Modeling DOORS AND FRAMES in Blender - Step by Step Tutorial!

  Рет қаралды 66,666

The CG Essentials

The CG Essentials

Күн бұрын

In this video, I show you how to model a door and frame inside of Blender, step by step. This video contains actual spoken instruction on how to create the door and frame, so if you want some actual help, start here!
DOOR EXAMPLE IMAGE
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Пікірлер: 97
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Hi everyone! Let me know if you have any questions about this tutorial, or if you have a different workflow! Would love to see your tips in the comments below! :)
@xxxgamertipsxxx4744
@xxxgamertipsxxx4744 3 жыл бұрын
hey can u tell me why the bridge edge loops isnt working thanks
@xxxgamertipsxxx4744
@xxxgamertipsxxx4744 3 жыл бұрын
never mind found out thanks
@marcuscheong
@marcuscheong 3 жыл бұрын
Can you teach how to make tiled roof. Like in one piece if possible. Everyone seems to be using arrays and I am wondering is it not possible to create tiled roofs in one piece in blender.
@TheRobsterStudio
@TheRobsterStudio 3 жыл бұрын
@@ochresgh7410 thank you so much!
@djinnorigin
@djinnorigin 2 жыл бұрын
@@xxxgamertipsxxx4744
@puro9284
@puro9284 5 ай бұрын
Basic, to the point, beginner firendly, and a moderate pace?! 10/10
@stephenpauljones
@stephenpauljones 3 жыл бұрын
My workflow would be Simplifying the loopcuts to profile the extent of the panels then inset the faces of the panels at once would be a cleaner way to model this door style, also the alt select and ctrl select help speed up the workflow.. I used to watch your sketchup plugin videos a while back they were a good little snippets of info, great to see you have moved onto blender it's fantastic tool and has now become a core part of my architectural workflow.
@durantetest
@durantetest 3 жыл бұрын
Awesome as usual! Thanks.
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Жыл бұрын
Excellent Tutorial, Thanks.
@jeramydichiera3991
@jeramydichiera3991 2 жыл бұрын
Thanks for this video. The way I got around the extra edges at 6:35 was to select the edges then right click and select dissolve.
@Babalous
@Babalous 8 ай бұрын
This was very helpful in making a 3D model door in Blender!
@ForgetfulHatter
@ForgetfulHatter Жыл бұрын
that was fantastic. :) blender just keeps getting better and better. also nice to learn a bit about the bevel tool. my knowledge was bad with it. :D
@devn1femi114
@devn1femi114 Жыл бұрын
when im trying to bevel the faces to make that detail it bevels ontop and i cant find a fix
@chahak376
@chahak376 4 ай бұрын
Good tutorial
@filipvitek204
@filipvitek204 3 жыл бұрын
I would recommend you mirror modifier for the frame, it´s way quicker. I´ve started with blender recently (sketchup archviz refugee) trying to figure out efficient workflow and I find your videos highly useful. Thanks for that!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
That's definitely a great workflow idea - I like it - thanks!
@sonario6489
@sonario6489 2 жыл бұрын
O.o I found this tutorial and it is going tosave me so much! I was thinking the only way you could really do the detail was with Inset
@intruzek3
@intruzek3 3 жыл бұрын
Nice tutorial, thanks!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@davestomper3428
@davestomper3428 9 ай бұрын
Nice door man
@CDArena
@CDArena 3 жыл бұрын
This would be a good project to show how to bake a bump map using the hi-poly door, and turn the door back into a simple low-poly cube.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Interesting - I'll look into this method - thanks!
@artemaung5274
@artemaung5274 Жыл бұрын
Good thing we have nanite now, so we don't have to do these kind of tricks anymore. No more tessellation, no more parallax, no more normal maps. Although normal maps would probably still be useful for surface micro-detail (leather, plastic, wood, etc)
@pelodofonseca6106
@pelodofonseca6106 Жыл бұрын
Hey Mark Zucc nice tutorial
@zzzara18
@zzzara18 Жыл бұрын
You can make video for creating cabinet doors with different profiles
@smallnuts2
@smallnuts2 3 жыл бұрын
Can you do a blender tutorial on how to make a thatch roof?
@fulltimespy
@fulltimespy 3 жыл бұрын
What would be the best way to go around making a keyhole ? I'm really struggling to find a good way to make holes in my faces. I can use loop tools, but for such a tiny surface, i divide 4-5 times to get faces to make a hole from. Sometimes its kinda okay, but it totally warps the mesh.
@dr.albitros4242
@dr.albitros4242 2 жыл бұрын
You can use bool tool (from addons). You make the mesh that is how would hole look(you have to put it in the place you wanna have hole), you select it, then mesh that you wanna have hole in, you press ctrl+shift+b, you choose difference, and done! The hole is EXACT size and place that you have put in mesh that is hole
@lifeinchrist77
@lifeinchrist77 3 жыл бұрын
I am so new in blender I am still wearing nappy's, although I could not follow everything it was still a good tutorial. Once I come off the milk thing will become more clearer.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Little bit at a time :) That's how I learned it (how I'm still learning it, actually)
@alexkerasidis
@alexkerasidis 2 жыл бұрын
6:26 You can dissolve the three faces. It worked for me.
@GiuTor73
@GiuTor73 2 жыл бұрын
Why you didn't use the solidy modifier to add thickness to the door?
@rajendrameena150
@rajendrameena150 3 жыл бұрын
At 6:23 you can first bevel the 3 central faces (uncheck individual,press I to toggle), then select the remaining faces and press "Shift+R". Also i first add edge loop in between the extrusion and just bevel the edge.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Interesting - I'll have to give this a try - thanks!
@michaelpenco546
@michaelpenco546 3 жыл бұрын
Hi CG. I did every step demonstrated in the video but when it came to bridge the edges I kept getting the message "Select at least two edge loop" I did the exercise 5 times and got the same results. I poster my headache to blender who replied that both faces must be joined first before it can occur. I did as recommended and was successful. I am using the 2.92 version.
@krishuelsbeck1481
@krishuelsbeck1481 3 жыл бұрын
Thanks for sharing this, I had the same problem and thanks to you it was an easy fix.
@djinnorigin
@djinnorigin 2 жыл бұрын
Please help me deal with this problem too
@brainsdoom564
@brainsdoom564 2 жыл бұрын
@@djinnorigin, выдели оба меша, кликни пкм ''соеденить''. И попробуй снова.
@spinechiller567
@spinechiller567 Жыл бұрын
1000th like
@leliebaxton2671
@leliebaxton2671 Жыл бұрын
is there annything changed in how to make the door and frames in the new 3.4, 3.5 and if so would you be able and have the time to make a tutorial on it for us , with high regards lelie
@chocolatecandy5347
@chocolatecandy5347 11 ай бұрын
If you ever see this plz do a bed.
@yimy1896
@yimy1896 4 ай бұрын
Yes
@mace.nam1
@mace.nam1 3 жыл бұрын
When 2 images are on top of each other I cant see the orange box of the mesh :< pls help
@ffp7750
@ffp7750 Жыл бұрын
10:27 it tells me to select two edge loops when pressing bridge edge loops and im confused
@fastoche05
@fastoche05 10 ай бұрын
Everytime i put the second plane over the image, there is a diagonal through the plane. it wasn't doing that before. how do i fix this?
@sumguy5978
@sumguy5978 3 жыл бұрын
Don't forget you can edit the door in Archipack too.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Well, you can create a different door in Archipack, but you can't edit a door created outside of Archipack with Archipack that I'm aware of
@bombbossgaming3408
@bombbossgaming3408 2 жыл бұрын
@@Robertt422 same
@FrogCtv
@FrogCtv Жыл бұрын
Does anyone know how I can align the other side of the door so it will be even? I cant add the thickness to the door with bridge edge loop because of that.
@puro9284
@puro9284 5 ай бұрын
Hey probably super late, but for anyone who has a similar issue. So if I'm correct, they wont be completely aligned when you rotate them. Simply press A, open the N tab, go to Item, transform. Finally select the X under median and set it to 0
@yusufaksoy3693
@yusufaksoy3693 Жыл бұрын
@Barbs1991
@Barbs1991 Ай бұрын
Hi! I know this video is filmed a while ago, so I don’t expect an answer! But followed this tutorial and when I got to edge bridge loop, I couldn’t get it to connect at all. Nothing happend. Like, the function didn’t react to me clicking on it at all. I have tried dublicating the door and placed it correctly on the other side, joined both parts together and tried without joining. Noting works. So I exited blender and started a completely fresh project, and tested it out with two cubes. They didn’t connect either. I have clicked on everything I can possinly imagine by now, and no matter what I do… the bridge edge loop IS. Not. Working! Please, if anyone knows why, please help me!
@jonno73
@jonno73 2 жыл бұрын
After adding the image as plane, the next step is to add a plane to size to the door. When I add that plane, it is opaque - I can't see the door image through the new plane. So I'm stuck at the adding edge loops steps because I can't see the image underneath the plane. What did I miss?
@devcorpseinteractive7490
@devcorpseinteractive7490 Жыл бұрын
I think alt z will make it see through atleast in earlier versions it worked
@my_yt_
@my_yt_ Жыл бұрын
I like to use Shift+Z in this case.
@minusv.singhs
@minusv.singhs 2 жыл бұрын
When you duplicated your door plane with Shift +D how come it didnt show up in your outliner as a seperate plane? My duplicate is and this is causing problems when i try to bridge edge loops to join the two
@minusv.singhs
@minusv.singhs 2 жыл бұрын
Oh i see, you were in Edit more and duplicated the faces!
@mr.garden1877
@mr.garden1877 7 күн бұрын
What’s up “with up guys” x2
@haunteddiary15
@haunteddiary15 3 жыл бұрын
When extruding the frame i would have selected the whole thing and extruded it a bit, then deselected the inner ring of faces and extruded the rest a bit more, then deselected the middle ring of faces and extruded the outer ring, that would have elimionated all them internal faces you have inside the frames mesh, which can cause huge issues later.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
I'm not really convinced in this case that it would create huge issues later. All I'd be doing with this door is pairing it with a Boolean cutting cube/rectangle to cut openings in walls and texturing it with a straight on UV projected from a view - why does it matter if there are internal faces?
@haunteddiary15
@haunteddiary15 3 жыл бұрын
@@TheCGEssentials Try doing edge loops with internal faces, blender will have issues trying to find a loop, just like it does with poles, try doing subdivisions or bevels with internal faces, you may get warping, even rendering with internal faces can cause rendering artifacts, there's a long list of reasons, not to mention that it is simply extra poly's that you don't need. Anyway, it was just a tip, you can do it any way you like, i'm was just telling you my workflow as you asked in your pinned comment.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
@@haunteddiary15 Nope you're good - I appreciate the response - wanted to hear your thinking behind it. I'm kind of an advocate of changing your workflow depending on your desired result. For example - I'm not ever going to subdivide a door frame, so I don't are as much about the topology being perfect for that. I'm probably not really doing too much more with edge loops within this model either, so maybe not that big of a deal either. However, I think this workflow really looks different depending on if you're doing game design, architectural modeling, etc, etc, as well as the size of the model. However, you're right - if you're going for a perfect topology workflow, there's probably a better way to do this, but I think for a lot of beginners, it's probably a good place to start. Thanks for the feedback! :)
@bombbossgaming3408
@bombbossgaming3408 2 жыл бұрын
would you do the same with the door?
@bombbossgaming3408
@bombbossgaming3408 2 жыл бұрын
also could you elaborate? I don't fully understand what your saying.
@amirhosseinalipour05
@amirhosseinalipour05 2 жыл бұрын
Could u learn about texturing for games?
@user-mr2oc7bc5c
@user-mr2oc7bc5c 7 ай бұрын
Hey, i have a question. When I try to duplicate the doors and turn it around, its always off and the doors are never aligned. I got the dimension's perfect and i've tried everything to fix them but they are still out of proportion. Do you know what's happening?
@exequielzuazo8468
@exequielzuazo8468 5 ай бұрын
i have this same problem, replying so i can be notified if someone answers 😢
@demi42899
@demi42899 27 күн бұрын
Have you applied your transforms? Sometimes when you transform an object without applying location and rotation, it can affect things like mirroring or duplicated object transforms.
@Wbfuhn
@Wbfuhn 3 жыл бұрын
Why do the textures only appear in some of the tabs? I don't get any texture in Layout, Modeling and Sculpting.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Are those tabs in material preview mode?
@Wbfuhn
@Wbfuhn 3 жыл бұрын
@@TheCGEssentials I don't know. How do I check/change that?
@Wbfuhn
@Wbfuhn 3 жыл бұрын
@@TheCGEssentials I found my answer. Select the model you want, press [Z] and you'll get 4 options displayed like a compass.
@vaibhavsonawane730
@vaibhavsonawane730 3 жыл бұрын
I am unable to add images as plane. I have activated the add on but when i import it gets blank ( Not looking as in video), Please help me.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
I don't understand the issue you're having
@vaibhavsonawane730
@vaibhavsonawane730 3 жыл бұрын
@@TheCGEssentials when i am importing image as plane it is not getting blank.
@TheWiidrawer
@TheWiidrawer 3 жыл бұрын
I don't know if you're still looking for this problem but if you hit Z when looking at the image it will bring up the way the objects are being rendered. You are on Solid. If you switch it to rendered it will show up as the image.
@guilhermematos8791
@guilhermematos8791 3 жыл бұрын
@@TheWiidrawer I did have this problem... thanks!
@vladimirm7299
@vladimirm7299 3 жыл бұрын
hoo whats up))
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Lol :)
@rapaskingdom2094
@rapaskingdom2094 3 жыл бұрын
i love tutorials when i try doing the same nothing works
@MeNoOther
@MeNoOther 3 жыл бұрын
Why did you make a new plane over the image with plane? Just make the detail in the “Door” plane! You get the texture already in the plane to begin with. You just have to add the vertex and lines to the image plane and extrude. I made whole cities, rooms from just one image, broken up
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Interesting - I suppose you could do that as well - I'm not necessarily sure that doing it this way is really much harder, but you would be able to skip the application of the texture to the object later. In this case, I wanted my door and frame to be separate objects - is there an easy way to separate them after the fact if you model it the way you described?
@puppyluv24meau
@puppyluv24meau 3 жыл бұрын
For some reason, after making the frames I couldn't loop them together using the bridge loop. I have no idea what i am doing wrong.
@puppyluv24meau
@puppyluv24meau 3 жыл бұрын
Nvm i figured out what i was doing wrong
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Perfect!
@djinnorigin
@djinnorigin 2 жыл бұрын
@@puppyluv24meau Please help me deal with this problem too
@RC_Russell_Designs
@RC_Russell_Designs 2 жыл бұрын
I don't see a need to bridge the frames, your walls could be in this space.
@andimuhfauzanagung6883
@andimuhfauzanagung6883 4 ай бұрын
pls iam stuck at these, what do you do ?
@xitrama2731
@xitrama2731 2 жыл бұрын
Bridge loop is flattening one side of my door and they all connect to a single point and I don't know how to fix that
@VergilNotVigil
@VergilNotVigil Жыл бұрын
I don't see it in import images as a plane
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Enable the add-on
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Or do you mean you don't see the image?
@vacationgreat5095
@vacationgreat5095 3 жыл бұрын
WWHHHats up, guys?
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Lol
@user-dk7tf6pe3x
@user-dk7tf6pe3x 20 сағат бұрын
what a garbage tutorial
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