Unreal Engine : Events V.S. Functions

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The Game Dev Cave

The Game Dev Cave

Күн бұрын

Пікірлер: 9
@gamedev1118
@gamedev1118 3 ай бұрын
A function can be bound to a delegate. The node is called "Create Function". There you can select a function.
@thegamedevcave
@thegamedevcave 3 ай бұрын
gonna pin this because this is great intel! i wasn't aware of that!
@juggernautx1779
@juggernautx1779 5 ай бұрын
Always loving your videos, keep them up!!
@thegamedevcave
@thegamedevcave 5 ай бұрын
Thanks!
@mahkhardy8588
@mahkhardy8588 5 ай бұрын
I see it like this, using public events to call from other blueprints that then run private functions in the target blueprint.
@thegamedevcave
@thegamedevcave 5 ай бұрын
Thats a pretty good guideline
@kellowattentertainment
@kellowattentertainment 5 ай бұрын
You forgot to include macros... those are functions as well, except, they input and output execution pins.
@thegamedevcave
@thegamedevcave 5 ай бұрын
i initially did record a segment on macros, it made the video needlessly long so i cut it. Macro's aren't really functions, just a group of nodes packed together into 1 node, similar, but not quite the same (for instance, child classes can't use macros you made on their parent, because there is no function call for them). I might do a separate video on how they differ
@kellowattentertainment
@kellowattentertainment 5 ай бұрын
@@thegamedevcave That would be awesome
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