I know. This game forces you thinking to something too profound to make a reasonable choice in few minutes. You need time to elaborate. Also, you missed to ask the Narrator what the Princess is. He would have told you that she is the embodiment of change. As death is a big change, she embodies that concept, although she also embodies the concept of birth. She embodies suffering, but also joy. Hate, but also Love. The choice is then between risking to keep the possibility of change, retaining both awful and wonderful aspects of life (including death), or getting rid of it, making everybody living in a never-ending stasis, whether they liked it or not. There were alternatives, however, and you got one of them, but there are others I would not spoil.
@SaveGame2826 күн бұрын
Thanks so much for the elaboration. I was really missing an important piece of the puzzle. I didn't realize that she is change and not just death. But one of the reasons why I didn't want to slay her was "If death is gone... what happens to life?". So I was kind of close? In a way? Maybe.
@miche961126 күн бұрын
@@SaveGame28 I think yo were. In any case, everybody has a different experience with this game. It depends on how much you get involved, how you feel to be in the shoes of the Long Quiet, and the feelings you develop for the Princess, the Shifting Mound (the "Entity") and the Narrator. I had a different approach to the story than you, but I found interesting following your perspective.