Since this seems be overlooked / not realised from the video. IRM / Exp Turbo is not useless, If you go at slower speeds during movement you will have the dispersion benefit. It's only once you get to the maximum speed that you will have no difference. It also still allows you to turn faster and helps with dispersion after firing which is especially good for autoloaders. Come and watch me live on Twitch: twitch.tv/MaxGamingFPS Join the community on Discord: maxgamingfps.com/discord
@might4249 ай бұрын
Thanks for pinning this. This is the primary reason I sometimes stack vert stab & exp turbo/IRM - when you peek a ridge line/side scrape around a corner which is usually at lower speed, it does help you to get off shots quicker and more accurate.
@MarkoMakela-kk7qf9 ай бұрын
Hi man! Yes indeed. I think that especially for autoloaders this equ is almost crucial as you need to connect your shots in a clip or otherwise, the whole idea of autoloaders fails...
@zeroyuki929 ай бұрын
I need to re-emphasize that while IRM increased turret speed cancels the dispersion reduction benefits, it is still a much faster overall aiming time since your gun simply line up with your target faster. Don't get too stuck on bloom reticle size since in the end the only thing that matter is how fast you can get to shoot your gun from your previous situation (where your gun was not aimed at your enemy yet).
@niallmartin40989 ай бұрын
This is exactly as I look at it. For TDs like the Grille that have a super slow turret rotation, IRM at least means you're more likely to get on target before they are gone, and if you want to snap shot or fully aim the choice is yours. But you will be fully aimed sooner
@MarkoMakela-kk7qf9 ай бұрын
Very true.
@snakeplissken17549 ай бұрын
Another thing often ignored, specially on autoloaders/reloaders, the bloom reduction after fire that is also reduced by irm without any downside. So it is the "poor mans" vstab, sure some of the dispersion reduction might be negated by the increased rotation speed BUT that also depends a lot on the tanks base dispersion value/rotation speed. As we talk about percentages not flat out bonuses. If your base dispersion values are high you also get a higher reduction out of it, and if your rotation speed is low than you get less of a negative impact from the added rotation speed - > so you have a net profit of reduced dispersion. In contrast if you have a tank with already good dispersion values the benefit might be minor and if you have an already high rotation speed the negation will be higher.
@ziginaigra9 ай бұрын
but thing is they didnt mention that increased turret speed cancels the dispersion buff😂
@edelmann43889 ай бұрын
one thing you need to remind all. there are clases like td and arty that CAN'T use vstabs and so IRM is the best option to reduce dispertion. this is especially true if you have a vehicle with very limited gun arc and or gun/turret turning speed. IRM gives you the increased turning speed without the penalty of turbo or grousers on hull turning and it is the only way for turret speed increase - and yes it doesn't (always) reduce dispersion but avoids additional penalty. on soem tanks this why exp.turbo is the way to go as you save one slot when you want both, IRM and turbo like on GWTigerP
@chems9 ай бұрын
i use IRM only in conjunction with vert stabs solely for autoloaders whos bloom after firing i want to reduce, (bourrasque, cobra, foch B, etc)
@CCXJack9 ай бұрын
Doing well Chems?
@tickshift9 ай бұрын
chemicle
@varunabraham76389 ай бұрын
@chems please make videos please
@aldrans46529 ай бұрын
Hello chemicals
@tickshift9 ай бұрын
@@chems what's wrong pookie
@cadanada01279 ай бұрын
This is actually very nice to know, ingame stats can be soo misleading sometimes and avg. players usual don't have the time or eq to test it all.
@lanelesic9 ай бұрын
When equipment 2.0 was released I put on the IRM on my Tiger II. Replaced vstab so my equipment was vents, rammer, IRM. The top 10.5cm gun is great, has that nice 360 alpha and 8 second reload like Renegade, but its at 0.26 dispersion and ok hidden dispersion stats. Vstab was overkill. But why I am mentioning this, when you sidescrape or pull around a corner or traverse to get your reticle on target you do it faster, so the aim time is a bit longer than with vstab but you start aiming sooner. Because Tiger II base traverse speed and gun traverse are so slow. Got into an argument with Orzanel and his entire chat over this years ago. Now I know I was right and they were wrong.
@shark_de_mique9 ай бұрын
I would still put hardening, turbo and rammer on a tiger 2, turbo will boost the traverse speed, however, the turret traverse will remain the same. Though, extra 3 km/h in reverse is nice
@snakeplissken17549 ай бұрын
People in this game, individuals or groups, become quite often like zealots trying to "defend" their opinions as if it was written in stone by god. And from my experience only ever a few even remotely grasp the concept of what they talk about while the rest are just headless "yes sir" drones that accept/follow whatever their "master" tells them. Fun thing for the tiger 2 is experimental equipment, get an irm, rammer and t2/t3 turbo. Rotation speed gets up pretty good that way (duo to 2x rotation boost equipment). Additional reverse and rotation speed are really great for most heavies. Sure hardening is a meta thing... but realistically for randoms i never really see the value in it. Sure track health is nice... but the benefit is dependent on how often you even get tracked in the first place. Finding yourself often permatracked and farmed isn´t just an equipment issue but a playstyle/competence issue. In general i found myself using irm on most meds that can´t mount a stab. (like tier 6/7), while on heavies i still find turbo to be more beneficial... reason i am so much in love with experimental turbos. Best of both worlds, yay.
@shark_de_mique9 ай бұрын
@@snakeplissken1754 the benefits of having a rammer and hardening are quite obvious: you have an extra try in this rng based game, meaning that you would've been dead if not the hardening hp boost that saved you, or an extra scoring shot that happened 10/12% faster after the one that missed. So, not having either/both hardening and/or a rammer puts you at a disadvantage 9 times out of 10. Sure, for lower levels (tier 6-7) having optics could be even more beneficial than having a rammer even, because everything shoots fast anyway and hardening bonus is not that tangible, apart from having it on heavies. But starting from tier 8, even 130 hp boost is much more valuable than irm/iau/vents boosts. As for sh tty gun handling, I would say, if you cannot put a stabilizer than don't even try :) Apart from mounting an experimental turbo which gives a nice mobility boost as well
@snakeplissken17549 ай бұрын
@@shark_de_mique We can agree to disagree. Hardening is by design a piece of equipment that exist so people can get away with making mistakes more easily. Sure it can be used to play more aggressive and not get punished as much but i found it perfectly fine to work around that. In the end value of hardening depends more on how often someone finds himself tracked/permatracked and this being an issue. Funnily enough as a sideeffect of it being meta means that most of the time people don´t even bother aiming for tracks anymore (we talk about randoms and people are generally rather bad/incompetent at the game anyways). Probably a different case for competitive gamemodes like ranked/cw´s where you are facing a team effort of normally skilled enemies (at least on a higher level). For randoms it works pretty fine for me not using hardening, just not driving around like a headless tourist helps. But to each their own equipment choices.
@shark_de_mique9 ай бұрын
@@snakeplissken1754 track health is nice but it is neglected often by high alpha guns (in 2024 there are a plenty of them, on average at tier 8 alpha is around 360-390, that's enough to track almost any heavy), since they have enough damage to track you in a single shot. For me hardening is all about hp, because I play aggressively, having extra HP to not be a one shot means a lot
@georgesimon27304 ай бұрын
you deserve a freaking award for this. beautifully done, man!
@r-nuh59359 ай бұрын
Important to mention: For turret traverse speed on IRM. If my max speed is 45°/s with IRM And previously it was 40°/s But I am sniping at distance and I am only moving my turret at 20°/s then I am just getting the stabilization benefits without it cancelling out. So especially for TDs bond IRM is really good, because you are rarely turning your turret at "new with IRM" maximum speed.
@alperenozkan16759 ай бұрын
Magnificent work Max! Thanks for this valuable info.
@Sp00tnik8 ай бұрын
I use IRM only on Auto-loader tanks that has a bloom after firing that make me waiting some extra-time before having a perfect aim and shooting the 2nd shell. So my goal here is to reduce this bloom after firing in order to not miss (or less miss) my 2nd/3th/... shot :) , another reason is that on auto-loader you can't put Rammer so u can't reduce the intra-clip reload time so u have to improve it in another way! Examples : 1/ T57 Heavy : 2.59sec aiming time + bloom after firing that add 3.5 dispersion factor (that increase time of aiming perfectly) VS 2sec intra-clip reload 2/ Bourasque : 3.21sec aiming time + bloom after firing that add 4 dispersion factor (that increase time of aiming perfectly) VS 2sec intra-clip reload
@parsembleu9 ай бұрын
Many many thanks for sharing this Max. Incredibly detailled and documented. 👍👍👍👍👍
@bengraham56999 күн бұрын
4:53 "Bond IRM vs no equipment: ... they cancel each other out" 👍 That is correct. But keep in mind that the IRM reached the end position ... lets say ... 1 second earlier!! This means the IRM-player has a full 1 second more to aim for the target compared to the no-equipment-player.
@albazar9 ай бұрын
excellent research Max. Many thanks for taking the time to do this video it helps a lot. cheers fella.
@lukaskral180026 күн бұрын
Bit of a very important information: the rotation device does not impruve the bloom only when you rotate at max speed possible. However when aiming at a tank going a particular speed requiring you to rotate the turret for example 15°/s the rotation devices dispersion improvement does count the same as having an extra stab. Only when turning rapidly to for example change target you get no benefit to bloom except compensation for increased rotation speed However still very useful video
@niallmartin40989 ай бұрын
Amazing work from you and dark ninja on this topic. This is how i thought they worked, but its good to see the actual differences quantified. I might take issues with you saying experimental turbo doesn't improve gun handling, because it does if you just drive less fast, but that is just nit picking, and a difference in how ypu want to interpret the effect.
@DavidHemming-j5q9 ай бұрын
So grateful for the effort you have put into the making of this video and the way you have explained what you have done.
@dastardlyzfiend9 ай бұрын
Thank you so much for the forensic breakdown of all of that/this. I'll be directly changing some of the way I swap around equipment and as a result should also wind up adjusting my game play....kind of hand in hand to a point. You did a great job, to the point that my old head didn't have to back up and replay your video at all....and IMHO you're SO much BETTER than some of the other channels that are many many times your size currently, however, keep on crushing it like this and you'll be many many times larger than them with due time :) also CAPS aren't for yelling, they're for EMPHASIS lol ;-) 🙂
@rocco11809 ай бұрын
Hi Max, i asked you in one of your other videos but i will ask again. Can you do a in depth video about vents? I personaly think the benefits are too smal and any other equipment would be better. Maybe you can clarify that!? Thx
@angryskycraper9 ай бұрын
that is VERY interesting, been playing my nomad with experimental turbo, turns out gun handling was bad, this could explain that!!
@godGottgod9 ай бұрын
IRM is nice when combining it with vstabs. And to use the second ability. I dont want to drive my Borat without it. It turns a tanker into a boat. I can´t stand it when my meds are turning like a Maus with broken engine.
@0303ewan9 ай бұрын
You mount all of the newest super duper aiming equipment: you aim, produce a shot, hit the target. And WG says: "Armour not hit".
@darrellsymonds32997 ай бұрын
once again thanks for your insight into explaining anything about WOT.
@chems9 ай бұрын
curious question: why do you record in .mov?
@Diekekekek9 ай бұрын
what's the difference?
@MaxGamingFPS9 ай бұрын
I honestly just set it one day and then never changed it. I used to record in mkv but since OBS allowed fragmented mov I switched to that.
@yuri_xxi_wot8 ай бұрын
Great and informative video, thank you very much for this in-depth explanation. Keep it up
@SAndreei9 ай бұрын
Thank you for all the testing done
@atanasdobrinov80089 ай бұрын
Great analysis, much appreciated!
@strikeeagle3609 ай бұрын
Thank you Max for all your hardwork
@ozgurkan859 ай бұрын
Thank you fr the effort! This is a lot of work
@theneocubed.26339 ай бұрын
Tbh i thought it was obvious that you got only a micro buff to the traverse dispersion with IRM. Any dispersion buff will have an effect no matter what, but in the case of things like experimental turbo and IRM it is only actually improving the effective dispersion when you are not at full speed/traverse. The one thing you will always benefit from no matter which equipment is the reduced bloom after firing. I found all this out by playing around with VStab, IAU, IRM and experimental turbo on my Char Futur 4 when i first got it.
@pmwrench9 ай бұрын
Great job Max, thanks for the comprehensive descriptions for a noob like me
@JimBartz9 ай бұрын
i like that you put time into your videos
@sidetrack1469 ай бұрын
Well done and very informative!
@L0rd_0f_War9 ай бұрын
Excellent analytical analysis video.
@AegonK9 ай бұрын
Thank You Max for this usefull information
@hopefalls20399 ай бұрын
I take it simple and just slap irm + stabs on my autoloaders such as bourrasque & lorraine, irm on tanks with slow turret traverse such as t-103 and iau on tanks with like 0.4 dispersion such as kirovets. funny thing is standard iau in boosted slot is "equal" to bond iau here. exp turbo on tanks with slow stock reverse such as t57
@shark_de_mique9 ай бұрын
It would be nice to see the results, whenever the experimental turbo is used at a quarter/half speed
@Taudlitz9 ай бұрын
nice video. experimental turbo is still king in max gun handling build that also want to go fast.
@Arkangel88Mr2 ай бұрын
Trying to figure out this: Does the +3% dispersion during movement hit when using Improved Sight “Only” affects the vehicle when moving (obvious) or is the vehicle also getting penalized for example, a few milliseconds after stopping due to bloom, or whatever? Thanks.
@oliverkromann19029 ай бұрын
i would like to add dispersion after firing as a factor my BC 25T has become way more consistent after mounting fire control system and exp. turbo
@justdoingitjim70957 ай бұрын
For my T49 I found that the bond "wear resistant gun laying drive" reduced my aim time the best and was significantly better than anything else!
@maurice3584Ай бұрын
I replaced it with IAU, vstab and vents. Works better, especially on the move
@justdoingitjim709515 күн бұрын
@@maurice3584 I prefer to use my T-49 as a passive scout, instead of a replacement EBR clown car. That's why the gun laying drive works best for me. I use vents on most of my tanks including this one.
@mariusx62259 ай бұрын
Good work , appreciate it.
@JOK3R_DK9 ай бұрын
Ok that's news to we. Wasn't really aware that your gun handling gets worse when using turbo and Exp. Turbo. Then you really have to consider when to put on vents for a little bit better on everything.
@Mc-Snooze9 ай бұрын
Great job mate 👏 👏
@ВладиславСкляров-ъ9ы9 ай бұрын
Hey Max, thanks for the video. I was too lazy to do this test mysefl. Always wanted to know the value of ARM comparing to vertical stabilizer. It appears that it's not what I initially thought about IRM.
@les07derEroberer9 ай бұрын
is it the same for TD's? I swear when I used Rotation mechanism on the Jagdtiger it made the gunhandling much nicer
@illesizs9 ай бұрын
I'd be interested in how well the Vents perfomed in comparison. Is it even worth considering for aiming or not?
@ronin83-de9 ай бұрын
So I should reconsider the xp turbo plus bond IRM on my grille 15 but not the bond IRM on my 130pm or am I off again here? Maybe it’s too late in the day for this 🙈
@fanolade23 күн бұрын
Gun handling/good gun performance is more important than anything else.
@sacristar9 ай бұрын
Is it possible to compare these with all 3 actions (drive forward + turn hull + turn turret) happening at the same time? Or is that too hard to replicate in a measurable way?
@Dpixtion9 ай бұрын
Oh dear max, make more like this…. Do you have an equipment build for each Arty, TD, Scout, med, Heavy….
@Arkangel88Mr9 ай бұрын
So…Exp Turbo, Rammer, Optics is best setup for Thunderbolt ?
@ПредрагЉубинковић9 ай бұрын
Ok, and what is the definitive conclusion, which combination is the best for gun handling?
@fanolade23 күн бұрын
I use IRM if no vstabs are here. Artys sadly only have IRM and no Vstabs
@wreckdiver99289 ай бұрын
Nice test..,thxx
@johnhall96959 ай бұрын
Very informative as usual, thanks Ps do you understand the moving of the crews, before I had a crew in a tank from another tank with 86% training and five crew skills which they could use, now they are 100% with five crew skills I can’t use, I don’t want to retrain as the tank is lower in the tech tree, is there a way to get the perks back???
@Covenant-R9 ай бұрын
You wont be able to have access to the perks without retraining. Unless the crew is on the tank it is trained for. You really should read the article about the crew changes on the wot web site. There is a lot that changed. It affects entirely how you move your crew and what crew you can use where.
@arhangeo9 ай бұрын
Dont forget that IRM and Experimantal Turbo also help with dispersion after firing. Good for autoloaders
@pistonzulecki21379 ай бұрын
I put Purple disp èq on bissonte so i cope less with 0.32 disp instead of base 0.42
@janweissmann40759 ай бұрын
So when I'm fully aimed in and only move my mouse a little bit for some micro adjustments while I have the rotation device equipped I actually get no benefits for the dispursion?
@MaxGamingFPS9 ай бұрын
No, you get the benefit.
@wot-a-noob72579 ай бұрын
wow huge works n that vid! thx. i could use a "conclusion" or maybe a "scematic" showing (for us idiots) what to use for what purpose. Also not all your ordience is familiar with the shorts for equipment names irm and so on. Looking forward to the next vid :) Liked, shared and sub'ed of cause.
@danam02286 ай бұрын
Seems like IAU is best overall?
@aldrans46529 ай бұрын
Give us more twitch compilation max
@BasicKnight9 ай бұрын
What about the fire control system? it increase the aiming speed which is very useful in auto loader tanks like lor 40t, bourass ...
@MaxGamingFPS9 ай бұрын
It will just be whatever the dispersion decrease is.
@krzysiekkanzas5 ай бұрын
What is IOU ?
@praja_gunawan9 ай бұрын
how about fire control + vstab?
@DryHeart239 ай бұрын
I watched the stream when you were testing. Then you were not sure if you would make a video…thank you for doing it. I think the vast majority of players (most ccs included) don’t know this. I surely didn‘t. 👍
@jlah40109 ай бұрын
I really hate to see those bond devices and a million bonds stock for every streamer :) Having collected barely 7000, it does not make sense to buy one and with my WoT plus subs to pay 200 bonds for each demounting. Anyway, nice excellent video again!
@failp1ayer4359 ай бұрын
i watched all these video about dispersion, and i still can't hit shit how did that happend?
@greener24979 ай бұрын
basically: Assuming you want to improve gun handling, If the tank have access to vstab, just use vstab. If the tank does not, then IAU. IRM would only beat IAU on tanks that not only have shit handling but also shit turn speed (less than 27 degree/s) because that's when the other benefit of IRM become significant. So far I've only used IRM on its own on T30 and find its effect very noticeable (T30 turret turn extremely slow), I've used IRM on other tanks too but only as support to vstab. As single piece equipment, IAU is just better in most cases, not only the bloom decrease is generally more noticeable, you also get better accuracy on fully aimed shot (of course), this is why many people use IAU on sniping tanks with already busted accuracy to get even smaller bloom.
@fili09389 ай бұрын
IRM's bloom cancelling out with increased traverse speed has nothing to do with the absolute values of the turret traverse speed. If you want to make use of IRM's bloom dispersion you need to turn your turret slower as a percentage of the max turning speed. It doesn't matter if your tank has 10 degrees per second, 20, 30 or 40 degrees per second turret traverse. What matters is the percentage of your top turret traverse that you are using.
@greener24979 ай бұрын
@@fili0938 I think you misundertood. The "other benefit" of IRM I mentioned is quite literally just turn speed buff, not the gun handling buff, not the handling gain to turn increase ratio nothing like that. Tanks with bad turn speed means they are bad at reacting, generally most tanks don't suffer from this problem, but it's a pain when you're playing with tanks that turn at 20-27 degree/s, this is when the other part of IRM comes into play
@fili09389 ай бұрын
@@greener2497 Ah gotcha. Yes that's a good choice.
@hijoeist9 ай бұрын
Doesn't irm still help tho? If you're able to snap to a target faster with no dispersion penalty, then you'll be aiming in sooner
@MaxGamingFPS9 ай бұрын
IRM does help, I never said it was useless. It especially helps at lower speeds. Remember all of these tests are at maximum speed.
@Taudlitz9 ай бұрын
it does help, but the main benefit is the speed rather than gun handling. Lot of people believed they actual have much better gun handling with irm than they actualy have (as shown in this video)
@ziginaigra9 ай бұрын
@@Taudlitzand what do u think why they thought that?maybe because u can read on equipment description that u get that gun handling buff😀
@Taudlitz9 ай бұрын
@@ziginaigra you do get the buff, it's just you also turn faster at same time. If you had same tank turning at same speed without irm it would handle worse. So it's classic case of wg putting up correct info in a not so great way. They probably don't care this late in the game to invest into up to date clear wiki etc
@ziginaigra9 ай бұрын
@@Taudlitz so u rly dont get the buff becasue of faster turning speed😂
@DryHeart239 ай бұрын
Sorry, but I just have to add this: „To boldly go where no cc has gone before“👍
@snakeplissken17549 ай бұрын
Tests like this are a great example for how much work wg actually has to do to give people actual valuable ingame information so they can make educated decisions. As it is right now, and has been, the provided stats/descriptions in game are at best misleading.
@Scylla19657 ай бұрын
Interessant …
@ohgord-qc3qd9 ай бұрын
Skill used to shout " RUSSIA" when firing on the move, but I guess this no longer works since the server split?
@imeprezime66329 ай бұрын
On EU4 server it should work. It's the closest one to Russia
@nostalgicleopard40369 ай бұрын
Since IRM is not a mini v-stab, then v-stab should be available on all tanks. I have been running IRM on the IS because it has abysmal bloom with the 122mm gun and I had been led to believe that IRM would help with that. So, since the IS can't have a v-stab for some weird reason, now the best I can do to reduce bloom is slap on vents or IAU which do little to nothing.
@MaxGamingFPS9 ай бұрын
It will help with lower movement speeds. Just not at full speed.
@orhanozkan73589 ай бұрын
So my gun handling build on T57 was copium? I hate WG descriptionss 😂 I used exp tier 3 turbo, bond v stabs and bond IRM. So now that i know IRM is useless how about tier 3 gun handling thingy?
@zGJungle9 ай бұрын
that tier 3 gun handling one is pretty much useless. The only thing that is good out of the Experimental stuff is the hardening one, especially on tanks with weak ammo rack and fuel tanks.
@Total.6509 ай бұрын
I dont think it useless as he said IRM does improve dispersion when moving forward
@T51B19 ай бұрын
IRM isn't useless. Getting your gun on target and starting the the aim process more quickly is definitely an improvement
@MaxGamingFPS9 ай бұрын
IRM isn't useless, dispersion after firing is still a big factor, which IRM helps with.
@orhanozkan73589 ай бұрын
@@MaxGamingFPS Oh, yes forgot about that, which is a huge issue with 2 sec intra clip and bad aim time of T57.
@rogerbennett20259 ай бұрын
i dont have rainman acronym world of tank gear LOL .... sounded like a bunch of retired military guys talking .......great video though .....
@debodebs45409 ай бұрын
Now give us best fv 4005 build for accuracy
@Taudlitz9 ай бұрын
bond iau and vents, food, BIA on crew and accuracy directive either on iau or vents depending which you have in stock
@samhwu25342 ай бұрын
Anyone give me the answer?
@K_LeShaeya9 ай бұрын
"IRM -X% to dispersion during vehicle movement and traverse", but from what I can gather from this video is it barely assists with traverse dispersion but nearly comes in line with VStabs when moving forwards or backwards... Honestly making my brain hurt with the whole "this equipment increases the speed at which you turn your turret and hull, but it doesn't give you the dispersion benefits it says it should" ... Edit: I guess I'm ripping the Experimental Turbo off my Blyskawica if that's the case
@falcon63299 ай бұрын
Man these abbreviations are so confusing
@BlackoutMalice9 ай бұрын
Know how many arguments I've gotten into over this. Countless. Know how many t57 heavy players who are actually good enough to mark tanks, but they still can't do simple fucking math. Vindicated. If I could light a cigar and a bottle of scotch, I would. Just to watch this on repeat as I mass DM this to every paint sniffing coper on NA.
@ziginaigra9 ай бұрын
math is harder than marks😃
@Qzzz849 ай бұрын
I like the analysys, too bad rng dosent care ;f There should be no situations where my preaimed shot bouces and dude gets a snap at weak spot.
@nuolis9 ай бұрын
i guess i continue to make my tanks slower then and using on heavy tanks vent,rammer,stab when i can and autoloaders and autoreloaders will also use firecontrol experimental due no rammer
@fomalhaut99 ай бұрын
Noice
@norcon993 ай бұрын
but all this is cancelled out by the absurd RNG anyway
@M45KY9 ай бұрын
IRM APPLY!
@mfg-music58759 ай бұрын
I dont think you understand how to test things equally, they all work as we think it should work, but the penalty is ofcourse higher when you turn your turret faster or go with higher speeds (why dont you just test with pressing two times R to go at the same speed?) Also it would be interesting with bond vents, as it should improve despersion too (at least with crew skills) All your tests in this video have atleast one major flaw, and its not testing under the same "speed", its like saying i dont take turbo because my gunhandling is therefore worse, well yeah because you have a higher traverse speed or go faster, but no it doesnt make you gunhandling worse, the penalty is just higher because of the higher speed.... Or not taking into account that while you stopped the turret to measure it, it was turning faster before that, so again higher penalty, to test it fairly they all needed to turn exactly 10degrees a second before measuring it Its justt logical, because if your turred turns faster, the penalty is higher, if you turn the turret the same speed as with a v stab, its only a little bit worse, but better than no v stab (e.g. following a target at a specifiv speed), so for caliban the lowest dispersion you can get is, bond IRM, Bond V Stab and Improved aiming + v stab directive The formulas for the dispersion is out there you can calcualte the exact things you want, and the things work exactly how we think they work
@Taudlitz9 ай бұрын
seemes you missed the point of the video
@Wishdagger9 ай бұрын
very confusing names
@MarkoMakela-kk7qf9 ай бұрын
The best equ in all reapects is always improved ventilation in every single tank. The next one is gun laying drive and all after that is just optional in every single tank presuming you have a good view range and crew... that is only a minor thing.. V-stabs is kinda hifistic( or holistic ) solution... In some tanks mainly fast mediums, it can help you a bit, but who fuckin cares about taht. Now that the basic maps 15 vs 15 are crushed and filled with choke points...whats the point?
@Taudlitz9 ай бұрын
qbExplain
@MarkoMakela-kk7qf9 ай бұрын
@@Taudlitz What part?
@MarkoMakela-kk7qf9 ай бұрын
@@Taudlitz What part. I though I was quite explicit?
@tohkia88409 ай бұрын
Improve hopeium 😂
@No1001-w8m2 ай бұрын
What's IOU & IRM ? Please speak like a normal human !
@fatnlazychinc9 ай бұрын
Should start the video by telling us what IRM is… I don’t even know what you are even talking about
@thme64139 ай бұрын
Anyone who knows equipment more than listening to cc's without thinking knows what it is
@generalknez39429 ай бұрын
IRM is Improved Rotation Mechanism and IAU is Improved Aiming Unit. Hope this helps and have a great day.
@generalknez39429 ай бұрын
@@thme6413being nice doesnt hurt
@thme64139 ай бұрын
@@generalknez3942 And being hater doesnt cost nothing