This is ONLY 4 VERTICES: Cave Engine Displacement Map [WIP]

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Guilherme Teres

Guilherme Teres

Күн бұрын

Пікірлер: 34
@davidparil8100
@davidparil8100 9 сағат бұрын
Great work, Guilherme! The depth looks really amazing! Just the shadows are a little wonky. Keep up the great work man!
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Thanks! Yeah the shadows are hard to get hard in this technique. I'm working on it, but I think that it is a trade-off that we have to live with for the extra details. Let's see. Thank you for commenting.
@tiagomartins5487
@tiagomartins5487 12 сағат бұрын
Sua Engine é Incrível Guilherme!
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Vlw!
@Subedara_Unknown
@Subedara_Unknown 4 сағат бұрын
That's a very good feature added to the engine! Great Job!
@GuilhermeTeres
@GuilhermeTeres 2 сағат бұрын
Thanks! I'm glad you like it.
@1dahaka
@1dahaka 13 сағат бұрын
gui, could you bring a video of the cave engine dealing with various characters with different abilities, etc.? I'm thinking about making a moba and I wanted to know how its performance or fluidity would be compared to Unity, Unreal, etc., I know there's almost no time for these things, but if you show me a project like the one in question, it will clear my doubts . , continue with the basement project, there will still be many famous games made in it❤
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
I've been thinking about putting together a demo of characters together! Renderwise I don't think that it will be a huge problem, because the demo project actually have a scene with thousands (count is adjustable) of characters instantiated using particles and believe it or not it's not very different from how the engine handles regular objects (because they are already optimized too). What could be the biggest bottleneck is the physics (not even in the Python). I was working on a musou like game here in the studio a while back and I remember we had around 100 characters with full logic, AI and behaviors and engine was tanking it pretty well. I will put together a test later. Thanks.
@fehobelisk
@fehobelisk 10 сағат бұрын
Man, this is awesome!
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Appreciate it!
@guustavols
@guustavols 4 сағат бұрын
Very good!
@PrinceJay-tsi
@PrinceJay-tsi 13 сағат бұрын
Keep on improving this amazing
@GuilhermeTeres
@GuilhermeTeres 12 сағат бұрын
Thank you, I will! 🚀
@Hpa513
@Hpa513 7 сағат бұрын
In simple terms this is basically the same as those super realistic Minecraft texture packs Or just physical based rendering(pbr)
@rednibcoding
@rednibcoding 13 сағат бұрын
This is amazing!
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Thanks!
@PixelwolfOG
@PixelwolfOG 11 сағат бұрын
🤩LETS GO!!
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
🚀🚀
@Lonvone
@Lonvone 13 сағат бұрын
I want to start using cave engine. The only problem is I using Mac OS
@hexiy_dev
@hexiy_dev 13 сағат бұрын
+1 for macos support
@ritpop
@ritpop 13 сағат бұрын
Pretty cool, though the shadow of the cube isnt distorted by it, also theres no shadow in the displacement when its already in shadow.
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Thanks! Yes, I'm working on the shadows, but I think that for the cube shadow, it is a trade-off that we will have to live with for now due to the nature of the technique. I could fix it, but not in a performant way 😢. Let's see how it goes. Regarding the shadow on shadow, I think that it is the expected result, no? The sun is really casting shadow from the cube, so it will technically not make sense to cast another shadow.
@dobrx6199
@dobrx6199 12 сағат бұрын
Damn this is super cool, what technique did you use for this?
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Thank you! It is a technique called parallax mapping. It's a very good approximation of the displacement goal.
@emorange
@emorange 5 сағат бұрын
Hi, which framework is used for desktop software?
@GuilhermeTeres
@GuilhermeTeres 2 сағат бұрын
What do you mean?
@crystelmoonstudios7825
@crystelmoonstudios7825 5 сағат бұрын
Could we make poppy playtime grabpack using this engine?? Please try
@lanchanoinguyen2914
@lanchanoinguyen2914 11 сағат бұрын
This is parallax map man not displacement.
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
Definitely yes!
@not_even_toxic
@not_even_toxic 11 сағат бұрын
Nice. I want to see such node in your shader graph. And also want to see a shader graph)
@GuilhermeTeres
@GuilhermeTeres 8 сағат бұрын
You mean like blender nodes and unreal material blueprints?
@FNGecko
@FNGecko 13 сағат бұрын
Have you thought of changing to a sales model that is based on project export? Or based on revenue of user projects? Its a interesting game engine, but i think offering it in that method would expand your R+D and user interaction.
@FNGecko
@FNGecko 13 сағат бұрын
I apologized I looked it up and you have a demo available! Ignore my previous message, it's my fault for not doing more research. I watch your videos and find your development encouraging.
@GuilhermeTeres
@GuilhermeTeres 12 сағат бұрын
I actually don't have a demo, where did you find that? 😅 anyways thank you for the suggestion! I do not have plans to move to a "free" model. I would rather keep things simple and the engine affordable. 😁
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