i have two decals - one i can put on stairs and it only shows on the flat surfaces - the other, and most, it stretches on all vertical surfaces... Any idea how the first is accomplishing this. I have tried comparing all thier parameters and cant figure it out
@MrBlueberry33Ай бұрын
If you havent figured this already, it is in the decals material. You will need to add a scene texture world normal, from color pin add a mask on B channel.
@Thatsunrealdude8 ай бұрын
This is pretty cool, didn’t know how to use these!
@SanyaBane8 ай бұрын
How do you set that certain materials/objects (e.g. your character, some types of walls, some types of objects) does not display Decal effect on itself? In Unity I did it using Stencil Buffer, but I'm not sure if it's also possible in Unreal (not a lot info regarding this on youtube)
@thegamedevcave8 ай бұрын
on any given mesh actor (or component) you can disable "recieves decals" and it'll ignore decals being applied to it :) good question, i forgot to point that out!
@uka02116 ай бұрын
@@thegamedevcavethis switch turns off all decals. but let's say you want to add blood (usually a decal too) but not accept FX one... especially wonder of possible solution in UE5