That's significantly different enough from the theoretical one for me to complete skip it.
@SatnamSingh-ke7rb3 жыл бұрын
How much performance will new rdna architecture add on the steamdeck?
@aliofarabia9743 жыл бұрын
@@Showz333 Even if it’s quad channel it’s only 88,000 GB/s while a GTX 1060 is around 192,000 GB/s. It’s not going to have performance similar to the GTX 1060 given the 15 watt power limit and the bandwidth. To be fair if the target is 800p, the 88,000 GB/s bandwidth isn’t so bad. However, generational, architectural and compression improvements aside. The GTX 1050 and Radeon r7 360 both run at 112,000 GB/s on the memory which is still a bit more than the Van Gogh apu and aren’t limited to share power with the CPU.
@aliofarabia9743 жыл бұрын
@@Showz333 exactly and because it is quad channel it is 88,000 GB/s worth of bandwidth which is a substantial amount for a 800p screen. Fingers crossed. If it was dual channel the bandwidth would’ve been cut by half clocking at 44,000 GB/s or 50 something.. interesting times ahead haha! 😁
@aliofarabia9743 жыл бұрын
@@Showz333 Exactly, but I think that ddr4 is 64bit while ddr5 functions differently (32-bit) so this causes the disparity in bandwidth. Also neither AM4 or Intel platforms with ddr4 platforms support quad channel except for a few top end Intel CPUs and motherboards. On the other hand, the PS4 has GDDR5 which is a kind of memory that supports high bandwidth at the cost of latency and it works differently than ddr4 or ddr5.
@SatnamSingh-ke7rb3 жыл бұрын
And beside that if the steamdeck devs start giving optimised settings for each game then i think it would be more fun keeping amd's fidelityfx im mind!
@SatnamSingh-ke7rb3 жыл бұрын
Well even if we could get stable 60 fps in medium and 30 fps in high rtx on after some tweaks settings on decent titles I think it still be worth playing in hand anywhere!
@HiTechLoLife3 жыл бұрын
I think the real secret sauce that the Steam Deck has is the gamescope compositor. Namely the Virtual Screen function that basically renders games at a lower resolution and then upscales them back.
@broncosbroncos54893 жыл бұрын
Don’t forget that some games might have some kind of resolution scaling, and amds dlss competitor might make its debut with the steam deck.
@CoilWhine3 жыл бұрын
Are you talking about FSR (the dlss competitor)? If so that's already out and it's pretty solid. Hopefully more games will use it, but it's hard to do much when you're already only outputting at 800p
@faduci3 жыл бұрын
@@CoilWhine No, the compositor is part of how Linux/SteamOS and Proton get Windows DX games to run. It basically simulates a frame buffer that games render too, but which can still be manipulated by SteamOS before displaying it. This allows e.g. to force a game to render at 480p, by telling it that this is the max resolution the GPU/screen can render, but then upscale it to 800p. It allows to play games in resolutions that wouldn't be possible on Windows, and can deliver decent results with some postprocessing. You can upscale with e.g. a strict pixel doubling, allowing for very sharp retro games, or run a fast bilinear upscaler with a sharpening pass, achieving a higher framerate without getting too mushy. You could integrate FSR into the compositor, but as a spatial upscaler, FSR needs a rather high level of detail to begin with, so in tests it performs rather poorly for target resolutions below 1440p and is most useful for upscaling to 4K. It will be barely usable on the 800p Steam deck and mostly work as a sharpener, but not keeping the detail level high. It would work better for VR on Steam Deck. DLSS as a temporal scaler works differently, it uses extra information from previous images, so after a few frames it can reconstruct details that are no longer recognizable in a single frame, which allows it to work at much lower resolutions than FSR. FSR also should be applied after anti-aliasing, but before applying other postprocessing effects or rendering the UI, so it should be integrated into the game render pipeline instead of adding it at the end like with the SteamOS compositor.
@Parallel-game3 жыл бұрын
I want so much to play the game I'm producing called Parallel on Steam Deck. Thanks Valve, you the best ❤️
@SnowyRVulpix3 жыл бұрын
Unfortunately, I'm not sure how reliable your tests are because of the OS. Windows and Linux have VERY different overheads, so these games might play worse... or better... under SteamOS than Windows. Of course, if the user replaces SteamOS I agree it's reliable, but I don't think most users would.
@CoilWhine3 жыл бұрын
Im not specifically trying to demonstrate steam deck performance as much as comparing the architectures
@stagger96603 жыл бұрын
Yeah. I can't wait for all the performance testing once this releases
@warlockboyburns3 жыл бұрын
Don't forget the universal fsr of proton
@CoilWhine3 жыл бұрын
we tried it out, it was... interesting
@riba22333 жыл бұрын
also available on windows via magpie
@warlockboyburns3 жыл бұрын
@@riba2233 link?
@riba22333 жыл бұрын
@@warlockboyburns sorry, can't post links in comments, they get deleted automatically. Just google magpie fsr
@warlockboyburns3 жыл бұрын
@@riba2233 it looks exactly the same off and on.
@el.capitan-u3i3 жыл бұрын
Nice one😂 no scope
@madjunir3 жыл бұрын
How would this card fare against a Nvidia 1030 ?
@stagger96603 жыл бұрын
I think its more comparable to 1050ti graphics
@DIYTech213 жыл бұрын
These are more lika a multimedia thingies
@riba22333 жыл бұрын
This is very far from reality. Let's compare Vega 64 to 6700XT, both are 13 tflops, vega is gcn and 6700xt is rdna2. Although they have same tflops, 6700xt is more than 50% faster, even more in some titles. So I would say that steamdeck's gpu will be around RX560 4gb level, but we'll have to see. You never compare tflops of two different architectures.
@CoilWhine3 жыл бұрын
Part of the video was pointing out that you cant compare different architectures?
@S0NIC433 жыл бұрын
still though your running it on windows not linux linux actually runs better than windows for some reason