Can you make a video tutorial on how to use the Llama.cpp Godot extension to run the LLMs in Godot and how to use them in games? please please 🛐
@deuswulf61937 ай бұрын
If they called the game engine "Catnip Engine" instead, it would have been an instant success.
@leonardgallion64397 ай бұрын
I am a huge fan of open source projects but am still dismayed that so many projects think nothing about naming or even describing their projects accurately on their websites. Although you aren’t selling a product, you still are trying to reach as many users and hopefully future project contributors as possible. No wonder so many great projects linger in obscurity
@comigogames7 ай бұрын
That's the price of not being a native English speaker.
@setsubou-studio7 ай бұрын
and also not having a dedicated marketing team
@leonardgallion64397 ай бұрын
@@comigogames I am sure that is sometimes the case, and you can give the website a pass when translated into many languages like ctjs rocks. However "ct.js" doesn't translate to "game engine" in any language and is mislead at best. It is even worse when you try to find an app in a Linux app store and the descriptions are so horrible that you can't find the program you want or you get twelve sub libraries for that program and you just have to know the "magic" name of the one you need. For me this is a big issue holding back open source and Linux adoption. Clarity is better than obscure acronyms or nonsense names when people are trying to find the great work you are putting out
@leonardgallion64397 ай бұрын
@@setsubou-studio I don't really think not having a misleading name and poor description for your open source project hardly requires a "marketing team". Maybe sitting down and thinking about it for a minute and maybe realizing your made up acronym or unrelated name isn't that cute, smart or makes you look 'lite. I realize projects can morph over time and maybe an appropriate name can no longer really apply to a project but if you really care about making your project a success in a crowded world, you might want to take that few minutes to at least try to not create a random series of letters and hope people find your project
@firstname43376 ай бұрын
@@comigogames bullshit -- everyone knows js stands for javascript
@echodff7 ай бұрын
Love your visual programming engine coverage I'm here for it all 👍
@owenlloyd25287 ай бұрын
I agree with your opinion about "js" and "game editor" . I would not even have looked at this back in the day when I was trying out various engines. Edit: I see they call themselves a game engine now, :)
@JC-jz6rx7 ай бұрын
have been using this on and off for a bit, it is so underrated.
@MarcosCodas7 ай бұрын
This is great! More accessibility is always better. Lower the barrier of entry, yo!
@prawingames7 ай бұрын
This is actually helpful. I'm searching for visual scripting and light weight game engines. Will check it out
@magicalcapi91487 ай бұрын
The ct.js name part is explained, it's based on Pixi.js , so it IS a javascript derivate. I think they're not advertising as game engine because you can extend it with more js. Game engines usually are built directly upon low level languages, at least is the impression I have Maybe they're underselling and creating confusion, but it does make some sense in my opinion
@heropw2701Ай бұрын
Its awesome engine, good video Mike!
@danibiyarslanov7 ай бұрын
that ui design is beautiful, wish godot was like that
@nialltracey25997 ай бұрын
When I saw the term "visual scripting" in the thumbnail I assumed it was going to be another node-based thing -- that paradigm has unfortunately monopolised the term visual scripting of late, kind of leaving the block paradigm of scratch etc. out of the loop. I suppose this is down to how much time I've spent in Unity, where every man and his dog has an asset with "visual scripting" in its name, and they're *all* node-based, and most of them don't even mention nodes once. Hell, even Unity themselves have a node-based system that they simply call "visual scripting"...
@pixelretroo7 ай бұрын
This is excellent news! Thank you, I had all but forgotten about them.
@gokudomatic7 ай бұрын
Additionally, I tried that game engine using the source from github. Very positive feeling about it. Really nice. I saw one bug, notably about the impossibility to close the game in some conditions. And the editor keep showing up when I run it with gulp. But it can export to a linux binary. Very nice, overall. I'm thinking about making a toki pona learning game with it. Thanks for sharing.
@LDEV-l3p7 ай бұрын
Next video : GDevelop VS Ct.js
@blossomcherrypink7 ай бұрын
Would be nice. I'm using GDevelop and it's simply amazing. An external analysis of the competitors would be good to expand horizons however.
@pieugedher2577 ай бұрын
exactly
@lemovision7 ай бұрын
Vs Construct
@raybelcher52007 ай бұрын
concur that the name under sales the ct.js capabilities Thank you for what you do! Looking forward to trying out the visual scripting option
@SangHendrix7 ай бұрын
This looks good. Hope it gets frequent updates. I'll give it a try.
@DunYappin7 ай бұрын
Thanks for the new engine
@MetalSonicReject7 ай бұрын
This looks impressive. Hope the developers try to make this available for mobile devices.
@drekex67677 ай бұрын
I really like the UI and it seems like a great engine for small projects with a bunch of features built in. I’m considering making my next project using it, the only thing I would like in the future is multiplayer support
@Theraot7 ай бұрын
4:01 if it fits, it sits
@DavidMetzener7 ай бұрын
They folks behind ct.js must have seen your critique because they change they front page to say "Meet ct.js, your new 2d game 'engine'. It shows me that they are still around and at least updating the web pages. :)
@CaBoyGames7 ай бұрын
Hello. In my opinion, the name is completely correct because it is exactly js framework and if I am not mistaken, it can be published for other platforms through wrapper frameworks. Unfortunately, because of this, js game engines have very low performance for non-web platforms.
@MarcosCodas7 ай бұрын
The UI reminds me of Tinkercad (which I also love).
@Volt-Eye.7 ай бұрын
I thought it was long dead. But no, its alive and awesome !
@patek23857 ай бұрын
if only Godot had the same visual scripting
@jeanheonofficial7 ай бұрын
If Godot had a friendly visual scripting like Blueprint in Unreal Engine or Plugit in OpenSpace3D.
@patek23857 ай бұрын
True
@jotomato7 ай бұрын
we can always yoink it for Godot
@patek23857 ай бұрын
@@jotomato there is already the good visual scripting plugin. Godot orchestrator.
@jeanheonofficial7 ай бұрын
@@patek2385 Yes but is not official and less friendly that Blueprint in Unreal Engine and orchestrator work only with the 4.2 version of Godot.
@RecraftedS7 ай бұрын
Since they have a cat icon they should just simplify it and call it Catnip or CatNip and also refer to it as a game engine
@marcomoscoso74027 ай бұрын
This reminds me of the good ol' times when I used Construct 1.0 to build prototypes.
@thedrunkmonkshow7 ай бұрын
I mean even in it's Github it's majority coded with Typescript and Javascript so people may not be wrong to assume. What I'm also curious to see is if this can compile down to executable or is it web based. I'll need to check it out.
@kinsondigital7 ай бұрын
100% I would think it would be a javascript library. They should change the name. Same thing with any other tech stack thing out there. I built a 2D game development framework called Velaptor, which is built with C#. I would never call it VelaptorSharp, or GameSharp, or anything of the sort. But this engine looks very good and I think it would be a great way for people to get started!!
@System_Attic7 ай бұрын
Exporting to Desktop or Web in Ct.js is the easiest I have found in any engine.
@Volt-Eye.7 ай бұрын
What is empty web build size by default in ct.js ? In Unity 2.7 MB Godot 10 to 12 MB Gdevelop 153 KB Defold 800-900 KB Please guide me
@MrEliteXXL2 ай бұрын
I understand their branding choices because you can use ct.js without the editor and the editor is actually an editor because the game engine is pixi.js… Anyway I agree that it’s not clear that you can use it standalone
@MountainHomeJerrel7 ай бұрын
Thanks for all your great great. You're right, the branding on this product desperately needs some adjustments.
@m128jg7 ай бұрын
Any chance you'll revisit SFML, which finally got an update that added some Vulkan support?
@wikittywhacktv7 ай бұрын
kaspersky identified the installer as trojan. also, malwarebytes extentino blocked the file from downloading. sketchy
@chaosmachines9347 ай бұрын
OMFG i love the new update
@TazkoHoZabit7 ай бұрын
Godot is missing this type of programming language.
@jeanheonofficial7 ай бұрын
If Godot has a friendly visual scripting. Is the missing feature to migrate more Unity and Unreal users that familiar with visual scripting.
@gaeshows19387 ай бұрын
Clone of construct?
@DevJeremi7 ай бұрын
".JS" - makes me thing that is some JavaScript project, but not necessarily a framework, but yes "Game Editor" makes me think that this just some Leve Editor, that go fancy with its markteing, but not a Game Engine
@DoomCatcher7 ай бұрын
Please start of these style of videos by stating which devices/platforms it can export games to such as if it can export to android and ios.
@evanreign93447 ай бұрын
Personally I assume when i see ".js" i assume its written with javascript rather than it's only useful for javascript.
@gokudomatic7 ай бұрын
makecode might be easier, but the output is a gameboy screen. Not very appealing to start in game development.
@MrNybbles7 ай бұрын
I have a feeling they called it Ct.js because it uses PixiJS. They seem to love the JS part of the name, but why the "Ct" part? Why not Fay.js or, better yet, FayEngine? Well, just don't accidently name it FeyEngine, otherwise the Scottish won't let you live that one down.
@artoke847 ай бұрын
You say it IS NOT a Javascript framework...but you also keep saying that you program in Javascript! wth. In fact in their website in the "Coding" section is says "Javascript"!!
@gokudomatic7 ай бұрын
indeed, but not only. After having seen the source, I can say it's written in javascript. In fact, the doc itself says "Ct.js is a modular library written in JavaScript, coupled with a visual editor."
@5minutemovies9777 ай бұрын
Javascript is not the issue there. It is not a framework but an engine.
@ghostwarrior79ghost107 ай бұрын
this is dope
@fablewalls7 ай бұрын
Maybe it's just me but "easy" isn't the word for this. 99% of the beginner tutorials out there are by teenagers who have no idea of how to actually help others get started / what the interface is or how to actually use the engine. I just did the Brackey's Godot Tutorial and if CT.JS had some proper beginner tutorials, it might get more traction.
@holdthetruthhostage7 ай бұрын
You need to contact them
@JuggernautWare7 ай бұрын
О, разраб живой ещё, а я то думал, что его мобилизовали.
@Fighting_Cat7 ай бұрын
I still think the TurboWarp is better for the first game.
@thegordoloco7 ай бұрын
But good old mighty Godot doesn't have Visual Scripting by default...
@dirkroosendaal22547 ай бұрын
lol, why would you call it with .js when it is not a javascript framework XD
@themichaelconnor427 ай бұрын
It actually is built on JavaScript & HTML5, they've just moved away from focusing on that
@dirkroosendaal22547 ай бұрын
@@themichaelconnor42 oh aha, okay that makes more sense then
@savire.ergheiz7 ай бұрын
Its nothing but simple 😂 Visual sheed just add complexities 😅