Hi everyone! Let me know what you think about this new feature in the comments below! :)
@mind_of_a_darkhorse Жыл бұрын
Great feature! You can also setup Geometry Nodes setups as dropdown tools in your 3D Viewport! I believe it was on the ASKNK channel demonstrating this!
@gottagowork Жыл бұрын
Great feature, but in CAD you can also do snaps that are pretty much inaccessible to Blender. Like snap to a tangent, circle center, or ellipse focus points. These concepts doesn't exist in Blender as lines are still lines, there is nothing underneath saying "these lines represent an actual ellipse with these properties". And don't even get me started with constraints/relations: This line starts here and is always tangent to this circle. I use Solidworks as well for my daily work, not just Blender. Quality of life thing some probably don't realize: You can use shift to multi-select snap functions. I typically have both vertex and edge center active at the same time.
@ZergRadio Жыл бұрын
It reminds me of IronCads triball. I like the way IronCad works. Can't wait for Blender 4!
@ChristophWerner Жыл бұрын
Just a question, if it was not already mentioned: Why are you not using blenders 3D cursor as a temporary basepoint for snapping? It works also fast and I use it since years as a temporary basepoint... Just for curiosity. Nevertheless the new feature is a nice addition that avoids changing the cursors position for snapping purposes.
@user-gy4xp2tu6f Жыл бұрын
hi sir, may i please ask if you can share your dog model? for reference.
@wjbiii Жыл бұрын
My 20 years of AutoCAD experience demands that I point out how *scandalously* overdue this was. It's about bloody time.
@brendan3556 Жыл бұрын
Absolutely agree
@christopher3d475 Жыл бұрын
That's a fantastic change. 4.0 has a lot of great things, especially in the render area. But it's these small things that can really improve your life in an application.
@TheCGEssentials Жыл бұрын
Lol - honestly this one will affect my life the most - I'm so used to things working this way in the other software I use
@xayzer Жыл бұрын
Ha! FINALLY! I have been shouting from the rooftops for this feature for SO LONG! Thank you for bringing it to our attention, I was not aware 4.0 will have this feature, it's not heavily advertised.
@TheCGEssentials Жыл бұрын
It should be - it's a HUGE deal
@bearsoniczsonic526 Жыл бұрын
me too, very long time, 3ds max had this since 2009
@starby1243 Жыл бұрын
@@bearsoniczsonic526 I've been shouting from the rooftops for modifier stack (edit poly etc) like Max, hope we'll get that too one day. Never liked the Maya modeling method.
@weightednormal3682 Жыл бұрын
You could always do this in Blender in edit mode. Only change here is doing in object mode.
@allanr1771 Жыл бұрын
This is a long awaited feature which should be adapted to the rotate gizmo as well. It would speed modeling up tremendously.
@darrennew8211 Жыл бұрын
You're looking for the "CAD Transforms" add-on.
@Gadgetmawombo Жыл бұрын
Yeah right now the workaround is to use the 3D cursor. But its a pain and takes forever.
@RyanKingArt Жыл бұрын
That's a great new feature!
@ZenthAScar Жыл бұрын
Previously I had to change the object origin point before snaping but now with this new feature, it's gonna be really helpful
@matthewloynd9364 Жыл бұрын
This is a major change to the functionality of blender. I still think I will be using QuickSnap from the Blender market because that add-in allows you to snap and select the mid point of a line of even nap to an objects origin. Not sure if Blender has those features as well but still really great update.
@widar28 Жыл бұрын
You can snap to the middle between two points when you enable snapping, grab an object, hover it over another object and when that orange circle appears you press A then hover over another point and press 'A' again, then it will snap the grabbed object in the middle between the the selected points.
@brappineau4161 Жыл бұрын
Finally. Love your tutorials btw - finally subscribed 🤙🏻 Would also love to start seeing 60sec shorts that's sums these tutorials.
@DonEarl Жыл бұрын
I've always accomplished this by moving my origin to a point on the object I'm moving then changing the snap setting from Closest to Active. Have also use plugin called "CAD transform".
@georgb302 Жыл бұрын
Needed this so often in the past, now we got it finally. Thank you for pointing ot out.
@TheCGEssentials Жыл бұрын
Yep!
@adrianscarlett Жыл бұрын
This is a massive improvement to blender work flow, especially for using it to create models for CAM. Another issue I often come across is being forced into using percentage units for some operations. For example, I frequently find myself needing to create an edge loop with a millimetre offset, not a percentage.
@darrennew8211 Жыл бұрын
Look into the CAD Transforms add-on. It does that and all kinds of other things. The "Maker Tales" channel has a whole playlist of how to use Blender for mm-precise modeling.
@3mr3u Жыл бұрын
Finally! Lack of this feature was reason to use other soft for tech modeling, and now I'll never ever need to alt-tab from blender again!
@PrinceWesterburg Жыл бұрын
Thats massive, SoftImage style snapping!!!
@Kyle-qn9ci Жыл бұрын
This is something I've wanted for ages, can't wait for the full release of 4.0
@dannyfranco199 Жыл бұрын
Few more hours!
@youngloenoe Жыл бұрын
I gotta say that CG essentials is one of the best Blender channels out there. Never disappoints.
@TheCGEssentials Жыл бұрын
Glad I've been able to help! :)
@widar28 Жыл бұрын
Oh man Hell yesss!!! I was waiting for an equivalent to "move with basepoint" for ages!
@GladeForge Жыл бұрын
This is great news. I can start using Blender as a precise software and not just "ah... that's close enough." This will be great for 3D printing, precise part models for engineering and architecture. Hoping they continue to improve this area and offer more snapping options. Autocad has the best snapping I've seen. You can select the base-point snapping type in advance: endpoint, midpoint, quadrant, center, etc, and then while you're moving, copying, scaling, or rotating you can then choose your snap-to point type mid-command so you can change your mind along the way.
@literalist. Жыл бұрын
around 1:30 Im pretty sure its snapping to the origin which you can change by setting the origin to the back foot, though I agree the new system is a lot more convient.
@TheCGEssentials Жыл бұрын
I think I accidentally had it set to snap to face center or something like that
@trebilicious Жыл бұрын
Is the G-B snap point only vertex snap or can you set the snap point to, say, snap to the center of a face?
@luthiendulk9787 Жыл бұрын
Quite right, this was always frustrating, requiring awkward workarounds and checks. Great to see this new feature!
@Picks_Productions Жыл бұрын
Oh this looks good! Will make placing assets on virtual race tracks much easier!
@TheCGEssentials Жыл бұрын
Sure will!
@dave3301 Жыл бұрын
WOW, FANTASTIC NO MORE SETTING TO CURSOR, THANKS FOR SHARING
@franciskwok351511 ай бұрын
Thanks for highlighting this new feature!
@sodiufas Жыл бұрын
Doesn't have to use central point, u can just press A click point and A again another point, and it will snap in between, it works for whatever amount of points, didn't tried more then 4, though :)
@lpanebr Жыл бұрын
This is really a great new feature! I' m surprised you didnt mention or demonstrated the ability to set an axis and type the number to move, x12.3.
@jarekdylewski1626 Жыл бұрын
Exacly. This is why I chose Blender over 3DS Max. Precise, controllable movement.
@TheCGEssentials Жыл бұрын
Max doesn't let you move an object a set distance?
@jarekdylewski1626 Жыл бұрын
@@TheCGEssentials an object? yes. But I found it hard to move subobjects, like selected vertices, edges or faces by a certain distance in a prticular axis. Had to use helper objects. In Blender you can move any of these in the same way.
@TheCGEssentials Жыл бұрын
@@jarekdylewski1626 Ah - got it - I've not used Max, so I'm not ultra familiar with the differences. Thanks!
@Keltoi87 Жыл бұрын
It'll be good if you can also set the point you want the object to move to. Like midpoint, endpoint etc.
@TheCGEssentials Жыл бұрын
I would really like an improvement in the inferencing engine for sure
@sirrodneyffing1 Жыл бұрын
Common sense basics have always seemed to be an absolute blind spot to the Blender developers (Right mouse click for years?? really??); all the simple things SketchUp nailed so well, they just can't seem to get their head round.
@Rybz Жыл бұрын
Wait, what you mean by this?
@mortengu1385 Жыл бұрын
wow... such a small improvement, that will make the whole modelling soooo much smoother!
@TheCGEssentials Жыл бұрын
Yes it will!
@edwinblackman7037 Жыл бұрын
About time! Snapping was very frustrating before. Thanks Blender!
@Emre-lg5wj Жыл бұрын
I am sooo exited for lighting! Cant wait.
@GameDev1 Жыл бұрын
Are they finally also allowing us to set the origin in object mode to the center of a selection at the click of a button?
@mountstephen6810 Жыл бұрын
A cool addition. It's very much like part of the "CAD Transform" add on.
@Crimsin19937 Жыл бұрын
It's the little things in life you treasure!
@Sonario648 Жыл бұрын
Finally! Something from 4.0 that has my interest in the 4.0 series again, even though I'm more into animation than poky modeling.
@Chronomatrix Жыл бұрын
Such a simple but necessary addition.
@TheGuardianofAzarath Жыл бұрын
Coming from maya myself I agree with the frustrating way blender does things be default. I actually set mine so W is now move, and activates the actual move gizmo. The other thing I hope they’ve added is a faster/easier way to change an objects pivot point.
@evilotis01 Жыл бұрын
out of interest: how does other software handle changing pivot points? doing so has always seemed pretty straightforward/intuitive to me in blender
@TheGuardianofAzarath Жыл бұрын
@@evilotis01 well, i haven’t used Max in a long time, so i don’t remember how its done there, and I’ve never used c4d enough to find out, but in maya, all you need to do is select an object and hit the D key on the keyboard, that unlocks the pivot point, letting you move/rotate it to wherever you want in/on the selected object. Then once you’ve got it where you want it, you just hit the D key again to ‘lock’ the pivot in place. Zbrush is similar, you select a tool or subtool, and just above the transformation gizmo (which acts as a pivot in zbrush) there’s a padlock icon, click that to unlock it, and you can move the gizmo/pivot to where you want, then lock it again.
@evilotis01 Жыл бұрын
@@TheGuardianofAzarath huh. thanks for the answer-i also haven't used Max in forever, and i generally stick w Blender these days bc it's free! anyway, yeah, good to know :)
@joshhockey9 Жыл бұрын
ctrl+period.
@designfreedom3651 Жыл бұрын
Finally!!! Love to see this, along with the new ability to move in space while transforming an object.
@TheCGEssentials Жыл бұрын
Wait...where did they talk about the second thing? Because I would LOVE that
@designfreedom3651 Жыл бұрын
@@TheCGEssentials It's already implemented. It's in Preferences / Keymap / Toggle Transform Navigation with Alt. Actually, with Alt you can rotate and zoom, while with Alt+Shift you can pan, all while transforming your object.
@TheCGEssentials Жыл бұрын
@@designfreedom3651 OMG that's fantastic - that was one of my other biggest complaints about working in Blender! Not sure why it's not just enabled by default, but I'll take it! :) Thanks!
@wintercatdoodle Жыл бұрын
Blender 4.0 is coming stronger. Thanks for sharing this with us
@SubhrajyotiAcharyyaDSB Жыл бұрын
oh wow i NEEEEDED this a few months ago. This is truly a game changer for my work
@TheCGEssentials Жыл бұрын
:)
@bosse-1760 Жыл бұрын
As a guy who came from 3ds max. this was one of the frustrating things, but one that I still miss is the ability to set the size after placing an object
@TheCGEssentials Жыл бұрын
Interesting - I've not used Max so I can't comment on this, but it sounds interesting
@marsmotion Жыл бұрын
max had this for a while as an out growth of autocad back in the days with 3d studio @@TheCGEssentials
@bosse-1760 Жыл бұрын
@@zubenelgennubi I didnt think of that
@carlosmarx2380 Жыл бұрын
@@bosse-1760 you mean when adding default objects like planes and cubes? if so, i also think we need this feature. but pressing s after placing works fine too, or typing in the size in the transform or dimensions panel.
@bosse-1760 Жыл бұрын
@@carlosmarx2380 Thats exactly what I mean
@average3970 Жыл бұрын
They fixed my biggest issue with blender. Props. Near perfect software.
@EPeltzer Жыл бұрын
It's such an obvious and useful function, which other 3D design software has had for decades. It's hard to understand why it's taken this long to implement. And not just for moving, but rotating, scaling, any kind of transform. I get the feeling some key Blender devs have a real anti-CAD workflow attitude. Most of the cool CAD kind of functions are coming from outside devs. It's a shame because software like Sketchup has some absolutely killer workflow functions like this. Figuring out how to change the object origin point so you can use that in transforms . . . cumbersome, inflexible, unintuitive. You might well want to move based on one point, rotate based on several others, and scale from yet other points. It's for instance very useful to be able to move based on points not part of the object to be moved. Like based on the dimension and direction of an edge of some other object (very common).
@cekuhnen Жыл бұрын
there are multiple things that are so obvious that are not implemented at blender that at times it is infuriating. sketchCrap is not a good software yet people are faster at picking it up because blender in that regards has an inferior UI and workflow if the devs would have addressed that blender would have been much more able to displace an overpaid app like sketchUp in some industries easily
@askeladden450 Жыл бұрын
@@cekuhnenwhat? Blender isnt even competing with sketchup, they have very different use cases. Blender isnt even cad.
@cekuhnen Жыл бұрын
@@askeladden450 I hope you don’t try to say that sketchUp is cad now.
@askeladden450 Жыл бұрын
@@cekuhnen no, its a video editing software 🙄
@cekuhnen Жыл бұрын
@@askeladden450 good because your cad comment was amusing
@MrFede778 Жыл бұрын
About time! this functionality especially made me work mostly in max instead of Blender. Great video!
@TheCGEssentials Жыл бұрын
Thanks for watching!
@chesterdays2299 Жыл бұрын
This is a nice feature, and a bit faster than current methods - it all helps the workflow. But in fact the artist can be very precise in Blender anyway. I agree it takes a bit of setup with the origin, but the default snaps are nice, and there are some nice addons with a ton of functionality. Projection snapping is something I use a lot to align separate walls - reminds me of using Maya over 20 years ago - that wasn't CAD but you could still be very precise with it. But this is still most welcome.
@cekuhnen Жыл бұрын
this the artist can argument is wrong. blender can do things but with way more labor involved - period. and that is not ideal - as an artist I have to work fast and efficient and not slow and click intensive !
@mrlightwriter Жыл бұрын
@@cekuhnen If the artistc can, then the argument is not wrong. It might take more time, but it's possible. Even you said it: it's not ideal. If it's not ideal, that means that's possible.
@ohboyVisuals Жыл бұрын
Huge boost to production
@andrew_d1612 Жыл бұрын
Cool, this like Sketchup. I think is a nice feature 👍🏻
@TheCGEssentials Жыл бұрын
Totally
@bendvfx Жыл бұрын
This is getting the precise movement so much easier and great to hear that, Thanks for great content like always!
@TheCGEssentials Жыл бұрын
It will definitely help! :)
@Billionairewithacold Жыл бұрын
So excited for this feature! thanks for the insight!
@Billionairewithacold Жыл бұрын
Also I discovered you when you were doing Fusion 360 tutorials! loved that and love your stuff now!
@TheCGEssentials Жыл бұрын
@@Billionairewithacold Thanks for following me over here! I'd love to do more with Fusion, but I just don't have enough hours in the day right now
@cgslav Жыл бұрын
I`ve been waiting for a normal Snap in Blender for years))
@lomaxdesigns1716 Жыл бұрын
I don't want to be upgrading my Blender right now, I'm always paranoid of messing with things half way into a big project and I'm also paranoid of weird versions called "Beta". For other like-minded dinosaurs out there, I invented a laborious work around for this issue. In edit mode select the vert you want to use as your snapping origin (on the object you're moving) Select "cursor to selected". Jump into object mode and create an empty, then parent the object to the empty (Ctrl+P). Now you can just move the empty and it will snap perfectly to any edge or vert you like without a fight. p.s. Thanks for another awesome video. I legit think you make the best Blender content on KZbin.
@Mamika_AFK Жыл бұрын
This is great! Although I've never used CAD software, I can see why people were complaining... But this new feature will help a lot! Thanks for sharing! 😄👍 God Bless u and your fam! 🙏🩵
@fredozamas Жыл бұрын
Also coming from a cad background (architect) this is the most exciting new feature I've seen to date
@mistube Жыл бұрын
nice snapping for shure :) looking forward to that , i dont use snapping very often because it as it is now is very dependent on what angle you view from
@mendezcreative Жыл бұрын
great addition. resolves some of the issues of moving origin point before snap snapping geo to specific points.
@TheCGEssentials Жыл бұрын
Yeah I think you could avoid that completely if you wanted to
@NZenClarr Жыл бұрын
i encountered that kind of problem too. but i use Edit Mode and activate the vertex snap to move objects in a precise position.
@zergidrom4572 Жыл бұрын
so its make available to temporary change origin point? looks cool
@elliejohnson2786 Жыл бұрын
I use a blender addon that does exactly this, so I'm glad it's now native behaviour.
@ApacheJay156 Жыл бұрын
It's about time. I'm surprised it took them this long to make something so essential.
@raw_pc Жыл бұрын
Literally can't wait any longer for 4.0 😅 it's going to be awesome!
@GymRowboat Жыл бұрын
Nice! It would also be good if you could choose multiple snap options at the same time like midpoint and endpoint simultaneously (like AutoCad).
@kerrykaatz7343 Жыл бұрын
Blender can do that, if I understand your statement correctly. Create 2 objects. Go to snap menu. For example, select Vertex, SHIFT-select Edge, SHIFT-select Edge Center, or any multiple Snap To. The SHIFT key, adds to your selection. Now press G and snap to any of those 3. Oh btw, the Snap Menu shows Mix after selecting multiple Snap Tos. I just learned about this, as well, within the last week or so from uh, somewhere.
@GymRowboat Жыл бұрын
@@kerrykaatz7343Thanks so much! I didn't realize that.
@knight2255 Жыл бұрын
@@kerrykaatz7343 Do you have to do that for every move?
@kerrykaatz7343 Жыл бұрын
@@knight2255 I just tried it and multiple Snap Tos hold just like any other single Snap To, so no to your question. If you want the Snap To changed, edit the Snap To to whatever you choose. There's a keyboard shortcut that toggles Snap on/off but I forget what it is. Honestly, I am just a schmo when it comes to using Blender.
@RenzoIR144 Жыл бұрын
I complement my Rhino models with blender and that inaccuracy when moving was always uncomfortable but I installed the plugin Cad Transform and it worked perfect, I wonder with this update will I still need that plugin?
@BlackRodger Жыл бұрын
Does this also work with bones while animating?
@GaryParris Жыл бұрын
good to see it being covered :O)
@erikm9768 Жыл бұрын
The B key doesnt seem to let you pick a vertex occluded by another object, is there a way to enable this?
@RealGaryGibson Жыл бұрын
That's a great feature to have. Thanks!
@danialsoozani Жыл бұрын
This is amazing!! I needed that so i got a plugin that I don't remember the name and use ctrl+shift+V to use this feature. but now it is built in! thanks a lot for letting us know about this!
@TheCGEssentials Жыл бұрын
You're welcome!
@franklinsharp1092 Жыл бұрын
That is good improvement And i like your dog
@TheCGEssentials Жыл бұрын
Thanks!
@閔閔-j2b Жыл бұрын
Whoa,that’s cool,I will have to move 3d cursor to the point I want and move the pivot to the cursor , it’s a big change.
@theguyfromsaturn Жыл бұрын
I've been trying to get into Blender for years. This may be the thing that does it for me. (I also come from CAD).
@Zoran_Zivic Жыл бұрын
Thank you. As an AutoCAD user, I love this!
@thomasmulford9420 Жыл бұрын
OMG, im a "life long" max user, learing blender and have been pulling my hair out trying to figure out how to vertex snap like max! Thank you for spotlighting this new feature!
@TheCGEssentials Жыл бұрын
Happy to help!
@Bob99ish Жыл бұрын
Thanks for these videos man.
@vitorhenriques487 Жыл бұрын
Hello thanks for all information do you have any video about assets for blender arquitectural. thanks
@michaelpenco546 Жыл бұрын
Greetings. On the subject of animation I have a major problem. In the domain settomgs whenever the "liquid" is activated the dormain remains a solid cube on boyj the grnder workspace and final render. The "gas" however appears to be okay , it disappears on activation. Must say it is very depressing that I am unable to render my creations. Any suggestions? Thanks
@technoviking9999 Жыл бұрын
Absolutely welcomed feature indeed
@plastiksurgeon9129 Жыл бұрын
EXCELLENT! I do a LOT of formatting .obj car files to 3D print. This helps a BIG deal because there are times when I need to move trim for example after scaling. I want it to go to an exact point on the car body, and I can spend a fair amount of time trying to get it in position. Thanks so much for previewing this! 👍🏾👍🏾
@TheCGEssentials Жыл бұрын
Yep - total precision modeling tool feature
@Nova-sama420 Жыл бұрын
that work with rotate?
@gabriel.lambach_privado Жыл бұрын
Thats super cool, and i think much needed.
@marcelzero3005 Жыл бұрын
When i started using blender a couple of years ago, coming from sketchup, that's the one thing that used to drive me bananas. Good to see that finally addressed.
@jnggraphics Жыл бұрын
Nice, been using quick snap addon to attain this function on previous version.
@man_art_man Жыл бұрын
Thanks a lot for information! It s awesome and strange that Blender didn’t yet tell about this
@sebastianmurra Жыл бұрын
Great snapping upgrade! Just like in Plasticity. Awesome!
@TheCGEssentials Жыл бұрын
Right on!
@bgtubber Жыл бұрын
Can you still move around the scene once you tap "B" in case you want to change your view, or does the view freeze?
@SPQRxUSAxNUSA Жыл бұрын
Thank God thank you for letting us know!
@nastyjawa6101 Жыл бұрын
on top ... use the gizmos?
@TheCGEssentials Жыл бұрын
What do you mean? There has always been snapping, but it's the WAY Blender picked the points that was a problem, and the gizmos don't fix that
@yochintohere Жыл бұрын
Oh man thats so good change !!
@DavidSmith-sg5lc Жыл бұрын
AWESOME feature!!!
@e11world Жыл бұрын
Just started using Blender (coming from C4D) this is pretty great but I'm always used to using the axis on the object to move things. Is there a way to show it in Blender?
@ahmad1080p Жыл бұрын
wow this will really become handy
@metachanneleducation Жыл бұрын
Shiiiit... I need to download it soon...and try this new amazing tools to make a better animation for my channel. thanks for your sharing brother... I love it. ❤❤❤❤❤❤
@descendinguniverse Жыл бұрын
the biggest 4.0 change😄
@ic3way355 Жыл бұрын
Anyone knows why when I import from sketchfab to blender 4.0 fbx they appear in empty and not object ?
@TheCGEssentials Жыл бұрын
You sure that add-on has been updated for 4.0?
@DanielSamulewiczXXI Жыл бұрын
Finally! Thanks!
@MolediesOflife Жыл бұрын
nice update, fast setting
@AeiousKillhound Жыл бұрын
2:41 like literally I need this right now ... gotta wait for blender 4.0 stable and continue with project :D
@RC-Heli835 Жыл бұрын
CG I have 4.1 Alpha up and running and have built a plane for Phoenix flight simulator. I went to export the obj and I noticed there is no wavefont obj legacy export function anymore. Phoenix builder won't load it if its not wavefont obj legacy. Do you know if there is a plugin or something for it? I can import the obj into blender 3.41 and export it again as obj legacy but its more work to do it that way.
@nobocks Жыл бұрын
Very nice, better than edit and select a vertex and put snap on the last thing you select. Good time save.
@gravityfuzz Жыл бұрын
Yes. Loving how Blender is becoming CAD like. It's just logical.
@ExspiravitMundi Жыл бұрын
Hello, Where can I download the dog asset? Thanks
@TheCGEssentials Жыл бұрын
Nowhere - that's my personal model
@RobertNeptune Жыл бұрын
it took blender decades to make snap a real deal is just astonishing
@TheCGEssentials Жыл бұрын
Now for that line tool :p
@RobertNeptune Жыл бұрын
@@TheCGEssentials LOL
@Sonario648 Жыл бұрын
Buddy. It took Blender TWO decades for Left Click to become standard.