Hi everyone! Let me know if you have any questions about the displace modifier in the comments below! :)
@suzygirl18432 жыл бұрын
When did you learn all these programs? I have been working on Sketchup, Revit, Lumion for 6 years. And it seems daunting to start a new one like Blender. So far, I learned to do a head and a render of a geodesic dome.
@vishisht86882 жыл бұрын
Since this method is program heavy... so can we bake that data and use it as shading data to minimize that? And by how much less geometry needs to be if we do that?
@djshazza31452 жыл бұрын
hiya, I have tried this several times and it's not finding any missing files when I do this. I have watched several videos. Can you help, please?
@tracythompson7491 Жыл бұрын
Thanks so much @theCGEssentials. Please, how can I apply a displacement modifier on a sphere without any pinching at its poles? Thanks
@raosam3 ай бұрын
Love your tutes. Clearly and simply explained, without rushing through things like other youtubers!!! Keep up the good work, Justin!
@ramduar Жыл бұрын
I got a goosebump everytime he said "use subdivision modifier" and "I'm gonna subdivide"
@casuallyplayz688111 ай бұрын
I clicked subdivide one too many times and now my pc is about to explode
@ChrisHuck2 жыл бұрын
This is really great for adding textures to 3D printed parts. I’ve added hammered finishes to parts using image textures. The output STL was 1GB because of the subdivisions needed to get the detail, but the printed part was amazingly accurate to the original metal part.
@f.c.24752 жыл бұрын
Damn.
@Cadaverine19902 жыл бұрын
Use this a lot for Minifigures. I use a basic model that the limbs can be reposed then enable the modifiers before export.
@mr.lunatic31572 жыл бұрын
You can apply a decimate modifier after all the things are done.. you can use a valuve that doesnt loose any details depends on the scale ofthe object youre printing
@Cadaverine19902 жыл бұрын
@@mr.lunatic3157 Have to use that from now on, it worked like a charm while reducing file size.
@guidodingemans2 жыл бұрын
Excellent tutorial. Very informative, to the point and at just the right pace. Thank you!
@MatthewBrauchli Жыл бұрын
(Sorry for commenting on an older video) Is there a route to apply the displacement map and convert to geometry, that takes advantage of the adaptive subdivision so you get a leaner 'pre-decimated' model, rather than the method I'm currently using for creating 3D Print ready models: create high density meshes via subdivision or remesh modifier -> Displacement modifier -> Decimate? I'd desperate to find a solution that basically adds geometry only where needed to create clean mesh Displacement
@hirokiarai5741 Жыл бұрын
Thank you for this really helpful tutorial. I have been looking for how to make displacement map in Blender for couple days and I finally found what I wanted. I'm relieved lol.
@georgios.marinoudis2 жыл бұрын
Very creative way to use Display modifier. Looking forward to experiment with it. Thanks Justin!
@TheCGEssentials2 жыл бұрын
Have fun!
@gerdsfargen66872 жыл бұрын
"Displace" is the best for Blender tutorials 😉😂🤣
@randallroberts4317 ай бұрын
Love this! Very helpful today. Thank you!
@ronr6450 Жыл бұрын
Fantastic! Just what I was looking for. Thank you.
@TheCGEssentials Жыл бұрын
:)
@gabisaintro2 жыл бұрын
I love how you open intro in every video.. unique. ❤❤ like a witcher but nice
@jasonnehceis32673 ай бұрын
A couple of tips/requests/suggestions for future versions of this topic… Can displacement modifier be used in conjunction with the adaptive subdivision and how would that be set up and could it be demonstrated in real time? Also, what are differences, advantages/disadvantages to using the displacement modifier vs using the displacement node in the material node tree? Thank you!
@PanVladyslavАй бұрын
thanks so much, you are really save me a lot of time!
@13thnotehifireviews76 ай бұрын
Important to say as one obstacle to Blenders vagueries that sometimes can do your head in, which I don't think you said - the modifier works in object mode only so if you aren't seeing displacement it's probably because you are in edit mode.
@shadowdemonaer2 жыл бұрын
I am looking so forward to trying this out later!!!
@DaToTao2 жыл бұрын
Man, this tutorial is just what i need!
@djjwp2 ай бұрын
I would really LOVE to see displacement done on a vertex group instead of a plane. When you only want to do one side of a item in a texture its just seems to blowup.
@PrinceWesterburg Жыл бұрын
Displace - Are com'in like a ghost toon! Every time I use this modifier I get The Specials singing that in my head, sometimes for days.... Aaauughhh!!!!
@minggnim2 жыл бұрын
5:15 is exactly what I've been looking for.
@TheCGEssentials2 жыл бұрын
Perfect!
@herberttubera69966 ай бұрын
THANKS A LOT FOR THIS ONE MAN VERY HELPFUL.
@bobabooey83672 жыл бұрын
Yoiu're a good Man Justin...Thanks
@xDaShaanx2 жыл бұрын
A much needed tutorial. Thanks for this. :)
@HedleyPhillips9 ай бұрын
"Vertex groups". Thank you. so bloody much
@jbanimations84752 жыл бұрын
Thanks for the great tutorial!!
@ARTMUUV7 ай бұрын
very helpful like all of your videos, thank you!
@chrismartindale31938 ай бұрын
Good information, Well presented
@lostartsstudios1679 Жыл бұрын
Really helpful walkthrough thanks. Question, when I've tried to use my own height maps the texture comes out way too small. Is there a way to enlarge or "zoom in" on the texture used so the portion you see on the model is larger?
@derrickdouglass Жыл бұрын
Thank you CG E...
@davidedwards848010 ай бұрын
Is there any way to bake in the deformation so that you can export the model and 3-D print it with that geometry?
@jonsk14022 жыл бұрын
Is there a way to use the displace modifier with a shader? Otherwise it seems limited... and if you use the shader displacement the modified geometry only exists in the render... not useful for physics etc, is there a way to bake the displaced geometry from a shader into a real geometry? Thanks!
@DrPsychNado2 жыл бұрын
Thank you for a very helpful tutorial
@christheother90882 жыл бұрын
Very useful. Thanks!
@gerdsfargen66872 жыл бұрын
That part using Weight Paint is awesome for creating like random terrains.
@macnavi2 жыл бұрын
For that, there is a much easier way already in Blender: A.N.T. Landscape. This is an add-on which comes with Blender and you only have to turn it on.
@hytalegermany1095 Жыл бұрын
Nice video! The problem I have is that I have a very complicated mesh. In a few regions there are enough subdivisions, in other areas there are not enough polygons. But adjusting the amount of polygons in each area for the amount I need without having too much or too few in one or the other area would take hours of picking polygons and subdividing them. Is there a faster way?
@MarkOfArgyll2 жыл бұрын
Awesome video! I was looking for this a year ago... lol
@TheCGEssentials2 жыл бұрын
Well now you have it!
@Vantun2012 Жыл бұрын
thank you so much bro
@TheCGEssentials Жыл бұрын
No problem!
@bonce80222 жыл бұрын
It would be much more efficient if you use adaptive subdivision with Cycles (in experimental mode). Then you can fine tune dicing values to get results you need.
@maloro51892 жыл бұрын
Awesome tutorial as usual, Justin! I've got some sort of display issue.. so when I want to use the procedural textures in the displacement modifier I cant see the preview of it, does anyone know how to fix that?
@JonBrowning7602 жыл бұрын
I'm using Blender to create 3d print mold for concrete pots. I have created a cylinder with an inner wall, I select outer wall and apply noise but it applies to inner wall as well. I just need the texture on the outside of the container, how can I do this?
@waltoncharles89724 ай бұрын
Can you do this on an object that doesnt have a flat surface? That is what I am trying to do but the texture warps with the surface of the object
@edwardrobison3684 Жыл бұрын
Thanks for the video! I would like to displace a texture all around a complex shape that is just a thin hollowed out shell , however, I would like it to only displace the texture outwards. When I apply the displace modifier, it bumps the texture both inward and outward on the object, but I want the inside smooth. Is there an easy way to accomplish this? Thanks!
@vycute9685 Жыл бұрын
Thank you so much
@Jacob-dg7vk2 жыл бұрын
Good job i like this modifier
@macnavi2 жыл бұрын
Gear video, as usual. Now it would be nice if you can follow up to your remark at the end, where you say this is “expensive” for the processor. A tutorial on how to build a displaced wall texture more efficiently would be very much appreciated.
@endscreen1shorts47810 ай бұрын
Hi, I'd like your help, I'm developing in fusion 360, I haven't worked in blender yet, and I don't know if this is possible, what I'm trying to do, I have a 3D model of a fish that I made in blender, is it possible to transfer the same model as an stl file in blender and extract the fish scale from the picture and put it on that model that I did in fusion? In the same way with the help of which you did it in the video. I would appreciate any response
@nescincredible4822 Жыл бұрын
Cool video
@TheCGEssentials Жыл бұрын
Thanks!
@eduardo02502 жыл бұрын
Hi, nice tutorial! When using the texture "wood" the menus, size, turbulence and Nabla are grey i don't change anything, do you know how to enable this menus? Thanks again.
@mickredfoxАй бұрын
Hi, I searching a lot, but maybe you can help. I have an stl file that i have created in fusion where i want to put like a leather look to it in blender to afterward print in in 3d with this height and lows (bumps) in the object. Please have you a video or link to do this
@lsneiva Жыл бұрын
Excelent!!!
@TheCGEssentials Жыл бұрын
:)
@issac7787 Жыл бұрын
is there a way I can create a TIF (Tag Image File) Format of my own?
@LexDreem2 жыл бұрын
Красавчик, Спасибо большое. Удачи тебе в жизни.
@thebruhstyle2 жыл бұрын
Hey man! I love you're tutorial.. It was super awesome and detailed. I wanted to ask, can't you bake the displacements to save on processing? I'm still learning Blender so I could be wrong. Would love your help. Thanks!
@gmlaster Жыл бұрын
You threw me at 1:56. I was following along in Blender on my laptop, but listening to your video so I could work full screen. So when you said go into Edit mode, it didn't work. You meant to say Object mode. It's not a big thing, but it set me back for a second.I had to go back and watch again to see what went wrong. I admit, it's a crappy way to do a tutorial, but until I can get a second monitor, I'm stuck with either jumping between screens or trying to follow along audibly. But thank you for explaining this. I could never get this to work right because I didn't get the vertex thing.
@Ifhydn Жыл бұрын
Can i use it than bake normal map will it work
@Silver_Fox_Weirdo Жыл бұрын
how use texture nodes if i want modify parametric texture?
@Frostensen2 жыл бұрын
Interested about mixing subd modifier and subdivde. They seem combined. Can I use just one? For instance can the subd modifier be used by turning up preview resolution or is it better to combine mesh subdivision together with a bit lower subd modifier value?
@snook-official Жыл бұрын
When I try and do this it tiles the displacement texture a lot smaller than the actualy UV mapped iamge texture so the displacement doesn't line up, any ideas?
@TheCGEssentials Жыл бұрын
Generally speaking if you're trying to add displacement as a part of a material, I'd add it as a map and use the shader to generate the displacement rather than the displacement modifier.
@snook-official Жыл бұрын
@@TheCGEssentials I needed to displace geometry so I could edit it and export it for unreal. I found the answer though, under the coordinates section of the modifier, you need to select 'UV', thanks anyway :)
@iamvartist2 жыл бұрын
thnaks a lot
@m.s.15262 жыл бұрын
How to export after colour completed character in blender
@MonoSDXC5 ай бұрын
2:38 Glad that he censored this part, this was really graphic
@razern42011 ай бұрын
I didnt know this guy also use blender lol , last time i see hes using sketchup on everything
@user4g3s2g9s2 жыл бұрын
i love yr video
@TheCGEssentials2 жыл бұрын
Thanks! :)
@pablog.511 Жыл бұрын
Ok so how can I make this with my computer avoiding the cpu to explode
@juliekayeart2 жыл бұрын
I could not get this to work. Tried following 3 times.
@AThingProbably2 жыл бұрын
8:05 cancel him nowwww
@TheCGEssentials2 жыл бұрын
...oops
@lucaslindgren32372 жыл бұрын
Have anyone ever told you that you look like Mark Zuckerberg?
@AntoineVanGeyseghem Жыл бұрын
=D
@woohyunkang6965 Жыл бұрын
please don't start video like that
@TheCGEssentials Жыл бұрын
Meh - I'm like 500 uploads in - why stop now?
@michaelonuoha86686 ай бұрын
Lol. People don't know how to have their opinion and understand it's their opinion. Who are you to make demands?