunate luck. On the other, it makes me believe that a fourth one is still out there, waiting to be found. Maybe it's the one that will work. And if not, well, maybe number 5's the one.
@Patashu
@Patashu 3 жыл бұрын
I love the map of the corrupted troff and scoff. It's amazing it doesn't just crash somehow
@Ballaam
@Ballaam 3 жыл бұрын
One of our initial ideas when trying to figure out why it crashed on N64 was thinking that the floors and voids would also be there on N64 and that it would be crashing from that. We even had someone leave their n64 console on for 24 hours after entering Isles Troff n Scoff to see whether it just took an obscenely long time to load. Of course it didn't work, and their n64 console was incredibly toasty afterwards
@Bee-N64
@Bee-N64 3 жыл бұрын
The way the VC handles this glitch is kinda nutty. That map you showed of the void zones and janky new floor... no wonder it took 3 years to navigate it
@kip258
@kip258 2 жыл бұрын
I know this is an older video, but I'm not sure where else to post this. Has anyone else ever found that bug in the Mad Jack fight where if tiny uses her slide attack (Z + B) off the platforms and falls so that the game tries to reset her on the small rising platform, she'll still be sliding when she's set back onto the platform and she'll skid right off. This somehow bypasses the fall trigger and tiny can now run around on the floor during the mad jack fight. Jack keeps hopping around seemingly random platforms (not following tiny trying to land on her like he normally does) and never stops to fire a laser until tiny returns, and the platforms on the ground will carry her up when she stands on them. I found this as a kid and I thought it was the most amazing thing ever because you're not normally allowed to reach the floor during the fight. The way the game is totally fine with letting tiny run around on the floor and Jack just patiently waits for her to return makes me think that at an earlier point in development, tiny was allowed to fall to the floor and would have to climb her way back up, but maybe the reset was added because it was annoying to climb back up every time you fell.
@Ballaam
@Ballaam 2 жыл бұрын
Yeah, that's a known bug. Its not a side-effect of early development, but instead that Tiny is under 10 units below MJ, and so MJ will think that she has fallen off the edge and will keep resetting the phase
@kip258
@kip258 2 жыл бұрын
@@Ballaam Interesting 🤔 I think it's kinda funny.
@zoruldasrl
@zoruldasrl 3 жыл бұрын
Great video man! I did not see that clip of Cannonball Warp coming, so I cracked up!
@Ballaam
@Ballaam 3 жыл бұрын
Tfw when I've been working on this video for so long that Zoru forgets that I asked permission to use the clip :P
@berndmaier2504
@berndmaier2504 3 жыл бұрын
Waited so Long for a new video and did Not regret it 🔥 Fire video as always
@Borti_Ovi
@Borti_Ovi 3 жыл бұрын
Godspeed on their methods of finding a proper “K.Rool Early”! A bit off-topic, I wonder how popular is a “fresh game” category of DK64 speedrunning. I keep seeing speedruns that has most of the content already unlocked, but I never seen a speedrun where the game is fresh and everything is locked.
@Ballaam
@Ballaam 3 жыл бұрын
101% is almost completely clean cart (the only instance of dirty cart used is having dk arcade high score on the cart to skip high score entry, which only saves a couple seconds). Any% Clean Cart is semi a thing. However it's similarity to just regular any% doesn't differentiate it enough for it to be considered "worth learning" for most
@awhitmore7317
@awhitmore7317 3 жыл бұрын
Great video! Can't wait to do the pause method for KRE in bounds
@christianvega646
@christianvega646 3 жыл бұрын
Great video Ballaam! Can't wait to see what's gonna happen next with KRE
@cnfsdsoul
@cnfsdsoul 2 жыл бұрын
This stuff is absolute insanity to me. Like literally everything is in place for K. Rool early to work, its just that when setting a value for this whole thing, the devs chose a 0, causing the game to attempt to divide by 0 which causes all the craziness that you explained a lot better than I could. Ngl, I am hoping for a Switch Port of DK64, purely because I am curious if the different emulator on Switch will read this buggy T&S differently than the WiiU VC or Emulators did.
@elijah204.
@elijah204. 3 жыл бұрын
Great video man!
@AmariArmani
@AmariArmani 3 жыл бұрын
Great video as always Ballaam!
@sobari745
@sobari745 3 жыл бұрын
I still deeply miss RingRush's live speed run attempts to this day.
@Lugmillord
@Lugmillord 3 жыл бұрын
Wow, navigating corrupted collision data is next level craziness! Too bad it isn't really useful yet, but that doesn't make it any less amazing.
@sirsmackstrikesback1611
@sirsmackstrikesback1611 3 жыл бұрын
Dang, kre is so close to working. I hope to see it in a run one day!
@Znernicus
@Znernicus 3 жыл бұрын
HAHA I love the random zorulda clip in galleon
@睷
@睷 3 жыл бұрын
Really pushing DK64 to it's limit at this point
@VideoGameJNPoop
@VideoGameJNPoop Жыл бұрын
This may be a strange question but, what happened with your video about DK64’s Expansion Pak?, can’t seem to find it anywhere on KZbin now.
@DoctorMario606
@DoctorMario606 2 жыл бұрын
Nintendo needs to add DK64 to switch online. I wanna see the crazy stuff that could be done with that version. On top of just wanting to play it again
@LuckyLeverVIEJO
@LuckyLeverVIEJO 2 жыл бұрын
if they can add banjo-kazooie, they might as well add DK64
@noahjohnson6920
@noahjohnson6920 3 жыл бұрын
I can't find the number sound effect when the Mad Jack throws a fireball.
@Frank_Erz
@Frank_Erz 3 жыл бұрын
Thanks.
@ArthurMorgan123-r6y
@ArthurMorgan123-r6y 2 жыл бұрын
Next video, when??
@Kronvall87
@Kronvall87 5 ай бұрын
Well, you surely know there is another Troff n scoff for Hideout helm also! Shouldn't the game crash even when you enter that one, because no bananas are required there too? Can you explain please how the Helm Troff n Scoff works.
@Ballaam
@Ballaam 5 ай бұрын
@Kronvall87 So that works because of 2 different systems at play. The requirement for Helm T&S is actually, internally, 1. This is because the next 2 bytes after the Isles T&S requirement is the Japes B Locker requirement, which is 1. The number gets rendered as 0 because there is a failsafe in the door number renderer which says that if the index for the level is greater than 7, set it to be 7. Helm index is 8, so it uses index 7 which is Isles. As such, it displays the Isles requirement which is 0
@Ballaam
@Ballaam 5 ай бұрын
To clarify, the internal requirement being 1 is what results in no crash for Helm T&S
@Alexs23743
@Alexs23743 Жыл бұрын
Troff divided by zero. OH SHI-
@EeveeEuphoria
@EeveeEuphoria 3 жыл бұрын
hey, sorry for the unrelated comment, but didn't you make the video about busting the myth surrounding the expansion pak being a last second fix? if you were, could i ask why did you delete it? cause i can't seem to find it, been linking it around since it's a really informative video
@LuckyLeverVIEJO
@LuckyLeverVIEJO 2 жыл бұрын
and he was never seen again
@awhitmore7317
@awhitmore7317 2 жыл бұрын
DK64 Randomizer took him over.
@LuckyLeverVIEJO
@LuckyLeverVIEJO 2 жыл бұрын
@@awhitmore7317 oh ok
@grandgojira8182
@grandgojira8182 3 жыл бұрын
I wonder with all the glitches, skips and other things in dk64 how long would it take until there is nothing else to talk about
@Ballaam
@Ballaam 3 жыл бұрын
Not quite sure on that one. I have quite a fair few things on my topic list
@raydaypinball
@raydaypinball 3 жыл бұрын
I love how at some point the programmer, after changing his mind about whether Troff n scoff should be how you access K Rool, decided to leave the code to warp you to K rool but also when it came time to fill out that banana requirement table just was like, meh, 0.
@TheSuperFox-Xlll
@TheSuperFox-Xlll 3 жыл бұрын
I wish a speedrun tutorial in spanish
@bubsy101bchips8
@bubsy101bchips8 2 жыл бұрын
i didn't subscribed too you so you can stop making glitches i subscribe too see donkey kong 64 broke
@donkono1140
@donkono1140 3 жыл бұрын
I know you crave release from your misery, but you've just doubled your depression.
@Ballaam
@Ballaam 3 жыл бұрын
Nah, I'm pretty happy right now
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