NEW Official Website: www.TheBibites.com NEW Shop to support the project's development: www.thebibites.com/shop/ Register for the Science Fair: discord.gg/rNDMdNjQ2R
@baileescott401 Жыл бұрын
Can you post a link to the discord in the description? I've been observing The Bibites for awhile and never knew there was a discord! :D Edit: I found it from searching google easily, so its all good :)
@YEWCHENGYINMoe Жыл бұрын
lol
@johndoe.commentingpurposes3247 Жыл бұрын
@@YEWCHENGYINMoe ?
@Tyrope Жыл бұрын
@@baileescott401 It's... it's in the comment you replied to?
@bonkaiblue7906 Жыл бұрын
Dont forget Fungi.
@samueltrusik3251 Жыл бұрын
The functional ant colonies were amazing. By far my favorite part. Cannot wait for when they build actual colony structures.
@Creativebb1 Жыл бұрын
they could make it where when the workers "mature" instead of laying eggs they can have a chance to gain(evolve?) specific traits or roles such as Builder, Fighter, and where they still work for the same colony but look like different species because they perform different tasks for the queen(s). bit of a ramble sorry
@samanthabronder9861 Жыл бұрын
i wonder what whoudl happesn after the qeen dies dose one of the worker becomes a new qeen who knows
@atleyf3500 Жыл бұрын
@@samanthabronder9861when workers don't smell queen pheromones anymore they become one so yes that would happen
@SkaForFood Жыл бұрын
Is there any chance that something like that could generate through the Bibite simulation now without engineering?
@dino-qn8tn Жыл бұрын
he should add them ingame along with the predator and also I found a species of vulture bibites thatTHIRVE with no food or anything from me with rapid evolution is it just me that that happend 2?
@enriquealanis6108 Жыл бұрын
Hello! As a researcher in population genetics, I would love to see the addition of "Junk DNA", to see some pure genetic drift, as well as highly polymorphic DNA regions (as happens in humans with the HLA region) and also some degree of "linkage" between genes. All these things would lead to more emergent properties, with a high didactic potential. I would be pleased to talk to you about these concepts in more detail if you want.
@Shad094 Жыл бұрын
In essence some brain nodes are "junk", until suddenly they are not. For example, if you run a simulation without infections, then the immunity node is "junk", but may become establised in a population. Until 100 generations later, it might suddenly end up being used as a regulatory gene for something actually useful.
@marioiram3501 Жыл бұрын
I’d love to see this in the simulation.
@lavabiscuits Жыл бұрын
@Shad094 Yeah, though it would be cool for physicalogical genes to have similar properties.
@anoretu1995 Жыл бұрын
I saw a lot of junk brain nodes in the system time to time.
@stormeclouds7010 Жыл бұрын
Please join the Bibite Research Conglomerate, the discord in the description of the video. I'd love to talk about it with you
@Skarix Жыл бұрын
I’m so glad to see how much Bibite research has advanced since the times when we had to publish it all as a Reddit post. I unfortunately had to turn my attention elsewhere towards bigger and more personal projects, but as a proud member of the Bibite Research Conglomerate, I applaud the dedication and passion of my peers. Also thank you for FINALLY making merch happen! I’m so excited!
@SineN0mine3 Жыл бұрын
15:00 the fact that this bibite doesn't draw a perfect Fibonacci square is actually part of why it's so impressive. Anyone with a basic understanding of programming languages can draw a perfect one, that's fairly trivial. Using neural networks to approximate one is a far more complex problem, and the imperfections are an indication of that. I also think it's interesting that we often see Fibonacci patterns in nature, but that they too are imperfect due to the chaos of nature itself. Perhaps it's due to evolutionary pressures that a perfect Fibonacci pattern is unlikely in nature, it seems there's a lot we could learn about fields other than evolutionary biology from these experiments as well.
@CAMSLAYER13 Жыл бұрын
Close is usually good enough for animals. you don't need to be the perfect life form, just capable in your environment
@logicbuilder1204 Жыл бұрын
The bibite brains are more like a programming language, in fact I think it is actually turing complete. If it was exactly like a neural net, it would be very difficult to engineer. The real reason it was difficult for the bibites is making them turn the right amount, move the right distance, etc.
@17abcdgh Жыл бұрын
Upon further inspection, it seems like Incognito Guy accidentally created a Bibite that creates the “Tribonacci Sequence”, which is like Fibonacci but adds the previous three numbers together. My theory for this is that a loop can have a minimum of three steps, thus causing it to store three pieces of information instead of two
@zix2421 Жыл бұрын
Hurray, I'm very glad that this channel is alive. It inspired me, one day I will make my own simulation
@datunasikharulidze8962 Жыл бұрын
Can you show me
@datunasikharulidze8962 Жыл бұрын
Im intreseted
@soulwingcatshot9547 Жыл бұрын
@@datunasikharulidze8962 I think that you have forgotten to read the part that says "one day"
@Nathouuuutheone Жыл бұрын
@@datunasikharulidze8962show you what? Why would a random person naking their own personal project show you anything? There are already some projects on KZbin you can see the entire development process of, why need this one stranger to share their personal project with you?
@samuelthecamel Жыл бұрын
I tried before, and it's not as easy as it looks to get results like this, but it was a pretty fun project regardless.
@Germanunkol Жыл бұрын
The fact that you have a research community building around your project is so awesome! Keep it up! :)
@TheBibitesDigitalLife Жыл бұрын
Agreed 😍 I feel blessed by the gods of Science (science)
@couldntcareless7884 Жыл бұрын
I don’t know if it was suggested before, but something like a dense environment you have to dig through (and the tunnels being easy to go through), would be nice. To simulate living in ground, like ants.
@JosephVigneron-Novak Жыл бұрын
I’d just like to say that this is an amazing project. The bibites has all kinds of cool emergent behaviors like autocrine/paracrine signaling with the pheromone system, predator-prey chasing cycles, and a Turing-complete neural network system. With a little more complexity, this could easily be one of the most dynamic and scientifically accurate evolution simulators on the internet. It blows my mind that you’re already trying to go further with modular genomes and the BIOME algorithm. Somebody needs to get this guy 100M subs so he can buy a supercomputer
@TheBibitesDigitalLife Жыл бұрын
Thanks
@Lobotomistmankyeh Жыл бұрын
love bibites and digital life projects in general. makes me wish I could do math or understand code, but just starting a simulation and seeing what happens, watching the little guys evolve, is magical.
@TheBibitesDigitalLife Жыл бұрын
It's never too late to learn 💪
@bhavyapal Жыл бұрын
@@TheBibitesDigitalLife can you share some part of the code so we could see how you created this amazing simulation .
@wistlov9248 Жыл бұрын
I completely forgot about this. Good to see it still going!
@Stoneworks9 ай бұрын
This is the most wonderful evolution simulation on KZbin, I subbed and eagerly await seeing more from you and your community!
@TheBibitesDigitalLife9 ай бұрын
Thanks so much! Working on the next video and stream release
@aircraftcarrierwo-class Жыл бұрын
I've been following this project pretty much since you started and it's such a cool thing to see how far it's come and what the community is doing. I look forward to seeing where the Bibites go from here!
@umfa9817 Жыл бұрын
Take notes on what you originally planned to be the project, and make plans for it to continue to be what you wanted, specially after the inevitable growth it'll experience. Take into account new employees, your business partners, the community, legal license over the project, how not to turn profit into the main goal by accident, etc. And always keep in mind: Not everyone who puts you through hard times is your enemy, and not everyone who gets you out of hard times is your friend.
@mchsprod Жыл бұрын
I’ve been following this project since the first video, and I’m truely proud of where it has come since it started 4 years ago. The main question I have is regarding whether the project will ever “near completion”, or if it be like Dwarf Fortress where the creators just keep working on it forever. I’m excited to see researchers discovering this project and using it for professional research someday. Games have been used as tools for studies before, but Bibites has unlimited potential for evolutionary research. Keep up the good work!
@liveinamber1307 Жыл бұрын
1) The new sprites look amazing. I wonder when we'll get access to those. 2) The infinite pheromones idea worries me. Three is limiting, but there should be no more than six. It would be a nightmare to differentiate between turquoise, aquamarine and cyan pheromones. 3) I'm impressed at how many people managed to get stable predator populations. A common problem I ran into was that they can't distinguish between head and tail. They keep ramming into each other's jaws so predation was just not viable. Learning to avoid plants is slightly easier though. 4) The "virus option" is still redundant and I think it's a missed opportunity. Viruses always converge towards non-lethal variants. I'd instead repurpose the system into a toxicity mechanic. Toxins would be permeate the food chain, potentially leading to aposematic colorations and warning signals. 5) Plant evolution when? It doesn't need to be anything fancy. Personally I'd make a system that spawns random plant types at the start. Then, as Bibites consume certain types, some plant types proliferate while others go extinct when their population percentage reaches zero. You won't answer this, but I wish you a good day regardless :3
@iuricunhamurakami8261 Жыл бұрын
You could always just assign values to each color, so you dont need to rely on your vision to diferentiate them
@WarioNumberOne Жыл бұрын
The "infinite" (or I assume 8-bit RGB) pheromones could come with an extra neuron in the brain: ability to differentiate. This way, Bibites that use a lot of pheromones will start using closer colors, while most others will be incentivised to keep using differentiable colors
@lavabiscuits Жыл бұрын
Plant evolution is a very important change, I think they need more time.
@RustyhairedAlp9575 Жыл бұрын
Viruses converge towards non-lethal variants in real life as well
@MrShadowThief Жыл бұрын
An alternative could be a neuron that takes the RGB value of a pheromone as an input, so similar colors yield similar outputs.
@viskakuna4 ай бұрын
I keep rewatching these videos over and over waiting for new ones to release because it's just so exciting and I feel like I've learned so much watching this! I have faith in this project and I know it can turn into something truly unique and amazing ♥
@TheBibitesDigitalLife4 ай бұрын
Thanks so much ❤️ A new one is coming, I promise 😉
@FlyoutAerospace4 ай бұрын
@@TheBibitesDigitalLifeLove your simulation bro
@nabajitdas7559Ай бұрын
@@TheBibitesDigitalLife it's been two months since💀
@TheBibitesDigitalLifeАй бұрын
@@nabajitdas7559 video coming next Saturday!
@pollo_frito22 Жыл бұрын
I remember that when I got covid and I was on a lockdown, I discovered The Bibites and I can safely say that this simulation is one of the best things that happened to me then
@sunred6150 Жыл бұрын
Can’t wait to see a few days ago I was I checked up on the channel and was a bit sad there was no new video. But let’s go new video I love artificial life!
@daeltam Жыл бұрын
Thank you very much for this project, I'm actually beginning biological studies and I hope that I will soon be able to look deep into your project because this is big ! I only run a few simulations on my computer but this is already fascinating !
@Arraydeess Жыл бұрын
Bibite produced pellets like milk, waste, or even walls/ barriers would be interesting to see and open up new niches
@prinnyEXE Жыл бұрын
Waist would be a very interesting feature the extremely low nutritional value and potential toxicity of waist/specialized organs for prosessing.
@doompoison2365 Жыл бұрын
A bibbet making barriers around itself kinda sounds like a cacoon!
@Arraydeess Жыл бұрын
@@doompoison2365 I was thinking more of an anthill but your idea sounds cool too
@Velntaru Жыл бұрын
I'd especially love a set of keychains or small desk figures of some Bibites down the road!
@newnamwen8009 Жыл бұрын
One thing I think would be interesting to see is if certain predators could evolve to slow down and conserve energy and only hunt when they get hungry. Another interesting feature is that the predator could examine the numbers of other bibits and decide not to overhunt if the numbers are too low.
@D-angelin.Moarar Жыл бұрын
I love this channel and simulation so much! The presentation is always so sweet, and the code is simply impressive. The sheer level of complexity this has risen to and which evolutionary niches can be portrayed in a stable ecosystem just blows my mind! So happy for you how this awesome project is developing and how involved its community is. Hope all is going well with the studio and that this will receive even greater attention.
@MrGustavier Жыл бұрын
One main thing that lacks from your simulation (if you want it to be a simulation of the world), is the implementation of fluid currents. An enormous part of the microcosmos on Earth uses modified flagella to create currents to bring nutrients to their mouth (see rotifers), which allows for a kind of sedentary life style that in turn allow for a different type of predation etc...
@HalfEatenPotatoChip10 ай бұрын
I think you should add some sort of bush that Bibites can't see through but can walk through, then we could see some really cool pouncing mechanics for predators. Secondly, if you think about real life predators, when they pounce on their prey, they don't just bite them and let them move around as they please, when they pounce, they pin their prey to the ground while they bite. I think you should make the grabbing trait from parasites or something similar easier/possible to evolve in normal Bibites.
@luluga5193 Жыл бұрын
Really happy to know that this channel is live again . I really enjoy this content. I really wanted to play this but I don't have a pc . Will there ever be an mobile version
@trevorBbracket Жыл бұрын
not what the video is about per se but ive noticed these vids are getting really well written too! theres always been clarity in the information but i think your finding a good flow so to speak. great work as always boss, both your uploads and the sim itself have been some of my favourite things to just sit there and watch lately o/
@TheBibitesDigitalLife Жыл бұрын
Thanks! And yay 😁 I get a little better each time, and it's very rewarding
@JonathanArcher10010 ай бұрын
I think that theproject could profit from expainding the environment of the bibits instead of the bibites themselves. An example would be: - tempeature - pressure (bar), to simulate more thinner air or deep ocean - more ways of breathingm like gills, lungs etc. as oxygen can be extracted in different ways - snow and lava, and resilence to those as some organisms like next to lava vents - swimming, flying, digging - natural disasters - add water as essential source of life besides food - Toxicity and toxic elements, like radiation areas and resilience to them- think about the wild life in Cernobyl, it's amazing. Those areas could cause stronger and more frequent mutations - and don't forget that some of these parameters could vary over time, like seasons The limit is only imagination!
@n_n_s335 Жыл бұрын
You are my biggest source of inspiration, I even created my own simulation to gain more insights on how a simulation like that works. Multiprocessing allowed me to simulate more bibites
@TheBibitesDigitalLife Жыл бұрын
Awesome to hear
@BresciGaetano Жыл бұрын
I love your project and most importantly your attitude. I'm so Happy to have found you almost at the begining and seen you growing so much. Keep up the good work.
@TheBibitesDigitalLife Жыл бұрын
Thank you so much!
@Chareddragon Жыл бұрын
Perhaps creating a mineral or barrier item for the simulation would help with creating new scenarios. So that players don’t have to make their own out of plants
@BionicScorp Жыл бұрын
As someone who has been using your simulation since 2017 I would like to say its amazing how far you have come and if you see this could you share the bibit file that is the ant like species of bibits?
@robertschwalb4469 Жыл бұрын
It'd be cool if you added more diversity options for ecosystems. Like temperature, and maybe you could even add a dynamic option as well so that it could automatically change overtime without any additional input from the player.
@jossypoo Жыл бұрын
As an ESL teacher, your English accent is getting AMAZING! Since the videos take so much work, we get to hear a long time slice!
@treethreethree Жыл бұрын
Words cannot express how truly blown away I am at what you have created, and the immense creativity of the community that you have inspired. The emergent behaviours are incredibly fascinating; at first I was dumbfounded by the fact that your simulation allowed for parastic behaviours to emerge - then I saw the ant analogs and my jaw dropped. Bravo!
@ziggyzoggin6 ай бұрын
Are you still working on this project? When's the next video?
@SleepyMedia Жыл бұрын
This is such an important tool for aiding scientists and exciting an emerging generation of new scientists. Thank you for constantly working on this.
@takatacheroki2624 Жыл бұрын
Now I'm wondering if, in a "world" where there are obstacles and more closed environments, some bibites might evolve migratory behaviors, or even a specific migratory route that is used across multiple generations of the same species.
@gigaprofisi Жыл бұрын
I picked up watching this channel again yesterday, and here you are uploading again lol. Even more to watch! Thank you for making these videos and programs.
@Karl_Marx Жыл бұрын
These bibites are going to Conquer our World one time...
@anonymous_memer7397 Жыл бұрын
I think one of the main reasons predation is still so rare is that since there is so many plants it is just a better strategy to be a herbivore. I think that is the reason predators evolved in the vast dessert like environment and the islands environment. If you want predation to be more common you have to make herbivores less energy abundant because they can spend a lot of energy on speed and senses if they have so much food around. If predators are going to viable in the bibites either meat needs to be more abundant when it drops or plants need to be less abundant and plentiful.
@EightLittleBears Жыл бұрын
Honestly one of the best channels out there ❤
@shoebkhaja3697 Жыл бұрын
Didn’t expect you to be here
@doompoison2365 Жыл бұрын
Great video! The capabilities of these little creatures are infinite, so you ever plan to make a mobile version of the simulation?
@kosuken Жыл бұрын
YES. ANOTHER VIDEO. can’t wait to run simulations for weeks on end again!
@yeahpng4957 Жыл бұрын
Extending the time that eggs take to hatch so that bibites can eat them could be another good way to encourage omnivory and assist in the evolution of carnivores
@beaub152 Жыл бұрын
Been following this project for years now, glad it is still getting the love it deserves
@masterrenataking3904 Жыл бұрын
this is such a coo project, i feel like in the future, this will be a massive contribution to our understanding of life and how it works!
@majormelon8855 Жыл бұрын
You deserve the hype you get from this project. As a researcher, not in biology but elsewhere, I can certainly see the merit of this independently developed simulation. Especially being able to compare it to similar simulations and see why behaviors emerge despite completely different code is wn invaluable asset to the scientific community.
@sixtenwidlund4258 Жыл бұрын
This project is highly interesting and inspiring, I can’t wait to see what’s to come! Amazing job, the bibits are great!
@-ElysianEcho- Жыл бұрын
The evolution of travelling herbivores, to wandering scavengers, to opportunistic predators was amazing, the parasitism, the eusocial colony, omg i love this project, and this community
@santiagomontaldo9346 Жыл бұрын
altought my english is not perfect, i love watching the videos about your simulation and i am so happy that this comminity is getting bigger
@JasperPeters Жыл бұрын
Thanks for reading this. I've really enjoyed following this project!
@TheBibitesDigitalLife Жыл бұрын
Thanks for the kind words 😌
@ChaoticNeutralMatt Жыл бұрын
This area has been continuously expanding for a while with work like yours and your contributors
@Sarahlouisseize Жыл бұрын
This project has been a joy to watch evolve over the last two years i've been following the bibite journey. There's something fascinating about exploring the line between alive and conscious with these projects.
@acvproductions Жыл бұрын
I've been in a rough patch recently but wanted to say im happy to have stumbled upon these videos. This might sound odd, but these videos are comforting in a way. I hope to see more, it's an interesting project and the videos are entertaining.
@pystl Жыл бұрын
Incroyable de voir l'envol qu'a pris ton projet! Je t'encourage à faire une version française de te vidéo pour faire découvrir ce monde merveilleux à encore plus de gens. Encore bravo!
@bencressman6110 Жыл бұрын
I know it’ll come eventually, but one of the things I find most interesting about evolution, is the effect of the environment. I like what that person did with the food pellets to make walls, but even that is very basic. I’d love to see a handful of different materials with different properties, different parts of the map that had different environmental properties, like climates. I think it would also be really cool to add gravity in some way. The way of doing this that I think would be coolest, would be to treat this “Petrie dish” instead as a vertical ocean with no floor. You could then introduce a 2D, terraria style land and the bibites could evolve to be amphibious and eventually terrestrial. I also want to see actual evolved plants (could/should be bibites themselves) instead of energy pellets. Then there’s so much more room for coevolution and depth. Anyways, I love this simulation so much!! I’m so glad the community is growing and vibrant, and I can’t wait to get a computer so I can join in the fun. Best of luck and congrats on forming the Studio!!
@darwinmini8332 Жыл бұрын
i stopped watching this series for like half a year and now i cam back and oh my god its grown so much
@MushyMUSH2004 Жыл бұрын
I’m fron thailand studying med school rn this channel is really good. I love the idea of digital life form so much. As for me who like science from the young age this just blown my mind away. Keep up your work ❤❤
@TheBibitesDigitalLife Жыл бұрын
Thanks from Québec
@merikmalhads1676 Жыл бұрын
I'm no computer programmer so I can't contribute much on the actual simulation stuff but as a biochemist I absolutely love the concept of simulated evolution. If I ever get the money to contribute, I would love to join this project or projects like it so we can study accelerated ecosystem development just to get a grasp of what possible areas evolution can and did happen over the history of life on our planet. From what I can see now, as far as two dimensional ecosystems go, this is already quite advanced and I like that limited eusociality is now possible but there are some interesting places that might interest you and your community where that can go. Firstly, I'm not sure the limitations surrounding the generation of plant-based food but the first thing that comes to mind is a photosynthetic lifeform route. As this is similar to an ocean environment, areas of algae-like blooming seems to already be usable but it makes me wonder if it is possible to have primary producers restricted by surface area of light or something similar to that. There are mobile microscopic photosynthesizers and it would be impressive to see if the lack of larger organisms is due to limitations in either limitations in photosynthetic machinery or if it was just a lack of chloroblast symbiosis in animalian cells before the cambrian explosion. Also, after seeing stable animal parasitism and scavanger populations, it makes me wonder if fungi may be possible in the bibite simulations. When you can't move or photosynthesize, you often have to get very chemically (or in this case digestive-programs) creative in how you get your nutrition. Secondly, on the pheromone front: Recently, a new branch of biology has begun to take shape and has been labeled "plant behavioural biology." Studies in this field have learned that plants when under threat from herbivores, many plants respond in several different ways. As they cannot move or fight back, they instead release alarm pheromones while toxifying their tissues with bitter compounds to deter the herbivore. The alarm pheromones when received by other plants will cause them to both produce the bitter toxins for themselves as well as sending those same toxins to the plant under assault (if it is the same species of course) through root or symbiotic mycelium in order to aid their "friends." This same resource sharing is seen sometimes in trees with older trees giving nutrients directly to new saplings of their species which may indicate why old growth forests fare better and regenerate faster than second growth forests after human clearcutting. The same pheromones, if received by local predator species, will actually attract them to the area of the herbivore predation in hopes of possible prey. Many plants have actually been shown to be selective about what pheromones they release based on what herbivore saliva they sense as to better call the specific predator to predate on the feeding herbivore most effectively. This is actually something many people who like the smell of cut grass experience as they grass is not able to sense any saliva so calls for every predator it can signal hoping that something will be able to kill whatever is "eating" it. It is also why you often find more wasps, spiders and other insect predators in your freshly mowed lawn. Lastly, for the ecosystem engineers in the crowd, I propose shifting currents of resource spawning. Easiest to see in the ocean but most ecosystems in the real world have shifting locations of rich nutrient production which can cause complex migratory behaviours in many animal species. Some like jellyfish and Portuguese man of wars exploit this by passively sweeping through active currents while others like humpback whales, wildebeests or monarch butterflies actively migrate to follow these regions over the seasons. There are also unique events like herring spawning or salmon runs which move massive amounts of resources into new ecosystems to be unintentionally spread into predator and detrivore food chains in areas far from where they initially fed linking deep/open ocean environments inextricably with costal and interior forests. Another one that actually requires no living nutrient carriers is the link between the Amazon rainforest and its soil source: the Sahara Desert. As odd as it seems, the soil in the rainforest's ground is actually quite awful and for the longest time it was difficult to understand where the plants were getting their nutrients from but with an observation from the ISS watching clouds of dust from the Sahara get blown across the south Atlantic, it was found that the soil for the forest is actually raining down and the plants there are actually designed to grab nutrients that other plants get from the ground from the air and rainwater. Connected ecosystems is definitely an interesting area of simulated life that might be fun if you guys want to try it. Okay that's all for the ideas I can propose that might work with this system. It is indeed an impressive simulation with a lot of diverse possibilities. It's already more advanced than I thought possible but it is really fun to see what you guys create
@lightarchives5025 Жыл бұрын
the way predators have evolved supports my hypothesis: the predators are hunting themselves. In your simulation, they only thrive in sparse environments because that puts enough physical distance between predators that they dont accidentally hunt each other. In order to get them in more dense environments, predators have to be able to pick each other out and avoid each other. So my recommendation first and foremost is a more detailed vision system
@gimps3937 Жыл бұрын
Welcome back to KZbin!! Glad to see you back!!!❤❤
@enklaev1933 Жыл бұрын
I really hope the artstyle never changes i love it
@GreenDeemonll Жыл бұрын
Im excited for the Future of this amazing Project and community!!!
@kiancuratolo903 Жыл бұрын
I just wanted to say the community for this game is amazing, I joined the discords and just very helpful people all around. I managed to get a pretty good sim going, Hoping to try some more as new updates come out!
@PyrotheFlareon Жыл бұрын
In terms of merch? A shirt would be great, if it's possible. The Bibites feel like they'd be a great shirt design.
@shamelescampr55943 ай бұрын
I've had your game for quite a few years now and I'm so happy to see it finally coming to Steam I put it on my wish list and I followed the project on Steam as well
@TheBibitesDigitalLife3 ай бұрын
Thanks a lot ❤️
@pandsky95 Жыл бұрын
It's an idea that remains very interesting (visual recognition) = (pixel combination) = (S or P selection) = (combination with a diverse pattern) it all starts with the color of the blue background and the plant cover!! Sexual Selection: In the biological world, sexual selection occurs when certain characteristics of a creature are more attractive to mates. In-game, this means that Bibites with pixel combinations that are more attractive to other Bibites are more likely to appear. For example, if Bibites with red pixels are considered more beautiful by other Bibites, they will have more mates and the combination of red pixels will become more common in the population. Predator selection: Predators tend to hunt prey that is more visible or easier to catch. In the game, if predators are more attracted to Bibites with yellow pixels, then Bibites with yellow pixels will be less likely to survive and reproduce. This results in a reduction in the frequency of these yellow pixels in the Bibites population. Over time, these selective pressures, sexual selection and predatory selection, influence the DNA (complexity of the genome) and the patterns (more distinct species) of pixels of Bibites. The combinations of pixels that help them reproduce and escape predators become complex structures linked to the creatures' intelligence. This means that Bibites evolve to have complex patterns based on their intellectual complexity that help them survive in their environment, making them more diverse through evolution. This could be a good idea but I know the complexity of the tasks you have to do to make this game revolutionary..
@StevenIngram Жыл бұрын
Funny - some types of ants in the real world have multiple queens. The $5 word for such colonies is polygyne. So even though the swapping of soldiers between multiple queens wasn't the desired outcome, it did manage to replicate something that occurs in nature all the same. :)
@idiotandco.1750 Жыл бұрын
I wonder if multiple queens evolved first, and then single queens later.
@2kaza Жыл бұрын
Amazing work mate, fantastic to see a great idea developed in such a community driven fashion, don’t let money sour the vision! Best of luck with future development!
@420roachdoggjr Жыл бұрын
this is one of the coolest projects on the platform!
@sonicmeerkat Жыл бұрын
yo this is amazing, i've seen predator simulations before but never one so stable let alone having them evolve naturally. honestly hella impressive
@grumbo8634 Жыл бұрын
Just wanna show my appreciation and support for this project. It's genuinely ond of my favorite things ever. Been following it from the start and I'm so happy it's still going on and that it appears to only be the beginning. It's all wonderfully inspiring work, creative, beautiful, interesting and useful. As always, can't wait for the next video !
@creaturecrash Жыл бұрын
this is just an idea but it would be pretty cool if maybe there could be an update where plants could also evolve just like The Bibites
@beanworld4695 Жыл бұрын
This is amazing I have always been fascinated by the idea of evolving species
@hizzy709 ай бұрын
I have an idea for a project.. originally started as something like this but I abandoned that idea after I realized how many times it's been done.. but that also doesn't matter cause I suck at this anyway, there's no way my vision will come to life.. Edit: Also I love these videos, came across it looking for the concept
@AndrewBrownK Жыл бұрын
inspiring to see how far bibites have come, I hope the future is just as prosperous
@desolatedsouls Жыл бұрын
So much beautiful and heartwarming moments in the video. Y'all are the best!
@rfurthegamer34129 ай бұрын
Are you thinking of adding a saved bibites feature? You could copy and paste them and stuff, or download them from others
@TheBibitesDigitalLife9 ай бұрын
Already the case!
@rfurthegamer34129 ай бұрын
@@TheBibitesDigitalLife I’m an idiot lol, didnt find that feature
@liamsylvain8789 Жыл бұрын
You did so great, it is people like you that inspire me to do resarch one day in these topic. Keep the good work you are wonderful.
@FloridaMeng Жыл бұрын
Thank you for keeping up with this and making it in the first place. This is important.
@jeremiahk5335 Жыл бұрын
Yah...long time but yah....new version dropping soon ?......absolutely love this....
@Writer-Two Жыл бұрын
I hope to see this game on Steam one day, but even if that never occurs. Thanks for working so hard on making this game!
@eris9062 Жыл бұрын
I really think the spawn rate of plants should be proportional to the total amount of plants in a given area as it’d help stabilise the colonisation/collapse that was observed in the tournament, as the herbivores rapidly eat and reproduce they’d chew through the available resources same as before, except with plant growth now being tied to the amount of existing plants they’d find a much more stable equilibrium. One potential issue with this setup is that it may favour omnivores a bit too much, or those who have a more whale like strategy, because with a slow metabolism they might be able to get more plants to spawn in before they need to feed again. So while a great idea it might need a bell-curve like shape, as with few plants there are abundant resources for them to reproduce, but too many plants leads to reproduction slowing as resources such as nitrogen become scarce. Although this could also potentially allow a desert locust like species - solitary grasshoppers that try and preserve energy as much as possible by slowly drifting but when they encounter large amounts of food they go into a frenzy rapidly consuming food and reproducing like crazy, and to better mimic this behaviour they could use pheromones, always releasing one so they can track the population density and releasing a different one whenever they encounter food, and if there’s sufficient concentration of both that acts as the trigger for their swarming/frenzied behaviour, and it with the high concentration of pheromones it should allow the immature locust bibites to also display this behaviour like they do in real locusts, and as omnivores they can also feed upon the corpses of any bibites that they caused to starve elongating their frenzy just like they do irl.
@elementbloods2634Ай бұрын
Dude I have been looking for something like this it's thank you alot
@erickekkn Жыл бұрын
Glad to see another post on the channel. Keep up the great work!
@suprisex499910 ай бұрын
I wish there was a team behind this so this could actively grow
@TheBibitesDigitalLife10 ай бұрын
We're now two!
@a-onjy8 Жыл бұрын
I’m a french student and i love this project and all the posibilty that it gave
@TheBibitesDigitalLife Жыл бұрын
Coucou depuis le Québec
@pepekhow5876 Жыл бұрын
I just start watch this channel 2 day ago and see a date of latest clip is seven month kinna make me lost some hope but now not anymore. Thank you for such a good quality video keep it up mate.👍👍
@ryguydavis Жыл бұрын
I just want to say that asking us for money to pay for something you are working on is not soulless, it is intensely practical. I pay for things I think are less important all the time. Good science should be funded!
@PokeDeFish Жыл бұрын
been following the bibites for a while now and just love what you have been able to achieve. this can be used as a tool like a looking glass into our planets past and answer some questions about how some evolutionary processes may have taken place. keep up the great work!
@death_bull_7_4283 ай бұрын
When is the next update coming? The project is still alive right?
@TheBibitesDigitalLife3 ай бұрын
Yeah, still alive and strong! The new update should come out with the next video
@death_bull_7_4283 ай бұрын
@@TheBibitesDigitalLife do you now when the next video is coming yet?
@TheBibitesDigitalLife3 ай бұрын
@@death_bull_7_428 as soon as possible 🥲
@Raven27120Ай бұрын
@@death_bull_7_428it’s out now
@jakerose8638 Жыл бұрын
One of the best simulators I have ever had the joy to play, and it isn't a complete game! Love it and am waiting patiently (well sort of) for the new update :) Thank you for making this!
@LGplayz0073 ай бұрын
Next time can you do a shorter term video that we dont have to wait almost a year for? This is geometry dash updates all over again. I also love this project, and as someone who really wants to learn computer programming, this is so fun to watch you develop this project!
@TamTroll Жыл бұрын
idea based on that "ant colony" thing. Brood parasite bibits. A parasite bibit emits green pheromones and thus convinces the worker bibits to take care of it. Every so often the parasite gives birth to another parasite that is also attracted to green pheromones as a child, but is somehow able to distinguish an ant queen from one of it's own species (different colour skin maybe?) It hunts down and kills the queen, replacing it and reaping the benefits of the worker's service. Perhaps a similar setup to the one above, but the workers are able to reproduce more workers without needing a queen, but still retain the attraction to green pheromones for some reason. Bonus points if the parasite is a carnivore while the workers are herbivores, so the workers need to somehow know to bring meat to the parasite, while also finding plants for themselves.
@leevilaine8479 Жыл бұрын
Nice, can't wait for the new update!
@zh9664 Жыл бұрын
at the start i was skeptical, but by the end i think the bibites community is actually pretty cool. i've been following the development of the bibites from the first video you released on them, and it's crazy to see how far it's come. i liked that skin mod you showed for them too.
@visheshl9 ай бұрын
Is there a place where people can share their evolved bibbites? I think there should be a website where people can upload and download different bibbites
@TheBibitesDigitalLife9 ай бұрын
The steam workshop soon!
@PanzerkampfwagenVITigerIAusfE9 ай бұрын
just posting a random comment so you can remember his reply
@joepzomerveld11 ай бұрын
I love that your project equally touches on biologoly with genetics and brain structures, but also the digital, with a pretty complex but also very practical use case for neural networking. I hope this project itself will evolve (just like the bibites do) for years to come! I see many cool and smart suggestions in the comment section allready, but myself I'm really curious about the feasability of sexual reprodution for bibites, and the effect it could have on evolutionary speed and pressure.