I'm a little too late to the party to add anything (not to mention I'm still a bit of a noob to the game and only just now figuring out how to set up defences to consistently survive horde nights), so I'll just say that this quest idea is really neat and might be one of the first mods I try out for this game!
@BigHappyMonkey3 ай бұрын
I love this idea! I have a thought, though. As intriguing as a horde night would be, would it be simpler to spawn in zeds to simulate a horde night, or no? Perhaps spawning in screamers would do the trick? It's just a thought I had while watching and hearing all the trouble it is to have an actual bloodmoon horde. Perhaps the quest tier would determine # of screamers. Again, idk how to write code, so this may be more complicated than what you are attempting; I just wanted to help! :)
@CautiousPancake2 ай бұрын
Thanks mate - and spawning in screamers is something I was looking at for a different quest idea - but yes it's certainly an option. As is spawning more waves - there are some changes in 1.0 that allow this that weren't there before. Previously the zombies would lose focus and forget about you if they were too far away. Horde also speeds them up and gets them to you faster, which is a benefit, especially in a big poi. But the waves and screamers is certainly something I'm wanting to do :) Thanks for the ideas!
@patricksalisch33892 ай бұрын
I don't know if I understood this correctly, but isn't it possible to essentially insert the same quest into different tier levels. So the simulated horde night for Tier 1, 2, 3 and so on, so that they are practically only available from the dealer in this level and are then adjusted accordingly in relation to how many zombies come and in terms of the reward?
@gabrielc786120 күн бұрын
@CautiousPancake The problem is that this quest is not compatible with multi-player
@WittysSharpEdge3 ай бұрын
How do you stop people from cheesing the quest? Don’t be the fun pimps, lol. If people want to cheese something let them, it is how they enjoy to play. I love the ideal of the extra horde. If you really want to stop the cheese, can you pull the configuration for day of horde and just eliminate the quest from starting on that day? You could also make the horde start at 6pm so that a double long horde night would happen if anyone started the quest on horde night.
@CautiousPancake3 ай бұрын
That is what I was hoping was the predominant response! All these quests are optional and will only get seen by a few players really, so I don't think it "matters" if you take some extra reward. I don't think I can stop players doing it - you could always take the quest the day before and hold it until horde night anyway. Long horde nights - I'll leave for the InfinityHorde mod - those that want this quest plus a super long horde challenge could (in theory - not tested yet) play both mods together. Thanks for your input Witty!
@windyforecast20912 ай бұрын
I also agree with this, sometimes when you choose the system, it just makes you feel really good like you know you’re dominating the game. And if you’re not very good at the game like I am, it is an extra win just in itself.
@sketchywyvern2 ай бұрын
In regards to multiplayer, i would just add a mod option so servers could disable that specific quest showing up
@dkremeni6333 ай бұрын
We can be tankful for someone like you doing Different Quest types and making game more interesting. My only problem with a Quests Is if they take more time or effort than regular quests then there should be a reward big enough for making it work either from Trader if possible or as an items that appear in your inventory randomly or something like that. Because if the quest is longer and requires more effort than getting a regular reward simply isn't worth it. The fun Factor is definitely there but the reward is big part of questing. Also you are losing more time to progress with Trader. So reward balancing is definitely needed. I don't know if this is possible but Jawoolde mentioned it many times, before you start the quest maybe you can ask for an specific item to get as a reward after the quest is done of course within the reason but something like a guaranteed acid or parts or low tier weapons or even low tier armor. Something special that makes it worthwhile.
@burningshine55243 ай бұрын
Who does trader quests for the trader rewards? Those are shit anyway. I do it just to reset high value POIs
@dkremeni6333 ай бұрын
@@burningshine5524 at the moment yes in this version of seven days. They used to be good. But it was just my idea if you are gonna spend more time and effort into solving a quest make a trader reward or custom reward of some kind like items spawning in your inventory after completion worth it. This sounds like a very special quest since you have to fight a horde that's why I suggested something like a custom reward that you can choose in advance some item that you desperately need but cannot find to craft something or something similar. Tear1 simple items, Tier 2 more valuable items and so on.
@burningshine55243 ай бұрын
@@dkremeni633 they used to be so broken they completely broke progression. Thats what you meant to say, right?
@dkremeni6333 ай бұрын
@@burningshine5524 I think that higher prices to buy and getting less money is much better now. Also not being able to buy something OP at traders. but really you can tell me that completing a tier 4 or tier 5 quest reward is not laughably poor. For example you get 10 glue at best for completing tier 5 or some random book that is a joke. But we are off the topic creator of the video asked for some ideas so I gave it to him. If I want to make the chemistry station and I'm on Tier 2 quests or tier 3 and I need an acid and I can find it anywhere it would be good if I can make a request upfront and fight a small horde for it. or as Jawoodle suggested you do a high tier Quest and as for something specific to get as a reward within reason.
@CautiousPancake2 ай бұрын
Thanks for this dkremeni - that's exactly the lesson I learned from all the feedback during A21 - essentially that even if the quests are fun, if they are too much more challenging or time consuming compared to the other quests, people will just skip them. And lets face it - I'd do the same with someone else's mod. So this is a poor example to start with, since it's so unlike the other quests it's difficult to balance (e.g. a normal horde when you're doing tier 3 or 4 quests, you'll kill hundreds of other zombies, vs the quest alone is much less). For the existing quests I'm trying to balance them down to be as similar as possible in scope and effort though. For the quest reward selection prior to the quest - I'd personally try and implement that different (not sure it can be done with just xml though). I'd go where (a) you have to be able to potentially buy the item based on trader stage, and then (b) you can nominate it, but the more expensive the item, the more difficult the quest - either by zombies or kill count required, or reduced time to complete. That would be the ideal for me, but certainly beyond my skill at the moment!
@isiahaguilar3 ай бұрын
I suggest removing the time restriction on when you can start the quest since i would assume that people would want to clear the POI first before building the makeshift hordebase out of a POI, i would also suggest removing the quest fail border until 22:00(if possible) so people can start the quest as early as they want to clear and build on the POI and can go back to base to get more mats or something,clear other nearby POIs but is forced to go back there once 22:00 start if they dont want to fail the quest or change thier minds about doing a hordenight(im assuming if you fail the quest hordenight stops right?). Maybe restricting the HordeNight quest only appearing at tier3 quest above so you dont have to worry about balancing the early game since most people dont have good guns early game, as for the reward maybe make it standard trader reward but you can take an extra reward just like the perk, if you have the perk then instead of 2 rewards, you can get 3 rewards?
@CautiousPancake3 ай бұрын
there's some great ideas in there thanks isiah! I like the idea of allowing players out of the poi, but I'm a little worried about how stable things would be if you went too far away. I guess it should be ok though. Horde night doesn't stop if you fail - it's a full proper horde night - so only death will stop it. Triggering the start of the quest and making it be horde night is irreversible.
@tpeel63092 ай бұрын
You never disappoint us! First, continued thanks for putting so much work into this mod for us to enjoy! Second, thank you for reaching out for our opinions. I'm looking forward to the final product. Cheers!
@CautiousPancake2 ай бұрын
Thanks T!
@Imae08I2 ай бұрын
I dont see myself clearing a whole tier 5 just to fight a horde again... seems exausting/redundant, unless theres a really good reward and I get ammo back... but thas not the problem. What I mean is maybe you can give some use to those new 1.0 buildings on the city area so the quest is more focused on the horde prep more than the clear part. To me thats a very important aspect to the concept of the mod. Tier 1 to 3 is no problem, but for 4 and 5 I feel it start to get unbalanced, and the clearing part gets too much importance/focus. Hope this helps
@windyforecast20912 ай бұрын
Oh, you could do like a step stage reward system. Like kills 10 zombies get one hoard night completion ticket kill 20 get two, Kill 30 get 3 ect. Or you could do a thing where you still get one hoard night reward ticket, But a reward chest spawns with different quality loot depending on the number of zombies you killed. Then it would push the player, no matter what level to try and kill as many as possible.
@windyforecast20912 ай бұрын
Full disclosure I commented this at three minutes in the video so I would not forget so apologies if you cover this later
@windyforecast20912 ай бұрын
Sorry, this is the danger of commenting too early. Just finished the video. Maybe also increase the area around the POI to maybe just like 10 or 15 that way somebody wanted to do a trench or something they could.
@magejoshplays3 ай бұрын
On your timer issues, you could add a buff on start of blood Moon to the player that has the purpose of adding another buff when daylight comes. That buff can gameevent reward the survived horde night token.
@CautiousPancake2 ай бұрын
That's exactly what the ticket does :)
@magejoshplays2 ай бұрын
@@CautiousPancake LoL 🤣💀 well, that's why it's a handy method then, it works.
@CautiousPancake2 ай бұрын
@@magejoshplays 🤣👍👍
@eva-2382 ай бұрын
I like the idea of a quest that requires player to defend the poi from zombies coming from outside. I agree the size of the quest area should be smaller than usual, maybe even limit the heights. However I dont think a horde night is necessary. For starter, your background story of the quest wouldn't make sence. Horde night is suppose to be a "natural disasters" kind of event rather than something controled by mankind. the background story could be people observe a large group of zombie is heading towards the poi and need the player to help defend. in this case, the quest can be triggered anytime day or night. when quest is triggered, zombies inside the poi are all despawned, and a timer start ticking, say 5min real life time, for player to prepare. the respawn and behavior logic of zombie can be the same as horde (maybe small difference) but no red sky or red day count. In tier 1/2/3/4/5, 4/8/12/16/20 zombies spawn at any given time, total 12/24/36/48/60 kills completes the quest. Alternatively, people bet a certain poi is in-defendable in a horde night can be a quest as well, just have to be triggered X hours before the scheduled horde night. copying the idea from another comment: player can/can't leave the quest area before/after the horde starts. so the poi can be cleared and building material can be transported to the poi.
@diane98123 ай бұрын
So while I love the work you do making new quests, this one is one I’d avoid. Not because I don’t like horde night stuff, but it seems like a lot for very little reward. But don’t let my opinion stop you! It seems like others would like it! And again, I appreciate your new quests a lot.
@CautiousPancake3 ай бұрын
Thanks Diane - really appreciate your feedback - it's good to get the "thanks but no thanks" response sometimes!
@jdszombieremovalservice23942 ай бұрын
I love the idea of new quest types. Not sure the risk vs reward would make it worth selecting the quest though. I might do it once for the hell of it but like the "buried supplies" quest after T2, the risk & time vs reward are questionable. I could be wrong though.
@CautiousPancake2 ай бұрын
Oh, no I agree with you - that's why I'm struggling with this one - it's possibly too far away from the norm.
@UNKNOWN-xt6ve2 ай бұрын
You should add and try some mission like Restock Power (day + night) but when you touching the generator, so the zb horde will be spawning nearby, that would be fun!
@Warhawk.3 ай бұрын
Any quest that changes time or forces global changes on the server will definitely never work, for all of the reasons you raised. You would have to somehow make it so there's a simulated horde night only targeting you at the current POI's boundaries without actually causing horde night (similar to the previous horde challenge mod you were working on), and then make it so players can trigger the actual horde attack at their leisure by picking up a satchel, or some other possible trigger point. Perhaps you could have it so starting the quest immediately gives players a usable 'ticket' item that then triggers the horde when they actually read/activate it? Logically most players would want to finish quests as quickly as possible, so they would end up throwing together the minimum most-efficient defense themselves, even if you don't force a timer directly onto them.
@CautiousPancake2 ай бұрын
Thanks Warhawk - I think this is the second style quest - that's somewhat similar to the "Defend the Safehouse" quest I did previously. The thing I was trying to capture was that horde night adds a certain extra factor all built in - from faster zombies, to scaling zombie groups based on gamestage etc. It's a powerful setup to leverage as a challenge. I'll still work on the other approach though as I agree this good for servers (unless it's a tight-knit server).
@Warhawk.2 ай бұрын
@@CautiousPancake Yes, global changes are acceptable if it's a group game and everyone agrees to it. Beyond that, this would alter time and conditions of the world too much. Though even with friends, all of the various variables you mentioned would make this concept extremely difficult to implement and balance well. Reducing variables by allowing players to choose when they want to start the horde night/fight could help, otherwise you're going to have to do an insane amount of testing, balancing, and fine-tuning to get all of this perfect and not break game progression, make it too difficulty/easy, balance it for every POI tier, etc.
@CautiousPancake2 ай бұрын
@@Warhawk. Thanks Warhawk!
@BeauregardQuitman2 ай бұрын
Two thoughts: I see no issue about players doing the quest on horde night because the real challenge is not the horde as such rather you have to set up your base in a random POI. I am assuming here that the size of the quest horde will be decided by normal game settings and not your custom hordes. Also, if the mod is on a public server I would think that a mod list is available for players so they can load the needed mods. I have never played on a heavily modded server so I don't know how that all works. But wouldn't players know ahead of time what mods are active and could decide if they wanted to play on that server or not?
@lucasshine4513 ай бұрын
Maybe have it be a screamer hoards rather than the "normal" hoard. And mess with the number of screamers that start once you start the quest where the poi is? Also would be interested to see if a fetch, quest on an interested poi, but you are not allowed to kill any of the zombies, call it last wishes or something.
@CautiousPancake3 ай бұрын
hehe a pacifist quest - can you imagine tier 5 infestation with a no-kills requirement - just evil :D
@0wl9993 ай бұрын
That ending poi was definitely broken, been there more than i can remember and it never collapsed like that. Probably related to running an incompatible older version of the game.😅
@CautiousPancake3 ай бұрын
That actually makes me more nervous - if it normally works, then it could have been the quest ... more testing needed :) - as for my other comment it was a copied version of the game that stayed at b317.... actually now I write this, maybe I messed up and opened that save in a new version as well - that could have done it. Probably (my) user error!!
@Sea-raider3 ай бұрын
Niceley done!
@CautiousPancake3 ай бұрын
Thanks!
@Sea-raider3 ай бұрын
@@CautiousPancake You are welcome!
@Myomer1043 ай бұрын
My thought for the reward would be a tier-adjusted amount of XP, Dukes, and ammo.
@CautiousPancake3 ай бұрын
Thanks Myomer!
@piggfeathers2 ай бұрын
you could do a rotating quest type like kill ten zoms with meele kill 10 wth shotguns so on so fourth but put that in the pre reqs
@CautiousPancake2 ай бұрын
Good idea, tough to implement though. I'll give it some more thought though thanks!
@prefacedspore27453 ай бұрын
This is a cool idea but couldn't you just have a check that if it is real blood moon night you can't get the quest to make it fair but you make some really good quest mods.
@CautiousPancake3 ай бұрын
Thanks! Unfortunately, I can think of a way (in just XML - I'm sure the better modders that use code could do this in SCore or similar) to detect a horde night. There's no function to even get the current day number in XML!
@currymuncher98143 ай бұрын
Instead of a horde night would it work with wandering hordes similar to Darkness falls mod level 1 one wave level 2 two waves etc The type of zombies dependent on level of player and POI . That should negate the cheesing of horde nights being overridden.
@CautiousPancake3 ай бұрын
That sounds like a merger of my defend the safehouse quest and this one, which might honestly be the best outcome.
@mmhmmthatright69003 ай бұрын
Can you attach the number of zombies to the gamestage? If so might be the easiest way of doing it. I know my current playthrough I'm around 250 stage and kill 800+ zombies a horde night so should be well within reasonable to achieve it.
@CautiousPancake3 ай бұрын
I can if I use a buff to track the kills like in infinity horde (which is a mod/playthrough that i did to make horde nights continue until you've killed enough zombies, and the required number keeps getting bigger). Normal quest objective can't do it though. So it's an option, just would work a bit differently.
@wizardgaming7583 ай бұрын
Interesting concept. I don't have any suggestions yet. That last quest defnitely seemed like a bug. Typical fun pimps. So much for going gold, can't even fix the current state.
@CautiousPancake3 ай бұрын
I think so too - although some of my quests initially did some really weird things with chunk resets :D This only happened the once from all my testing on different poi's though so I think it was just that one, plus this was on an older exp build.
@0wl9993 ай бұрын
Tfp did state in the updates that the newer updates would break older version game saves, and recommend starting a new game on the updated version.😅@@CautiousPancake
@CautiousPancake3 ай бұрын
@@0wl999 This was on an silo'd old version, I keep them constant while filming (usually - not always!) so that i don't run into issues where things change in the middle of a video!
@Jaybee68812 ай бұрын
Hell yeah thats a great idea
@otakuwolf3 ай бұрын
For the time perhaps a chunk reset at 2 hours till the new horde?
@CautiousPancake2 ай бұрын
Maybe ... what if they've started building though. Dont' want to lose materials and blocks.
@anyamarie423 ай бұрын
was watching SnowBee @SnowBee and according to him these are the mods you can play now in 1.0 The Dishong Tower Challenge, Preppocalypse, Vanilla Reloaded, War3zuk so have fun my lovelies have fun.
@xiiboomer2 ай бұрын
Add random weapons or mods as mission complete
@magejoshplays3 ай бұрын
Just because it doesn't work in MP isn't a reason not to make it. More SP players than MP.
@CautiousPancake2 ай бұрын
Thanks Josh, appreciate the input!
@amandadanielle21902 ай бұрын
Based on what info?
@magejoshplays2 ай бұрын
Number of concurrent players versus number of servers. The math is pretty clear.
@amandadanielle21902 ай бұрын
@@magejoshplays buddy, absolutely more than half are playing on private servers. what are you talking about
@magejoshplays2 ай бұрын
@@amandadanielle2190 LMAO where are you getting that data?
@SweetLeavesXbox12 ай бұрын
To everyone who likes to play 7 days to grind in a speed run fashion... Building a base out of a POI is a horrible idea. One day your ganna be in the zone, slaying quest like crazy. Your ganna take a quest without reading where it is like most 7 days to Grind players. Your ganna run to that POI and start up the mission. Then realize you just deleted everything you built or stored. This happened to me atleast 3xs. I never build this out of a POI. Its not worth it XD just takes a few extra blocks without a POI. Those few blocks could save you literally everything you have