The OSR community is awesome and the content is a gold mine.
@HouseDM2 жыл бұрын
I wholeheartedly agree with you.
@nikolaosalexandroskaloumen16932 жыл бұрын
Can’t express enough how much I love your channel! It hits a sweat spot for me on showing mechanics from other games (5TD, ICRPG, Viking Death Squad etc) and incorporating them into your own homebrew system, without focusing too much on the new system nor having hard requirements about the base system you are injecting the ideas to. I am trying to start simple with OSE and add more stuff to it and your content is absolute gold! Keep up the good work 👊
@HouseDM2 жыл бұрын
Hey Nikolaos! Really appreciate you saying this. Thank you! You might be following the same path as me, started with OSE and been hacking my way through different systems to find what I like. It’s nice to find like minded folks who do the same. I got quite a few home brew projects cooking/play testing so I got plenty of content coming up. Thanks for supporting the channel!
@Death_Wish2 жыл бұрын
I love random dungeons. When I make them by myself they’re often far too basic and linear. My favorite random dungeon method was brought to my attention by Dungeon Masterpiece. It’s basically just throwing dice on a table and connecting the dots
@HouseDM2 жыл бұрын
Hell yeah! I’ve seen people do that for building cities and world maps. And then you have each type or color of dice mean something. Helps get the creative juices flowing.
@meeplesoul2 жыл бұрын
5TD is a great System and my Go-to if my group want´s to play some "5e" Thank you for showing this awesome Game to a wider audience
@dkbibi2 жыл бұрын
Cool concept (and nice terrain!!). Although I'd argue the first dungeon you shown would benefit from being "jacquayed" : there's only a single path that leads to the goods (two if they manage to break open both portculis) Which tells me the rubics cube method is great for inspiration but needs to be be tweaked afterwards. The second one is much interesting decision wise though so depending on randomness it can work straight up.
@HouseDM2 жыл бұрын
Hell yeah! And I totally agree, Jennell's system for adding multiple entrances/exits is pretty darn important. I'd almost want to edit the "White Square" to mean something else and then just roll a d4+1 to decide how many entrances/exits there are and keep the rubiks cube piece for the rooms.
@TheDrexxus2 жыл бұрын
This isn't what I thought at all. I actually had a dungeon that was a big Rubik's cube. The way it worked was I assigned a specific chamber to each of the cubes (except the center ones as they dont move) then had the center room at the top contain levers that manipulated the entire construction. So when you went in the dungeon, you could only explore the 9 rooms on the top level. All the doorways were open to to each other, but the doorways to lower levels were sealed. To access those levels, you had to rotate the dungeon as a whole. When you rotate one side, one of the corner rooms relocated to the other corner of that side and they got access to two new chambers that rotate up on that side. They didn't need to solve the whole cube or anything like that but the trick was every chamber they "completed" would keep its doors open permanently to other completed chambers. Usually the doors closed unless they were on the topmost level. So after completing all the chambers, they could freely move around this thing at will without having to rotate it and could access all of the center squares on all 6 sides and press a button in the center of each of those rooms simultaneously. If they did this, it unlocked the core of the cube at the very center where the final encounter and treasure was waiting. It was fun seeing them figure it out and realize they were in a rubik's cube and from that knowledge learn how to manipulate it to their advantage. I had a real rubik's cube on my desk so every time they pulled a lever, I rotate the cube appropriately so it let me always keep track of precisely where every chamber was.
@HouseDM2 жыл бұрын
Haha that sounds like a really challenging dungeon. Thanks for sharing!
@ManyBothansDied2 жыл бұрын
This video came across my feed when I really needed a break from the OGL drama.
@HouseDM2 жыл бұрын
Perfect timing 😉
@jacobwolfrom19512 жыл бұрын
I have a lot of Rubik's cubes of various sizes and I want to try this with a 4×4 or 5×5 for a larger dungeon to see how well it works. I imagine that I will have to change some things around, but it seems interesting.
@HouseDM2 жыл бұрын
Hah I had the same thought! I think a 4x4 or a 5x5 would be sick and a clutch way to build a bigger dungeon.
@Tysto11 ай бұрын
First dungeon: I would put the blockage at the top right out in the corridor more, so it blocks the blue path below it. Then, if the heroes examine it, they find they can move some of the rubble, and if they do, they can squeeze by the blockage and go south. I would link the two blue areas, so there's still an open route to the deeper chambers. And I would make the treasure near the entrance be goods the mercenaries have readied to be moved out. I'd probably put a guard there, so the heroes are tempted to fight him to take it, but it's paltry compared to what is deeper in, and it risks raising the alarm and getting cut off from the exit.
@calevenice Жыл бұрын
My favorite expansion for 5TD is Homesteads. It uses a Rubik's cube for town and region generation.
@BodyByBenSLC Жыл бұрын
I like dark fantasy basic, get the whole set $10. I really like character supplement, roll 3d20 find your number on left side top is like difficulty from hopeless to Epic. Good stuff.
@AlexDeMiro2 жыл бұрын
This is a really useful tool, I can concur :) (Question - could you maybe rotate the image of the map 180 degrees? It feels like the viewer is leaning over the table, and may fall over the other side)
@HouseDM2 жыл бұрын
Yeah I set up my tripod so the angle was looking straight down on the table(like leaning over the table as you say). You’re saying you don’t like this angle? Would you rather it be further back and not shot from above?
@AlexDeMiro2 жыл бұрын
@@HouseDM if you shoot it directly down on the table, it will look like it's leaning a little - the terrain perspective of the final picture is somewhat strange and a little off-putting (maybe it's just me). I'm not going to tell you how to shoot (especially since I don't have much experience), but you can try the same angle from above again, and just rotate the final picture 180 degrees. I think it may fix the uncanny perspective - please let me know if that was correct, or if I should have been quiet... :D
@mr7oclock346 Жыл бұрын
I really like this idea, but I am good enough with a Rubix Cube to be able to create whatever dungeon I want. I'll have to stick with 9 D6, because the Rubix Cube Method won't be random for me
@mr7oclock34611 ай бұрын
@@MidnightMixx Random tables work better.
@Neshoba13372 жыл бұрын
Somewhat relevant, due to mention of "Five Torches Deep". But you should checkout "Into the Unknown" by O5R Games, its essentially B/X and 5e mashed together and its pretty damn good. I myself prefer it over 5TD.
@HouseDM2 жыл бұрын
I’ve been hearing about O5R games quite a bit actually. Didn’t know their mashup was called Into the Unknown. I’ll definitely check out! Thanks for the rec!
@briandavison70332 жыл бұрын
Maze rats, Knave, Cairn
@HouseDM2 жыл бұрын
Hell yeah! Knave is awesome and I've read some of Cairn.
@macoppy65712 жыл бұрын
Layer in a 5-room Dungeon "story thread", and you have a fully developed session prepared for game night or your #Dungeon23.
@HouseDM2 жыл бұрын
Hell yeah!
@armorclasshero21032 жыл бұрын
OSR is where WotC --steals-- gets all it's new ideas
@HouseDM2 жыл бұрын
Lol I see you ArmorClassHero.
@robot7759 Жыл бұрын
You could use all 3 levels.
@aubreymorris91837 ай бұрын
The reason we like OG versions of d&d vs. Everything past first edition AD&D is because the newer versions ALL SUCK!!!!!