Theory behind Turning dynamics of ships

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ISSIMS - Innovative Ship Simulation

ISSIMS - Innovative Ship Simulation

Күн бұрын

Пікірлер: 29
@ohnkyaw8744
@ohnkyaw8744 Жыл бұрын
thanks alot,Sir!
@RedWarrior938
@RedWarrior938 3 жыл бұрын
Thank you so so much kind Sir, i can finally grasp the topic
@andreipopa5540
@andreipopa5540 2 жыл бұрын
Thank you! Could you treat in a video how can a pilot appreciate or what landmark can be used to know when to start turning the ship in a tight place so that you have enough space. I know it s not possible to pinpoint exactly, but there has to be some standard.
@ardianannaufal5099
@ardianannaufal5099 2 жыл бұрын
if tugboat with ASD thruster, is this test necessary? even if it can rotate fully 360°
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 2 жыл бұрын
Could you please specify what test do you mean more precisely?
@khronkos
@khronkos 2 жыл бұрын
How about a front rudder? Would it have similar effects to a front thruster?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 2 жыл бұрын
Yes, it would have the same effect. But this is working only with an inflow to the rudder, i.e. when the ship is moving.
@alibouziane845
@alibouziane845 4 жыл бұрын
Many thanks.
@ariestaputrinugraheni4598
@ariestaputrinugraheni4598 7 ай бұрын
Excuse me, Sir. Can u design control of autonomous ship using NMPC in matlab?
@alastorlestrange9727
@alastorlestrange9727 27 күн бұрын
Sir, is turning radius bigger at bigger speeds and why?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 27 күн бұрын
6:20 No, the radius remains constant because the growing centrifugal force at higher speed will be balanced by the similar quadratic increase of the forces due due drift and rate of turn with speed...
@alastorlestrange9727
@alastorlestrange9727 27 күн бұрын
@issims-innovativeshipsimul4419 so radius for the slow speed and high speed is the same, if we apply different rudder command?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 27 күн бұрын
@@alastorlestrange9727 For the same rudder angle the radius is nearly the same for higher or lower initial speed rates...
@alastorlestrange9727
@alastorlestrange9727 26 күн бұрын
Sorry for bothering you, just to clarify turning cicle will stay the same in high and low speed, the only way we can make our advance smaller is to do kick turn with engine?
@Mike-gz4xn
@Mike-gz4xn 3 жыл бұрын
Hooyer publication textbook describes these forces as “lateral resistance” forward and aft of the pivot point.
@aldrinpajulio7173
@aldrinpajulio7173 3 жыл бұрын
How sped reduces during a turn under steady engine power?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 3 жыл бұрын
The reasons for speed reduction during a turn under steady engine power comes because: a) an increase of resistance: mainly due to drift angle and rate of turn, but also due to the increase of rudder drag. b) there is also an additional force against the ships motion due to the centrifugal force which has a component to the stern. c) the direction of propeller thrust goes out of the forward motion / CTW due to the drift angle All these components together lead to an speed loss of up to 50%, specifically for long and slender ships.... Maybe a should make another movie?...:-)
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 3 жыл бұрын
The reasons for speed reduction during a turn under steady engine power comes because: a) an increase of resistance: mainly due to drift angle and rate of turn, but also due to the increase of rudder drag. b) there is also an additional force against the ships motion due to the centrifugal force which has a component to the stern. c) the direction of propeller thrust goes out of the forward motion / CTW due to the drift angle All these components together lead to an speed loss of up to 50%, specifically for long and slender ships.... Maybe a should make another movie?...:-)
@aldrinpajulio7173
@aldrinpajulio7173 3 жыл бұрын
Thank you so much
@yourfavoritejojo5235
@yourfavoritejojo5235 3 жыл бұрын
i know this is kinda of silly question but does this apply to world of warships game as well?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 3 жыл бұрын
The principles are the same for all ships: similar types of forces and moments, maybe different in size, balancing each other...
@mohammedshadabansari9721
@mohammedshadabansari9721 4 жыл бұрын
Sir , Is the track the movement of ship's pivot point or the COG ?
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 4 жыл бұрын
The track you see as blue line is the bridge position which was taken as Common Reference Point where the speed vector is starting...
@Mike-gz4xn
@Mike-gz4xn 3 жыл бұрын
The confusing thing to me is how the pivot point shifts aft yet the turning diameter decreases. You would think the pivot point moves forward through the turn, increasing the turning arm (rudder to pivot point) creating more leverage to turn the vessel tighter.
@dingruiwang3003
@dingruiwang3003 2 жыл бұрын
Even though the pivot point is not mentioned in this video, I think you know the concept of it since you have mentioned it here. In the first scenario, the boat's motion is a combination of surge, sway and yaw. This means the pivot point will shift forward. If you want to know it more specifically, check the figure 8 and figure 9 of this paper: drive.google.com/file/d/19HBN82hZKkXYJcM3dJQ-TuZ9aWHCSa9b/view?usp=sharing
@issims-innovativeshipsimul4419
@issims-innovativeshipsimul4419 Жыл бұрын
One should understand that there is no leverage related to the pivot point as a sort of fixed fulcrum! because it immediately moves away when a force or moment is applied.
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