3 Years old, but still incredibly helpful. Many videos out there give the wrong information and don't go into as much detail and I'm glad I found this. Solved all my problems.
@gerdsfargen66873 жыл бұрын
Having such a fun time following these tutes. Just watching these come to life in my own copy of Blender is such a joy. This dude makes JOY.
@RyanKingArt3 жыл бұрын
Thanks!!
@alekskenins2 жыл бұрын
I'm trying to use Blender to make some animated Dungeons and Dragons maps, and this has totally changed the game. Excellent explanation, clear and concise. Thank you!
@RyanKingArt2 жыл бұрын
Cool, glad it was helpful!
@Neon-bd6vk6 ай бұрын
How did they go? Hope they looked sick in the end
@marekpietrak82792 жыл бұрын
Thank you very much kind sir! One thing to note for anyone who might still be having misaligning displacement even after setting the 'Displacement coordinates setting to UV' is that you should set your texture mapping scale settings to 1 for XYZ and only then scale the UV unwrap vertices under UV editing to adjust the scale of the bricks. I had this issue and took me some time to figure it out. Thanks!
@RyanKingArt2 жыл бұрын
thanks for the info. 👍
@Julix002 жыл бұрын
Thanks, this is what I was looking for!
@AccidentalKulture14 күн бұрын
Ow damn that wrangler adds quality of life, thanks for that!
@sofiabutuc94362 ай бұрын
Thanks for showing the node wrangler add-on! You have just saved me a lot of time in setting up textures.
@noobinnook44743 жыл бұрын
Thank you Mr. King! Clear to understand texture mapping process step by step. You are a node wizard!
@RyanKingArt3 жыл бұрын
Haha, thank you!
@shriyut2 жыл бұрын
Man, I just type the keywords and your tutorials are right there! Amazing work again! 👏🏼 👏🏼 👏🏼
@RyanKingArt2 жыл бұрын
thanks for watching!
@iambricko Жыл бұрын
This is gold! So many lightbulb moments. Thank you for this.
@RyanKingArt Жыл бұрын
Glad it was helpful!
@juanmaburrido2671Ай бұрын
Thanks for your explanation. Im doing my final project and your vids help me so much. When its over I want to show you. Thanks again and support from Spain!💪
@RyanKingArtАй бұрын
glad it helped!
@feraskaissy47111 ай бұрын
The Best Blender tutorials on the internet
@RyanKingArt11 ай бұрын
thanks!
@redshiftz85202 жыл бұрын
Dude you are a Dimond. been looking for a simple explanation of this process and your's rocks. Subscribed !
@RyanKingArt2 жыл бұрын
Thanks for the sub! 😀
@Dimplesapplepie Жыл бұрын
Neat, you know all blender ! Easy to follow, you forget nothing, you're a pro
@RyanKingArt Жыл бұрын
Glad you like it!
@BrianLife Жыл бұрын
You're the best, thanks! Keep rockin it!
@RyanKingArt Жыл бұрын
Thanks, will do!
@robertlarsson2412 жыл бұрын
I was just in blender using that exact brick texture and then i see this, haha. Great tutorial!
@RyanKingArt2 жыл бұрын
Lol cool. Thanks for watching!
@joeykim80532 жыл бұрын
I was starting to get confuesd between the two methods and this pretty much sums everything up for me. Thanks!
@RyanKingArt2 жыл бұрын
Glad it was helpful! Thanks for watching Joey!
@AtomiccKaiju4 ай бұрын
Thanks for having, a tutorial that needs other tutorials to work.
@tomhools16052 жыл бұрын
7:57 I did everything you said but I can't get it to be bumpy (3rd dimension). I do get 3rd dimension when I use displacement modifier but can't with a map. i use blender 3.0
@RyanKingArt2 жыл бұрын
Did you turn on the displacement and bump setting, at 3:18 in the video? Also, make sure your using Cycles render. If your using Blender Eevee, I go over another method for using displacements in this video.
@tomhools16052 жыл бұрын
@@RyanKingArt wait. I see the wall (bumps) in 3D but only if I render it. I was watching it in "Material Preview" window, so I need to put on "Rendered" window. btw it would be helpful if you made a brick house tutorial. It can be a very simple house.
@RyanKingArt2 жыл бұрын
Thanks for the video idea. 👍
@oh_he_vibin Жыл бұрын
I have followed the exact steps for the first method, yet the displacement is not even working/becoming 3D on the texture, it stays completely flat even with subdivision
@RyanKingArt Жыл бұрын
Hmm, I'm sorry that its not working for you. I don't know why.
@AshElectric Жыл бұрын
Setting the feature set setting under cycles as "experimental" ended up fixing this for me (it gave me the adaptive option)
@MIC_Enjoyer Жыл бұрын
@@AshElectric That gave me the adaptive option but it's still flat. It's probably because I'm rocking an AMD GPU.
@hussainelsalih29753 жыл бұрын
Thank you Rayan. Great Tutorial.
@RyanKingArt3 жыл бұрын
Glad you liked it!
@adiel57633 жыл бұрын
I've been struggling with this since I started using blender!😅 Thank you Ryan!🙌😊
@RyanKingArt3 жыл бұрын
You're welcome!
@seanposkea3 жыл бұрын
Me too. Every time I forget that you have to open "Settings" and "Surface" to find the displacement view dropdown! Why the heck isn't that under Displacement?!
@adiel57633 жыл бұрын
@@seanposkea I have no idea... But they have to fix it😅
@BrianLife Жыл бұрын
@@seanposkea agreed
@calhoub16 күн бұрын
Do you have an updated video for 3.3? At 3:25, the Settings>Surface>Displacement feature isn't in 3.3, or at least that I've found. Everything else seems to be on par, but I'm not getting any displacement anywhere. Not even getting surface look changes.
@clavius5002 жыл бұрын
Nice and clear, and calmly presented, thanks!
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@DanielSamulewiczXXI Жыл бұрын
I love your 3Dee-e and Meshhh of course!
@RyanKingArt Жыл бұрын
👍
@aleksvitek798 Жыл бұрын
The blender king himself!
@RyanKingArt Жыл бұрын
Thanks : )
@KD9-372 жыл бұрын
Thank you for this tutorial, Ryan!
@RyanKingArt2 жыл бұрын
you're welcome!
@ЯнаПлужник-я4э2 ай бұрын
Thank you for the great explanation!
@RyanKingArt2 ай бұрын
welcome!
@madjidbouharis7292 жыл бұрын
I was wondering why my substance painter height map was acting weird and now I knew that it was related to the Uv"s coordinates on the displace modifier... thank you soo much mate this helped a lot .
@RyanKingArt2 жыл бұрын
Thanks for watching!
@ehsankeramati2 жыл бұрын
I have using Blender version 3.2.2 and my subdivision surface modifier just have 2 option that is Level View and Render. but in some videos like yours it has so many options which i dont have !Also in Rendr Propertice i cant see Feature Set and and Device. Please help me.
@RyanKingArt2 жыл бұрын
Hmm, are you using Blender Eevee? the displacement modifier works in eevee, but the other types of displacements only work in Cycles. Also, are you using an old version of Blender?
@ehsankeramati2 жыл бұрын
@@RyanKingArt Thank you so much for your response. I changed Eevee to Cycle and then Render setting fixed but the main problem is my subdivision modifier. i have been using Blender version 3.2.2 and its has just two button Catmull-Clark and Simple and 2 input number Level View and Render. It has nothing else except these. but in your videos or some other people your subdivision modifier has more option !!! Should I active them from other place ?
@o.kiryukhin Жыл бұрын
@@ehsankeramati more options appear when experimental render mode is on
@blenderstuffs3 жыл бұрын
Very helpful tutorial
@RyanKingArt3 жыл бұрын
Glad it was helpful. : )
@kgkreshnan2 жыл бұрын
Agreed.. really helpful
@jakditstudio3 жыл бұрын
Thanks dude 🙏🏻🔥✊🏻
@RyanKingArt3 жыл бұрын
Most welcome! Thanks for watching. : )
@jakditstudio3 жыл бұрын
@@RyanKingArt oh yes, your welcome too
@Mariaokladnikova2 жыл бұрын
Thank you so much! All your videos are extremely helpful!!
@RyanKingArt2 жыл бұрын
You're welcome!
@katarat-online5578 Жыл бұрын
Thank you I've been struggling to find that specific matter. I really appreciate what u did there👌🏻👌🏻👌🏻
@cpincpersonal2 жыл бұрын
Thanks man! Very helpful.
@RyanKingArt2 жыл бұрын
Glad it helped! Thanks for watching.
@gerdsfargen66872 жыл бұрын
Which technique do you prefer Ryan? The displacement node or the texture ?
@RyanKingArt2 жыл бұрын
I prefer the displacement node, and using the adaptive sampling.
@gerdsfargen66872 жыл бұрын
@@RyanKingArt Nice! Yeah I liked that..had some strange issue though. Created a Spec, Displacement and Normal Map node from an online tool...an old one called Normal Map Online...based on a simple jpg of a wood. Though when I added the image as the base color node, it wouldnt recognise it. Is that due to the naming convention not matching that of the above displacement maps? I didnt use a PBR pack ...just made my own.
@RyanKingArt2 жыл бұрын
Hmm, I'm not sure. Could be the name, but if you manually added in the texture, then it should work fine.
@enjoyenjoy57212 жыл бұрын
Subscribed! great tutorials.
@RyanKingArt2 жыл бұрын
Thanks for the sub! I appreciate it. 😃
@dathink83743 жыл бұрын
I can come back with Blender, because of you, I start 2 years ago but feel tired to learn, that's why I stop until now when Vietnam was under situation because Covid so I start again and found your channel, thanks so much for those videos you did
@RyanKingArt3 жыл бұрын
Glad my videos are helpful! Thank you for watching.
@cg.man_aka_kevin2 жыл бұрын
This is in Cycles. But how in Eevee? Can you make a new method? Using displacement modifier?
@RyanKingArt2 жыл бұрын
Yeah, if you want to do this in Eevee, use the method where you use the displace modifier. The node editor displacements don't work in Eevee.
@cg.man_aka_kevin2 жыл бұрын
@@RyanKingArt I hope in the future, Eevee can beat Cycles because it's just as realistic, and just beat the render engine from Unreal Engine 5. :)
@geoffhodgson2492 Жыл бұрын
Thanks Ryan. Great tutorial and easy to follow.
@RyanKingArt Жыл бұрын
glad you liked it!
@Ponlets Жыл бұрын
when i do this the extra bits jut out at odd angles or to one side with no obvious way to clear it up
@dmauleon3 жыл бұрын
Thank you so much!!!!! Super useful video!!! 👌
@RyanKingArt3 жыл бұрын
Glad it was helpful!
@orplecgstudio-aliaksandrts30346 ай бұрын
Great Tutoral as always ! YOU are the STAR ! 🙂 can i ask you to help to make it in Blender 4.1 ? SUbdibision surface modifier don't have adaptive subdivision option. So not sure how to make it. Thank you so much !
@massmedia54623 жыл бұрын
Many Thanks! first method worked epic... second method... no matter what, maps will not align... but that is OK because method 1 is waaaaay more detailed and controllable! 👍👍
@RyanKingArt3 жыл бұрын
Thanks for watching!
@achis29282 жыл бұрын
great tutorial, thanks
@RyanKingArt2 жыл бұрын
You're welcome!
@robinhess543 Жыл бұрын
thank you! Second way is very nice and work for me well!!!
@RyanKingArt Жыл бұрын
thanks for watching 👍
@NN-wc7dl Жыл бұрын
Very helpful!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@markblignaut3166 Жыл бұрын
HIya, thank you so much for the tutorials, really appreciate them. I was wondering if you could help with a problem I am having. When I have an object and the scale is not applied, I add the displace modifier and everything works just dandy, but if the scale is applied before the modifier sometimes nothing happens or you can hardly seen the displacement. What am I doing wrong? Any help would be greatly appreciated, thank you
@Benjamin-vx2otАй бұрын
just great content!
@seanposkea3 жыл бұрын
Do you have something on how to get rid of stepping (aliasing?) Even using 4K 16bit maps in cycles my displacement looks like something out of the Lego Movie.
@RyanKingArt3 жыл бұрын
Hmm, no sorry. I have not had that problem before. One thing that you could do, is open the displacement map in a 2d program, and blur it a little. That might smooth it out.
@seanposkea3 жыл бұрын
@@RyanKingArt No, I think its a blender thing. I'm using 4k materials from places like PloyHaven. Cranking up the normal strength often helps but not always.
@seanposkea3 жыл бұрын
Hmmm... Well, saving as 32bit with a little Add Noise in PS did a pretty good job but requires a 64mb image! I did a .5 gaussian and tweaked the contrast a bit and saved as a 16bit and that was only a 5mb image. The result is a little grainy (from the noise) and you can still kind of see the banding but it not Minecraft anymore as long as you keep the Displacement scale less than .5 I tried taking the original 72dpi image and converting and shrinking to 300 and then blurring and saving as 32bit and that looked best (but again a huge file) You can still see it but it lets you push the displacement scale higher before the steps show up. I tried 4 subs on the original mesh before the sub-d mod (6 lvs) and that smoothed out the banding but made even my 3090 chug. So I don't know my dubious opinions of displacement in blender is unchanged.
@RyanKingArt3 жыл бұрын
@@seanposkea Ok.
@dilipvfx3 жыл бұрын
Its Very helpful , Thank you so much.
@RyanKingArt3 жыл бұрын
Glad it was helpful!
@Enflict3 жыл бұрын
When I select my picture in the Node Wrangler it tells me no matching images found, and it doesn't create the nodes. Can you tell me what I am missing?
@RyanKingArt3 жыл бұрын
Hmm, I think that's because the image textures are not named correctly.
@giuseppemarinelli82772 жыл бұрын
Simple and useful.
@RyanKingArt2 жыл бұрын
Glad you liked it!
@joseevangelista29662 жыл бұрын
Very GOOD thanks!!
@RyanKingArt2 жыл бұрын
Thank you for watching. : )
@msouag Жыл бұрын
How do you make this plan extend and follow a Bezier curve?
@varunverma952 жыл бұрын
Very helpful. Thank you 👍🏻❤️
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@xxsmoothiesxx19962 жыл бұрын
Stamp 8:45 13:50 15:08
@RyanKingArt2 жыл бұрын
👍
@WaldemarB-wj1nq3 жыл бұрын
Thank you for tutorial
@RyanKingArt3 жыл бұрын
You're welcome!
@MrMini500 Жыл бұрын
how would i apply it so i can edit and sculpt it afterwards? currently have no textures other than the map for the displacement
@evanalexan2 жыл бұрын
Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.
@RyanKingArt2 жыл бұрын
Thanks @Keiwah Yeah displacement maps use values from black to white, so yes, you could make a displacement map from an image, or texture.
@sykir143 жыл бұрын
useful tutorial thank you so much!!!
@RyanKingArt3 жыл бұрын
Glad it was helpful!
@night_gryphon Жыл бұрын
Please can you make a tutorial how to bake real geometry to displacement map? Im totally stuck trying to bake geometry which have elements both below and above low poly face. If i move objects to align specific face other faces go out of alignment ant get wrong displacement map
@kaludgo58112 жыл бұрын
thank you. Great tutorial as usual
@RyanKingArt2 жыл бұрын
Thanks for watching : )
@rogierlist57692 жыл бұрын
great tuts but when i render it looks like rubish...in the viewport everthing works but then i push f12 and the displacemant looks awfull...what am i doing wrong?
@RyanKingArt2 жыл бұрын
Maybe you need to turn the detail amount up on the subsurf modifier. Are you using the adaptive displacement? Or what method are you using for the displacement?
@Vishwakarma3d Жыл бұрын
Ryan do you know about Jsplacement? tiny program to generate all sorts of scifi displacement maps? (panels, circuits, dotgrids, linegrids. If you dont know about it let me know i got the link to it. is not super easy to find
@victorhugolopezrivas28262 жыл бұрын
Thanks a lot!
@RyanKingArt2 жыл бұрын
You're welcome!
@DarthJeremy3642 жыл бұрын
AMAZING!
@RyanKingArt2 жыл бұрын
Thank you. 😀
@utkugogus2689 ай бұрын
Thank you so much! :)
@RyanKingArt9 ай бұрын
You're welcome!
@ignacioalvarado13842 жыл бұрын
thank you very much, this tutorial is great. instasubscribed
@RyanKingArt2 жыл бұрын
Thank you very much!
@idiaz502 Жыл бұрын
VERY NICE!!
@RyanKingArt Жыл бұрын
Thanks!
@navisidhu58725 ай бұрын
Is height nd displacement texture same bro
@llYuki0okami2 жыл бұрын
if we change texture in nodes like change scale, when this second displacement option doesnt fit
@RyanKingArt2 жыл бұрын
What part are you in the video? And what displacement method are you using? Displacement node? Or displacement modifier?
@llYuki0okami2 жыл бұрын
@@RyanKingArt add texture by the node classic way, change scale and/or rotation in nodes, and then use displacement modifier
@RyanKingArt2 жыл бұрын
Did you change the coordinates on the displace modifier to UV? Then you can scale the UV mapping to scale both the textures and Displacement.
@basspig2 жыл бұрын
I can't get displacement to work in 3.1.2. And there's no 'adaptive subdivision' option in the subdivision modifier on 3.1.2. Feature seems to be broken on the latest release.
@RyanKingArt2 жыл бұрын
You need to make sure you turn on Experimental mode if you want to use the adaptive subdivision.
@RyanKingArt2 жыл бұрын
Also make sure your in cycles render.
@buda3d2007 Жыл бұрын
Is this still working in 3.6? as I cannot see displacement and bump only, please help
@RyanKingArt Жыл бұрын
make sure your using the cycles rendering engine to access that setting.
@relaxpinknoise2 жыл бұрын
how come i don't see the displacement tab on material properties??
@RyanKingArt2 жыл бұрын
Probably because your in Blender Eevee. Switch to the cycles render engine if you want to use the node editor displacements.
@relaxpinknoise2 жыл бұрын
@@RyanKingArt tks
@relaxpinknoise2 жыл бұрын
@@RyanKingArt but still sfter i switch, i don't see the "true option" on surface displacements
@blendert75902 жыл бұрын
@@relaxpinknoise In the older versions it was 'True', but it's changed to 'Displacement' in the new versions.
@MikeCompileon2 жыл бұрын
Your contents are savior to me, great lesson. I was wondering if this can work for character
@RyanKingArt2 жыл бұрын
Thanks! Yeah, I think it would work on a character.
@kyakh5584 Жыл бұрын
Try to change the normal values for the ones who are facing prpblems in changing depth of the texture.
@leax13372 жыл бұрын
Thank you very much, i come from maya and i had problems with Blender Displacement in Maya all works as you expect and very good, but in Blender something went wrong for me. :)
@RyanKingArt2 жыл бұрын
Thanks for watching.
@thomasg5593 Жыл бұрын
very good tutorial! I wanted to know if it's possible to apply the displacement map into the model for it to appear in sculpt mode (i want to use the displacement map as a base that a tweak after) ? Thanks
@ortizgab2 жыл бұрын
Man, thanks for all teachings! 1 thing, is there a way to apply this displacement and tilling correction to export to UE and convert to nanite?
@RyanKingArt2 жыл бұрын
If you use the method in this tutorial where I use the displace modifier, you can apply the displace modifier, and then it should work in a game engine. Because if you apply the modifier, then the mesh will be that shape.
@ortizgab2 жыл бұрын
@@RyanKingArt thanx!!!
@jasonwilliams87303 жыл бұрын
Love it!
@RyanKingArt3 жыл бұрын
Thanks Jason. 🙂
@Naor_Scale_Models5 ай бұрын
what can be the reason that I dont get aoutomaticlly map?
@parthkapadia1482 жыл бұрын
When i select subdivision modifire my place became pyramid, and then i chose subd to smiple it is still pyramid...... i dont know why and how ?
@RyanKingArt2 жыл бұрын
Sorry, its hard to know what the problem is when I can't see it,
@meancrank90392 жыл бұрын
How do I convert images in shader to the displacement? I want to animate the displacement of one texture multiplied over another in Eevee, but I just can't figure it out.
@RyanKingArt2 жыл бұрын
I don't understand what you mean.
@meancrank90392 жыл бұрын
@@RyanKingArt Can I use image textures in a shader for displacement in eevee?
@RyanKingArt2 жыл бұрын
@@meancrank9039 No, not in the shader nodes. The displacements in the node editor doesn't work in Eevee. You can however use the displacement modifier in Eevee.
@stonelambert10 ай бұрын
If it just doesn't seem to work at all it maybe because you moved or transformed or rotated or scaled your object prior to adding displacement modifiers or shader/ texture. Ctrl A "apply all transforms"
@Catastroish2 жыл бұрын
Great work, really. Thank you. One thing, why walking through the additional steps (Shift+A -> texture -> image texture -> select image) when you can just drag the image directly into blender? :)
@RyanKingArt2 жыл бұрын
Yes, both ways work. 👍
@hoto50103 жыл бұрын
Thanks, your videos are always helpful
@RyanKingArt3 жыл бұрын
Thanks!
@geoffreywilliams6632 жыл бұрын
I'm not a Blender expert or even a basic user, but want to add texture to an STL created elsewhere, I followed your instruction, second method. That seemed similar to other videos, but your instructions on where to find the commands in different menu's was very clear to follow. However, got to the end and I couldn't see my texture in the UV map windows. What have I missed ?
@hayobayo52602 жыл бұрын
This really helped me on a problem regarding a tilled floor. Thank you! I have one question regarding the rendering of a sequence of images close up (using the first adaptive setup): Will the mesh "adjust" the quality -just like pressing dopple tab- with every step the camera makes? Or do you apply the modifier first? To those areas of rendering and texture Im not accustomed and quite a newbie. Thank you
@RyanKingArt2 жыл бұрын
Yes, if your using adaptive displacement, it will always update, depending on where the camera is located. So it should always look high quality when rendered. Thanks for watching!
@hayobayo52602 жыл бұрын
@@RyanKingArt That is nice to know. Thank you for answering.
@rajhaldua70613 жыл бұрын
Thanks 👍👍👍👍
@RyanKingArt3 жыл бұрын
You're Welcome 👍
@Dive_Me_Crazy2 жыл бұрын
Thanks for this - really useful. Have there been any significant changes in Blender 3.2?
@RyanKingArt2 жыл бұрын
Thanks for watching! Not that I know of. I think the settings are all the same.
@Dive_Me_Crazy2 жыл бұрын
@@RyanKingArt Thanks. One tutorial that might be useful is putting "end grain" onto displacement wooden Planks - I am trying to do that at the moment.
@martynholland75082 жыл бұрын
Hey Ryan, great tutorial. General question re displacement...I'm trying to scatter objects onto a heavily displaced surface, however the scatter only recognises the flat surface not the displaced height. Any suggestions?
@RyanKingArt2 жыл бұрын
hmm I'm not sure how to fix that. If your using the displacement modifier, you could apply the modifier.
@evanyung5770 Жыл бұрын
I dont have the option for adaptive subdivision
@galazanugrah59002 жыл бұрын
my adaptive subdivision checkbox doesn't show up
@RyanKingArt2 жыл бұрын
make sure your using Cycles render, and make sure you turned on the experimental mode. I go over those settings in the tutorial.
@joshowen43702 жыл бұрын
Thanks, Ryan. Is this method useful for game assets or is there a more performance friendly method?
@RyanKingArt2 жыл бұрын
Hmm, I'm not sure exactly, as I don't actually make games.
@mustafamalik3843 Жыл бұрын
Amazing
@RyanKingArt Жыл бұрын
Thanks!
@antoransar69753 жыл бұрын
thank you sir
@RyanKingArt3 жыл бұрын
Welcome! Thanks for watching.
@ultranova33153 жыл бұрын
Awesome 👏🏽
@RyanKingArt3 жыл бұрын
Thank you!
@waltage3 жыл бұрын
i have no adaptive subdiv in 2.92 and 2.93
@RyanKingArt3 жыл бұрын
Hmm, make sure you change Blender to Experimental mode.
@RyanKingArt3 жыл бұрын
Also make sure you are using Cycles Render.
@waltage3 жыл бұрын
@@RyanKingArt oh. shit. THANK YOU!
@radagasttw4 ай бұрын
Great!
@RyanKingArt4 ай бұрын
thanks!
@radagasttw4 ай бұрын
@@RyanKingArt I did your tutorial and I'm hallucinating with this. Thank you for explaining in such a masterful way. I take the opportunity to ask a question, friend, if I use Bake Normal or Combined on a mesh with Displacement, do I get the texture of the image of this new generated object? Greetings from Venezuela
@mat584426 күн бұрын
with blender 4.2 i can't seem to get any displacement >_