This NEW Blender 4.0 Feature Will CHANGE the Way You Model!

  Рет қаралды 74,320

The CG Essentials

The CG Essentials

Күн бұрын

In this video, we check out a new feature for moving objects with snap points in Blender! If you've used CAD software in the past, you're going to love it!
DOWNLOAD BLENDER 4.0 Beta
builder.blende...
(Note this is a beta for testing and shouldn't be used for production work)
Want to Support The CG Essentials?
/ thecgessentials
Add-On Links (Affiliate Links)
Scatter - www.thecgessent...
Flip Fluids - www.thecgessent...
Car and Transportation Rigged Vehicle Library - thecgessential...
City Pack Cars Rigged Car Library - thecgessential...
Curve Array Pro - thecgessential...
Botaniqu Tree and Grass Library - thecgessential...
Open Street Map - thecgessential...
Curve Basher - thecgessential...
Node Preview - thecgessential...
Tree Vegetation Library Add On - thecgessential...
Decal Machine - thecgessential...
Human Generator - thecgessential...
Fluent Stressless Modeling Tool - thecgessential...
Fluent Materializer Material Creation Tool - thecgessential...
Materialiq - Materials Library - thecgessential...
Traffiq Vehicle Library - thecgessential...
Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

Пікірлер: 424
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Hi everyone! Let me know what you think about this new feature in the comments below! :)
@mind_of_a_darkhorse
@mind_of_a_darkhorse Жыл бұрын
Great feature! You can also setup Geometry Nodes setups as dropdown tools in your 3D Viewport! I believe it was on the ASKNK channel demonstrating this!
@gottagowork
@gottagowork Жыл бұрын
Great feature, but in CAD you can also do snaps that are pretty much inaccessible to Blender. Like snap to a tangent, circle center, or ellipse focus points. These concepts doesn't exist in Blender as lines are still lines, there is nothing underneath saying "these lines represent an actual ellipse with these properties". And don't even get me started with constraints/relations: This line starts here and is always tangent to this circle. I use Solidworks as well for my daily work, not just Blender. Quality of life thing some probably don't realize: You can use shift to multi-select snap functions. I typically have both vertex and edge center active at the same time.
@ZergRadio
@ZergRadio Жыл бұрын
It reminds me of IronCads triball. I like the way IronCad works. Can't wait for Blender 4!
@ChristophWerner
@ChristophWerner Жыл бұрын
Just a question, if it was not already mentioned: Why are you not using blenders 3D cursor as a temporary basepoint for snapping? It works also fast and I use it since years as a temporary basepoint... Just for curiosity. Nevertheless the new feature is a nice addition that avoids changing the cursors position for snapping purposes.
@user-gy4xp2tu6f
@user-gy4xp2tu6f Жыл бұрын
hi sir, may i please ask if you can share your dog model? for reference.
@wjbiii
@wjbiii Жыл бұрын
My 20 years of AutoCAD experience demands that I point out how *scandalously* overdue this was. It's about bloody time.
@brendan3556
@brendan3556 Жыл бұрын
Absolutely agree
@christopher3d475
@christopher3d475 Жыл бұрын
That's a fantastic change. 4.0 has a lot of great things, especially in the render area. But it's these small things that can really improve your life in an application.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Lol - honestly this one will affect my life the most - I'm so used to things working this way in the other software I use
@xayzer
@xayzer Жыл бұрын
Ha! FINALLY! I have been shouting from the rooftops for this feature for SO LONG! Thank you for bringing it to our attention, I was not aware 4.0 will have this feature, it's not heavily advertised.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
It should be - it's a HUGE deal
@bearsoniczsonic526
@bearsoniczsonic526 Жыл бұрын
me too, very long time, 3ds max had this since 2009
@starby1243
@starby1243 Жыл бұрын
@@bearsoniczsonic526 I've been shouting from the rooftops for modifier stack (edit poly etc) like Max, hope we'll get that too one day. Never liked the Maya modeling method.
@weightednormal3682
@weightednormal3682 11 ай бұрын
You could always do this in Blender in edit mode. Only change here is doing in object mode.
@allanr1771
@allanr1771 Жыл бұрын
This is a long awaited feature which should be adapted to the rotate gizmo as well. It would speed modeling up tremendously.
@darrennew8211
@darrennew8211 Жыл бұрын
You're looking for the "CAD Transforms" add-on.
@Gadgetmawombo
@Gadgetmawombo Жыл бұрын
Yeah right now the workaround is to use the 3D cursor. But its a pain and takes forever.
@RyanKingArt
@RyanKingArt Жыл бұрын
That's a great new feature!
@matthewloynd9364
@matthewloynd9364 Жыл бұрын
This is a major change to the functionality of blender. I still think I will be using QuickSnap from the Blender market because that add-in allows you to snap and select the mid point of a line of even nap to an objects origin. Not sure if Blender has those features as well but still really great update.
@widar28
@widar28 11 ай бұрын
You can snap to the middle between two points when you enable snapping, grab an object, hover it over another object and when that orange circle appears you press A then hover over another point and press 'A' again, then it will snap the grabbed object in the middle between the the selected points.
@ZenthAScar
@ZenthAScar Жыл бұрын
Previously I had to change the object origin point before snaping but now with this new feature, it's gonna be really helpful
@adrianscarlett
@adrianscarlett Жыл бұрын
This is a massive improvement to blender work flow, especially for using it to create models for CAM. Another issue I often come across is being forced into using percentage units for some operations. For example, I frequently find myself needing to create an edge loop with a millimetre offset, not a percentage.
@darrennew8211
@darrennew8211 Жыл бұрын
Look into the CAD Transforms add-on. It does that and all kinds of other things. The "Maker Tales" channel has a whole playlist of how to use Blender for mm-precise modeling.
@brappineau4161
@brappineau4161 Жыл бұрын
Finally. Love your tutorials btw - finally subscribed 🤙🏻 Would also love to start seeing 60sec shorts that's sums these tutorials.
@georgb302
@georgb302 Жыл бұрын
Needed this so often in the past, now we got it finally. Thank you for pointing ot out.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Yep!
@youngloenoe
@youngloenoe Жыл бұрын
I gotta say that CG essentials is one of the best Blender channels out there. Never disappoints.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Glad I've been able to help! :)
@PrinceWesterburg
@PrinceWesterburg Жыл бұрын
Thats massive, SoftImage style snapping!!!
@GladeForge
@GladeForge Жыл бұрын
This is great news. I can start using Blender as a precise software and not just "ah... that's close enough." This will be great for 3D printing, precise part models for engineering and architecture. Hoping they continue to improve this area and offer more snapping options. Autocad has the best snapping I've seen. You can select the base-point snapping type in advance: endpoint, midpoint, quadrant, center, etc, and then while you're moving, copying, scaling, or rotating you can then choose your snap-to point type mid-command so you can change your mind along the way.
@Kyle-qn9ci
@Kyle-qn9ci 11 ай бұрын
This is something I've wanted for ages, can't wait for the full release of 4.0
@dannyfranco199
@dannyfranco199 11 ай бұрын
Few more hours!
@widar28
@widar28 11 ай бұрын
Oh man Hell yesss!!! I was waiting for an equivalent to "move with basepoint" for ages!
@3mr3u
@3mr3u Жыл бұрын
Finally! Lack of this feature was reason to use other soft for tech modeling, and now I'll never ever need to alt-tab from blender again!
@literalist.
@literalist. Жыл бұрын
around 1:30 Im pretty sure its snapping to the origin which you can change by setting the origin to the back foot, though I agree the new system is a lot more convient.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
I think I accidentally had it set to snap to face center or something like that
@edwinblackman7037
@edwinblackman7037 Жыл бұрын
About time! Snapping was very frustrating before. Thanks Blender!
@Picks_Productions
@Picks_Productions Жыл бұрын
Oh this looks good! Will make placing assets on virtual race tracks much easier!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Sure will!
@sodiufas
@sodiufas Жыл бұрын
Doesn't have to use central point, u can just press A click point and A again another point, and it will snap in between, it works for whatever amount of points, didn't tried more then 4, though :)
@luthiendulk9787
@luthiendulk9787 Жыл бұрын
Quite right, this was always frustrating, requiring awkward workarounds and checks. Great to see this new feature!
@franciskwok3515
@franciskwok3515 7 ай бұрын
Thanks for highlighting this new feature!
@dave3301
@dave3301 Жыл бұрын
WOW, FANTASTIC NO MORE SETTING TO CURSOR, THANKS FOR SHARING
@Sonario648
@Sonario648 Жыл бұрын
Finally! Something from 4.0 that has my interest in the 4.0 series again, even though I'm more into animation than poky modeling.
@DonEarl
@DonEarl 11 ай бұрын
I've always accomplished this by moving my origin to a point on the object I'm moving then changing the snap setting from Closest to Active. Have also use plugin called "CAD transform".
@Emre-lg5wj
@Emre-lg5wj Жыл бұрын
I am sooo exited for lighting! Cant wait.
@Keltoi87
@Keltoi87 Жыл бұрын
It'll be good if you can also set the point you want the object to move to. Like midpoint, endpoint etc.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
I would really like an improvement in the inferencing engine for sure
@sirrodneyffing1
@sirrodneyffing1 Жыл бұрын
Common sense basics have always seemed to be an absolute blind spot to the Blender developers (Right mouse click for years?? really??); all the simple things SketchUp nailed so well, they just can't seem to get their head round.
@Rybz
@Rybz Жыл бұрын
Wait, what you mean by this?
@wintercatdoodle
@wintercatdoodle Жыл бұрын
Blender 4.0 is coming stronger. Thanks for sharing this with us
@EPeltzer
@EPeltzer Жыл бұрын
It's such an obvious and useful function, which other 3D design software has had for decades. It's hard to understand why it's taken this long to implement. And not just for moving, but rotating, scaling, any kind of transform. I get the feeling some key Blender devs have a real anti-CAD workflow attitude. Most of the cool CAD kind of functions are coming from outside devs. It's a shame because software like Sketchup has some absolutely killer workflow functions like this. Figuring out how to change the object origin point so you can use that in transforms . . . cumbersome, inflexible, unintuitive. You might well want to move based on one point, rotate based on several others, and scale from yet other points. It's for instance very useful to be able to move based on points not part of the object to be moved. Like based on the dimension and direction of an edge of some other object (very common).
@cekuhnen
@cekuhnen Жыл бұрын
there are multiple things that are so obvious that are not implemented at blender that at times it is infuriating. sketchCrap is not a good software yet people are faster at picking it up because blender in that regards has an inferior UI and workflow if the devs would have addressed that blender would have been much more able to displace an overpaid app like sketchUp in some industries easily
@askeladden450
@askeladden450 Жыл бұрын
​@@cekuhnenwhat? Blender isnt even competing with sketchup, they have very different use cases. Blender isnt even cad.
@cekuhnen
@cekuhnen Жыл бұрын
@@askeladden450 I hope you don’t try to say that sketchUp is cad now.
@askeladden450
@askeladden450 Жыл бұрын
@@cekuhnen no, its a video editing software 🙄
@cekuhnen
@cekuhnen Жыл бұрын
@@askeladden450 good because your cad comment was amusing
@Chronomatrix
@Chronomatrix Жыл бұрын
Such a simple but necessary addition.
@lpanebr
@lpanebr Жыл бұрын
This is really a great new feature! I' m surprised you didnt mention or demonstrated the ability to set an axis and type the number to move, x12.3.
@jarekdylewski1626
@jarekdylewski1626 Жыл бұрын
Exacly. This is why I chose Blender over 3DS Max. Precise, controllable movement.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Max doesn't let you move an object a set distance?
@jarekdylewski1626
@jarekdylewski1626 Жыл бұрын
@@TheCGEssentials an object? yes. But I found it hard to move subobjects, like selected vertices, edges or faces by a certain distance in a prticular axis. Had to use helper objects. In Blender you can move any of these in the same way.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
@@jarekdylewski1626 Ah - got it - I've not used Max, so I'm not ultra familiar with the differences. Thanks!
@chesterdays2299
@chesterdays2299 Жыл бұрын
This is a nice feature, and a bit faster than current methods - it all helps the workflow. But in fact the artist can be very precise in Blender anyway. I agree it takes a bit of setup with the origin, but the default snaps are nice, and there are some nice addons with a ton of functionality. Projection snapping is something I use a lot to align separate walls - reminds me of using Maya over 20 years ago - that wasn't CAD but you could still be very precise with it. But this is still most welcome.
@cekuhnen
@cekuhnen Жыл бұрын
this the artist can argument is wrong. blender can do things but with way more labor involved - period. and that is not ideal - as an artist I have to work fast and efficient and not slow and click intensive !
@mrlightwriter
@mrlightwriter Жыл бұрын
@@cekuhnen If the artistc can, then the argument is not wrong. It might take more time, but it's possible. Even you said it: it's not ideal. If it's not ideal, that means that's possible.
@Crimsin19937
@Crimsin19937 Жыл бұрын
It's the little things in life you treasure!
@mountstephen6810
@mountstephen6810 Жыл бұрын
A cool addition. It's very much like part of the "CAD Transform" add on.
@TheGuardianofAzarath
@TheGuardianofAzarath Жыл бұрын
Coming from maya myself I agree with the frustrating way blender does things be default. I actually set mine so W is now move, and activates the actual move gizmo. The other thing I hope they’ve added is a faster/easier way to change an objects pivot point.
@evilotis01
@evilotis01 Жыл бұрын
out of interest: how does other software handle changing pivot points? doing so has always seemed pretty straightforward/intuitive to me in blender
@TheGuardianofAzarath
@TheGuardianofAzarath Жыл бұрын
@@evilotis01 well, i haven’t used Max in a long time, so i don’t remember how its done there, and I’ve never used c4d enough to find out, but in maya, all you need to do is select an object and hit the D key on the keyboard, that unlocks the pivot point, letting you move/rotate it to wherever you want in/on the selected object. Then once you’ve got it where you want it, you just hit the D key again to ‘lock’ the pivot in place. Zbrush is similar, you select a tool or subtool, and just above the transformation gizmo (which acts as a pivot in zbrush) there’s a padlock icon, click that to unlock it, and you can move the gizmo/pivot to where you want, then lock it again.
@evilotis01
@evilotis01 Жыл бұрын
@@TheGuardianofAzarath huh. thanks for the answer-i also haven't used Max in forever, and i generally stick w Blender these days bc it's free! anyway, yeah, good to know :)
@joshhockey9
@joshhockey9 10 ай бұрын
ctrl+period.
@SubhrajyotiAcharyyaDSB
@SubhrajyotiAcharyyaDSB Жыл бұрын
oh wow i NEEEEDED this a few months ago. This is truly a game changer for my work
@TheCGEssentials
@TheCGEssentials Жыл бұрын
:)
@ohboyVisuals
@ohboyVisuals Жыл бұрын
Huge boost to production
@designfreedom3651
@designfreedom3651 Жыл бұрын
Finally!!! Love to see this, along with the new ability to move in space while transforming an object.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Wait...where did they talk about the second thing? Because I would LOVE that
@designfreedom3651
@designfreedom3651 Жыл бұрын
@@TheCGEssentials It's already implemented. It's in Preferences / Keymap / Toggle Transform Navigation with Alt. Actually, with Alt you can rotate and zoom, while with Alt+Shift you can pan, all while transforming your object.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
@@designfreedom3651 OMG that's fantastic - that was one of my other biggest complaints about working in Blender! Not sure why it's not just enabled by default, but I'll take it! :) Thanks!
@bosse-1760
@bosse-1760 Жыл бұрын
As a guy who came from 3ds max. this was one of the frustrating things, but one that I still miss is the ability to set the size after placing an object
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Interesting - I've not used Max so I can't comment on this, but it sounds interesting
@marsmotion
@marsmotion Жыл бұрын
max had this for a while as an out growth of autocad back in the days with 3d studio @@TheCGEssentials
@bosse-1760
@bosse-1760 Жыл бұрын
@@zubenelgennubi I didnt think of that
@carlosmarx2380
@carlosmarx2380 Жыл бұрын
@@bosse-1760 you mean when adding default objects like planes and cubes? if so, i also think we need this feature. but pressing s after placing works fine too, or typing in the size in the transform or dimensions panel.
@bosse-1760
@bosse-1760 Жыл бұрын
@@carlosmarx2380 Thats exactly what I mean
@gabriel.lambach_privado
@gabriel.lambach_privado Жыл бұрын
Thats super cool, and i think much needed.
@average3970
@average3970 Жыл бұрын
They fixed my biggest issue with blender. Props. Near perfect software.
@RealGaryGibson
@RealGaryGibson Жыл бұрын
That's a great feature to have. Thanks!
@gravityfuzz
@gravityfuzz Жыл бұрын
Yes. Loving how Blender is becoming CAD like. It's just logical.
@mortengu1385
@mortengu1385 Жыл бұрын
wow... such a small improvement, that will make the whole modelling soooo much smoother!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Yes it will!
@cgslav
@cgslav Жыл бұрын
I`ve been waiting for a normal Snap in Blender for years))
@jakemarcus9999
@jakemarcus9999 Жыл бұрын
Absolutely welcomed feature indeed
@GameDev1
@GameDev1 Жыл бұрын
Are they finally also allowing us to set the origin in object mode to the center of a selection at the click of a button?
@Mamika_AFK
@Mamika_AFK Жыл бұрын
This is great! Although I've never used CAD software, I can see why people were complaining... But this new feature will help a lot! Thanks for sharing! 😄👍 God Bless u and your fam! 🙏🩵
@michieltieleman9462
@michieltieleman9462 Жыл бұрын
The "B" point is cool and all, really it is and I'll be using it plenty, but you're making it sound like snapping was broken before, which is certainly isn't. I'm sure you're aware it doesn't "Randomly snaps" but snaps to the object's pivot point because you're moving stuff in object mode. I'd be surprised if you didn't know how to get basically the exact same workflow as this new "B" method but in edit mode using the current snapping tools, most notably the combination of vertex or edge snap and either "active" (select your starting point last) or "closest" (move the mouse close to the "starting point" vertex and press G to move).
@MrFede778
@MrFede778 Жыл бұрын
About time! this functionality especially made me work mostly in max instead of Blender. Great video!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Thanks for watching!
@Billionairewithacold
@Billionairewithacold Жыл бұрын
So excited for this feature! thanks for the insight!
@Billionairewithacold
@Billionairewithacold Жыл бұрын
Also I discovered you when you were doing Fusion 360 tutorials! loved that and love your stuff now!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
@@Billionairewithacold Thanks for following me over here! I'd love to do more with Fusion, but I just don't have enough hours in the day right now
@trebilicious
@trebilicious Жыл бұрын
Is the G-B snap point only vertex snap or can you set the snap point to, say, snap to the center of a face?
@bendvfx
@bendvfx Жыл бұрын
This is getting the precise movement so much easier and great to hear that, Thanks for great content like always!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
It will definitely help! :)
@elliejohnson2786
@elliejohnson2786 Жыл бұрын
I use a blender addon that does exactly this, so I'm glad it's now native behaviour.
@Bob99ish
@Bob99ish 11 ай бұрын
Thanks for these videos man.
@ApacheJay156
@ApacheJay156 Жыл бұрын
It's about time. I'm surprised it took them this long to make something so essential.
@AeiousKillhound
@AeiousKillhound Жыл бұрын
2:41 like literally I need this right now ... gotta wait for blender 4.0 stable and continue with project :D
@marcelzero3005
@marcelzero3005 Жыл бұрын
When i started using blender a couple of years ago, coming from sketchup, that's the one thing that used to drive me bananas. Good to see that finally addressed.
@MolediesOflife
@MolediesOflife Жыл бұрын
nice update, fast setting
@mendezcreative
@mendezcreative Жыл бұрын
great addition. resolves some of the issues of moving origin point before snap snapping geo to specific points.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Yeah I think you could avoid that completely if you wanted to
@GymRowboat
@GymRowboat Жыл бұрын
Nice! It would also be good if you could choose multiple snap options at the same time like midpoint and endpoint simultaneously (like AutoCad).
@kerrykaatz7343
@kerrykaatz7343 Жыл бұрын
Blender can do that, if I understand your statement correctly. Create 2 objects. Go to snap menu. For example, select Vertex, SHIFT-select Edge, SHIFT-select Edge Center, or any multiple Snap To. The SHIFT key, adds to your selection. Now press G and snap to any of those 3. Oh btw, the Snap Menu shows Mix after selecting multiple Snap Tos. I just learned about this, as well, within the last week or so from uh, somewhere.
@GymRowboat
@GymRowboat Жыл бұрын
@@kerrykaatz7343Thanks so much! I didn't realize that.
@knight2255
@knight2255 Жыл бұрын
@@kerrykaatz7343 Do you have to do that for every move?
@kerrykaatz7343
@kerrykaatz7343 Жыл бұрын
@@knight2255 I just tried it and multiple Snap Tos hold just like any other single Snap To, so no to your question. If you want the Snap To changed, edit the Snap To to whatever you choose. There's a keyboard shortcut that toggles Snap on/off but I forget what it is. Honestly, I am just a schmo when it comes to using Blender.
@SPQRxUSAxNUSA
@SPQRxUSAxNUSA Жыл бұрын
Thank God thank you for letting us know!
@mistube
@mistube Жыл бұрын
nice snapping for shure :) looking forward to that , i dont use snapping very often because it as it is now is very dependent on what angle you view from
@lomaxdesigns1716
@lomaxdesigns1716 Жыл бұрын
I don't want to be upgrading my Blender right now, I'm always paranoid of messing with things half way into a big project and I'm also paranoid of weird versions called "Beta". For other like-minded dinosaurs out there, I invented a laborious work around for this issue. In edit mode select the vert you want to use as your snapping origin (on the object you're moving) Select "cursor to selected". Jump into object mode and create an empty, then parent the object to the empty (Ctrl+P). Now you can just move the empty and it will snap perfectly to any edge or vert you like without a fight. p.s. Thanks for another awesome video. I legit think you make the best Blender content on KZbin.
@codecthelios
@codecthelios 11 ай бұрын
I agree. I use Blender and Autodesk Inventor. The hardest part about blender seems to be the controls just feel imprecise. This should go a long way
@fredozamas
@fredozamas Жыл бұрын
Also coming from a cad background (architect) this is the most exciting new feature I've seen to date
@vldvvalentin
@vldvvalentin Жыл бұрын
Blender has already been presize. You just need to change origin point to whatever vertex you want. It wasnt perfect, but it was doable. Glad they added new., easier way to choose the exact snap point. Def gonna save a lot of time on origin changes.
@franklinsharp1092
@franklinsharp1092 Жыл бұрын
That is good improvement And i like your dog
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Thanks!
@metachanneleducation
@metachanneleducation Жыл бұрын
Shiiiit... I need to download it soon...and try this new amazing tools to make a better animation for my channel. thanks for your sharing brother... I love it. ❤❤❤❤❤❤
@閔閔-j2b
@閔閔-j2b Жыл бұрын
Whoa,that’s cool,I will have to move 3d cursor to the point I want and move the pivot to the cursor , it’s a big change.
@ahmad1080p
@ahmad1080p Жыл бұрын
wow this will really become handy
@josephvanwyk2088
@josephvanwyk2088 Жыл бұрын
Yeah this is exactly what we all want/ Great job Blender folks.
@andrew_d1612
@andrew_d1612 Жыл бұрын
Cool, this like Sketchup. I think is a nice feature 👍🏻
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Totally
@raw_pc
@raw_pc Жыл бұрын
Literally can't wait any longer for 4.0 😅 it's going to be awesome!
@sebastianmurra
@sebastianmurra Жыл бұрын
Great snapping upgrade! Just like in Plasticity. Awesome!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Right on!
@DavidSmith-sg5lc
@DavidSmith-sg5lc 11 ай бұрын
AWESOME feature!!!
@theguyfromsaturn
@theguyfromsaturn Жыл бұрын
I've been trying to get into Blender for years. This may be the thing that does it for me. (I also come from CAD).
@jnggraphics
@jnggraphics 8 ай бұрын
Nice, been using quick snap addon to attain this function on previous version.
@svivan20
@svivan20 Жыл бұрын
Maya has edit pivot point with D keyboard shortcut since the beginning. In blender you can map the origin command to a keyword shortcut. I have it to D.
@Zoran_Zivic
@Zoran_Zivic Жыл бұрын
Thank you. As an AutoCAD user, I love this!
@GaryParris
@GaryParris Жыл бұрын
good to see it being covered :O)
@a_art_man
@a_art_man Жыл бұрын
Thanks a lot for information! It s awesome and strange that Blender didn’t yet tell about this
@yochintohere
@yochintohere Жыл бұрын
Oh man thats so good change !!
@AntonQvarfordt
@AntonQvarfordt Жыл бұрын
Unity has pretty much always had this. Maya basically has this (you can snap your pivot point to any vertex on a model - and it will use that as anchor onto whatever vertex you hover over). I didn't realize didn't have a good version of this already. It's a bit more of a "that's about time!" than a "wow what an amazing new feature!" :P
@iluvyunie
@iluvyunie 11 ай бұрын
Ok for this I would change the geometry origin to the foot and snap to surface or just dial the numbers in.. but I guess it's a good addition
@QuirinF
@QuirinF 11 ай бұрын
What prevented you from using the 3D Cursor before? It does exactly the same thing. Or the origins or a combination of both? Blender hotkeys are very convenient to switch between the different modes. Maybe it's a handy workflow addition for people coming from CAD, where you'd usually have to pick a pivot for every transform. But nothing more, as the functionality has been there since forever.
@joshhockey9
@joshhockey9 10 ай бұрын
Nothing prevents you from moving the origin to snap with, but you shouldn't have to. This fixes a real design flaw.
@pallenda
@pallenda 11 ай бұрын
The main reason I have a hard time getting into Blender is the basic viewport and selection features. The stuff I hated when I shifted from 3dsmax to Maya but now love in Maya. Q/W/E/R is Select/Move/Rotate/Scale. That combined with the LMB/MMB/RMB and the... here is the key part the quick Pivot point manipulation is what makes Maya feel so much more intuitive and fast. This new feature might be a nice step for me, and I hope its as fast and intuitive as the pivot point in Maya. (Its hard to remember how it works in Maya as I use it every day at work, but never thing about how it works.) Its been a bit since I last time used Blender but there is a few other strange things for me. Frame selected being on numpad . Zooming when moving the mouse is either up/down or left/right. I hope its been changed just distance moved. Ohh and the viewport context menu that didn't show up because the shortcut was on a key mainly on US keyboard layout. :D
@DonEarl
@DonEarl 11 ай бұрын
First thing I did in Blender was change my keyboard shortcuts to "Industry Standard". Made the transition from Maya to Blender much easier.
@pallenda
@pallenda 11 ай бұрын
@DonEarl I tried that, but following tutorials were not as convenient then. :)
@RobertNeptune
@RobertNeptune Жыл бұрын
it took blender decades to make snap a real deal is just astonishing
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Now for that line tool :p
@RobertNeptune
@RobertNeptune Жыл бұрын
@@TheCGEssentials LOL
@Sonario648
@Sonario648 Жыл бұрын
Buddy. It took Blender TWO decades for Left Click to become standard.
@plastiksurgeon9129
@plastiksurgeon9129 Жыл бұрын
EXCELLENT! I do a LOT of formatting .obj car files to 3D print. This helps a BIG deal because there are times when I need to move trim for example after scaling. I want it to go to an exact point on the car body, and I can spend a fair amount of time trying to get it in position. Thanks so much for previewing this! 👍🏾👍🏾
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Yep - total precision modeling tool feature
@thomasmulford9420
@thomasmulford9420 Жыл бұрын
OMG, im a "life long" max user, learing blender and have been pulling my hair out trying to figure out how to vertex snap like max! Thank you for spotlighting this new feature!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Happy to help!
@RenzoIR144
@RenzoIR144 Жыл бұрын
I complement my Rhino models with blender and that inaccuracy when moving was always uncomfortable but I installed the plugin Cad Transform and it worked perfect, I wonder with this update will I still need that plugin?
@danialsoozani
@danialsoozani Жыл бұрын
This is amazing!! I needed that so i got a plugin that I don't remember the name and use ctrl+shift+V to use this feature. but now it is built in! thanks a lot for letting us know about this!
@TheCGEssentials
@TheCGEssentials Жыл бұрын
You're welcome!
@Transcriptor
@Transcriptor Жыл бұрын
From experience of downloaded models all objects should have an empty as its parent (as well as a collision shell, materials, etc.). So snapping to this, having moved it as demonstrated would be good. The whole object assembly can then easily be managed with the empty. Sounds promising.
@sebbosebbo9794
@sebbosebbo9794 Жыл бұрын
a old patch from the B3d dev. Dalai is now implemented ,...great feature... 4.0 ,.4.1... will bring up so much fun and joy....great work its so cool to see all this hard work paid out from the big community and the central developer..
@tvmasterc
@tvmasterc Жыл бұрын
I am very excited by this as I too learned from CAD and I have to think differently when it comes to Blender.
@DanielSamulewiczXXI
@DanielSamulewiczXXI 11 ай бұрын
Finally! Thanks!
@zergidrom4572
@zergidrom4572 Жыл бұрын
so its make available to temporary change origin point? looks cool
@NZenClarr
@NZenClarr 11 ай бұрын
i encountered that kind of problem too. but i use Edit Mode and activate the vertex snap to move objects in a precise position.
@soulcatch
@soulcatch Жыл бұрын
OMG, I love this!!
6 Years of Blender in 13 Minutes
13:01
Kaizen
Рет қаралды 168 М.
Everything Blender can do in one video
12:48
blendereverything
Рет қаралды 257 М.
Зу-зу Күлпаш 2. Бригадир.
43:03
ASTANATV Movie
Рет қаралды 729 М.
Running With Bigger And Bigger Lunchlys
00:18
MrBeast
Рет қаралды 136 МЛН
Миллионер | 1 - серия
34:31
Million Show
Рет қаралды 2,8 МЛН
All 54 Modifiers in Blender Explained in 10 Minutes
11:31
Blender Bash
Рет қаралды 1,8 МЛН
Blender 4.0: What's New and Why You Should Be Excited!
12:56
DECODED
Рет қаралды 168 М.
7 Topology Tips Every 3D Artist Should Know
9:27
MLT Studios
Рет қаралды 751 М.
Building a Tiny Office Pod Under My Stairs
51:47
Man Made
Рет қаралды 3,9 МЛН
Deform objects with LATTICE MODIFIER in Blender EASY
5:48
3Dnot2D
Рет қаралды 145 М.
The FASTEST Cycles Renders you can get in Blender!
17:03
Kaizen
Рет қаралды 274 М.
The Best Way To Create Nature In 3D
7:19
CG Geek
Рет қаралды 817 М.
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 651 М.
Modeling with precise measurements in Blender. Top tips. No addons.
20:15
Зу-зу Күлпаш 2. Бригадир.
43:03
ASTANATV Movie
Рет қаралды 729 М.