These Ruin World of Tanks!

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MaxGamingFPS

MaxGamingFPS

Күн бұрын

Пікірлер: 324
@MaxGamingFPS
@MaxGamingFPS 10 ай бұрын
Come and watch me live on Twitch: twitch.tv/MaxGamingFPS Join the community on Discord: maxgamingfps.com/discord
@StryderFi
@StryderFi 10 ай бұрын
The only CC I really make effort to watch nowadays ever since Lemming and others left. Thank you for everything, Max.
@CFox.7
@CFox.7 10 ай бұрын
@@StryderFi when will Lemming return ?
@StryderFi
@StryderFi 10 ай бұрын
@@CFox.7 Honestly? Possible never. He's been gone for like 3 years now. Either he's taking the world's longest break and is going to come back full-force, or he's pissed at the current meta (rightfully so, just as Max makes this video), and is done playing the game at a serious, semi-professional level indefinitely.
@CFox.7
@CFox.7 10 ай бұрын
@@StryderFi what about dishonestly ?
@StryderFi
@StryderFi 10 ай бұрын
@@CFox.7 Tomorrow. He flew out to Michigan and personally gave me a letter explaining that he has spent the last 3 years creating a stock-pile of content so magnificent that it would blow the entire WoT community away. He also gave me a kiss.
@seifsalman
@seifsalman 10 ай бұрын
I remember when they added the turbo , game time shrank by at least 2 min for me
@durachoks
@durachoks 10 ай бұрын
only in your head, real game times didnt change
@Pawpilled
@Pawpilled 3 ай бұрын
No? Average tomato take
@Alyaex
@Alyaex 10 ай бұрын
W video, i personally really dislike the hp+turbo armor meta that we currently have. I don't think track HP is the issue itself, i think the issue is that the hardening has basically 2,5 equipment pieces worth of effective bonuses. I was actually recently thinking about equipment rebalancing, and what i would personally change, and here is a list of some of the ideas ⬇ Limiting equipment mounting on more vehicle types: - Don't allow heavy tanks to mount a turbo charger and the hardening simultaneously, this would make you choose between a mobile and fragile, or slow and healthy heavy, could even compleatly disallow mounting the turbo on them. - Don't allow CVS to be mounted to mediums, as even in competitive, light tanks are often getting substituted by a CS, BC or 907 with CVS spotting build. - Don't allow wheeled vehicles to mount a CVS, this would open some new opportunities for regular light tanks. Nerfing and changing effects of some equipment: - Remove track health from hardening -> move it to the additional grousers instead (makes sense logically?!). - Remove the engine power boost from the turbo charger, this would make it so it's not an instant meta pick, but an option if your vehicle wouldn't be limited by engine power. -Rework the improved radio set, as currently it is compleatly obsolete. My idea was to allow it to extend the maximum spotting distance by some meters, with the changes this would make you choose between cvs/lne/vents/optics/radio for an optimal spotting build. Field mods are something that i wouldn't mix with the equipment topic, as there is a lot of rebalance that could be done... lets start with having 2 equipment setups available since the beginning and not locked behind extra 168k xp at tier 10. That was just a small amount of ideas that i had quickly put together to make the overall game environment more healthy, mainly with competitive in mind, but i could see those changes also make randoms more enjoyable. Cheers.
@semar-dl6jx
@semar-dl6jx 10 ай бұрын
Maybe for turbo do the opposite: same top speed, improved power. This way heavies will feel nimble but without the bs of going faster than meds
@Alyaex
@Alyaex 10 ай бұрын
@@semar-dl6jx Could see that as an option, but i feel that it would become quite useless as you could acomplish the same result by using oil/fuel.
@semar-dl6jx
@semar-dl6jx 10 ай бұрын
​@@Alyaex I don't think to be the case. After all people are still using vents, even though they are just food. Also by running oil/fuel/speed governor you sacrifice either med/repair/food making you less effective. This gives you choice between free equipment slot vs consumables slot
@ahrtoowot8021
@ahrtoowot8021 9 ай бұрын
CVS should just be deleted. So should EBRs, but we all know WG won't do THAT. There is, however, a game mechanics change that would bring them more into balance-- shorten view range as vehicle speed increases. Do it for all tanks.
@soldier22881
@soldier22881 9 ай бұрын
@@ahrtoowot8021 until artillery is removed from the game, wheels should stay
@Calamari200
@Calamari200 10 ай бұрын
The maps also make those low alpha fast reload tanks obsolete as well. Everything is corridor no flanking allowed with TDS hidden in solid cover and bushes at the end of the corridor.
@BobJones-cd9mt
@BobJones-cd9mt 10 ай бұрын
Brute force replaced tactics.
@Fightanddie
@Fightanddie 9 ай бұрын
Lol u either camp and get no one or u get a whole team
@banallanimeandfurries
@banallanimeandfurries 9 ай бұрын
anime should be banned
@ohgord-qc3qd
@ohgord-qc3qd 10 ай бұрын
W.G. are only ever likely to keep adding equipment that they are likely to sell to people. Using hardening to protect your tracks should mean your tank moves slower, that would give a cost / benefit trade off. C.V.S. could give a reduction to your own camo
@soldier22881
@soldier22881 9 ай бұрын
they wont ever do that because they feel like they can do whatever they want and they can because people keep giving them money. i stopped playing because of artillery. artillery has been ruining this game for a long time
@snakeplissken1754
@snakeplissken1754 9 ай бұрын
WG made it quite obvious that their main interest is to underhandedly add stuff that is bad for the game, cause they know full well that most players do not want a balanced nor fair game. They want to get as many advantages as possible and farm those that a) don´t have that or b) don´t have the knowledge to use it. People scream left right and center how bad p2w is, but it´s for the most part just hypocrites speaking, as deep down they would be totally fine with p2w as long as they benefit from it, no matter how much it ruins the game for others, while at the same time play pretend that their "success" is down to skill. That´s just the reality.
@soldier22881
@soldier22881 9 ай бұрын
@@snakeplissken1754 bingo, nailed it. ive been to the forums and encountered these exact players, they are the worst and most toxic people ive had the displeasure of meeting. thank you also they shut down the forums because players where constantly exposing wg bad match making and game design
@snakeplissken1754
@snakeplissken1754 9 ай бұрын
@@soldier22881 All forums of online pvp games have the same "toxicity", i am numb to that given for how many years i am playing. Nowadays people already go nuts when someone just disagrees with them. So i guess it´s not just a toxicity issue but that people get more sensitive with every year. But whatever. You will also find players in every single pvp game that will defend broken parts of the game to the last IF they benefit of that. Someone made a study some years ago, granted it was about chinese mobile games, but the conclusion was saddening. Game balance is something the vast majority didn´t want, they wanted advantages over others and just stomp them into the ground while "bragging" about their stats as if it´s some form of great achievement. And games nowadays are made by businessmen not enthusiasts, so they change the game in ways that they see the most profit in. Release broken tanks = high sales numbers. And that is all they care about, sure it´s also a bit of a concern to keep players playing but that is mostly achieved with an addictive instant gratification reward system. RNG in wot ensures that even the biggest inept WILL have a good game every once in a while, simply duo to the fact that anyone else is given the rng middle finger.
@gonozal8_962
@gonozal8_962 24 күн бұрын
@@snakeplissken1754I get those issues (although ELC EVENs should not be unspottable at all when in a bush, if you have double bush and EVEN doesn’t, you should outspot him, which currently is only possible with CVS) - but there are no bounty/bond CVS that are expensive to get. so I don’t think CVS is p2w
@BlackoutMalice
@BlackoutMalice 10 ай бұрын
Hardening didn't ruin the game, it ruined an entire 2 classes of vehicles. Mediums and light tanks are incredibly reliant on DPM or team DPM. So now we have world of heavies, which is a contentious issue, they should simply remove the track health from equipment and add it to grousers instead of hardening.
@ywoisug8845
@ywoisug8845 10 ай бұрын
That's a very good idea. Literaly noone uses grousers.
@nostalgicleopard4036
@nostalgicleopard4036 10 ай бұрын
I never thought of that. It could be a really good idea, however, it would just bring back the problem of heavies and td's having way too much track health.
@BlackoutMalice
@BlackoutMalice 10 ай бұрын
@nostalgicleopard4036 at the expense of... drumroll, one less slot for them to use. Hardening, grousers, turbo, sure it would make tanks fast and strong... but boy would those guns not reload quickly. Meaning they can't kill tanks quickly, faster tanks, slower TTK'S
@soldier22881
@soldier22881 9 ай бұрын
hardening doesnt do much, its not a good equipment slot. ARTILLERY has ruined this game a long time ago and you guys are getting worked up about an equipmetn that gives your tank like 100 extra hp? which with todays meta means little when tanks do like 700 alpha every 10 seconds.
@BlackoutMalice
@BlackoutMalice 9 ай бұрын
@@soldier22881 we'll have to agree to disagree. Hardening is exceptionally difficult to not justify using. It's similar to giving yourself another life/shot in every game. Give me an extra shot of health, and I'll be able to do 3 more shots of damage in typical situations.
@chems
@chems 10 ай бұрын
The 260 is spammed used in clan wars because it goes 70km/h
@David-ce1nh
@David-ce1nh 10 ай бұрын
CVS and hardening have taken a lot of the skill out of the game.
@agbrenv
@agbrenv 10 ай бұрын
the game has been going downhill for a very fucking long time at this point
@fomalhaut9
@fomalhaut9 10 ай бұрын
Wargaming seem intent on mollycoddling the players. e.g. auto flipping upturned tanks, removing the slippy rocks, nerfing dragons teeth
@_Cookie_Warrior_
@_Cookie_Warrior_ 10 ай бұрын
Not really sure how its sure, same could be says that rammer and stabs takes skill out of the game? And whats wrong with CVs, do you really want to nerf lights.
@Geeza-rc9kz
@Geeza-rc9kz 10 ай бұрын
Just wish they kept friendly fire 😢
@fatnlazychinc
@fatnlazychinc 10 ай бұрын
@@fomalhaut9dragon teeth the map? I miss it
@Am3r1knu
@Am3r1knu 10 ай бұрын
On top of the current ideas, I would also change the rotation mechanism to not give a dispersion boost or remove the tank traverse bonus from it. It makes sense to have the turret turn faster but not while also keeping the dispersion down and have the tank turn faster as well. I also think that a top-to-bottom decrease to the traverse speed by 20% for all classes would make the game a bit more enjoyable while also making the equipment not stack the bonuses anymore. These days not even the traditionally slow turning tanks turn slow anymore as you can stack various equipment, consumables, perks and field mods to counter this.
@dezintegracja2903
@dezintegracja2903 9 ай бұрын
regarding the turbo, remember the top speed in the game seldom is the actual top speed you can get out of a tank. in a lot of cases tanks that need turbo dont need it for the theoretical speed cap increase, but for the horsepower boost. but some tanks have the horsepower and the theoretical speed cap, but have horrible terrain resistances so they cannot reach their top speed, neither stock nor with a turbo, in which case its better to use grousers, which are gonna let you actually reach your stock speed cap. Prime example: E75. It is faster on all terrain types with grousers than with a turbo (talking both standard in boosted slot) and has way better hull traverse. So regarding the turbo it all depends. Also you can use it to counter the effect of field mods that decrease your max speed like on various mediums, so i dont really think its as overpowered as hardening. Regarding CVS, i suspect wg added it so light tanks trying to counter lights isnt a slug fest, since every tank with >=36% camo and in a double bush can only be spotted by proxy. Light vs light duels were a sluggish pain waiting for the opponent to make a mistake and get out of the bushes (going for proxy would mean mutually assured destruction) and digging out TDs on bushy maps even after youre basically winning the game was a pain, since with such high camo they could shoot & kill unspotted from as little as 150 m. CVS also meant fairly situational and lightly armored mediums (amx 30 b, and leo to some extent) could contribute more, and overall mediums with good view range (~450 m is pretty good for a medium, but bad for a light) could take the role of a light in lightless 5 TD per team games and again, dig out those TDs without getting spotted. Additionally remember those meds would drop camo by moving o thats an additional risk factor for them, while they would get a buff for spotting casemate TDs camping in the back and shooting unspotted
@_mc950_
@_mc950_ 9 ай бұрын
This is far too much reason and actual facts for a comment section- could not agree more re:CVS it definitely reduces the benefits of red line camping and also when used well can counter overly aggressive lights and team pushes
@sanzyboy3952
@sanzyboy3952 3 ай бұрын
I disagree with hardening because being perma tracked to death isn't fun or healthy for anybody meaning you won't get tracked by low caliber guns out of nowhere and the guns that do track you won't perma track you because of their natural low reloading speed anyway and plus on top of that if you repair your tracks with a repair kit you won't get them destroyed immediately right after
@asdzsolt6442
@asdzsolt6442 Ай бұрын
Thats why u still get repair kit. Got tracked -> repair. Bad repair timing? playing too agressive while not having repair kit up? You are to blame. Also with repair skill, repairs are like ~5s, so realistically not many things will perma track you
@triggrjockeyj7708
@triggrjockeyj7708 10 ай бұрын
Make HE relevant again
@dobridjordje
@dobridjordje 10 ай бұрын
Had a game in a T30 on Glacier where I met a 279 e who had such good RNG he bounced my regular rounds and apcr so I started blasting 155mm HE shells into his hull. I was so disappointed when I saw 60-70dmg rolls when in reality it should do 300-400 dmg.
@santenz8460
@santenz8460 10 ай бұрын
Hell no, old HEs were ass
@johnhall9695
@johnhall9695 9 ай бұрын
HE change was one of the worst changes they ever made, at least you could damage the meta and op vehicles, and they weren’t that keen to rush in
@liv1212
@liv1212 10 ай бұрын
I think that heavys should just not be able to use turbo
@MaxGamingFPS
@MaxGamingFPS 9 ай бұрын
Yes, but then you would have to buff slower heavies so they are still relevant.
@riff2072
@riff2072 10 ай бұрын
"The game will slow down." WG is not going to let the game slow down.
@Moxl89
@Moxl89 10 ай бұрын
True! And thats the Problem!
@delaBoujardiere
@delaBoujardiere 9 ай бұрын
Which makes high level personal missions almost impossible to complete, and that makes me sick.
@rohanbrown6647
@rohanbrown6647 10 ай бұрын
holy shit I didn’t realize that 277 could go 64 hahaha that’s wild
@stefankatsarov5806
@stefankatsarov5806 10 ай бұрын
Yeah, i have been playing it resently and its amazing. You can fight for the hill on Mines.
@semar-dl6jx
@semar-dl6jx 10 ай бұрын
I mean is7 has 70km top speed xdd
@kostkacukru1776
@kostkacukru1776 10 ай бұрын
With everything added, modifications and so on you can have 68-69. Yea, it's crazy.
@eeiko321
@eeiko321 10 ай бұрын
@@semar-dl6jxyeah I tried that, speed governor, Grousers and turbo (and if you have field mod Oil filter, even faster) But at the same time, it’s kinda useless most times, top speed generally gets you to a spot for early game damage faster… the rest; the traverse, and reverse and acceleration on the tank is quite sluggish on the IS7… you generally won’t be able to run away when you’re in trouble… so it kinda makes up for it.
@jovanpavlovic3591
@jovanpavlovic3591 9 ай бұрын
obj 260 can go 70 with bond turbo and field mod
@jaraldoe
@jaraldoe 10 ай бұрын
Another big contributor to the fast games is the increase in burst damage. This is both higher average alpha and auto loaders/re-loaders. A single mistake leads to tanks losing close to 3/4 of their hp in less than 5 seconds from only 1 or 2 tanks. These then normally snowball on flanks as losing 1 gun is losing A LOT more firepower than it was previously.
@durachoks
@durachoks 10 ай бұрын
biggest contributor to fast games is map design, if you check average game times, you will get 5 min on a map like ensk and almost 10 min on prokorovka, nothing else in this game impacts game times a s much
@kostkacukru1776
@kostkacukru1776 10 ай бұрын
I do somehow agree with your statements. You are basically right, but everything has it's opposite side of coin. For example, tracking mechanic is pretty annoying and when you get tracked in yout TD without turret and got smashed for full HP, it is usually skill issue and the fault of the one, who put himself into bad situation and got perma tracked. On the other hand, it is in my eyes more casual players friendly, who won't get farmed by getting perma tracks all the time. Basically it lowers skill cap, but makes games less frustrating to play, I don't really mind tanks having +200-300 hp, it once against makes game less frustrating where single HP is needed, you can get one more shot (and if you are really good player, it gives you more HP to take and deal more damage, haha), which can be game deciding + you use hardening instead of some other equipment, so it is usually something for something else. Turbo is the same, you trade something for something else and in my opinion, fast heavy tanks aren't issue, issue are hull down monster heavy tanks with basically no weakspots. Yea sure, you can get your obj 260-obj 277 into medium flank or just take OP position and farm, but your armor isn't as strong as it looks and you don't have depression, sidescrap isn't as powerful either, only hull down is, but once again, depends on map. CVS is definitely a huge problem and I have no idea, why they keep it as it is all the time. Every light tank having it is ultra powerful and Ebr shit tanks are the more stronger for passive spot even though they are mainly made for active spot, which doesn't make sense at all.
@ramrod9556
@ramrod9556 10 ай бұрын
It all depends which side you are on. If you're the 140 driver you hate Hardening, if you're in the heavy then it is good to not always be perma-tracked by some pea-shooter gun.
@seboksandor1672
@seboksandor1672 10 ай бұрын
If you allow what you say, it's one-sided, simply because the majority of heavys and TDs got the alpha with which they can chain everyone down, but almost no one knows them, that is, they have such a mobility bonus as if they had another equipment slot.
@soldier22881
@soldier22881 9 ай бұрын
artillery and pay to win overpowered premiums are the issue not useless equipment like hardening. and lets not forget the pay to win rigged match making
@seboksandor1672
@seboksandor1672 9 ай бұрын
@@soldier22881 Artys were never a real problem back in the day, even when they took out a t10 med in one hit, and now they're more annoying just because of the stun. The 500+ alpha 2500+ Dpm invisible mobile Tds, heavys in tier 8 is much more of a problem for tier VI-VII tanks, because os this you often have to play against basically tier 9-9.5 from tier 6-7 onwards. As well as the fact that you can't even stop them by shooting the tracks, it easily raises a whole tier on them against meds and lights in terms of battle efficiency, this includes tech trees, not just premiums.
@soldier22881
@soldier22881 9 ай бұрын
@@seboksandor1672 artillery t2-t6 can one shot tanks tier for tier. higher tier artillery is still overpowered because they buffed the reload speed of artillery to compensate for the "nerf" , high tier arty can still full pen most tanks especially engine tanks. artillery still causes the games to become camp fests resulting in draws. artillery is a camping class that ruins other peoples fun. artillery should be removed from the game entirely.
@JohnSmith-qk4rm
@JohnSmith-qk4rm 10 ай бұрын
i would say, the way the make those maps are the biggest issues, now the maps are really devided in to pure 3 line, you just go head to head with enemy and any kind of brave move, for example go behind the enemy line are now a days usless or impossible. I still remember 2012 when you can got shot by anybody from anywhere and that is way more fun.
@FirstElektroGiant
@FirstElektroGiant 10 ай бұрын
i think cvs was added because every tank (almost) at tier 8-10 have max view range. one of the really big problems imo is that tier 8 mediums can use them as well. playing tier 7 lights is just stupid now. quite a lot of tier 8 mediums fill that role much much better. only tier 10 mediums should be able to use that. (although i do think the game would be better without it)
@nostalgicleopard4036
@nostalgicleopard4036 10 ай бұрын
I agree with you that if meds were going to be allowed to use cvs, then it should only be tier 10s
@ogmechsftw
@ogmechsftw 9 ай бұрын
imagine playing a tier 7 light tank when CVS Borrasque exists
@soldier22881
@soldier22881 9 ай бұрын
artillery, ARTILLERY is the bigger issue a class that should never be in a game called TANKS
@_mc950_
@_mc950_ 9 ай бұрын
Only one tier 8 medium truly fills the role and it’s the Bourrasque - the best light tank in the game at any tier when there are no other lights in the battle - and oftentimes even if there are. I run CVS on both of my bourrasque loadouts - one full scouting with optics and LNES and the other with bond vents and bond vstab.
@FirstElektroGiant
@FirstElektroGiant 9 ай бұрын
@@_mc950_ I have several mediums where i have a spotting build on. There are just times where you wanna make sure that if your light yolo's in, you have backup vision. but yes, bourrasque is a big part of the problem.
@dramir5953
@dramir5953 10 ай бұрын
Fun fact: if you want your tank to be a sniper and never miss a single shot, the combo is Bond vents, Improved aiming system, experimental Tier 3 aiming system. I have that on my ST II and Lord have mercy I'm such a toxic player with that meta, I hit targets without even waiting for the circle to fully aim
@durachoks
@durachoks 10 ай бұрын
what a waste of equipment slots xD
@Fightanddie
@Fightanddie 9 ай бұрын
How do u get a lot of bonds tho only at like 3k
@woodyamsterdam
@woodyamsterdam 10 ай бұрын
On my Jg.Pz E100 I run bounty hardening, experimental gun rammer and bounty improved aiming. Works for me.
@Eshelion
@Eshelion 10 ай бұрын
Hardening giving track hp was always a weird choice for me, since we also have (mostly useless rn) grousers. Spotting mechanics are not good even without cvs, with cvs making it even more matter of having one in team vs not having one on open maps. I'd move track hp to grousers, limit equipment options to classes more (for example hts being able to use item with track hp exclusively) or nuance it more (like only hts receiving bonus track hp, only tds receiving more rotation speed etc - but this would be much harder to balance), remove/nerf/change + restrict cvs (for ebrs and mediums for example). And then we could analyze results for let's say 6 months (or less if people would be given free demounting kits for testing purposes) and come back with next balancing wave if necessary (to not do typical thing of destroying usability of some items while making others OP simultanously).
@gregstubbings7643
@gregstubbings7643 10 ай бұрын
Max, I agree with all your opinions, especially regarding CVS on mediums. I said from the day it was introduced that it should have been restricted to lights only. Perhaps a solution for the turbo is to not give it an increase to speed but to only increase horsepower so you can get up to top speed a bit quicker.
@jovidiantosoesilodewo9688
@jovidiantosoesilodewo9688 10 ай бұрын
I quite literally use all 3 for my 1st and or 2nd equipment preset.
@seboksandor1672
@seboksandor1672 10 ай бұрын
I absolutely agree with you, removing the hardening, the hp bonus and the repair speed bonus, giving the spall liner and the modified configuration equipment both of them will make sense and the artyk won't be so annoying for the heavy tanks. Take the turbo away from the heavys and tds (all of them) and those meds who are faster than 55. cvs is only for the light ones.
@TaskForce-ql3bx
@TaskForce-ql3bx 10 ай бұрын
For Turbo on console we have 2 things called “traction system” and “power train.” Traction System increases hull rotation speed by 10% and speed by 10% so it’s not good for the slower tanks keeping them slow. And Power train increases speed by 5% and engine power by 5%. You cannot use traction system on wheelies. Just some food for thought maybe.
@Helifixr
@Helifixr 10 ай бұрын
They already have variable bonus depending on the tank type you mount it on with low noise exhaust. They could do something similar with CVS. Give Med's a smaller boost than lights so that lights still have a spotting advantage. The other part of CVS that is dumb is that a T6/7 light that cannot use CVS has to face a T8 light/med that can most games. (really they could do the same variable boost on Turbo too, so that heavy tanks did not get the same boost a med does)
@lukaskral1800
@lukaskral1800 4 ай бұрын
4:49 I use it as a secondary build on E50 with turbo and rammer and I boost my Dpm by ramming. in combination with controlled impact I don't get almost any damage to my tank if any and every few seconds I get 50-200 DMG extra. It works for me that way but other then that I agree it's kind of a useless equipment since the HE nerf and people no longer spam HE in Foch 155s, 60TPs etc.
@KingKhan20000
@KingKhan20000 10 ай бұрын
Also on most tanks, especially meta ones we now drop Stabs to have both HP and turbo to be competitive. This makes tanks much derpier and your ability to have quick reactions and make snapshots more and more unlikely.
@Godl1ked
@Godl1ked 10 ай бұрын
#1 Nearly every map got the "get into position, heavies" sort of dangerous crossings - removed. Means - maps are becoming lane corridors, and if 1 lane falls - the whole team gets flanked, and it contributes to 15-0 that we have today. #2 Reloadable Repairs, Hardening, and influx of heavy tanks with more track health destroys a medium's role. Nobody is afraid anymore. Nobody calculates. Stakes are not high. They just do whatever, they know their tracks will not get blown, so they crest ridges in front of 4 tanks, their tracks dont get destroyed, they ram you (whilst the 4 tanks are shooting them), and they make a hull-down cover out of you whilst you're being rammed. It's hilarious. No bad decisions get punished. #3 Viewrange. Nearly every tier 10 heavy gets full viewrange however you'd spec it. That should not be the case. T110E5 with bond vents - yes, that probably should have full viewrange, as per nation specialisation. Every other heavy - should use optics to get to full view range, and even then - barely. #4 CVS is absolute BS. Same category as EBR. Should not exist. Because like OP said, what the hell do you need mediums and lights for ? With a heavy you get same DPM package, same viewrange, but even more armor, you can ram, bounce, spot and do anything you like. The game has fallen, just like CoD series did. Maps tarnished, gameplay speed overtuned, you cannot make educated guesses about anything anymore. Chaos. The game lost it's charm.
@soldier22881
@soldier22881 9 ай бұрын
no the biggest problem with the game is that its pay to win rigged casino machine. the match maker is rigged so those who pay more win more. artillery doesnt belong in the game and they have still not removed it. until people stop giving them money they will never balance or fix this game because there is no incentive
@glowsinthedark235
@glowsinthedark235 10 ай бұрын
Any equipment that speeds the game up (cvs, rammer, optics etc) is ‘bad’ for the game, at least in terms of game length. I think something that would fix it is to change how equipment works (e.g. remove track health from hardening) and make it so all equipment pieces are either tank specific or tank class specific. For example, don’t allow meds to run cvs, except for light-med hybrids like French autoloaders, but don’t allow them to run hardening. It would mean that you can have the same impact in a Patton as you could a batchat, but in a different way.
@larry-three8225
@larry-three8225 10 ай бұрын
I would limit hardening to just HT's and TD's, turbocharger to MT's and non-wheeled LT's. CVS, I would keep the same, but I would reduce its stats when moving. Now experimental equipment I would allow any type on any tank regardless of class.
@Ausku_24
@Ausku_24 10 ай бұрын
I use turbo to grind tech tree tanks cuz some of the lower ones are horrible in mobility and i also use hardening on any tank that requires to upgrade the tracks before i can equip any equipment or unlock any important part of the tank.
@dimasmoget5298
@dimasmoget5298 10 ай бұрын
Your point is that other classes use equipment designed for other classes, what if it was restricted the way that only heavies could use hp, only mediums could use turbo and obly lights could use cvs, this kinda fixes the issues mentioned, right?
@festiverespecttrackingfanc6644
@festiverespecttrackingfanc6644 9 ай бұрын
About hardening: before (~2015) you could make a mistake and not get punished, nowadays you make a mistake and die in 3 shots. Why? Players as a whole have improved and bigger alpha guns are way more common. And like you said, if you track someone they're going to use the repairs in a fraction of a second.
@billy7305
@billy7305 9 ай бұрын
Turbo being problem is very true. Its crazy that I can go in Tiger 2 nearly as fast as medium while having turbo, food and decent crew
@Wing_Nut.
@Wing_Nut. 10 ай бұрын
The homogenizing of the tank classes means that individual players don't need to rely on their team mates. One reason why actual "teamwork" is so rare in this game.
@generalknez3942
@generalknez3942 10 ай бұрын
I actually like hardening. While it may seem very toxic it actually brings attention to Assault TDs being a key role in the city maps because only TDs can now instantly track you in 1 shot which would mean more teamwork.
@nostalgicleopard4036
@nostalgicleopard4036 10 ай бұрын
I'm still relatively new to the game (5-6k games on a 3 year old account) and as I'm getting more and more tier 10s, the importance (or necessity) of hardening is more and more obvious. Not being tracked in 1 shot by mediums (especially those like the 907 that often end up brawling with the heavies) is so incredibly important like you said, not to mention you get a little extra health. I absolutely agree with you about cvs, I absolutely detest that piece of equipment and never understood why it is available on mediums (which, from the sound of things were already almost as good as lights for scouting before cvs' introduction to the game). Something I would like to see wargaming experiment with is equipment with downsides kind of like field mods. It's not realistic but imagine turbo giving you a boost to top speed and engine power like it does, BUT maybe it slowly lowers your engine health over time (like 10% for every kilometer driven) or rammer where your reload goes down 7.5% instead of 10% but you have 3 or 5% worse accuracy or aim time.
@soldier22881
@soldier22881 9 ай бұрын
you should also notice how overpowered and unfun and unfair and unbalanced artillery is. artillery has been ruining this game for a long time. until people stop giving wg money they will never remove arty or fix the game
@nostalgicleopard4036
@nostalgicleopard4036 9 ай бұрын
@@soldier22881 Maybe I don't want to quit this game and therefore try not to focus on the negative aspects all the time unlike you who only seems to be coping about your skill issue
@soldier22881
@soldier22881 9 ай бұрын
@@nostalgicleopard4036 spotted the arta player
@nostalgicleopard4036
@nostalgicleopard4036 9 ай бұрын
@@soldier22881 if you want to check my account for arty battles, here you go: Nostalgic_Leopard, NA server. Should be about 50-60 arta battles, only enough for the stug 4 missions Edit: NVM, there are 172 arty battles, I did the math for you because you probably can't add 2 digit numbers
@lMrJackl
@lMrJackl 9 ай бұрын
Honestly we need equipment 3.0. They should break up all the effects from equipment into single equipment pieces that only do 1 thing. Then give us more equipment slots, like 10 or even more. And the better/more powerful equipment uses up more slots. For example break the turbo up into 3 new peices - engine power, forward speed, reverse speed. Then maybe have engine power cost 2 slots, forward speed cost 2 slots, reverse speed cost 1 slot. Something more powerful like a gun rammer might cost 3 slots.
@tudormese
@tudormese 10 ай бұрын
11:16 Venting? QB Reference?
@petrameyer1121
@petrameyer1121 10 ай бұрын
Wargaming does not want slow games. They want fast games, so people cram more games into their time. For that, they need to make enough money = premium time = money for WG.
@soldier22881
@soldier22881 9 ай бұрын
yep and they rigged the match maker so free to play players lose more games, while paying customers win more. they also add unmarked bots to teams with free to play players on top of also unskilled players too
@namegoeshereorhere5020
@namegoeshereorhere5020 10 ай бұрын
I said when they added CVS it was going to be a bad idea. They should at least limit it to light tanks and/or change the bush burn through to a VR bonus. They could make the max bonus to track health 10% or 20% and lower it on hardening and the FM to that so they can't stack.
@spiritualinsightshd
@spiritualinsightshd 9 ай бұрын
Agreed, even if i think perhaps the CVS values are fine if they are restricted to lights so they are actually spotters, not just mobile low dpm tanks
@K_LeShaeya
@K_LeShaeya 10 ай бұрын
I'm still waiting for WG to make Bond Low Noise Exhaust, Bounty/Bond CVS, or a CVS+Optics Experimental Equip. Because the spotting in this game is already funky
@AntzWar
@AntzWar 10 ай бұрын
Totally agree about slowing down the game but speed all plays into Wargaming's hands because battles are over quicker and players blow credits away quicker, can't see changes being made anytime soon, the 15-1, 15-2, 15-3, 15-4, 15-5 simulator will continue, I too am using that turbo, hardening, rammer meta as I mainly play heavies and assault TDs but I have no choice or I am not competitive
@SuddernPride
@SuddernPride 10 ай бұрын
Well said mate and to that goes the saying if you can't beat em join em
@durachoks
@durachoks 10 ай бұрын
fun fact comong wrom 3rd party sources, game time has not chaged in like past 8 years or so, average battle time being around 7 mins and 15 seconds
@AntzWar
@AntzWar 10 ай бұрын
@@durachoksstill too many blowouts so something is not right, combo of too much speed and bad matchmaking
@soldier22881
@soldier22881 9 ай бұрын
the game is literal pay to win. every tier has an overpowered pay to win tank, also match maker is rigged those who pay more money will win more, free to play players like me will be put on worse teams and have unmarked bots on said teams because wg cant be greedy enough they need to use casino tactics. i no longer play this game, glad i never gave this evil company any of my hard earned cash
@durachoks
@durachoks 9 ай бұрын
@@AntzWar well, I personally blame map design, look at something like prohorovka or malinovka - almost 10 min average game, 3 minute 15:3 games are very rare, prety much every tank class can play
@phyco_destroyer6444
@phyco_destroyer6444 9 ай бұрын
I mean I agree but i don't know if it's really valid as I don't have the most games in comparison to others (4.2k battles btw), but cvs in comp is actually busted as it allows teams to not run a light tank but still have the same effectiveness on top of the firepower
@Saigo87
@Saigo87 10 ай бұрын
Vz 55 goes 50 km/h base. The 7th mod give you the choice of +4 km/h like you showed in the presentation and -5% to aiming speed and -7% to turret traverse speed if you chose the speed option like you did in this representation. When you point at the speed limit it showed on the screen the modification you choose on it. Really serious voice 54 BASE and a small screen popup is showing up saying configuration/power supply rewiring(Setup1) Modification +4 km/h
@aQuestionator
@aQuestionator 10 ай бұрын
Even my poor 215b struggles with perma tracking sometimes, but especially my t22 med man
@TheWaski79
@TheWaski79 10 ай бұрын
If you do the IS-7 well, it will have top speed about 69 km/h, all field modification, first slot - hardening , second slot in mobility - additional grousers , the last slot - turbocharger. Now you have the Beast 😉
@Dimology
@Dimology 9 ай бұрын
I always wondered, why there is not a game mode that has only heavies and only mediums... just a raw tank brawling, well at least with heavies :D
@shark_de_mique
@shark_de_mique 10 ай бұрын
Great video, good points. Priority wise if we were to fix the game without changing pubs by introducing abilities from FL, Steel Hunter (lol, it's not gonna happen because apparently boxes sell to well) the list would look like: 1. Maps 2. Artillery/MM 3. Equipment 2.0 Hardening and turbo made slow tanks like e3 actually adequate mobility wise. Not only it is hard to circle around them because of the impossibility to permatrack, it is also hard to outmaneuver assult tds/heavies. And, it is also kinda goes against with the logic or the way how e3/turtle/tortoise/t28/t95 were meant to play/feel originally: being a slow moving armored bunker on tracks with a devastating gun
@BigJuris
@BigJuris 10 ай бұрын
well I told many years ago that WG is opening pandoras box (and yes everybody told me to chill and that I am too dramatic) with all these new equip and with field mods... it become a chaos and form this chaos we have caping games where everybody is scared to push and we have 15:1 games where one team realizes they can just run over the another team and it becomes damage race.
@zGJungle
@zGJungle 10 ай бұрын
Also I think view range needs to be nerfed on heavys and meds, a heavy should never be able to reach 445m, and mediums should be able to but only by using optics, give scouting back to lights.
@stefankatsarov5806
@stefankatsarov5806 10 ай бұрын
Oprics used to be the go to for every med now noone uses it outside of lights.
@akihitokoizumi2474
@akihitokoizumi2474 10 ай бұрын
They need to do a global nerf of 20 meters for every class except for light tanks.
@gangfire5932
@gangfire5932 10 ай бұрын
I was mostly playing the lower tiers for other reasons, CVS alone gave me further incentive to avoid playing Tier VI and above. Nice video, thanks Max.
@mikeymar1
@mikeymar1 9 ай бұрын
Spot on Max! Im not sure they can go back but the Equipment 2.0 changes have had a lot of what I think are unintended consequences that have made major changes to the game. Case in point in my Manticore in a game yesterday I was passed by an IS7..... Excuse me!!!
@walkatsako6393
@walkatsako6393 8 ай бұрын
I think the track health buff should be added into Grousers to make them a better choice. That said tanks like ST-II and 122 TM would benefit ALOT from this change.
@nkzeta2315
@nkzeta2315 10 ай бұрын
Agree with all, and would go the extra mile and make exhaust a lt only equipment too. that way lts become more important again.
@Alyaex
@Alyaex 10 ай бұрын
I think that the low noise gives many interesting strategic opportunities when used cautiously in 7v7 tournaments, so i would really dislike this change. Adding some camo to mediums and even heavy tanks (effectiveness scales down already from LT -> MT -> HT) in some cases to be able to cross some gaps that are supposedly being spotted by the enemies makes some strategies really interesting to me.
@gudis7760
@gudis7760 10 ай бұрын
It would be simpler if they just made it so the tracks are stronger/weaker at certain areas to be fair, but also reduce the track health overall. That way a person who has the knowledge of weakspots (where the track is weaker) it actually benefits them, and I feel this would be balanced.
@drihtamnetu
@drihtamnetu 10 ай бұрын
On your JGPZ order of equipment is in faulty order. Should be rammer first, Durability on second place and then turbo.
@ottrakkaselg8033
@ottrakkaselg8033 10 ай бұрын
bond and bounty don't care about the slots.
@VioletGiraffe
@VioletGiraffe 9 ай бұрын
I used spall liner pre-equipment 2.0, still have in on some tanks. I've been told it's bad,but I don't understand how 50% arty dmg reduction is bad.
@bobistefano8385
@bobistefano8385 9 ай бұрын
As a borrasque abuser who is using the best possible sett for borrat out there i dont want this to be changed :D having those rare 10k spotting dmg games while playing med is amazing and also having the fire power. i agree with you thats OP but i personally like to abuse it and get advantage over other players with wrong settups
@sigmamalegrindset132
@sigmamalegrindset132 10 ай бұрын
4:39 I actually use it on...char 75 in maps where spotting is useless, weighs 30 tons, ramming field mod + spall liner makes it idiotic as a ramming tank
@nostalgicleopard4036
@nostalgicleopard4036 10 ай бұрын
yeah like he said, you see it on meme and ramming setups, but it's never used by someone like Daki who plays super competitively.
@cardinalmite9183
@cardinalmite9183 9 ай бұрын
I completely agree with only 1 slight difference .. I believe CVS should be removed from the game entirely even on LTs. Why? Because on the current MM at least here in Asia region, you can often get games where 1 team has a tier 7 LT and 1 team has a tier 8. RIP the team with the tier 7 as no tier 7 can have CVS. Basically given if you go low enough you will always have a matchup with this disparity no matter where you make the cutoff. The only logical solution is remove CVS entirely from the game. In addition, you often get matches with multiple LTs, I have seen as many as 5 per team, but 2 or 3 is very common. Again if your top tier LT with CVS, dies your lower tier LTs are absolutely screwed vs the remaining tier 8 LT. It literally makes no sense and is an artificial, unnecessary extra advantage to being higher tier beyond better health pool, gun etc.
@sir_vikingbeard5842
@sir_vikingbeard5842 10 ай бұрын
Great vid Max, I hear lots of CC's complaining about 320 alpha dmg guns, I however think this is somewhat hypocritical seeing as they slap turbo, hardening, rammer on all their tanks cuz they love it. 140 was always a fine tank, remember it didnt even need the buff when it got buffed a few years back? Instead of CCs crying about obj. 140 , they should call for equipment nerfs. Reality check. Edit :Even tho its just your opinion, I believe you touch exactly the right subjects. I find it hard to disagree cuz I can't disagree with facts :P. Keep up the good work
@MaxGamingFPS
@MaxGamingFPS 10 ай бұрын
Well you can't blame them for using the equipment if it's in the game. I will still be using it because it is the best. You can complain about it and still use it, because why would you put yourself at a disadvantage?
@sir_vikingbeard5842
@sir_vikingbeard5842 10 ай бұрын
​@@MaxGamingFPS Yeah I get that, thats completely fine, buts its like, some people complain about the wrong things. 140 is not the problem, the equipment is. So instead of complaining about nice mediums tanks, adress the root of the problem. You did a great job at that tho I feel like in general many CCs just complain about 320 alpha tanks without adressing equipment as (one of) the real problems. This is also confusing in regards to feedback from the community to WG if they would listen lol. As an example: There are people that cry about E5 cupola but at the same time hate hulldown chieftan. It doesnt work like that, consistantly hating WG for introducing broken vehicles so that people can continue hating them for trying to introduce balanced/underpowerd tanks afterwards. Yes, I get WG did not do the best job with type 71 and Concept 5 but at least they tried, be happy. And when the community gives feedback, I vouch for more positive feedback that actually helps to build up a healthy understanding of problems and how to fix them instead of more negativity and copium. This is just my take, thats all :D
@MrPete0282
@MrPete0282 9 ай бұрын
It's all on purpose by wg tho , idk if u remember the planned pen nerf in meds and the reaction they got , because meds meta annoyed wg for some reason and wanted ht to be in the top...(?) One other basic thing they don't want you to keep playing the same tanks for ever so they tip the scale in favour of less played tanks and new lines so you go grind/spend credits again. If you take this into consideration everything makes perfect sense... except from gameplay: fuck that! The game had very good balance overall (except certain tanks, arty & some mm issues) with a bit of power creep for new lines but that's long gone.
@Marshmallox43
@Marshmallox43 9 ай бұрын
I dont know whether its a server issue because i play on the asian server but i very rarely use hardening and havent seen many players using it as well. Perma tracking is also rarely an issue for me but this could also be down to playstyle. Vents does it for me on 90% of my tanks. Sometimes the hardening even feels like a wasted slot but this might be down to individual experience. Some gies for the turbo btw but this one i use every so slightly more iften than hardening
@galog333f5
@galog333f5 10 ай бұрын
I would rather say these things about the experimental equipments, the exp. turbo is only 1 max kmh slower and 2,5% engine power which you both wont notice and also has been tested by DezGamez to make basicly no impact, 6% dispersion in addition to faster tank traverse is much more worth it. Same goes for exp. hardening which just gives a little minimal less max hp, although giving 100% more health for internal modules. And those are only if you compare it to BOND items, the bond hardening is expensive, you can nearly get a t8 premium tank for that and the bond turbo isnt even purchaseable. Experimental equipment is better in nearly every way, I have the experimental turbo on my Chieftain and the experimental hardening on my 279e, they feel a lot better for me with those configurations. sidenote: exp. turbo improves gun handling so for full gunhandling loadouts it one of the best e.g. my borrasque has bond turbo T3, bond stabilization and bond vents. (the only tank I use vents on except light tanks) So on any tank it is basicly like it would have an turbo but additionally: +6% hull traverse, +6% turret traverse, -6% dispersion during vehicle movement and traverse Or do you think 1 max km/h and 2,5% more engine power (in values most of the times max. 1 ps/t more) will win more games that the things stated above? there might be exceptions but for the majority, I think not. Same for exp. hardening :D Sorry for this long comment, netherless a good video!
@nuolis
@nuolis 10 ай бұрын
nice vid but i guess i stick with rammer,optics,stab for med and heavy and make tank slower and i am good,its just that its only thing that works for me and havent been able to play better with other equipment loudouts
@_Cookie_Warrior_
@_Cookie_Warrior_ 10 ай бұрын
shhhh be silent, dont let people know that they should start using hardening istead of vents.
@HalveMann
@HalveMann 10 ай бұрын
I played yesterday with shrek and getting a lot of tier 10, in 10 games 2 wins and people with less 10.000 battles play tier 10 with win rate very bad. Tourist like people says, that why we have this wins and looses 15-1 . Even people with a lot battles dont move from a position even if they see that other side colaps. Instead going to bed relaxed you go nervous!
@ad_northstar8622
@ad_northstar8622 10 ай бұрын
you mentioned the 277 going aubsurdly fast... mai i introduce you to an is7 going just as fast *whilst* having all the armour... iv obliterated mediums that should out run me with 1 shot and ramming, or just ramming.
@T51B1
@T51B1 10 ай бұрын
Why not just keep hardening as it is and up the alpha on the 320 dmg guns while lowering the reload to keep the DPM the same? Turbo is fine, what needs to happen is those outlier heavy tanks that are too fast need to be slowed down some. CVS I can go either way on.
@imwillingandable
@imwillingandable 10 ай бұрын
This is actually most visible in T6vsT8 matchups. Its so unfair you see T6's suicide and go to next game if T6 lights are up against Bourrasqe's..
@fukz1980
@fukz1980 9 ай бұрын
CVS limitation to tier8 made 3marking t6+7 light much more challenging
@wolfgangmozart3760
@wolfgangmozart3760 10 ай бұрын
I think one of worse things they did was nerf light tanks, WG, said that they would become op, lol no armor and few hit points, WG made heavies op with more hit points and field mods plus turbos. Arty stun one of the worst things added to the game too.
@friendlyreaper9012
@friendlyreaper9012 10 ай бұрын
Exactly. People always complain about arty/mm/map design/ebrs etc when they are talking about this game's issues (all of those are valid complaints, just to be clear). But people rarely mention equipment 2 0 and field mods. I hate this braindead heavy meta so kuch, every heavy can be fast now, have high health and hut you for 560 alpha cause why not. Lights also went from being arguably the most fun class ti being handicapped mediums or boring one trick ponies liie the manticore or the even 90.
@durachoks
@durachoks 10 ай бұрын
because most of this games problems can be fixed with something like map design, nobody complains heavies too strong on a map like Maliniovka or Prohorovka, nobody says lights or meds are useless on those maps, also average game time on prohorovka is almost 10 minutes, and no 3 min 15:3 games there.
@eeiko321
@eeiko321 10 ай бұрын
I’m so pissed off theyre nerfing the sconq. The two things I never liked about it is the slow speed and the unreliable armour. Max is right about mediums should not have CVS!…. How bad is it when Leopard1 and Udes when they have it, they literally hide behind a bush 10 metres away, shooting you and they don’t get spotted. Does my head in each time
@fatnlazychinc
@fatnlazychinc 10 ай бұрын
There are equipment that gives HP and speed but not armor. So mediums and lights get fucked
@matthewandrews9052
@matthewandrews9052 10 ай бұрын
I play console so we don’t have hardening or cvs. Turbo yes. Anyways your comments are very valid. Claus talks about power creep etc and map sizes have not kept up with faster etc tanks. Nice video.
@Mustache_Sam
@Mustache_Sam 10 ай бұрын
Personally, I have no problem with hardening and turbo. What irritated me is the CVS. It destroys the ganeplay pattern player developed from their previous game on mid and low tier. Back then you can use bushes to conceal yourself, and now good luck about it.
@oscarsoni-king363
@oscarsoni-king363 10 ай бұрын
what should i do with my is4 not sure between hp and stab also the II feild mod is it worth dropping the stab ?
@durachoks
@durachoks 10 ай бұрын
id say hp is a must, you can drop turbo for stab if you want
@martinslavik8793
@martinslavik8793 9 ай бұрын
Hello There. I already 3th marked my IS-4 while ago and here are my 2 equipment setups. 1. Turbo, stab, rammer (main) 2. Hardening, stab, rammer (city maps) Since i am kind of "gun dispersion addict" kind of person i do have stab in both setups and trading turbo/hardening. But If you dont mind worse gun handling, than Turbo, hardening, rammer is the best equipment chose (You dont even need second setup then). About field mods, those 2 last ones i didnt used either of them. The first one is tarrain resistance decrease. You´r welcome.
@les07derEroberer
@les07derEroberer 10 ай бұрын
I think that WG should just remove these equipments from certain tanks as a balancing option. For me the equipment rework has put a lot of fun into the game. What I don't like is the rammer/turbo/HP setup, ofcourse with the equipment that gives you additional bonuses and running food, because food is equivalent to a damn aiming device. With all the ways you are able to alter your tank, you can essentially negate any downside of any tank. Which is very uninteresting game design since you have no more asymmetry. Also Skills like counting reloads is made harder on you because instead of the enemy maybe maxing out at ~-1s reload now they can have -2s reload depending on the gun which is huge when you remember the base reload.
@banallanimeandfurries
@banallanimeandfurries 9 ай бұрын
anime should be banned
@les07derEroberer
@les07derEroberer 9 ай бұрын
@@banallanimeandfurries I agree with that
@banallanimeandfurries
@banallanimeandfurries 9 ай бұрын
@@les07derEroberer good man. +1
@snakeplissken1754
@snakeplissken1754 9 ай бұрын
Glad i am not the only one thinking that WG´s changes over the years weren´t for the better but made the game even more of an arcadish wrom wrom game where bad decisions don´t get punished but allow you to get away with. Still remember the game before they gave cooldowns to consumables, which made it more important to decide and choose when to use repairs/medkit and when you don´t. Get someone to blow his repairkit early on tracks and you could farm him later by permatracking him with the knowledge he can´t repair again. Now that is gone too. And with all that additional track hp stuff it´s rather pointless to even go for tracks in most cases. Back than you where also way more likely to hit tracking shots, nowadays you end up lobbing shells in general direction and half the time end up hitting somewhere near what you aim for resulting in weird bounces, 0% crits or misses cause rng tells you to go eff yourself.
@chuihoi1423
@chuihoi1423 10 ай бұрын
I think the problem of turbo game may cause by poor mm?! I believe you all are not facing it every game. But the tanks are all there, if its the problem of tanks and equipements, it should be happening in every games. Of course, difference of skill level between teams maybe a reason. But i tend to believe that mm is the cultprit. In some 1-15 games, you can really feel the frustration, i take a look at the mm, open map, no LTs, 2 borraq in enemy team, non in mine. You can pretty much predict the outcome of the battle during the 30s countdown. As you can predict, we were outspotted severely, disadvantageous at vision and map control. In the past few years, some tanks started to deviate from the rest of their own class, 277, borraq, etc. When some tanks could fit multiple role and do them WELL, the currently isnt complex enough to do a good work.
@amzarnacht6710
@amzarnacht6710 10 ай бұрын
Light tanks have LOST their role, because medium tanks and even some heavies can out spot them even without CVS. Until they fix the spotting distance issues light tanks should get DOUBLE the bonus of CVS simply as a class bonus. How to fix the view range? Simple: NO vehicle other than light tanks should have more than 400 meters BASE viewrange (and that on very specific vehicles like the M48 Patton that currently gets 410 base). Mediums & sniper TDs should average around 390, tops. Heavies and siege TDs (and wheeled lights) should get around 370 and arties 340. THAT will give light tanks their role back. Until then... double their CVS bonus.
@johnfarscape
@johnfarscape 9 ай бұрын
Completely agree, CVS, should be light tank only equipment, and it would be fine then.
@Swatotastic
@Swatotastic 10 ай бұрын
Turbo definitely needs to stay on heavies because many tanks are unplayable without it. I'd say the issue is that some heavies are too fast on their own, while not having any less armor (they actually have more tbh) than the slow ones. Same with russian meds, it's not that they can't permatrack, its just that an AX has the same DPM with a 390 alpha gun and 10 degrees gun depression + a much more accurate gun (0.31 vs 0.28), so its not wonder they become obsolete. The game will never be balanced as long as some tanks are plainly better than others
@Swatotastic
@Swatotastic 10 ай бұрын
CVS is super valid, though. I literally have a second equipment loadout on borat w cvs lne and bond optics + camo crew skill directive because it gets 54 stationary camo. It literally allows you to outspot pretty much every LT like lt432 etc because it gets 49 stationary camo with everything. It's just sad
@michael_0073
@michael_0073 10 ай бұрын
Well there is also experimental equipment that also combined those 2 equipment become one 😅
@Grey9200
@Grey9200 10 ай бұрын
honestly, i dont think WG is interested in changing anything that dosnt directly affect their sales. and with no competition on the gaming market for WOT combined with hardcore fans grinding this game no matter what, WG isnt really scared to not give a fuck about issues like these. there will always be people that grind this game and spend money no matter how shit they make the game.
@ollyplays9685
@ollyplays9685 10 ай бұрын
Spall liner used to be meta for a short period of time and that was back when HE's were annoying asf and every 60tp enjoyer was just rolling 400 dmg on hulldown tanks with HE's
@rohanbrown6647
@rohanbrown6647 10 ай бұрын
Max spitting facts
@ramrod9556
@ramrod9556 10 ай бұрын
It's the gold spam meta is why the games are so fast. 80% of the shells that hit a player nowadays are gold shells. Players press 2 and negate much of the armor. Increase the price of premium rounds 5X and the games will slow down.
@billjohansson88
@billjohansson88 6 ай бұрын
I don't really agree with Max. The ones I think destroy are experimental equipment, as in all three cases they actually provide two benefits by supposedly using one. Normal or Bond equipment does not give as high an advantage and is actually not that big of a difference to use. E.I if you choose to forgo e.i bond Rammer over normal Rammer, as they work at least as well in most cases. The effect is so small that in most cases the user does not notice it, as "they" only know that it is there on paper.
@pencilcase8068
@pencilcase8068 10 ай бұрын
Yeah the fact that the T62A is outright useless and is only played by masochists or mentally challenged people like me who somehow unironically enjoyed it because it fitted me as a person. If you aren't a heavy tank enjoyer in this game you're practically useless and even then as a heavy you get lol penned in +2mm as your Armour is useless (unless you're a hull down premium BZ). I play warthunder now where I can actually flank hull down tanks so I'm more free to enjoy medium tanks but I still have a soft spot for WOT as it gave me back the love I had for tanks, 15-5 +2mm simulator isn't fun to play at the end of the day for most people
@soldier22881
@soldier22881 9 ай бұрын
artillery has ruined the game, and people keep paying money so more worse changes are coming. the player base deserves this
@matyasselmek3673
@matyasselmek3673 9 ай бұрын
I would just straight out remove hardening for heavies as they couldnt mount it, or nerf HP of all heavy tanks so heavy enjoyers cant just drive through the map and not get punished.
@BoldSherlock
@BoldSherlock 10 ай бұрын
I don't agree. Not being able to be tracked by fast tanks like meds and lts SLOWS game down, because you can't just rush them and fishing for free damage. Hardening isn't problem. I agree on turbo and cvs statements.
@stunt95hstdt89
@stunt95hstdt89 10 ай бұрын
Many valid points. As beta player it saddens me to see where WoT has gone so far and I dont think its getting better soon. What I still think is bs and is ruining the game for me is oversaturation of high-pen premium rounds in higher tiers with most of the choices beeing no brainers where if you chose to fire standard everyone is saying "you are doing it wrong".
@peytonhenny4814
@peytonhenny4814 10 ай бұрын
I agree that every team should include a lite tank but disagree that there should be a cap on the number. I think all the limits become arbitrary and have given us the stale and repetitive matchmaking we have now. Still think they should have some games that are all Lites and Arta.
@Bertjevdk
@Bertjevdk 7 ай бұрын
100% agree on CVS. It complete fucks low tier tanks (who can't even use it) but on high tier it's making lights obsolete with high view range tanks
@johnhall9695
@johnhall9695 9 ай бұрын
If they keep going you will not even have to leave your sporn and each team can just thrash it out game after game
@ottrakkaselg8033
@ottrakkaselg8033 10 ай бұрын
agreed on all points. not being able to track taks changed the game to worse on so many levels. what are the best light tanks in the game? I would say kunze p, borat, char futur 4. make all fast armored heavy tanks slower, but let the is7 have it's thing. let it be the one fast junk of metal in the game:)
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