So that playtest was an... experience. Do you have any ideas for my game? Id love to hear them, and pls go wishlist: store.steampowered.com/app/2374550/Omnipresence/
@Rublyobscure Жыл бұрын
is there any way you can put the survey inside the game so u dont have people who havent played it giving bs feedback?
@Pinakine Жыл бұрын
When is the next playtest ? really excited to try the game out !
@diamondshark4878 Жыл бұрын
well... You can never please everyone, unfortunately there will always be haters but I think your game is one of youtube's most unique and cool ones. Keep it up. :)
@Wishbone_Games Жыл бұрын
I really enjoyed getting the feedback, it made me laugh a lot, and also i think the feedback i got from this is priceless, thanks so much :)
@prazo_2011 ай бұрын
Well I won't say 'HATERS' they're just giving their opinions, getting bad opinions on your first demo is very good it's better to hear the mistakes, errors and improvements from a small audience than from the full public after the publish yk? Cause first impression will decide whether your game dies in a week or becomes one of the most played indie game of all time. So they're not haters they're just SUPER HONEST which is good in this case.
@Drifting-Binary42466 Жыл бұрын
Solutions for enemies being manipulated into pits, simply give them advanced movement techniques, this way enemies are more daunting on their own and cannot be manipulated (double jump, dash, simple stuff)
@Wishbone_Games Жыл бұрын
I like the idea of just making better ai, which would solve the issue and also make gunfights more fun, great idea thanks
@parkaller7959 Жыл бұрын
@@Wishbone_Games Just git good
@thel0rdzee Жыл бұрын
If you want to force combat encounters, you can take the doom approach and add rooms that will close all the exits until every enemy has been killed.
@Wishbone_Games Жыл бұрын
I actually had this system in the game already but i was using it on too big of rooms and it just didnt really work the way i wanted it. I think that is 100% the way forward i just have to put some more effort into it
@bruhgod123 Жыл бұрын
@@Wishbone_Games also if your gonna add things to stop you from going to areas plz dont like add an invisible wall or a death timer make it so that an entire orbital laser beams down at the player
@Blonder_Studio Жыл бұрын
wow you are actually listening to feedback, AAA companies take notes man i just found you in my recommendeds, and seeing how you actually listen to community feedback is amazing
@Wishbone_Games Жыл бұрын
Thanks so much, i try to listen to everyone because i mean.. if they dont like the game im making for them then what am i actually doing?
@patypotato5522 Жыл бұрын
these changes def improve the game and im glad i could be a part of pushing this game to its limits
@Wishbone_Games Жыл бұрын
Im glad you helped aswell :)
@N_S_K_A_ Жыл бұрын
dude this devlog hits different. Not only has your comedy gotten... bearable, your editing looks great and I felt immersed the whole time. Honestly I think youre textures before were okay for at least a playtest, and now its a little visually crowded. I've already complimented some of your new ideas about the map but I must say that fan idea was ingenious. something that WILL make your movement feel better, is a running animation and a bit of a more obvious running start, and also not being able to slide on the first frame of pressing w. Something I think gets very overlooked is sliding mechanics, I've noticed my favorite sliding mechanics are very fluid, so adding a more "momentum based" slide that only allows you to slide when youre going fast enough (dont have your character start at 100% speed, let there be wind up(maybe its like that already I forget just make it a bit longer then)), and also makes you slide longer going on downards slopes (making it shorter on upward slopes sounds kinda infuriating so I wouldnt do that). AND SORRY IF THAT MEANS YOU HAVE TO DO MORE ANIMATIONS. Anyway love your work as always and if I come up with any idea on how to get the game more combat intensive then I'll shoot you a dm.
@Wishbone_Games Жыл бұрын
Thank you, im glad to hear hahaha. I think that too, i wanted to put more work into the environment before this devlog but i didnt have time so this was just me shoving all of the assets and textures i currently had into one area, id like to make it feel more open in some areas, and much more claustrophobic in others. I think thats gonna be my main focus in the coming weeks because this game will be nothing until i get the level design right. I have a lot of cool scenarios like the fan planned out so i hope you guys will like that. Im also constantly working on remaking old systems to allow for easier modification, and i think the time for the movement will come soon. Thank you as always :)
@jackjackgamer Жыл бұрын
It was super fun TRYING to get onto the 3 containers, which I don't think I got onto. LOL
@Wishbone_Games Жыл бұрын
Hahahaha maybe i should just make my game about climbing shipping containers?
@TheSlowProgramer Жыл бұрын
I love how under the description as the game detected it says "portal", since when portal has guns that shoots bullets???
@Wishbone_Games Жыл бұрын
Yep maybe thats what this is?
@Pinakine Жыл бұрын
I have a suggestion - Make it so that the player can choose the direction of tilt of the gun to right or left hand side. Really love the uniqueness of the game mechanics!
@Wishbone_Games Жыл бұрын
See while on paper it seems like a good idea, it would take a lot of extra work for me because id have to pose every gun in at least two different ways and the reason i have it the side its on is because you always get to see the ejection port of the guns that have them which ive always loved seeing in games like titanfall when you crouch. Thank you I cant wait to show off all the things ive changed in the next devlog :)
@prod.nauman Жыл бұрын
the progress is crazy. lovin it so far! i would say make the movement feel satisfying like make the camera tilt a bit when sliding and a little screenshake on wall jumping.
@Wishbone_Games Жыл бұрын
Thanks so much. I definitely need to work more on the game feel, and i think by next devlog youll see some very big improvements.
@prod.nauman Жыл бұрын
@@Wishbone_Games i cant wait
@Rixilty Жыл бұрын
maybe adding arrow signs across the map would help guide the player.
@Wishbone_Games Жыл бұрын
Yea or lighting in specific places or something to guide the player, im working on the level design rn so ill have a much better version ready for the next devlog
@Rixilty Жыл бұрын
@@Wishbone_Games gl on that can't wait, been very busy for the past weeks so i missed some of ur videos, and the playtest :( on the bright side i got alot of videos to go through and chill :)
@Wishbone_Games Жыл бұрын
@@Rixilty Thank you :)
@nerd7784 Жыл бұрын
is it kinda inspired by ultrakill? the movement reminds me of it a lot and if not you could get some good ideas from that game it is awesome
@Wishbone_Games Жыл бұрын
Yea funny story ive never played ultrakill but ive still been taking occasional inspiration, originally i was gonna go very far in that direction but i thought that wouldnt really benefit me trying to make a unique identity for this game.
@swandyZA Жыл бұрын
To be honest you map and game as a whole looks amazing note i didn't play it so i can't say anything on the gameplay but if i would give honest feedback i would just say change out the hands of the player I would recommend something more detailed instead of just 2 bones. Try like a full robot arm that would be cool
@Wishbone_Games Жыл бұрын
Thank you. Ive been thinking of redesigning the enemies, which will in turn- redesign the player. So once i get on that, ill make sure to make the players arms a little bit more robotic and also interesting to look at.
@swandyZA Жыл бұрын
@Wishbone_Games yoo lets go can't wait to see the results
@Shlubies_ Жыл бұрын
You should add different colors for the robots, and when you omni-switch into them you change into their color.
@Shlubies_ Жыл бұрын
It would be more addicting. :)
@Wishbone_Games Жыл бұрын
Yea i think thats a good idea, maybe for different types of robots, it would definitely add some more variation and visual interest
@joseph3659 Жыл бұрын
Cant you just clamp the turret's camera rotation so that it can't go into the ground. Nice improvement and great job taking feedback
@Wishbone_Games Жыл бұрын
Yea im thinking that too but seems a little hacky, because id rather try to actually understand why it doesnt work otherwise ill be scared of quaternions all my life. Thanks so much :)
@MacroBlastApe Жыл бұрын
you mentioned you still had a problem where players didn't need to shoot because they can just turn in to enemies around 6:15 ish. you could punish players for changing too much by making sure every time their total health percentages decrease each time. So by the 3rd time they change they might only have access to 75% of their original health pool. Or some enemies would just have really undesirable mechanics to work with like their really really slow, and therefore unable to be thrown off cliffs by the player
@Seno_was_taken Жыл бұрын
Suggestion make an achievement to not shoot a single bullet for the whole game
@Wishbone_Games Жыл бұрын
Thats such a good one, ill make sure to write this down so i dont forget
@quint107 Жыл бұрын
I don’t know how your still going after all the feedback and the finding of glitches and hate, your will to keep going with this game is 𝕚𝕞𝕞𝕒𝕔𝕦𝕝𝕒𝕥𝕖, I think this game will be dope kee it up
@Wishbone_Games Жыл бұрын
Im very happy with the feedback tbh because it first of all kinda humbled me, it was also pretty funny to read and now i know exactly what to do to improve the game and make it the best possibe version of itself. I also am just super motivated to work on the game so i dont think id be stopping anytime soon.
@AR2024-p7g Жыл бұрын
Great amount of progress! I can't really say anything about what's new because there's so much that was added but I'd recommend making the textures a little more blue to fit in with the theme. Maybe it would make you like the textures more because I love the new textures. And I'd also recommend removing the big fan. It just seems too comical.
@Wishbone_Games Жыл бұрын
Thank you, im glad you like the new textures, i want every area to have its own "vibe" so ill keep the cargo area pretty blue, as you said. As for the big fan, its just placeholder, i mean most of the map is placeholder, ill have it incorporated into the map better by next devlog. And as for cussing i dont personally see the big problem with it especially since its edited out, its not really my responsability to make sure nobody gets offended, if something that small does offend them then they can just stop watching or leave me a hate comment or something.
@AR2024-p7g Жыл бұрын
@@Wishbone_Games Your welcome! Though now that I payed attention to the video I have a few things I'd recommend: 1: I'd recommend changing the placement of the ammo counter. The other one was big enough so that you could see it clearly through your peripheral vision but the new one is so small that you can't see it clearly without paying attention to it. 2: the new sfx for the self destruct doesn't sync with the timer. I'd recommend fiddling around with it so it syncs better.
@user-un2vb8mr6e Жыл бұрын
You could make it so that you can only swap with the ai when you're grounded therefore where you're standing is a safe spot but that would probably be a last resort. Also, if you stand underneat the fan while it's blocking the lasers you can switch with the ai to kill them
@Wishbone_Games Жыл бұрын
See i like the idea, but this would later on in the game really restrict some of the cool level design ideas, such as imagine an area in the level where you slide down a big ramp, you have to jump above the void and then turn into someone really quickly. Basically just saying id like to avoid putting such a harsh restriction on the main mechanic of the game
@bluecatgaming8468 Жыл бұрын
Nice
@Wishbone_Games Жыл бұрын
Thank you :)
@Rublyobscure Жыл бұрын
you should make it so that there's a cooldown between switching bodies (like 10 secs) so that you cant just infinitley switch, maybe also make it so that you have to be on the floor or withing a certain distance to switch?
@Wishbone_Games Жыл бұрын
Im scared to add such harsh restrictions to the main mechanic but i think ill play around with what you suggested because they are good ideas
@treeghost45 Жыл бұрын
u could make the enemies play a getting shot animation when shot
@Wishbone_Games Жыл бұрын
Yea i will in the future but at the moment they are still placeholder models
@mr_merini658 Жыл бұрын
I love it
@Wishbone_Games Жыл бұрын
Thanks so much :)
@NikMadanayake Жыл бұрын
Give the enemy’s a more sleek design with less skeleton like features, if you do keep the skeletal features make it more rectangular
@Wishbone_Games Жыл бұрын
Im actually one step ahead of you, ive already remodelled them completely, on my community tab you can see a little preveiw, im excited to hear what you think
@Just_Chuk Жыл бұрын
i think that turret rotation problem can be fixed if you clamp the rotation in the y axis to a certain value.
@Wishbone_Games Жыл бұрын
Yea that just seems kinda hacky to me, id rather try understand quaternions, but if i still dont have this figured out by the next devlog im just going to do it your way
@Just_Chuk Жыл бұрын
@@Wishbone_Games I get you. Quaternions are hard to understand.
@Hillyrom Жыл бұрын
When you’re not firing a gun there’s not really any sound maybe you could get custom background music made
@Wishbone_Games Жыл бұрын
yea im working ambient noise currently, i think youll be very surprised with the progress i have made on this game
@CLAPNUGGETSdani Жыл бұрын
Part 4, you should add a feature where you throw your current weapon at a bot you're switching to if you don't like the weapon
@Dom_R_222 Жыл бұрын
You could add a cooldown or somekind of resource management aspect to the swap ability, to balance its power. What you have currently is kinda like that, except you could say it's inverted. I think that's alright in someways but it's basically requiring players to get good before they can even play. Then for those good players there's essentially nothing stopping them from breaking the game, maybe you could use it in somekind of final level sequence similar to the super gravity gun.
@Wishbone_Games Жыл бұрын
Ive thought of the resource management side of it, but i need to be VERY careful with that because well.. its the main selling point of the game so i cant just restrict the hell out of it. Maybe small restrictions here and there would be fine but not saving it for a final level. Thank you for the idea :)
@Dom_R_222 Жыл бұрын
@@Wishbone_Games You could do something like colour coded enemies and then have the player not be able to swap into enemies of the colour they currently are. Stuff like this, it gives you more control over the player.
@Wishbone_Games Жыл бұрын
@@Dom_R_222 Wait thats actually such a great idea, thanks so much ill think about this one
@Seno_was_taken Жыл бұрын
Wait my review made it in
@Wishbone_Games Жыл бұрын
Lets GOOO
@Seno_was_taken Жыл бұрын
@@Wishbone_Games yeeeeeee boiiiii
@lazypandagaming9763 Жыл бұрын
I'm going to be completely honest... This was REALLY funny.
@Wishbone_Games Жыл бұрын
Thank you so much that means a lot :)
@RealFakeSoof Жыл бұрын
The game looks really good, but I have a few suggestions for it. Make the levels darker and make the lighting more colorful(and in colors other than just blue), Add more color to the levels overall(just a little too much grey in my opinion), Add more visual effects(Some more chromatic aberration could fit well in some situations), Make taking control of enemies have more of a limiting factor(Maybe add a score system where you need to use score to swap, but also maybe need it for other features), Make the bright joints on the arm rig a little smaller(I really like the idea, but the execution could be better), Other than those things the game looks really juicy for something made this recently.
@Wishbone_Games Жыл бұрын
Thanks so much for all the feedback.. i think youll be happy to hear that ive literally addressed all of the issues you pointed out already, i just need to make a devlog about it soon :) Cant wait to hear what youll think then
@flipthendip Жыл бұрын
i think ive got an idea if its possible, could you make it so that the enemies field of vision will be their only way of attacking you? like ik its a 100 years in the future but we dont have flying cars that the people from 1923 promised no flying whales to block the sun anyways is it a good idea or nae
@Wishbone_Games Жыл бұрын
I think its a good idea for the version i showed in my video, but ive working on it a lot since and i dont think the enemies detecting you really matters anymore, youll see what i mean by that in my next devlog
@snipeshotgames Жыл бұрын
make it so there is a wall/door in your way that opens when you kill the enemies. kinda bad but it can be temproary.
@Wishbone_Games Жыл бұрын
Yea right now in the current build of the game i already have added that and its really good actually
@ThePonderingOrb Жыл бұрын
This is just an idea i came up with in 10 seconds but their could be more enemy types like a sort of mini boss that needs to be killed in order to open a door
@adacc4997 Жыл бұрын
Idea for the "no bullet needed to finish the game" glitch: make it so that the enemies just bounce off the void, but you don't (bcs u a virus or smth)
@Wishbone_Games Жыл бұрын
Hmmm i might make certain enemies have the power to do that but i just think that in certain scenarios id really like to have killing enemies like that as a feature or puzzle solution or something. So i dont really want to restrict the mechanic like that
@adacc4997 Жыл бұрын
@@Wishbone_Games yeah, probably the boss or something! Maybe you could make the enemy, instead of only bouncing off, take like 20% damage AND bounce off! So now if you want to finish the game faster, you have to shoot the enemies aswell, or lower them to 20% hp and then make them fall into the void
@Wishbone_Games Жыл бұрын
@@adacc4997 You just gave me an idea, maybe you have to damage enemies a certain amount to turn into them? So that you must use your gun and hurt your future self if you want to do that
@adacc4997 Жыл бұрын
@@Wishbone_Games hell yeah!!! How did nobody think of something similar up until now 😭😭😭
@SwagOverload1 Жыл бұрын
An idea that I think would be cool is being able to leave the robots you've possessed even if there isn't another one. What I'm trying to say is that the virus will be able to leave the robot in a state where said virus has low health but high speed. Now I'm not really into that idea but it also sounds kinda cool
@spykai Жыл бұрын
You were correct this video just hits different
@Wishbone_Games Жыл бұрын
Thank you, im glad it did!
@Shinzo08 Жыл бұрын
bro i have watched all your devlogs a feature you should add is bullet holes when you shoot walls and some particile effects same with when you hit the robots
@Wishbone_Games Жыл бұрын
Thank you so much, yea that would be a great addition, just have a lot of things to work on right now so im not sure if it will be in next devlog
@Shinzo08 Жыл бұрын
yah love you man@@Wishbone_Games
@Wishbone_Games Жыл бұрын
Thank you so muchhhhhhhh :)))))))))
@Shinzo08 Жыл бұрын
yeah no problem broski. btw can you give me advice on how to learn ue5 properly@@Wishbone_Games
@DolphLundgrensDolphinDungeon Жыл бұрын
Hey. Sometimes sun boy timed out for the slide fine brethen misfit moment. Was gonna sail up their way, have a look at their faces and middle names, let me know if you want anything
@Wishbone_Games Жыл бұрын
what
@plushtrap_zegeek Жыл бұрын
Maybe add a little robot doggy that you can Omni switch to in order to stealth around/access smaller areas, it could be used in the late game to maybe give a little variety, hell maybe even give it a mounted turret on it so its like a diet moving turret (probably wouldnt fit with the game so feel free to ignore this) Also add Obama
@mr.madshark Жыл бұрын
u should make it were there's a cool down when u turn in to some one
@Ghunthery Жыл бұрын
3:09 it’s 6 hours now
@Wishbone_Games Жыл бұрын
Oh god.......
@jikosauce Жыл бұрын
Can you work on a game like Phantom Dust? A sequel isnt likely so im looking to developers to make a similar game lol. Ill do it when i can but for now i want to see what other people do. This looks like something like a good foundation for a Phantom Dust type game so i think you would make a good one
@bagandtag4391 Жыл бұрын
My man has no enemies.
@PixelRunnerYT Жыл бұрын
Instead of just putting a hard limit on the amount of times you can walljump, maybe you can make it so that when you reach the limit you will bounce off the wall you were jumping on when you try to jump again, if that makes sense.
@Sqwid_ Жыл бұрын
idea i had was if you throw the robots body's heart it will become a mini bomb
@ArmandoAutoPeças Жыл бұрын
you could set up a cooldown system for hacking other bots, like you have 3 bars and when you hack something you lose one and everytime you kill someone or wait a bit it reloads one bar, but you should be careful because if it is too long it becomes boring and if it is too short it becomes useless. thats a very basic ideia but i thought it could work
@HalfDeer82540 Жыл бұрын
👍
@Wishbone_Games Жыл бұрын
:)
@HalfDeer82540 Жыл бұрын
@@Wishbone_Games :D
@tonkobanjo6 ай бұрын
add a minimal viewmodels option (like in tf2)
@Jammu_1 Жыл бұрын
I think you should fix ths ui it looks kinda bad rn The text is hard to read (prob bcus of the color), covers too much of the screen and is in weird angle And you should pick between pixel and not pixel font else it looks inconsistent
@Wishbone_Games Жыл бұрын
Theres a reason for the inconsistency, the left side of the screen is the Virus HUD, and the right side is the HUD that all the robots see anyways, i know it doesnt look good at the moment because i havent put much effort into it yet
@madtoast. Жыл бұрын
add a feature where If the timer which kills you has less than 5 seconds, you can strap yourselt to a opponnent and omni-switch.killing your old body and a poor sap named Jhon. we Hate Jhon.
@deehveehdeeh Жыл бұрын
@Wishbone_Games I really want some animations on the lazers like a little wiggly animation you know what i mean hope it gets added later! edit: oooooh and what about a little whirring sound for example something like the sound from the lazers in fun with ragdolls i'll link a video on what it sounds like: kzbin.info/www/bejne/b16Yg3drl7aZpcU
@Wishbone_Games Жыл бұрын
Working on the latest devlog now, youre going to be blown away by the progress, unfortunately i havent had time to focus on lasers, but great idea
@deehveehdeeh Жыл бұрын
thanks!@@Wishbone_Games
@deehveehdeeh Жыл бұрын
also by the way crip is a slur mentioned that in the comments of your newest video but just wanted you to know incase you didn't@@Wishbone_Games
@Dog18plate Жыл бұрын
Can you put a RPG?
@Wishbone_Games Жыл бұрын
Yea.....
@Rublyobscure Жыл бұрын
if you do, make it so inaccurate it’s useless
@blackdoc6320 Жыл бұрын
I've had the most miniscule updates to my game on steam cause it to be completely unlaunchable because steam is so confusing as a dev.
@Wishbone_Games Жыл бұрын
Yea i still dont like how confusing steam is for devs and sometimes even the documentation doesnt help me understand whats going on
@mattthebanana Жыл бұрын
The new map looks like it’ll be confusing. You need to use color and complexity vs. simplicity to draw the attention of players. Things you want people to look at should be bright and more detailed vs. things you don’t want people to look at. There’s a fine balance and I feel as if it’s more on the too much side from what I’ve seen.
@Wishbone_Games Жыл бұрын
Yea it was, im changing it completely, as i said in the video i dont really like how it looks. Im really trying to make a great looking map by the time the next devlog comes out
@justjose755 Жыл бұрын
damn
@Wishbone_Games Жыл бұрын
Damn indeed
@watercat1248 Жыл бұрын
Im sure this need more More work like for example 1. Better weapon animesion 2. To make the weapon to look better for the camera view To by honest the reason i click the is because i see the players hand for your game it reminds me of the hands i have in my game Don't wory my fps game have nothing to do with your game the only thing the only similarities are the hands and the fact that my game have robot 🤖 for the main character and my game is fps as well Every thing else are different in fact i don't even know your game existing before today
@Wishbone_Games Жыл бұрын
Well yea i mean this is still very early for my game so chances are all of that will be worked on. I just saw your game, looks pretty interesting, i like the wall collision thing you made so your viewmodel doesnt clip thats really cool.
@watercat1248 Жыл бұрын
@@Wishbone_Games my game is still in development I don't know how I will look on as well
@brammutje15 Жыл бұрын
Climbing containers is fun
@Wishbone_Games Жыл бұрын
Apparently so...
@Rublyobscure Жыл бұрын
@@Wishbone_Games make a parkour map
@Wishbone_Games Жыл бұрын
@@Rublyobscure Im making one for myself internally so maybe i can release that to you guys in the next playtest
@Miryataband Жыл бұрын
can you teach me unity????? ur so good.
@Wishbone_Games Жыл бұрын
Hahahah thank you, there are so many great tutorials on youtube, thats how i learned, i never took any courses or anything, you got this :)
@Miryataband Жыл бұрын
@@Wishbone_Games ok thank you! I love this devlog series and although i dont have steam im very excited to see the game when its completed!
@yafur1986 Жыл бұрын
Add the letter M. By the way, my feedback is completely remove the slowing down after you swap with enemies because it ruins the fast paced flow of the game.
@david96562 Жыл бұрын
I think the gun needs more animations because it is too boring and fixed in the screen. (make flippy realoading animations, more camera movement)
@Wishbone_Games Жыл бұрын
Yea ive actually got a cool idea for this that i havent really seen in any other game but i think youll have to wait till next devlog to find out hehe :)
@TheRealVcatPC Жыл бұрын
here before 10 minutes
@Wishbone_Games Жыл бұрын
Thank you so much :)
@tysonmarinovich44809 ай бұрын
not gona lie u funny as hell
@thatonedevthathasaTvhead Жыл бұрын
I know that This comment probably wont be seen due to the 114 other comments BUT, the whole "You can win the game without shooting a bullet" could be a speciaal achievement instead of "fixing" it .
@Wishbone_Games Жыл бұрын
I see you, dont worry. I think that would be a fun way to go about it, but its deceptively easy to beat the level by doing that, and i dont really like it having a place in the gunfights
@@Wishbone_Games Remember me? I was so hyped about this game and the playtest AND I FORGOT ABOUT IT
@Wishbone_Games Жыл бұрын
@@TeraByte38 Hahha ofc i remember you. Theres another playtest coming when the next devlogs out
@TeraByte38 Жыл бұрын
@@Wishbone_Games LET'S GOOOOO This time I will archive it so it won't become lost media.
@TheGoldenOne25 Жыл бұрын
Why all the hate the games good
@Wishbone_Games Жыл бұрын
Thanks so much, i dont think any of it is hate, just criticism, which i really helping shape this game, its hard for me to know what people will like without playtests so i really think the feedback is great