Overhauling the UI in my Farming Game (still)

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ThinMatrix

ThinMatrix

Күн бұрын

Пікірлер: 288
@maindepth8830
@maindepth8830 10 ай бұрын
I must say i really love the cozy vloggy vibes of this channel
@alvin_row
@alvin_row 10 ай бұрын
I really loved the examples sent by twistedcatcc! The idea of some UI having little vegetable/flowers is super cute. If you think they might be too obtrusive for general information panels, maybe you could incorporate them to special places like the shop UI.
@Hoowwwww
@Hoowwwww 10 ай бұрын
need some wild life - birds, butterflies, bees, bunnies, little bugs and cats idea: Cloud's shadow drop on the terrain, this effect will give life to your map
@ThinMatrix
@ThinMatrix 10 ай бұрын
Wildlife will definitely be coming at some point!
@DanielMSantoss
@DanielMSantoss 10 ай бұрын
The cloud shadow idea sounds so cool, giving a sense of "motion" to the map thats amazing
@Lewitje
@Lewitje 10 ай бұрын
And wind!
@rutchjohnson
@rutchjohnson 10 ай бұрын
Yeah cloud shadows feel necessary. Even some wind streaks now and then when the weather gets blustery.
@GamerMickey87
@GamerMickey87 10 ай бұрын
I love this suggestion! Also, if you can have lakes or water ponds, the clouds could reflect there, which gives a very cozy ambient.
@stysner4580
@stysner4580 10 ай бұрын
For a very casual game maybe "bonuses" is a better term than "buffs"? Looking great!
@simoncodrington
@simoncodrington 10 ай бұрын
Having a simple UI to showcase the main aspects of a tile is a good start, but having a secondary button (like pressing alt) or some other button to expand the UI to show advanced stats would be super handy. Having it like that means you can put your most important bits front and center but still give people the option of a more detailed look. While you can see the "weeds" and "water" on the tile, that's only a surface level look, when you have plants all clumped together with lots of things going on it's going to be hard to see exactly what that "single" plant you're looking at is doing. Another great vid mate, can't wait to see how it progresses
@yowza9638
@yowza9638 10 ай бұрын
Wanted to second this! It's good practice to have an audience in mind ("casual, cozy gamers"), but inevitably you'll get some minimaxers to whom you may be able to throw a bone or two
@Tylru
@Tylru 10 ай бұрын
Could I recommend that when you're hovering over a tile in a certain view mode, it highlights (colours) the neighbouring tiles which the hovered tile provides buffs/debuffs to. That way when you're about to edit something you can tell whether it'll gain or lose you some bonuses nearby. Equally, the opposite could be true, mousing over something with buffs highlights the tiles that gives it buffs/debuffs.
@MarsCBG
@MarsCBG 10 ай бұрын
Getting back into the sims (and it's modding community) recently and seeing twistedcat here was a nice coincidence. She makes some amazing stuff so taking inspiration from her is always bound to turn out well. The game is coming along wonderfully and the devlogs are always a nice relaxing treat!
@OliviaTheVampyr
@OliviaTheVampyr 10 ай бұрын
Related to the content bars I would do is suggest is having different patterns for each color, thinking about accessibility
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks, that's something worth considering. Although I think in the case of the fertilizers it's probably not necessary as the fertilizer/buff icon and name is shown right by it, so the colour isn't required to identify it.
@SafalGaudel
@SafalGaudel 10 ай бұрын
Always get a motivation after watching the video.
@RedVelocityTV
@RedVelocityTV 10 ай бұрын
It would create more confusion and loses cohesion if anything
@MrCalls1
@MrCalls1 10 ай бұрын
8:12 I must say I like the market town symbol alot. I’m not attached to it, but I think it’s good as is.
@zekenebel
@zekenebel 10 ай бұрын
A smile always pops whenever I see a new upload, In a sea of game devs that started a youtube channel for game dev to sell courses before even writing a single line of code. You really do stand out. Big inspiration for me to keep making games even after all these years. Keep up the good work !!!
@hermitdude1921
@hermitdude1921 10 ай бұрын
Great video as always! One thing for the inventory bar, if it isn't already implemented, make sure you can choose tool and item from the bar with key presses.
@lucbloom
@lucbloom 10 ай бұрын
Yea same with the “focused” tile. I expect esc would de-select.
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks, will do!
@OceanSSShark
@OceanSSShark 9 ай бұрын
I miss watching your videos!
@fbob987
@fbob987 10 ай бұрын
6:43 Quacks!
@Frizzku
@Frizzku 10 ай бұрын
yessss that game is very good!
@wadiegg
@wadiegg 10 ай бұрын
Love your videos - always a good day when there is a new video 🙂
@Agent-oz9zu
@Agent-oz9zu 10 ай бұрын
It's always a bloody good day when you upload
@embeddedbastler6406
@embeddedbastler6406 10 ай бұрын
What I would change in the tooltip of the gardening tools is to replace the size of the affected area, eg. 4x3, by a visual representation of squares. This makes it visually more pleasing to look at and easier to grasp.
@jsbarretto
@jsbarretto 10 ай бұрын
Nice video, I always enjoy these. I'm having a bit of a tough time discerning depth given the block-colour nature of the assets: I think a little bit of subtle ambient occlusion would go a long way toward helping with that.
@NoVIcE_Source
@NoVIcE_Source 10 ай бұрын
omg the artstyle is coming along really nicely
@eboatwright_
@eboatwright_ 10 ай бұрын
Looks amazing! Also AHHHHHH THIS IS SO CUTE 10:55
@aryavatan
@aryavatan 10 ай бұрын
I love the chill cozy vibes of your devlogs, and your progress every time really pushes me to stay as committed and productive for my project.
@johnosei826
@johnosei826 10 ай бұрын
Keep going. you're really just too good at your craft!
@swiftdeath007
@swiftdeath007 10 ай бұрын
What you can do if people want more info and stats, is give an option somewhere in the menu. Call it nerd stats or something like that, completely optional and gives players the ability to choose if they wanna see a bunch of stats and numbers, or the minimal style you're going for.
@Skeffles
@Skeffles 9 ай бұрын
I'm really liking the style of this new UI, especially those striped content bars.
@BalloonSC
@BalloonSC 10 ай бұрын
This might be difficult to implement, but having little creeks or rivers that you can build bridges over and that water your plants would be so cute and fun. On a smaller scale, maybe you were already planning on doing this, but making the content bars rounded on both ends even when it isn't fully filled would look nice. I love how the game is looking!
@GuilhermeGomes-rd8zm
@GuilhermeGomes-rd8zm 10 ай бұрын
Let me start saying that I love your videos... very cozy and at the same time full of life (meaning nature and plants)
@dvnim0045
@dvnim0045 10 ай бұрын
I must say, YOU ARE MY INSPIRATION! ever since i came across your 10 years game dev journey video, i said to myself that "hey he started at my age, and he learn java in college just like me,". and since that moment i deleted my mindset which is "Java is bad" cuz that is what i hear from lots of developer and it makes me feels insecure. watching your video always makes me feel i have to be like him. and from that moment i tried to find lots of lwjgl tutorial and open gl and trying to polish my math skills. but there are no good tutorial well at least for me. but then i decided that screw it i dont care if its latest tutorial or not imma follow it. and i followed your tutorial. i'm at the fog tutorial for now and you explained it so well. when im feeling down and ever wanted to give up ill watch your socuwan devlog and think to myself that i cant give up yet. watching your socuwan devlog always makes me feel like "am i learning the right way? my maths skill is bad. i have to improve my problem solving skills." etc. and it kept me going. I've always wanted to know how can i approach learning stuff like this (math, problem solving, and advance concept) as a programmer and my mindset is always i want to be like you. point is i just wanted to say THANK YOU FOR BEING SUCH A GREAT TEACHER AND INSPIRATION FOR ME AND ALL OF US DEV OUT THERE.
@nicolo.lazzaro
@nicolo.lazzaro 10 ай бұрын
The UI is coming along great! You could make it that clicking on the tile locks in place and extend the info panel to have best of both worlds
@jeanmanguy7900
@jeanmanguy7900 10 ай бұрын
very nice to see the progress over the year! Why not add an object (like glasses or a book) to allow to display more stats? It never hurts to have an additional source of information, it might help colorblind people or people with not the best eyesight
@alangregoryvitek
@alangregoryvitek 10 ай бұрын
Love the UI updates to the toolbar! I think you have a nice balance of your style (with the playful shapes) and the cohesive lighter palette/icons from the fan’s mockups. Great work :)
@danielpadmore1429
@danielpadmore1429 10 ай бұрын
I love watching this game progress! I had a thought though about adding weather into the game. Weather could provide buffs and nerfs to different plants like watering tiles for you and such. Keep up the great work!
@DigiBanks
@DigiBanks 10 ай бұрын
It is amazing how far this game has come over the last couple of years. You are such an inspiration to me.
@atakansss
@atakansss 10 ай бұрын
Thank you for providing us with good content mixed with vlog! I hope more videos will come more often.
@ttextinction7273
@ttextinction7273 10 ай бұрын
OMG. The game looks so clean and smooth and minimal. I love it.
@fernandes_L
@fernandes_L 10 ай бұрын
Your art style is so good. Some time ago I also started a farming game very similar to yours, to practice what I've learned. It was very hard to make it look good, you did a great job
@manumanu42250
@manumanu42250 10 ай бұрын
Hey 👋 I am working on a, totally unrelated, 3D-based user interface for a Home Automation project of mine. I had a hard time aligning actual user controls with the 3D model. I even decided to use a hacky workaround some time ago, and let the topic rest. However, after your last video, where you implemented the screenspace projection for your UI containers, that concept finally "clicked" with me and I was able to resolve the element positioning in my project, too. I still have that screenshot of your implementation in the todo of my Kanban 😆 Thx for the (unintended 🙈) nudge and keep on with your great work here 🙏Always curious what you work on next. Cheers!
@BrandtEC07
@BrandtEC07 9 ай бұрын
The UI is so visually satisfying to look at
@LifeOfMohammed
@LifeOfMohammed 10 ай бұрын
I love that you are mixing up the shots a lot more with real life really adds to the videos! Like a little vlog of your life and the game dev stuff but yeah also the game dev stuff is looking awesome!
@Torian_Clay
@Torian_Clay 10 ай бұрын
I so much like your vlogs! They are so cozy and warm and motivating to work and create!☺
@petesies1856
@petesies1856 10 ай бұрын
Loving watching this get developed! I would love to get into something like this once I am done with my studies and your videos are a constant (and cosy) source of inspiration :)
@ShadowDrakken
@ShadowDrakken 10 ай бұрын
The game is looking beautiful, and the stripy bars really helped give it a bit of polish
@Dean_Irwin
@Dean_Irwin 10 ай бұрын
Even though the information is visible (such as the amount of weeds on the tile), I still think it would be nice to highlight this in the inspect panel, as a second form of confirmation there is an action that needs to be taken. This helps to reduce confusion I think. It doesn't have to be a large section, probably could just be one line of text. I also would add an alt-key or command-key that allows someone to quickly see an inspect panel for the hovered tile, just in case the player needs to do a quick check. The player can get a permanent tile-overview by clicking the inspect view, or press down one of the hotkeys and the panel pops up, and when they release the key, it goes away. I appreciate when simulation games have that feature.
@quentingrignet4483
@quentingrignet4483 10 ай бұрын
Great work! Real nice and cozy devlog, love it! Keep up the good work!
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks!
@jurikiin
@jurikiin 10 ай бұрын
UI is one of the hardest part of game development for me. It always takes 10x longer than you think it will.. and even then it might not look amazing! It's impressive how much effort you're putting into it. UI can make or break a game, and is such an under appreciated aspect of video games. hoping to get better with my own UI design skills.
@sebastianbrown7323
@sebastianbrown7323 10 ай бұрын
Love the dev log updates! Really enjoy the food with friends!
@the-voracious-reader
@the-voracious-reader 10 ай бұрын
Your devlogs are always a treat to watch. Well annotated and calm vibes always. ✨
@andrediego6131
@andrediego6131 10 ай бұрын
I think you should definetly add seasons! Doing something similar to Stardew Valley would be awesome
@williamist
@williamist 10 ай бұрын
you're so talented man
@pvandekuijt
@pvandekuijt 10 ай бұрын
Awesome update as always! You could animate the stripes of the bars slowly to indicate them depleting / actively changing? Also, the straight cut off looks a bit 'hard' for the game's style, so having a rounded right 'end cap' would look even better. That gives issues with continuing the pattern, you could fix it by scaling a mask or overlaying graphic on top of the bar instead of the bar itself!
@bluesillybeard
@bluesillybeard 10 ай бұрын
Screen space texturing might be a good option for that, since it's a UI.
@pvandekuijt
@pvandekuijt 10 ай бұрын
@@bluesillybeard how didn't I think of that. Great suggestion!
@Jorge_Pronto
@Jorge_Pronto 10 ай бұрын
I second this opinion!
@evan_game_dev
@evan_game_dev 10 ай бұрын
For the connected to house bonus, you could use some sort of simple pathfinding algorithm from the bed to the house, figure out maybe the most common path tile used, and depending on the path tile, give it a different bonus (stone gives 2 buy dirt gives 1, for example)
@fitemilkhero
@fitemilkhero 10 ай бұрын
Love the vibes of these man, and am a big fan of your desk setup. Going to use this as a spark of inspiration when I redesign my office (:
@cassandras.6369
@cassandras.6369 10 ай бұрын
aside from coming back every video for the beautiful game development i just wanted to say that you actually inspired me to get houseplants for my own apartment! it really changed the space, keep up the good work bro 👍🏼
@roei7111999
@roei7111999 10 ай бұрын
wow please add this amazing gaussian blur effect from her sketch to the panels, it is so pretty
@jumpkut
@jumpkut 10 ай бұрын
UI’s really coming together nicely. Great work
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks!
@ElianeGameDev
@ElianeGameDev 10 ай бұрын
As always, great progress and great video!
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thank you!
@owdoogames
@owdoogames 10 ай бұрын
Man, I need to get some more plants in my workspace. Game and UI is looking great, BTW!
@arseneleclerc3707
@arseneleclerc3707 10 ай бұрын
Looks great, can't wait to see everything else!
@MrOmega-cz9yo
@MrOmega-cz9yo 10 ай бұрын
Hi ThinMatrix! Game is looking good! Your comment about having to type things out gave me a flashback to my DOS days. Heh. 😜
@perajarac
@perajarac 10 ай бұрын
3:55 idea: you can keep ui minimal but you can add some examine option to see how much for exmp compose there are or wet etc.that willl keep ui minimal but still give option to examine details
@marred2277
@marred2277 10 ай бұрын
The eye dropper icon really doesn't match the function of inspection. The magnifying glass as pictured in @twistedcatcc's design is much more fitting, although the one pictured in the video is flat, and needs more detail. The eye dropper usually means "pick some of this" for use elsewhere. edit: great video as always, and it's always fun to see Rufus, he couldn't be any more adorable
@ThinMatrix
@ThinMatrix 10 ай бұрын
That's true. I'm hoping to completely change that icon at some point though - to something that somehow shows that it relates to the terrain. I've failed so far in my attempts to create an icon that shows that though!
@marred2277
@marred2277 10 ай бұрын
@@ThinMatrix only thing I can think of is either a magnifying glass over the "4 corner" tile selection cursor, or instead of a magnifying glass, an eye (again, with the selection cursor behind it). As in "looking closer at a tile"
@JimmyForresterFellowes
@JimmyForresterFellowes 10 ай бұрын
How about an information icon? Might fit well with an inspector tool. Quacks looked fun- me and my partner love that game too!
@JhonataCosmo
@JhonataCosmo 10 ай бұрын
The minimalist UI by twistedcat is realy great
@Hossimo
@Hossimo 10 ай бұрын
I like the idea of holding a modifier to get more detailed information
@ThatNerdGuy0
@ThatNerdGuy0 10 ай бұрын
I feel like one way to have people be able to tell the specifics on visual detriments/bonuses without overfilling the examine menu is to have multiple examine tools. My idea is that you can click on the examine tool and it would open a drop down menu (or drop up or just a horizontal menu) and you can select a weed examiner or a bonus examiner
@lags_a_lot_nl
@lags_a_lot_nl 10 ай бұрын
Great devlog as always! Another way I like getting more info on the moused over tile, would be to use ctrl, alt or shift for example. Desynced does this really well. Mousover would then give minimal info and with holding a keyboard button you expand the info. That way you would not need to click and click away from the tile. Just a thought ofcourse!
@finnwillow
@finnwillow 10 ай бұрын
It might be a good idea to make the mouse over popups in the inspector tool buttons. That way you're not spammed with popups if you randomly move your mouse over them. The same can be done for the inventory but that's fine since you want easily accessible info when you open up the inventory. Also, for the bars, to get that rounded end, what you can do is take the color behind the bar and make a cutout of just the rounded end portion of the bar plus a little bit of leeway, and make it the color that I told you about. Then all you have to do is to draw it at the end of the bar, and make sure to apply the same cut thing on it. I love the game and can't wait to play it. Good luck m8!
@averysmith8662
@averysmith8662 10 ай бұрын
Looks amazing! If you still are interested in offering more detail without overloading the hover ui, perhaps either a hold or toggle of ALT would expand more info that the casual gamer may not care about.
@WestVideoProduction
@WestVideoProduction 10 ай бұрын
You are living my dreamed life, I wish you the best !
@R4ngeR4pidz
@R4ngeR4pidz 10 ай бұрын
Looks great! Just as a general bit of feedback, the first impression I would have of the eyedropper icon is that I can select a crop to plant, essentially quick-selecting it, without having to browse through the list of available crops. The inspection feature it offers I would expect from a magnifying glass icon :) For the portion about locking the examine information on a specific tile, it might also be an idea to allow the user to press and hold a button to keep the examine window of the current tile open, allowing the mouse to move around freely - inspecting the buffs in the examine window
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks for the feedback, both good ideas!
@Ricky-oz4ic
@Ricky-oz4ic 10 ай бұрын
Really like your work here. Just curious though, how do you monetize your game and how do they perform in the past years to now?
@developerlayton
@developerlayton 10 ай бұрын
I really woukd love a modern up to date java game development tutorial like this one.
@SeriousCreeper
@SeriousCreeper 10 ай бұрын
I think the icon for the tile checker might make more sense if it's a magnifying glass or something. Right now the picker icon makes me think i'd be able to "pick" a tile to duplicate/place it somewhere else.
@deepthoughts169
@deepthoughts169 10 ай бұрын
U can add water levels of plant as vertical progress bar on either of the sides. Example: water bar on left and fertility bar on right
@RosemaryWilliams49fruits
@RosemaryWilliams49fruits 10 ай бұрын
I really love seeing your progress every time you update this game it's really inspiring and helpful for how to think about implementing systems and functionality when making a game, something I'm just starting to learn about how to do so I really enjoy and appreciate your videos. The inventory update looks much nicer, and I think your shop icon is very cute, though definitely the outlines need adjusting to better fit with the rest of your UI elements. As for the status bars and that texture, currently your graphics have very soft and rounded shapes, so I was thinking maybe using a gradient might compliment the rest of your game a bit more as far as visual language is concerned. Your menus/pop ups are all very soft in color, shape, and often include transparency elements it seems like, so perhaps trying to unify your design more by making the status bars follow those trends a bit more closely could nicely fit in with the rest of your design language? As for the texture you implemented here, it might just be me, but they remind me of cheap mobile games that get advertised to me when I'm trying to watch KZbin with the exception of the purple one which I like, but it feels out of place with the rest of your game to me.
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks a lot for the feedback! I'll definitely try using a gradient, maybe that would make more sense than the stripes.
@bazyt1
@bazyt1 10 ай бұрын
The UI tweaks all look excellent, imo 👍
@DerekStobbe
@DerekStobbe 10 ай бұрын
Quacks of Quedlinburg, love to see it!
@jameshowells
@jameshowells 10 ай бұрын
QUACKS OF QUEDLINGBURG. A man of fine taste.
@michal_havlicek
@michal_havlicek 10 ай бұрын
Great job as always! I think that a magnifying glass would be a good icon for the "examine" button :)
@Mikolaj_Kapusta
@Mikolaj_Kapusta 10 ай бұрын
Wow, I'm not playing board games often but this one at 6:43 I know very well! It's awesome, highly reccomend it! It's called "Quacks of Quedlinburg". Crazy to see it on the "random" vlog on KZbin. :D
@ThinMatrix
@ThinMatrix 10 ай бұрын
We just discovered it at the end of last year and now we can't stop playing it! We already bought both the expansions :D
@kaiseraugustus1393
@kaiseraugustus1393 10 ай бұрын
I like to watch more of coding sections, which this video series is all about, developing and programming a game, rather the seeing you cooking or you doing garden stuff, or you being outside or your dog or whatever unnessecarily....This series has become more and more of a self presentation than logging the (game) development - hence devlog !!!!
@hamzahgamedev
@hamzahgamedev 10 ай бұрын
Your every video in itself is a masterclass for people like me who wants to learn game dev, devlog making, script writing and video editing. All the best for Home Grown. It looks super cute and cozy! ❣
@Onepiece0752
@Onepiece0752 10 ай бұрын
Loved the 5:20 moment idea. Smart move🤟
@Datdus92
@Datdus92 10 ай бұрын
You could add bed indicators for things like soil dryness or weeds overgrowing. Like those icons you have in cities skylines when some need isn't met. That would make it apparent to the player that there is something needing their attention right now.
@_Spectre
@_Spectre 10 ай бұрын
I love your content mate, keep it up! I’m the type of player that enjoys expanded tooltip’s in a game but understand why you’re implementing simplicity, so thought I’d make a suggestion; have you considered extended hovering providing more tooltip detail? Perhaps 5 seconds, then you provide the player all of the additional juicy detail.
@MxzStudio
@MxzStudio 9 ай бұрын
Beautiful ! Love it , nice video
@mihai.13
@mihai.13 10 ай бұрын
For anyone wondering the boardgame is called The Quacks of Quedlinburg.
@mohammadpiramun5913
@mohammadpiramun5913 10 ай бұрын
man i truly love this kind a games such good video tnx ... im web developer and love know how to create game like this cute UI i loved good job
@jeffmiller8433
@jeffmiller8433 10 ай бұрын
I’ve been watching your videos for ever, and really love your content. Thank you! I have a couple of small ideas regarding subtle UI animations in 2 areas that you’ve shown here if you’re up for hearing them? Firstly the textured fertiliser bars that you showed off towards the end of the video. Instead of having arrows beneath them pointing left or right to indicate whether the resource is increasing or decreasing, why not animate the stripped bar texture either left or right. You’ll save some vertical space in the tooltip and convey the same information with just the bar itself. Secondly, the hover state on the toolbar items at the bottom: instead of scaling the entire UI element as one (background, stack number and item icon), I think it would look nicer to only scale the item icon and then just slightly increase the opacity of the background square so that it’s slightly more solid, leaving the stack number as is. I think the new UI looks fantastic, it gives me Nintendo wii vibes which hits a cozy nostalgia vibe for me. I also really love the sound design of click sound when you select the inspect tool. Keep doing what you’re doing! :)
@TheBookDoctor
@TheBookDoctor 10 ай бұрын
Your comment about being selective about what information to show vs. what can be seen directly in the world sparked a thought: There's essentially 3 types of information to worry about. 1) what can be observed directly ("that's a radish!"), 2) what can at least in theory be remembered even if you can't see it ("I put phosphorus fertilizer on that bed yesterday"), and 3) what would require investigation to determine ("I've watered and fertilized but my plants are still not growing. What's going on?"). In my view, category 1 doesn't need to go into the panels because it's directly visible. Category 2 is a prime candidate for the panels because of course we don't have perfect memories. Category 3 leads to a new game mechanic: testing. Presumably for a fee, players could consult with a master gardener to tell them what's going on, or send soil samples for testing so as to know what fertilizers are actually needed, etc. Once known, those results become category 2 information and show up in the panels.
@floschy_1
@floschy_1 10 ай бұрын
7:40 the slightly transparent and blurry UI background looks really good. Im not sure how feasible it is to do this but it might just be worth it I think! Though this might also break the solid-single-color ish feel of everything... idk
@ThinMatrix
@ThinMatrix 10 ай бұрын
It's quite feasible to do and I implemented it in my previous game too. I'll need to set up a post-processing pipeline first though (for the blurring), which I'll do later when I next work on graphics. But as you said, I'm also undecided about whether it would fit with the style. Everything else in the UI and the game is very solid and matt. I guess I'll have to try it out when I've implemented post-processing and see how it looks.
@Draconicrose
@Draconicrose 10 ай бұрын
Wonderful as always. Kinda wish the progress bars still had their rounded edge but I'm not sure if the openGL workaround can do that.
@bluemond100
@bluemond100 9 ай бұрын
One subtle piece that may not matter much, but I kind of agree with what the person who gave the reference ui was doing. A magnifying glass seems better suited for your inspect button icon rather than an eyedropper. It's a bit more intuitive to the function, especially because an eyedropper usually implies selecting an object in the world as the item you want to use/place further
@fin3550
@fin3550 10 ай бұрын
You should add a indicator such as a "!" floating above crops that are close to dying or if that is too cluttered with multiple crops have a indicator above the whole plot instead of the indivisual crops
@mitchellmnr
@mitchellmnr 10 ай бұрын
UI Recommendation for dropper or hand: If you do not specifically have a future idea for the hand what you can do is merge the stuff. So like this: by default if you hover for a bit, show stats. If you are currently hovering and move quickly a few blocks away - hide the stats. This gives the person to very easily, without an extra click - be able to check things out. (ie - hand tool) If something else is in the hand ofc that wouldn't work - but could? could also show what could happen if you use the tool? (food for thought) Back to the original - So now instead of having 2 buttons - you have 1 - also making the menu more equal on both sides. Since by default it is always hand. You could have the stats trigger on items not like grass and paving (and if mouse goes over grass to hide) Then if you hold for a second or 2 more, to expand into the full stat/details mode. What that means is I can just move my mouse around without clicking a button to see things or check things. And then if I hover, I get more info without having to 'click' or change my 'tool' - you could have the click be the trigger instead of a longer hover - that isn't an issue.
@mitchellmnr
@mitchellmnr 10 ай бұрын
re your process bar - the cut is better - just be careful with the contrast as it goes up or down.
@ThinMatrix
@ThinMatrix 10 ай бұрын
A lot of what you're describing is kind of how it already works. If you have nothing equipped (right-click to unequip the current tool) then by default you are in "select" (hand) mode, and you can hover over objects to see their stats. Some objects can be left-clicked on in select mode to do some action (e.g. clicking the compost heap with an empty hand pulls over the tarp). I think stats can only show when you having nothing equipped, otherwise when you're trying to farm you'd constantly be accidentally mousing-over the plants and their stats would be popping up all the time. If you have a tool equipped you can temporarily go into select mode without unequipping the tool by holding down ctrl. So technically the select button isn't really needed. I just added it for completeness, but I have been considering getting rid of it. As you said, it may be better to remove it.
@mitchellmnr
@mitchellmnr 10 ай бұрын
@@ThinMatrix As you already have it pretty much done, then yea, remove the dropper button completely as it's redundant already. Yea, hover while with a tool could be annoying - But what my thought was about showing the change that would have an effect ... mmm yea skip this :P Keep up the awesome work :)
@larryd9577
@larryd9577 10 ай бұрын
Die Quacksalber von Quedlingburg is a great game. Btw. the game is named after the very idyllic town Quedlingburg in the Harz.
@unalive_me
@unalive_me 10 ай бұрын
So vibey, this is how I aspire to be when programming 😂
@GamesBySaul
@GamesBySaul 10 ай бұрын
Lovely devlog as always! You answered my concern as I was thinking it, about how you'll show the tooltips with your investigate/magnify tool, your method for that seems perfect really :P And also as always, your food looks fantastic, cookbook/cooking channel when! :D
@nickbubuioc
@nickbubuioc 10 ай бұрын
That game looks absolutele gorgeous , what java framework are you using far making this game?
@wizardly
@wizardly 10 ай бұрын
Icons on the hotbar look a bit too big. maybe add a few pixel padding. Also I think the striped bars need to move horizontally slightly because statically it's a bit boring, but I don't know if thatd make the UI too busy.
@ThinMatrix
@ThinMatrix 10 ай бұрын
Thanks for the tips!
@gooseberry41
@gooseberry41 10 ай бұрын
I think showing name of the plant in the infobox is a must. It's far from self evident, especially for people who are not very famiiar with the crops themselves. People might the whole live in urban area and not know how these crops looks, or they might be from a comletely different region with different native plants. And when a crop is not fully grown, and it looks like a stem and a copule of leaves, it's even harder to identify it. It will also be handy to have a faster way to call the infobox. Either by right mouse button click, or by holding a key (e.g. alt), like it's done in RimWorld.
@ThinMatrix
@ThinMatrix 10 ай бұрын
Yep, totally agree, the plant name will be shown in the info box. And right-clicking does instantly bring up the info box, and holding ctrl also puts you temporarily in inspect mode without having to unequip your current tool.
@Gmoceanx
@Gmoceanx 10 ай бұрын
This is just a thought, I know you want to keep the UI minimal, but for things like Water or Weeds growing etc... Perhaps changing the way the panel looks itself. For instance, use the default UI window if the land plot is dry. If it's wet, maybe a blue-ish tint, or a blue border. For weeds, maybe along the edges of the panel have weeds growing out the side of it. Either way, I like the way everything looks.
@xCALYPTOxGaming
@xCALYPTOxGaming 10 ай бұрын
Always a good day when the ThinMatrix notification comes across the screen.
@maidxxxxxx
@maidxxxxxx 10 ай бұрын
i think it'd be really nice if the diagonal stripes on the content bars leant in the direction the bar was moving! leaning forward when increasing, leaning backward when decreasing. and maybe scrolling in that direction as well?
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