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Siege Battles in Total War games were some of the most memorable battles of my childhood gaming experiences. Playing them for the first time in the original Medieval Total War completely altered my perspective for how fun strategy games could be. Watching my army surround a mighty castle, breaking down multi layered walls with trebuchets, charging masses of infantry, it was just incredible.
But looking back at all of these games I can’t help but notice that siege battles got worse over time, with Rome & Medieval 2 though having really nice features like city viewing, and of course introducing proper 3D siege battles suffered terribly from a non responsive AI and unit pathfinding issues that have largely persisted throughout the rest of the games and have absolutely not aged well at all.
So in this video I want to explore why siege battles in Total War have been such a chore to play & why CA has (for the most part) failed to improve them. In fact how in some cases they've just got plain worse. Hope you enjoyed this video and found it informative! If you did give it a like and subscribe to the channel for more videos just like this!
#TotalWar #SiegeBattles #HistoricalTotalWar
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