Third Person Wall Running - Using Godot 4

  Рет қаралды 2,850

Brokencircuit

Brokencircuit

Ай бұрын

Woke up one day and think of wall running, so i make one. This is the second part of zipline mechanic from previous video. I know there are tons of wall running godot video out there, but mostly with first person view. Would it be nice to see some third person wall running for once?
Test drive www.mediafire.com/file/2ajchy...
Me and my cats will appreciate your generous support. / brok3ncircuitproject

Пікірлер: 42
@okko7788
@okko7788 Ай бұрын
State machines are very useful for these kinds of techniques. Very easy to monitor and create conditions for a very specific case.
@user-rx3xl7zn1u
@user-rx3xl7zn1u Ай бұрын
I admit, I love to see your movement videos pop up in my feed. I might suggest placing the raycasts closer to the feet since, if the feet are no longer contacting the wall, the character will fall.
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
That would be a good idea. Can't believe i don't thought of that 😅
@adamclary1
@adamclary1 Ай бұрын
Its worth more than $20! Not only does he give you the project, but he answers questions on the changes you may want to make your self. Im 3 months in to my game dev journey and have learned more here, then on any other channel. Well named nodes and properly commented scripts.
@WarMech366
@WarMech366 Ай бұрын
Beautiful
@Айдер_Нурмухаммедов
@Айдер_Нурмухаммедов 3 күн бұрын
Perfect. That's what I need. where can I find a tutorial?
@carbon0704
@carbon0704 Ай бұрын
Do you think to make this project open source.
@KOFDO11
@KOFDO11 27 күн бұрын
Make a tutorial video on how to make it so that when interacting with E, the player hides behind an object and can move while hiding and back when interacting with E, he stops hiding
@Brokencircuitboard
@Brokencircuitboard 27 күн бұрын
Cover system.. noted.
@phoenixastra4429
@phoenixastra4429 Ай бұрын
homie you are insane I literally love you bless you (also where do you buy your animations? I totally want to buy them if you find them on an asset store, I know how to export from unity/unreal =w=)
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
Unreal marketplace is a place to go if you looking for high quality asset. But you need to use unreal engine to export it into fbx files to use on godot.
@phoenixastra4429
@phoenixastra4429 Ай бұрын
@@Brokencircuitboard THANK YOU! Yeah that's totally find Ik about converting them, just love these animations too they are so good!
@user-qc5xe1th2w
@user-qc5xe1th2w Ай бұрын
Plaese do the tutorial
@KOFDO11
@KOFDO11 Ай бұрын
Can you tell me where you get ready-made animations for your character?
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
Mostly from unreal marketplace and mixamo.
@KrestonMinecraft
@KrestonMinecraft 26 күн бұрын
do u still plan on releasing that tutorial about the turn in place system in unity? or can u atleast explain it to me briefly how u got the angles please
@Brokencircuitboard
@Brokencircuitboard 24 күн бұрын
It been months since last touch on unity. I do replicate the project into godot, but not ready to release yet. The concept are the same anyways so any game engine should work fine. For turn in place, the basic idea is to find camera forward angle and player forward angle. Calculate the different angle between those two, if it reach certain treshold(like 90 degree) play particular turn 90 degree animation.
@KrestonMinecraft
@KrestonMinecraft 24 күн бұрын
@@Brokencircuitboard I figured it out, I did basically what u said but instead of just the camera it also rotates according to the players input and it worked with the signed angle function
@Brokencircuitboard
@Brokencircuitboard 24 күн бұрын
@@KrestonMinecraft that right. signed angle is the right way to determine left/right rotation. For turn in place, camera angle alone is enough, use input angle if you want to move the player.
@watcharaphonlaochan3928
@watcharaphonlaochan3928 16 күн бұрын
I have subscribed, how can I contact you directly? I have a few questions.
@Brokencircuitboard
@Brokencircuitboard 16 күн бұрын
Ask away.
@watcharaphonlaochan3928
@watcharaphonlaochan3928 16 күн бұрын
@@Brokencircuitboard How to make a control button for mobile phone? Joystick for walking and running button, jump button.
@Brokencircuitboard
@Brokencircuitboard 16 күн бұрын
@@watcharaphonlaochan3928 No idea. Never done it before.
@foixa
@foixa 14 күн бұрын
Godot 4.2.2 (stable) _set: Godot 3.x SpatialMaterial remapped parameter not found: clearcoat_gloss scene/resources/material.cpp:3210 @ _set()
@ShaheerHameed-92
@ShaheerHameed-92 20 күн бұрын
Hi Brokencircuit would you like to team up to make this game an openworld parkour game like (rooftops and alleys) with maybe Multiplayer? i make 3d models and i am also a game desiner
@ShaheerHameed-92
@ShaheerHameed-92 20 күн бұрын
i think game like (rooftops and alleys) will do good for android
@Brokencircuitboard
@Brokencircuitboard 20 күн бұрын
Hi, Thanks for the offer. I am not an artis nor a programmer by trade. I do what i do now because i just simply love game traversal mechanic. Other aspect of gameplay such as multiplayer and mobile conversion is simply out of my knowledge. Not gonna lie, rooftops and alleys also pique my interest due to it fluid parkour mechanic and i also currently making a parkour mechanic similar to unreal engine 5.4 new locomotion system.
@ShaheerHameed-92
@ShaheerHameed-92 20 күн бұрын
@@Brokencircuitboard i have done multiplayer before and i also have made a mobile project so i can cover most aspact of game including level design and assets creation
@Sashye111
@Sashye111 Ай бұрын
Nice when the rotation motion? 👍
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
What do you mean?
@Sashye111
@Sashye111 Ай бұрын
@@Brokencircuitboard For example, you look forward and press S to rotate so that the character doesn't turn around instantly but slowly like in real life.
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
@@Sashye111 do you mean 180 turn?
@Sashye111
@Sashye111 Ай бұрын
@@Brokencircuitboard all turns
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
@@Sashye111 Really sure i done that already kzbin.info/www/bejne/n6u6mYV3lLijebc
@ThantiK
@ThantiK Ай бұрын
Is making this first-person/third-person selectable, as simple as moving the camera to a point offset from the models chest (or maybe head?), and hiding the model?
@Brokencircuitboard
@Brokencircuitboard Ай бұрын
In theory yes. In practice, lot's of tweaking need to be done to make it look correct. Just slapping first person camera to 3rd person character might not work as well as first person controller.
@asdfghjkl-jk6mu
@asdfghjkl-jk6mu Ай бұрын
first person games have separate animations for first person and third person views. slapping the camera into the player really won't out well usually. look up first person mods for spider man ps4 or batman arkham. it feels like shit out of the box
@virusfs2929
@virusfs2929 29 күн бұрын
Bro we need tutorial not demos😢
@Decoding_Master
@Decoding_Master 19 күн бұрын
Share you ledge grab system 🥲 if not than I am helpless because your ledge grap is perfect and seamless I need that but I need for Godot 3
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