Questions??? Please ask! There's so much I would love to have included in this video, but I'm saving it for Series 3. Thanks for watching and subscribing!
@Josiah_Trelawny14 жыл бұрын
11:48 I dont know how you want to force the sims to use your main roads. Whats happening, when the sims prefer the small roads between "small park (the north one)" and "Broadway" instead of the "marker street?"
@CK-wv7gf4 жыл бұрын
Lee! I see so many people making inefficient, unattractive layouts and you incorporate math and the terrain and everything is so satisfying to watch as you work it out. Keep these videos up, I think people like me really appreciate you thinking out loud.
@LeeHawkinsPhoto4 жыл бұрын
@@Josiah_Trelawny1 hey, that's an awesome question! And really, this is the beauty of a grid--it allows cims plenty of options, and it spreads traffic out pretty evenly. They will get a speed bonus by using Market Street, which will take a lot of longer distance traffic off of the small streets, but if a small street is a more direct route, then that works well. The object of a gird is to provide tons of options that result in spreading traffic out across the entire grid, rather than using a strict hierarchy that herds all traffic to the arterials for every trip. The zoning pattern and transit will make a huge impact too, as we shall see in future episodes! Again, great question!
@LeeHawkinsPhoto4 жыл бұрын
@@CK-wv7gf thanks so much! That's my plan...I had a good successful first series--way more watched than I ever expected! Now I'm going back to the beginning and slowing myself down and organize my thoughts more so they can clearly understand the analysis. I think you'll enjoy the next video (I'm maybe 50% done so far) if you liked this!
@artmehilane24274 жыл бұрын
What's the precision mod?
@BiffaPlaysCitiesSkylines4 жыл бұрын
Very interesting, thanks KZbin algorithm 👍😁
@redocious87414 жыл бұрын
Hi biffa
@LeeHawkinsPhoto4 жыл бұрын
Wow, I’m honored! Thanks for coming by, Biffa!
@dawgebredd4 жыл бұрын
Oh biffa
@enzorichardrigor92504 жыл бұрын
Wow. Biffa came
@ohfamily92984 жыл бұрын
Hi biffa I fan
@guatemalantomcat4 жыл бұрын
This is awesome. It's not just a "how to design a pretty and functional city in CS" this is a straight up study road layout. Super detailed and everything. Feels like a PBS series or something. Great work, man.
@LeeHawkinsPhoto4 жыл бұрын
guatemalantomcat glad you enjoyed, thanks! I love history and geography and wanted so much to put even more information into this-perhaps someday I will-but this should be a good primer for more to come when I get the opportunity to do it.
@CRemy-pk1fh4 жыл бұрын
Finally, a Cities Skyline KZbinr that cares about looks AND functionality of a city. Other KZbinr only care of looks and aesthetic.
@LeeHawkinsPhoto4 жыл бұрын
Thank you for the recognition, fine viewer! I'm an engineer at heart and just can't imagine building a city that isn't functional! NEVER! NOOOO! It has to work, not just look pretty!
@Griezz3 жыл бұрын
@@LeeHawkinsPhoto For some reason, this reminds me of a lesson I watched on architecture. Usually, people talk about two aspects (form & function), but the professor insisted on three aspects: form, function & structure.
@jefffinkbonner95513 жыл бұрын
Or they only care about function even if it’s Godforsakenly ugly and has short, unrealistic highway off ramps.
@CRemy-pk1fh3 жыл бұрын
@@jefffinkbonner9551 depends on who i guess. As long the city running efficiently and realistically then it's fine. Everything else that ugly can be fixed and beautifies later on.
@pagugrayman4 жыл бұрын
I always feel that most cities skylines build are lacked of realism by how every build are always dependent to highways rather than something like your approach. And i really happy that i’ve found your channel. This video makes me do a marathon through all of your videos, and i find myself enlightened on each videosz More people should watch your videos, Cant wait to watch on the next one!
@LeeHawkinsPhoto4 жыл бұрын
Hafiz Gema Takbir Akbar thanks so much! Yes, I see very few people go anti-highway, or even just to reasonable amounts of highway (even by US standards!), and I also see very few people adopting full on grids or a North American urban zoning pattern. I hope you enjoy the new series!
@Consequator4 жыл бұрын
'Let the terrain be your guide ... we only have narrow strips of land...' Unless you're Dutch! Then you start damming up the lakes and draining them over a number of years!
@LeeHawkinsPhoto4 жыл бұрын
HAHAHA! True!
@alienamzal4773 жыл бұрын
Yep, the dutch colonised our country for about 100 yrs, they dammed up a lot of lakes and wetlands to drain them, and also created just as many new lakes and canals. You dutch are crazy with your water expertise
@ElusiveTy3 жыл бұрын
@@alienamzal477 To be expected from a historical naval superpower!
@AquaWellness_3 жыл бұрын
@@ElusiveTy and one of the biggest slave dealer in history but yeah the whole history of humankind is kinda fucked 😅
@mowie12352 жыл бұрын
@@AquaWellness_sorry for what we did.....
@paulfox35324 жыл бұрын
NICE! I'm going to have to watch this a few more times to get my head around the city math , but I'm really excited for this series.
@LeeHawkinsPhoto4 жыл бұрын
LOL yeah, I know I blew through that kinda fast...but I really just wanted to turn everyone on to how the math can make the city a little neater :-) The angles really make for a cool city too! It sorta bugs me that I'm not using mods, since I could just force those angles...but it's all good!
@EurocatGames4 жыл бұрын
@@LeeHawkinsPhoto I agree with Paul. Gonna have to watch that part of the video a few times. You don't mind extra views do you? LOL
@LeeHawkinsPhoto4 жыл бұрын
Eurocat Games uhh...nope!
@royaltyestateconstruction4 жыл бұрын
@@LeeHawkinsPhoto You right...
@thaddaeuselliott38844 жыл бұрын
Finally a series that isn't just throwing roundabouts and highways everywhere as the solution for everything! Also a grid city that isn't monotonous rectangular megablocks. The way you layout your cities is how I generally layout mine: smaller regular sized blocks, with main roads breaking them up and following the terrain. I also hate building highways in this game and prefer using non-auto transit modes to address traffic issues. Seven Lakes is my favorite map to build on because it's mostly flat but has a lot of waterfront and coastline. It's also designed for efficient ferry usage, especially if you connect the lakes by canals and use the ferry-to-bus terminals as transit hubs with mixed zoning around them. I am not mathmatically inclined at all so the Pythagorean triples would have never crossed my mind as a way to address those annoying gaps on diagonals, but you've inspired me to download the starter map and do a fresh city on this map trying some of these block sizes.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Glad to have inspired you! I've played around a bit with the ferries...I haven't decided for sure if I want to go that route or not just because of the high level bridges that will require. I have to tinker with it some more-I have a long way to go with the current city plan before I even have to make that decision anyway! I actually find it strange to build on such a flat map! I'm used to more variation in the terrain, and I'm used to having a river too. It is an interesting map though with the lakes! I'm digging it so far.
@TomBruhh4 жыл бұрын
This was a great video, I love how you plan your cities! However, as a European, I did find it quite funny how attentive you were to exact angles and lengths when most roads in Europe have no mathematics behind them. We just placed them when and where they were needed. Anyway, I really look forward to watching the rest of this series!
@LeeHawkinsPhoto4 жыл бұрын
Thank you! Yes, Europe definitely has extremely organic cities. Some that have been more modernized do have more straight lines, but not so much in right angles. America had vast swaths of wilderness to settle, and over the course of 100 years managed to map, survey, and sell off unbelievable amounts of it! As with many things in America, the city grid and the Public Lands Survey System were born out of a utilitarian need to manage rapid explosive settlement and population growth. So even rural areas were planned before they were built, and since the grid was already there, it was easy to subdivide. It's actually a pretty remarkable story how it all happened!
@georgeyboy81862 жыл бұрын
@@LeeHawkinsPhoto very interesting stuff
@knockshinnoch19504 жыл бұрын
I've been playing Cities Skylines since day 1, I love the game. I've followed a number of You Tube CS series/channels over the 5 years since launch and never fail to be amazed at the creativity and inventiveness of the community. I must say this has to be one of the best practical guides to help folks plan their city by applying a few simple rules. An excellent clear concise explanation. Your channel deserves to grow and with such great content I look forward to following your journey!
@LeeHawkinsPhoto4 жыл бұрын
Moutton Noir wow, thanks! I appreciate that! Glad to have you here!
@jessicantina4 жыл бұрын
I just want to say that while I have long developed a firm grasp the base gameplay mechanics, the set up you created on this map is so elegant it's inspired me to play a vanilla map for the first time in forever.
@LeeHawkinsPhoto4 жыл бұрын
Super! Glad you enjoyed!
@Mika383 жыл бұрын
Hi, just got this recommandation and I want to say thank you, your 12x12 grid system with the 121/59° angle is just the most awesome thing I've learned from CSL. Used a 12x12 system myself because it seems to be the minimal size for buildings and optimum size for traffic but never had perfect angles but the grid is so perfect now this is crazy. Seen some other videos and your work is perfect just keep it on !
@burmanphd3 жыл бұрын
I love your use of Pythagorean special triangles! (Everyone who struggles to teach this material in a way that's meaningful to their students would benefit from your demos.)
@phs1254 жыл бұрын
KZbin algorithm changed a lot in last month I guess. I'm getting all these videos from channels less than 10k subscribers... I always try to put my coin in by pressing the subscribe button...
@LeeHawkinsPhoto4 жыл бұрын
Thanks! I hope you enjoyed the video!
@thesbourgeois4 жыл бұрын
I also use math to design my city grids (downtown core anyway). Seven lakes is also my favourite vanilla map. Subbed and would like to see more of this series. Thanks from the Great White North.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Thanks, Steve! I hope it won't be too white too soon...I'm here in Cleveland and I never like when summer ends or winter comes around :-(
@rocketchips21642 жыл бұрын
I really appreciate that you try to use water and rail connections to guide your city rather than highway access, since its how most cities developed historically. Really gives your city a more realistic feel
@LeeHawkinsPhoto2 жыл бұрын
I’m so glad to hear that! It definitely gives me a much much much more realistic city in the end!
@Dr-Dave4 жыл бұрын
Hmmm this looks and sounds a very interesting series! The right angle rectangle grids are great for learning the concepts and this looks like a great next level series. Well done Lee, seems like you've done your research on CS and KZbin and found a gap in the market (so to speak). Builders need Architects!!!
@LeeHawkinsPhoto4 жыл бұрын
Thank you Dr Dave! I've always tried to use these ratios, and I thought a vid about city layout for a city with a grid plan would be a perfect time to share. I wanted to say so much more about city layout...I'm a big time history and geography buff...but I thought I'd leave that for the next series, when I don't have quite so flat a map. We definitely need architects and dreamers and artists to make some great cities! It helps if they know some math and geometry too, so we know it will all work when it's built lol
@aerohydra38494 жыл бұрын
Just wanted to say, this video is really well done, always wondered why diagonal roads had those weird gaps so that was an eye-opener. I definitely think your channel is going to grow a lot more since these videos are really superb.
@LeeHawkinsPhoto4 жыл бұрын
I’m so happy to have helped you out, and I really appreciate your support! Thank you!
@vexcarius71002 жыл бұрын
I love how C:S educate normies like me about City Planning. 7 yrs of playing the game I learned about city functions, traffic, walkability, and the benefits of mass transpo. Back when I was a kid, I thought that more highways means better city. C:S changed my world view.
@LeeHawkinsPhoto2 жыл бұрын
Yes, I’ve learned quite a lot more diving more into this myself. It’s such a bummer to see how much gets sacrificed to make cars king…and it still doesn’t make getting around easier 😞 I hope one day that North America sees the error in its ways…but the inertia…the inertia is so strong here…
@TheMarioMen14 жыл бұрын
This is Excellent! Had whole real life examples from various cities and translating them to Cities Skylines units man great job ‼️😃 this helps so much figuring out optimal grids, maximize growable building space, etc
@LeeHawkinsPhoto4 жыл бұрын
Awesome! I'm glad you enjoyed it and found it useful! I hope you enjoyed the rest of the series too! I sure enjoyed making them :-D
@fenqing35554 жыл бұрын
Hey thanks for making the exact video that I've been looking for for years - and on top of that making it aesthetically pleasing to watch. Can't wait for the rest of the series.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Thanks for dropping a line!
@sebtol52164 жыл бұрын
This dude deserves more subs
@LeeHawkinsPhoto4 жыл бұрын
Wow, thanks! I appreciate the kind words!
@sebtol52164 жыл бұрын
@@LeeHawkinsPhoto And thank you for the first series, it helped me so much in understanding and learning to enjoy this game
@LeeHawkinsPhoto4 жыл бұрын
@@sebtol5216 Awesome to hear! How big did you get your city?
@martin49113 жыл бұрын
Just got one sub from me
@krisculin96793 жыл бұрын
I have subscribed to quite a few CS KZbinrs. Biffa, Czardus, City Planner, Move the Mouse, Imperial Jedi and some others. But you, sir...how can I say this...described so succinctly how to measure various block sizes in CS based on different cities in the US. Plus, how to create the triangle areas as well. The tone you used, the steady voice you've got, made it so easy to listen to and understand exactly what you were saying. I'm going to watch that portion of this video multiple times to make sure it it digs deep into the right area of my brain so I can access it on a whim. Using the Precision Engineering mod, you can get exact angles (this is ALWAYS the first mod I subscribe to on a new machine - especially since it shows angles). I don't mind building grid cities though lately I've been using a pre-built intersections with curves to make things a bit more interesting (the citizens seem to like this more). But I am going to give your block sizing a shot in an upcoming city, I can promise that and see where it leads me. The only downside is that I really, really, really don't like the number "13". You now have a new subscriber. So glad that City Planner had you listed as one of his favorite KZbin channels.
@LeeHawkinsPhoto3 жыл бұрын
I’m glad you found me, and I’m glad to have inspired a fellow geek!
@rcturner7194 жыл бұрын
I like your approach you have going with this series. Refreshing. And I’m the type of city builder who enjoys details and math.
@LeeHawkinsPhoto4 жыл бұрын
Thank you! That’s fantastic! I’m so glad I’m not the only one lol!
@kadachiman72343 жыл бұрын
Good to see you back online Lee. I followed your original city build 2 years ago (more money less traffic original) and its the most successful city that I have ever had, so I will watch this series with very keen interest.
@crystalp.2864 жыл бұрын
I'm bubbling over with excitement for this new series!!!
@LeeHawkinsPhoto4 жыл бұрын
I'm excited to hear you say that! I'm looking forward to getting a new city rolling :-D
@patrickle25002 жыл бұрын
Where was this video years ago :O amazing detailed video. Got me to build a new city again after many years
@Griezz3 жыл бұрын
Lee, I had been a fan of your videos since the first version of "More Money, Less Traffic". I've seen all kinds of Cities Skylines videos, especially a large selection of beginner guides. However, without a doubt, this is the video that I would immediately point to as *THE* Cities Skylines video that any player should start with! The fact that you identify how & why you should pre-plan your city, that you identify common real-life block sizes & how the game implements them, and even how to plan block sizes so as to minimise wasted space... these are all things that every would-be player should know. That's why this may be the greatest beginner C:S video ever!!!
@LeeHawkinsPhoto3 жыл бұрын
WOW ☺️ thanks! I surely hope people appreciate it! I thought it might be nice if players abroad understood what blocks were and why we have them...oooh...I should make a video about that too! It’s a great story!
@YouthCultureForever4 жыл бұрын
Great job! I worked out the math for Portland's city blocks last night as I planned my Green Cities 10 minute walkable neighborhoods build on the Arid Plains map and got the same numbers. I did a little math on the budget side and it works out to about 800-1000 cost per block w/ no power or water counted. I'm glad I'm not the only one who really enjoys this level of planning in Cities: Skylines. I'm looking forward to not running out of money at the start of the game this time! And your tips on setting up avenues per the terrain is a great help right now as I wanted to break up the grid for a visually more interesting layout but wasn't sure how to do it. I'm bookmarking this series.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Yes...I really do geek out on Cities: Skylines, but I've been doodling and designing cities since I was a kid...before there was even a SimCity, so this is really just the natural extension of things LOL! And I think you'll find financial management gets way easier if you're already a good planner. Money really only matters early in the game...after a certain point, it comes in so fast you won't have any way of using it all. It's just getting over that initial hump.
@namelessfellow4 жыл бұрын
If you like working that kind of thing out, you'd probably like my "Practical Engineering: The Optimal Square Grid" guide on Steam. I have, for example, a table of the zoneable area and road upkeep costs for different grid sizes. It turns out that in-game the 10x10 Portland grid isn't actually very good -- a 15x15 grid (fairly close to Minneapolis's) will give the same zoneable area but you'll pay ⅓ less for the roads. And sizes in-between (like Houston's) offer better density. Also, Portland's grid is a really interesting case! Official sources say it has a 200' grid (not including roads), but I'm fairly confident it's actually 198', because that makes it exactly 3 "survey chains". And it looks like their roads are 1 chain wide, too, for a total grid size (including roads) of 264', or exactly 39600⁄3937u in CSL. (Not that I'd bother trying to be that precise -- the rounded 10u is fine.)
@killerwhale24732 жыл бұрын
when the stride piano kicks in and its straight fire!!!
@LeeHawkinsPhoto2 жыл бұрын
I’m glad you enjoyed it! I had a lot of fun making this!
@morrissmith53383 жыл бұрын
Very cool! I've always liked basic trig so I appreciate the way you broke the angles part down. That as well as the part on city blocks should help me add some variety to my cities - I've been practically hamstringing myself to 10x10 or 12x12 downtown grids for a while now. This'll give me some ideas.
@munchkin80192 жыл бұрын
This legend right here makes better city layouts in a game than most of city planners irl in my country 🙌🙏🏻
@Drakkart4 жыл бұрын
i really enjoy it when people have put thought into their work so this became a great video, already hyped for the next episode... but i think you might run into some traffic issues with your grid so looking forward to see you solving those.
@LeeHawkinsPhoto4 жыл бұрын
Oh, I fully expect traffic issues as well! And they will definitely be fun to solve :-D especially those 5- and 6-way intersections :-o
@jefffinkbonner95513 жыл бұрын
The main bow tie intersection doesn’t really need that “north/south” side street connecting up. They can dead end just shy of the main 4-way intersection on each side, and people can go around other blocks to access them-but pedestrians and cyclists can pass through. Seems like one of those things that would connect up initially when the town is small but as the city grows up they’d be severed to help overall arterial traffic flow.
@randallcromer664 жыл бұрын
Can't wait to see how this goes. I'm glad I found your channel and have caught up on all the past episodes. You definitely have my respect when it comes to playing City Skylines and I'm excited to all the amazing ideas you come up with on this new series. Thank you for all your time and effort in making this channel one of the best KZbin channel's on this game. I very much appreciate it. 👍
@LeeHawkinsPhoto4 жыл бұрын
Randall Cromer ☺️ oh wow, thank you! I’m so glad to have helped you out! I’m excited to share all of this too. It’s gonna be fun!
@beastateverythin4 жыл бұрын
I am excited to see how you manage the lack of highways! I try to avoid highways in my CS cities too. But I struggled on my most recent city once the population reached around 40k and my industry was too much for my roads to handle. I would love to learn with this how to manage rail and shipping industry because that’s a big issue in my city.
@LeeHawkinsPhoto4 жыл бұрын
Awesome, glad to have you! And hopefully we can help you figure out some ways of fixing your city's industrial traffic problems!
@SincerelyFromStephen4 жыл бұрын
I appreciate you deciding not to plow highways through your city center!! I always try to make the highway almost nonexistent in my city designs, because it takes so much away from the area it’s in
@LeeHawkinsPhoto4 жыл бұрын
OH MAN do I wish I could like this comment 70 more times! When I discovered how awful highways are for city center traffic in this game (I already had started to see how much damage they did IRL) I started building cities with less and less of them. I really can't wait until we get further along in the series...because I think I'll build some highways 1950s-60s style to see what sorts of mayhem they cause! It will be a sad, but instructive video :-D hahaha!
@SincerelyFromStephen4 жыл бұрын
Lee Hawkins I subscribed right away so I can incorporate some of these tutorials in my builds! I’m very limited in what I can do since I have CS for the PS4, so I’m excited to see what you do with this map and how you use the highways
@johngaleazza36524 жыл бұрын
I like how logical and scientific (?) you approach the road layout. That's how I play and you demonstrate how that approach can still yield interesting designs
@LeeHawkinsPhoto4 жыл бұрын
I like symmetry and order...sometimes I forego that though when I have terrain to follow... in this case it’s sooooooo flat, I’m just going geometric, because, why not 🙂
@ieorlich2 жыл бұрын
9:25 I completely lost it after there. Could you make a future video tutorial focusing JUST on making different street angles examples? Starting with the basic angles we can use on vanilla (I'm console player) then the 'complicated' ones. It would be very helpful to understand how to make streets like that. Thanks for your amazing videos.
@LeeHawkinsPhoto2 жыл бұрын
I’ll keep that in mind 👍🏻 there will be more videos pertaining to these types of topics.
@gilbert69434 жыл бұрын
Omg this video perfectly combines entertainment with teaching, 10/10
@LeeHawkinsPhoto4 жыл бұрын
I'm very happy you enjoyed it! Thanks for letting me know!
@stonedcoldcrazy14 жыл бұрын
Thank you for the explanations and putting everything into prospective about road angles and grids
My god, it's a freaking science :D Great start, though! Looks very interesting. I'll definitely stick around.
@LeeHawkinsPhoto4 жыл бұрын
Alex Koch I can’t not think like an engineer/science person! I’m glad you enjoyed it 😁
@jahvyn4 жыл бұрын
Great stuff. You put way more thought into your planning than I do and you've inspired me to rethink how I play this game.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Thank you!
@ChristManifestee316 Жыл бұрын
This is an amazing video! can't believe I found this TWO YEARS after it was made! Thanks for much for this awesome, technically informed layout design video! I definitely want to try these angled roads in my cities!
@LeeHawkinsPhoto Жыл бұрын
Awesome! I’m glad you enjoyed it! I hope you enjoy the rest of the series too 😁 the KZbin algorithm used to pump this one out much more, but lately it’s been kind of meh 🫤
@newtown904 жыл бұрын
Me: Open the video. Me after 1 minute: subscribe. Me at the end: I'm going to play and google pythagorean right now. Nice video!!
The exact same thing happened to me! I've been trying to make Los Angeles San Fernando Valley superblocks but they just don't feel real.
@imolotkov2 жыл бұрын
Wooow. Just watching now. Such a good tutorial. Thanks Lee!
@thomasrice45982 жыл бұрын
I've never thought to build the city center and everything first.. I always start on the highway but that is a interesting way to go about it and I love it.
@PhotonBread2 жыл бұрын
Bruh this is a masterclass in road layouts. Amazing!
@LeeHawkinsPhoto2 жыл бұрын
Glad you enjoyed it!
@skinniestfatman56414 жыл бұрын
well my head hurts now, wasnt expecting to do maths building my city lol, some great information though
@LeeHawkinsPhoto4 жыл бұрын
LOL mine hurt thinking of how to present all this! I hope it was useful in finding ways to make your cities look a little more cleancut!
@stephenmartin57664 жыл бұрын
You’ll get used to the squares and ways to lay roads and then you won’t really have to do the math because you’ll be able to sort of predict how the zoning blocks will show up. I do what he described just didn’t calculate it.
@degausser863 жыл бұрын
I don't understand how you made all this and have 457k cash before you have any income?
@x.mooniebee2 жыл бұрын
This was like a math class, I have a headache now. Awesome video.
@xksgaming24694 жыл бұрын
This is amazing! I’m really looking forward to next episode! 👍🏼
@LeeHawkinsPhoto4 жыл бұрын
Awesome, glad you enjoyed! Hit that subscribe button to make sure you don't miss it!
@xksgaming24694 жыл бұрын
Lee Hawkins Already done!!
@shutupnyel4 жыл бұрын
Thank you KZbin algorithm! Man, an eye opener. I have always built a lot of cities for functionality and aesthetics at the same time, but this way of layout will make everything simpler yet realistic.
@LeeHawkinsPhoto4 жыл бұрын
Awesome! I’m glad to turn you on to some new ideas for your cities 😁
@StaK_19802 жыл бұрын
CPP linked me to you. Interesting concepts! I'm looking forward to watch the whole series. One question: what do you use for these amazing camera movements? Like the seamless zoom out and zoom back? Also the "flip back to the correct orientation" move you used in the city blocks explanation. Lastly: other European city blocks? I know Barcelona is hugely famous, but most EU cities have grids too (Paris, Budapest), with a mixed, hybrid layout.
@_d0ser2 жыл бұрын
Great video. Love how you take into account that urban highways shouldn't be the norm since they choke off cities. Love the math aspect as well.
@LeeHawkinsPhoto2 жыл бұрын
Glad you enjoyed! And urban highways were almost always imposed on cities after they’d existed and built up over 100+ years…they weren’t there right away like in CS.
@_d0ser2 жыл бұрын
@@LeeHawkinsPhoto Exactly! I want to be able to start my Cities:Skylines cities with the first cims coming from a port! When can we expect new videos?
@LeeHawkinsPhoto2 жыл бұрын
@@_d0ser I’m hoping soon, but I’m trying not to overcommit myself at the moment. Keep your eyes open though 😁
@felixli43064 жыл бұрын
its so much more useful n informative than .. some say building roundabout on intersections to solve traffic (which got much limitation) the perfect angled grid, city centre location, highways n stuff
@LeeHawkinsPhoto4 жыл бұрын
FELIX LI yeah, I doubt you’ll see very many roundabouts in cities I make on this channel! Roundabouts aren’t really great for heavy traffic, they’re more about eliminating left turn conflicts. Unfortunately, they’re sold as the magic cure for traffic problems, and most people find they don’t really solve it. Getting the highways out of the urban core really helps get a better city too, IMO. They can really break up neighborhoods in some undesirable ways!
@mmmmm-ne6zn2 жыл бұрын
I just got it and I love it. Started watching videos about CS and you sir are a great teacher
@LeeHawkinsPhoto2 жыл бұрын
Thanks 😊 I’m really happy you’re enjoying them and even happier your learning from them!
@bindulanija4 жыл бұрын
Exactly what I needed. I need to make my cities more interesting with corners and angles. I will rewatch the video few times to figure it out. You are right about the 12x12 since 12u is node distance in Skylines, it is the best and most conservative for the game agents, also makes it up for perfect slopes if lengths are 12 or 24 or 36 If I am allowed I would love to put up some things for you: I think that in Skylines we should not look that much to old cities, unless we are trying to recreate certain one. We should look at custom, planned cities, or concepts that were not made in practice, since we are developing new city. I was mostly fascinated with few concepts and I am trying to merge them into my way of playing. Those are Chandigarh, Epcot, Garden City and organisational concepts like Fusion grid and HACL roads (More-so that CSL gives us Highways, 6 lane (Arterial), 4 lane (Collectors) and 2 lane (local) by default, strange isnt it?). While exploring Chandigarh I made a new discovery, I was always fascinated with it but I thought it is hard to make it in reality. First Chandigarh has base sector size of 1200x800m. Interesting enough it is ingame 150x100u. Which is even more interesting that if you split one sector with 4 lane streets into 6 neighborhoods of 50x50 and use 4 lane roads as border you get exact 12x12 grids everywhere (outer ones are 13x13 but one square is taken by 4 laner). All this things didn't make fun gaming since 150x100 realy breaks out 240u Area of Skylines... until I cracked very big thing. When you step out of 3x3 area (9 tiles) limit of vanilla Skylines and get to the next level to 5x5 playing field, (25 tiles) things get super exciting. 240u tile size, times 5 is 1200, number which is dividable by both 150 and 100, which gives you exact 12x8 Chandigarh sectors Cant wait next installment in your series. If you have discord and would love to chat/discus more in depth theory-crafting of the game lmk.
@LeeHawkinsPhoto4 жыл бұрын
I'm glad you're enjoying this! I did quite a bit of reading on the City Beautiful movement, which inspired Chandigarh and many changes in cityscapes across the United States, including Washington, D.C., Chicago, and Cleveland (where I live). I also looked into HACL, which is a familiar concept, I just didn't know the name for it. I'm honestly really glad you brought this up. I have a few thoughts on all of this...I think first of all that it's important that each player get what he or she needs to get out of the game to enjoy it. If that means re-creating a city or creating a new city that's inspired by other cities, I think that's great. I think if that means creating cities using Modernistic ideals like City Beautiful, then I think that's great too. I don't think there's anything wrong with any approach someone chooses to use, so long as they enjoy their time in the game--and this requires a functional city, because if your city is too clogged up with traffic to work properly, well, it's not going to be fun to keep playing! That having been said, I think the idea of City Beautiful and HACL to go with it are fine and all, but I honestly feel like these concepts are too foreign for a majority of especially North American players, and quite honestly anyone new to the idea of creating their own city from scratch. There are serious drawbacks to HACL if it's not implemented properly, and I don't think it's the way to go for beginners. Let me share a few reasons why I think this... While I agree that it's good to keep highway infrastructure separated from the rest of the street grid, I feel like highways aren't even an essential part of the game. Cities existed and functioned rather well around the world before highways were built--and in a lot of ways, highways have really destroyed big city neighborhoods, especially here in North America. The idea of having no zoning along arterials works to a point, but it's definitely not how cities have been built in real life, at least not in the US. While I am not a fan of "stroads" (a combination of the words street and road) that try to create an urban environment on an obvious car route, many highly functional urban environments have wide streets with plenty of commercial zoning on them. I think it would be ideal to separate the auto traffic as much as possible from densely populated pedestrian areas, but I don't think this is an easy concept for a lot of players to grasp. It seems to have lead to players creating very dense and disconnected areas where traffic becomes unmanageable. I feel like HACL has been implemented in real life suburbs around the US as well, and it creates traffic nightmares like I can't describe! Cities may not have the traffic-free cul-de-sacs, but they do have light traffic and plenty of detour routes if something goes wrong. (A lot of the problem with American suburbs directly relates to them being totally designed for cars, and no other mode of transportation...which seems to run counter to City Beautiful philosophy. It's like the worst of car-centric design with the most traffic-creating aspects of City Beautiful...it's not pretty!) So I actually teach a completely different philosophy--one that does look back to older existing cities, and that works very well with a good zoning pattern and reasonable public transportation. Sometimes I will segregate more local traffic from my arterial roads in some cases, but for the most part I recommend a more old-school urban development pattern that pretty much defies HACL. You'll probably see some elements of my cities congruent with City Beautiful philosophy, but HACL just isn't quite how I build cities. I find my results are way easier to manage (though I have considered doing a series that relies on this development pattern) and the ideas way way easier to grasp for new players who don't yet even understand the value and elegance of a simple diamond interchange or what roundabouts are really intended to do. I would enjoy talking further on this. You're the first person to make such a coherent pitch on these ideas. I think they're worth studying and understanding for sure, and they can work well if implemented well. But like all urban design strategies, there are advantages and disadvantages. I haven't found anything that really appears truly "perfect", especially that can be implemented in vanilla Cities: Skylines. But honestly, I sort of like imperfect because it presents so many interesting challenges! Thanks for sharing your thoughts, and I hope to talk more!
@bindulanija4 жыл бұрын
@@LeeHawkinsPhoto You have a point there, I might start with getting some local roads go out to arterial in T junctions. However, not zoning arterial streets works surprisingly well. If you have 10x10u zone in between Arterial and your main street, that is 4u of zoning and 4u of paths and trees (you can make parks too for additional profit). Commercial on arterials together with public transport just make clogs whenever truck is delivering goods, or buses make conga line. I tried to cheat with office, I was like "hey they dont care about noise, they love public transport, and they were leveling to 3 in no time, but streets, even 4u ones started looking too narrow, as soon as offices leveled up. So I made different logic: How about surround everything with outer rim of 4u low density commercial and 6u of paths and trees... and voila I got my districts.
@LeeHawkinsPhoto4 жыл бұрын
@@bindulanija that's what I love about this game...so many great ways to experiment! I personally like to mix things up and try stuff...even if it's just one street in one city. There are lots of times where I will create arterials near the outskirts of town and only have intersections on the road, lining them with trees. There's one city I had a very busy arterial (this city had zero highways in it) in a more suburban area, and I knew I wanted it to be strictly residential in character, so I had no zones on the arterial, and built an aerial bicycle path that ran between it and the houses to the train station that lead into both of my major business districts. The area has TONS of bicycles on it, and the arterial moves really well too. Man...I really need to create more cinematics of my bigger cities. I have done some cool stuff and it's hard to find people who enjoy it since I don't have a bunch of friends IRL who enjoy the game as much as I do. I find that the urban development pattern of having lots of streets and intersections and commercial all along 4u-wide avenues and high transit density really works well for a central business district. Farther out I tend to opt more often for thoroughfares that purely handle auto traffic because of the truck density.
@bindulanija4 жыл бұрын
@@LeeHawkinsPhoto This discussion got me the courage to stream it today and had really nice discussion with few viewers, all incorporated that we discussed here
@amitkrupal12344 жыл бұрын
Damn this are some high level stuff & I like it.
@dregnrydergaming4 жыл бұрын
I like the approach here! A great introduction to future planning. Looking forward to the upcoming build, indeed!
@LeeHawkinsPhoto4 жыл бұрын
Fantastic! Thank you! Glad to have you along!
@NJHProductions512 Жыл бұрын
Man I love your videos so much, it huts that we have to wait months for new additions to these beloved series that you do.
@LeeHawkinsPhoto Жыл бұрын
I’m glad you love these! I really need a team, or at least an editor, to get them out more frequently. I have tons of ideas, I just don’t have tons of time or brain power to pump these out faster. I’d LOVE to pump them out faster too.
@DanielKouba4 жыл бұрын
Really looking forward to watching this progress over the following episodes
@LeeHawkinsPhoto4 жыл бұрын
Glad you enjoyed!
@Henningway19904 жыл бұрын
That's a real gem when you have a scientific approach to the game like I do. So thank you very much! I'm eager for more parts! :)
@LeeHawkinsPhoto4 жыл бұрын
Awesome! Glad you enjoyed! There's some real good stuff coming soon! :-D
@Henningway19904 жыл бұрын
@@LeeHawkinsPhoto Looking forward :)
@7249xxl4 жыл бұрын
my god the amount of bald eagle per football field measurements is astounding. Jokes aside this is one of the #1 layout videos on youtube.
@LeeHawkinsPhoto4 жыл бұрын
Yes...I know...having each block be nearly the length of a football field isn't as easy as 120 meters, but the American system of measurements was at least consistent at the start LOL. If only metric had arrived a decade or two sooner, then it's likely Thomas Jefferson would have pushed to adopt that instead of the units we have now, and we'd have had 1km x 1km township sections instead of 1 mile x 1 mile, and we'd have had 100m blocks instead of 330ft blocks. Jefferson was all about making things easy to survey and measure...that would have been pretty cool :-)
@docpugh3 жыл бұрын
Wow, mind blown! You sir, are a genius. I’m very eager to watch through your series.
@LeeHawkinsPhoto3 жыл бұрын
Super cool! I'm very eager to make more episodes :-D glad you've enjoyed it so far!
@Bronze_Age_Sea_Person4 жыл бұрын
I loved the video, it gave me a whole new idea to approach road layout. I'm writing a story and was using sketchup to do a base layout of the city where the story will pass. I wanted to create a planned city,since it is easy to scale things, but didn't want to make it look like it was planned,so it had to be the least grid-like I could do. With your idea of Pythagorean triples and almost triples, I have a good basis on how to start. Also, at least in a logistics sense, it's better to have a diagonal road crossing your square grid layout. If you are a taxi driver and have to take people from place to place, like a worker in a large warehouse, a diagonal road can cut your travel time to almost 20% at the end of the day. I've seen a study about shelves' layouts which talked about this concept when studying logistics but don't know how to find it again,but I'm sure it works the same if the shelves are actually buildings and it's items are people in a lattice-like layout, although I have no idea how this concept would apply into Cities: Skylines.
@LeeHawkinsPhoto4 жыл бұрын
Sistine Fibel I’m so glad you enjoyed it! Diagonals have been a big part of the urban planning conversation in the US for over a century. 😁 Since the vast majority of the nation is laid out in grids, cities and rural areas have cut down travel times, distance, and congregation by implementing them. Chicago in particular built many to expedite traffic flow as far back as the 19th Century. Detroit is another city that runs diagonal roads for miles and miles and miles, radiating out of the center of the city. Many of those routes nearly traverse the entire state!
@stephenantonello4854 жыл бұрын
Thank you for making this video. Aside from the content (which is really good) I also took the time to appreciate the production value of the video and may I just say, well done. I look forward to the rest of the series.
@LeeHawkinsPhoto4 жыл бұрын
Wow, thank you! This was the longest 14-minute video of my life! I put a ton more work into this one to make the animations and do the motion control in the game and then I added music and such for the first time. I’m very proud of it, and I’m really glad you and so many others have liked it! I hope I can keep the quality going this strong-this video really forced me to innovate to make things tight!
@yourlocalrhodie Жыл бұрын
i built a little city well not little more like a huge city. i used mountain meadows with the parklife dlc. i 1st built a expressway on top of one of my highways to filter all the traffic i knew would come in. after i decided to look up a tutorial as i never usually use different streets i use block streets. after i collected this info i went on to build a city of 15,000 thank you man i couldntve done this help without your tutorial
@RArad-fp1lp3 жыл бұрын
This video got me so excited to hop back into the game!
@LeeHawkinsPhoto3 жыл бұрын
Alright! That's what I love to hear!
@fubarhandle4 жыл бұрын
Brilliant video. The inclusion of mathematics got me subscribed to this series. Hopefully we'll get proper units of measurement (metric) in the future as well.
@LeeHawkinsPhoto4 жыл бұрын
Thanks! As for proper units of measurement, I have to express two thoughts-1.) I recognize the superiority of the metric system when it comes to both its near-universality and it’s practicality. 2.) Also, I wish that I’d expressed the size of blocks in San Francisco and Barcelona in their original Spanish units-except that those Spanish units were not consistently of the same length! While I realize the world thinks having 5,280 feet in a mile is insanity, at least a US foot and a US mile was always exactly the same length everywhere, and always has been. The metric system was born just a bit too late, or I’m sure it would have been adopted in America wholeheartedly when the Northwest Ordinance was adopted as law. I highly recommend Andro Linklater’s book _Measuring America_, as it provides a lot of insight into the US system of land surveying and the origins of US distance measurement back in Great Britain. All of Europe, save for the Dutch used units that varied in length depending on not just purpose, but often location too! The Americans adopted a standard system of measures in short order, while most of their European counterparts resisted for centuries before them. I’m sure there has to be quite a story regarding resistance to the metric system. I think if the IS hadn’t already adopted it’s own system, it would have readily adopted metric with the rest of the world. But for this video, I thought it would be appropriate to use the American measures because most of the country where the grid proliferated most was established on them...also...the game is all metric anyway, so the math in-game is super easy to convert.
@imaginarystranger19744 жыл бұрын
It's a very well made plan! I've been experimenting with grid myself, and now that you mentioned Pythagorean triangles, I thought about using a triple of 8, 15 and 17. 17 will allow me to reserve 1 tile for bike "highways" with two rows of 4x4 buildings on each side. 15 can be separated into 1 tile for similar purpose, 2 more tiles for train/metro/tram tracks, and three rows of 4x4 buildings between them. And finally 8 could simply be filled with 4x4 buildings. My question is; how did you manage to incorporate your grid so flawlessly into the terrain between the lakes? Did you somehow use the highway as a reference point? I would be very interested to know how the roads going out from the grid managed to line up with isthmuses between the lakes so well. Also, since I don't like highways going through cities myself, I am really interested to know how you managed to end the highway and deal with the traffic at the same time. Looking forward to the next episode! :)
@LeeHawkinsPhoto4 жыл бұрын
Thanks! I’m glad to have you along for the ride! In regards to the triples, keep in mind that the ratio includes the width of the roads, so if you have an 8x8 block, then 1u all around will be taken by the roads themselves (so long as they’re 2u wide and not 4u), leaving 6x6 units in the center. This means you can have 1 4x4 max, or you can have 4 3x3s. And as far as getting the grid and streets to work, it was really just tinkering. Main Avenue was the key-I realized I could thread it almost parallel to both shorelines of the lake to north and south, and then I decided to use an easily duplicated angle for Park Avenue with that 5:3 ratio. It all fell into place when I decided to use a 12x12 grid for the side streets. It really was just playing around and moving Park Avenue a bit to enlarge the triangles for The Bowtie and then continuing Prospect at an angle towards Market & Broadway to finish it up. I went through a couple of iterations before I settled on this plan. And I think you’ll be surprised about what happens with the highway. I honestly think this game is 100x easier if you don’t build them! I think they’re probably the most difficult to master. Public transportation IMO is easier to plan once you grasp it, but highways are such a moving target because small changes can have drastic consequences, and oftentimes adding capacity does not solve the problems that result.
@imaginarystranger19744 жыл бұрын
@@LeeHawkinsPhoto My thoughts exactly, regarding the highways and public transportation. Also, I noticed all your roads are currently two-way, two-lane roads, taking up 2u of space. How do you plan to upgrade them to wider roads?
@LeeHawkinsPhoto4 жыл бұрын
@@imaginarystranger1974 the main roads will get upgraded...but the others will remain 2u roads.
@VelvetVoice Жыл бұрын
I've only just now discovered your channel, having finally started playing Cities Skylines on PS5 in the past couple of days. While it's really not the kind of game that I usually tend to play on PlayStation, it has nevertheless continually intrigued me, and I originally purchased the PS4 Edition almost three years ago (as well as acquiring much of the DLC content over the subsequent couple of years or so when it was on sale). But, it has basically sat on my console for the entirety of that duration, until I finally upgraded to the PS5's Remastered version the other day, and dipped my toe in the water, for my first foray into city-building... Yes, and I was totally gung-ho as I threw myself into it headfirst without really knowing what the heck I was doing. Somewhat frustratingly, I had to restart my game half a dozen times in the process, learning a little more from my mistakes each time. However, I finally gained traction on my seventh go-around, but hadn't banking on just how addiction-forming it was about to become - I managed to build a moderately respectable city over the following 14+ hours... I simply couldn't put it down, even once it finally started to go down the tubes! In short, finding this video has opened my eyes to the benefits of the pre-planning I sorely needed, but blatantly overlooked on my first attempts. Kudos on your efforts in putting this video together - lessons most definitely learned (again!) I shall definitely be subscribing and exploring your channel series further, and hopefully approaching my next city build a considerably wiser man! :-)
@LeeHawkinsPhoto Жыл бұрын
Welcome to the addiction! I’m glad this video helped you out! I had played city builder games since the very first SimCity back in the 90s, so I knew the fundamentals when I picked up Cities: Skylines, but I still ran my head into the wall when it came to truck traffic. I found NOTHING online that really helped me understand what I was doing wrong and why. I’d try the advice that so many gave and none of it worked 100% of the time unless I built cities that I thought were ugly and boring. When I finally figured out how to succeed and do it 100% of the time and know WHY, I decided to make videos rather than just trying to write about what I had learned. I thought 12 people on Reddit would watch, and I thought they’d really dig it, but I didn’t think it would get this much response! So I made more videos, and they brought you here. I am always SO happy to hear someone like you tell me my videos helped, because I really just want more people to enjoy this game like I do. It IS super addictive! And this series is designed so it’s easy for people on console like you to follow and reproduce the results. This whole series will be a great primer for you 👍🏻 enjoy!
@VelvetVoice Жыл бұрын
@@LeeHawkinsPhoto Great stuff; opting for the video option was definitely the right move, I’d say, since it’s a visual medium - a written blog simply wouldn’t have been nearly so effective an alternative, for myself at least, though some people prefer reading as their ‘go to’ learning method. The show-and-tell format for strategic city planning makes far more sense to me. 👍 I can remember a friend of mine’s dad being an avid SimCity acolyte way back when that first emerged (either on PC or Commodore Amiga) though I only had a passing interest in it myself at that time. The degree of detailed minutiae in Cities Skylines has, for whatever reason, really offered a massive level of appeal for me that I’d not fully expected. I’m kind of annoyed that I hadn’t started playing sooner. I think it’s made for a very different kind of challenge to the usual, reflex-oriented actioners, stealthers and racers that I predominantly play, and it’s made for a most welcome change, still cerebral but in a totally different way.
@Meeesa4 жыл бұрын
Just stumbled across your channel! I love how you broke down the math of city planning. Subscribed and excited for more!
@LeeHawkinsPhoto4 жыл бұрын
Meesa thanks! Glad to have you here!
@Elric197724 жыл бұрын
Great video Lee, looking forward to this series
@LeeHawkinsPhoto4 жыл бұрын
Glad you enjoyed it!!
@fenstermeister63154 жыл бұрын
Thanks to this video, my first actual nice looking city is starting too take shape. Cheers!
@LeeHawkinsPhoto4 жыл бұрын
Glad to hear that! I’m glad it’s working out well for you 👍🏻😃
@ulysseslee95414 жыл бұрын
In game, the most and easiest layout I have tried is 10*20 = 1*2 blue big grid for one city block as grid layout, long side for main road and short side for sub main road due to longer intersection distance for main road. Add some diagonal road can improve the view of the blocks.
@liesdamnlies33723 жыл бұрын
The point about Pythagorean triples is well taken, and I’m kicking myself for not remembering them. This has substantially changed how I’m going to approach my current build, and I’ll be doing some redevelopment too for sure.
@hugemistakegaming4 жыл бұрын
My mind is blown, such an incredible video. Great job.
@LeeHawkinsPhoto4 жыл бұрын
Casey's Cities Skylines Channel thanks 😊 I hope the next one can meet the quality standards! I think it will...it’s nearly finished 😁
@cheekzie273 жыл бұрын
Thanks so much for this detailed video! I’ve been looking for the best guide to blocks and you nailed it. I appreciate your work! I hope I get to create a big beautiful city like yours 😊
@LeeHawkinsPhoto3 жыл бұрын
Yay! Glad you enjoyed and found this helpful!
@daraghkennedy39944 жыл бұрын
Wow man, this is really informative. You're seriously underrated
@LeeHawkinsPhoto4 жыл бұрын
Well thanks so much! What part did you enjoy the most?
@daraghkennedy39944 жыл бұрын
@@LeeHawkinsPhoto the angled street method you talked about, it's helped me break away from 100% grid cities. Great stuff
@LeeHawkinsPhoto4 жыл бұрын
Daragh Kennedy awesome! It’s incredible how a simple thing like throwing in a few angles can make a grid so interesting!
@carlallen223 жыл бұрын
WOW I did not know American grids have some sort of plan and different cities have different size grids. Very informative.
@LeeHawkinsPhoto3 жыл бұрын
Yup! It’s true! Some have more strict grid plans than others. But almost all of them were laid out before the first settler even showed up. It’s pretty wild!
@kenmcnutt24 жыл бұрын
My favorite grid is 10 x 10 for two reasons. 1. Once upgraded to a 6 lane, no squares are wasted in the middle. 2. Perfect fit for overlapping water pipes (10 squares each side). The game seems to be designed around 10 x 10 grids. For buildings larger than 10 blocks, delete some segments. 21 x 21 will fit all but the largest buildings (chirpX). Edit: I should have known to count the roads as part of the grid, but didn't think of it. Gave the video a thumbs up and saved it to my favorites.
@LeeHawkinsPhoto4 жыл бұрын
I typically go with a 10 x whatever grid myself, but I thought I'd go for 12 x 12 on this one since it works so well with some of my other goals. I find that 10 x 10 actually does waste real estate--on roads, that is--when upgrading to an avenue. So when I go with 10 unit blocks, I usually space a little extra where I expect I may at some point widen a road. Also, 12 x 12 works perfectly for water too...again, because you're not wasting infrastructure watering the street where buildings don't grow anyway. You really only need to touch the center of a building to get it water anyway, so I'm guessing we could probably go a teensy bit more on the block size, maybe 13 or 14, before we have issues. Either way, I wanted to change things up for this series, and 12 x 12 is paying off in so many ways...which we shall see in the upcoming videos!
@kenmcnutt24 жыл бұрын
@@LeeHawkinsPhoto I'm just counting the squares within the grid and not the roads as well. Let's say you make a 10 x 10 with a dirt road. You have an empty 4 x 4 in the middle. Upgrade to a 6 lane and the 10 x 10 becomes an 8 x 8 on the inside, but you made a good point about the water pipes.
@LeeHawkinsPhoto4 жыл бұрын
Ken McNutt II I guess I always count from the center line when it comes to blocks...so when I create a 12 x 12 block with a 2 unit road (like the dirt road), then it leaves a 10 x 10 area inside, with a 2 x 2 area that is unzonable. When I say a 10 x 10 block, then it leaves an 8 x 8 area that is 100% zonable.
@kenmcnutt24 жыл бұрын
@@LeeHawkinsPhoto then change my answer to 12 x 12.
@LeeHawkinsPhoto4 жыл бұрын
@@kenmcnutt2 what you said before makes a lot more sense that way LOL :-D Thanks so much for sharing your thoughts!
@Jacob-yg7lz2 жыл бұрын
6:41 But also, Chicago-style cities usually have a very regular pattern of back alleys, which could make a good use of the space inbettween.
@LeeHawkinsPhoto2 жыл бұрын
Very true! Great point!
@WannabeDough4 жыл бұрын
Best content creator for CS hands down
@LeeHawkinsPhoto4 жыл бұрын
Wow thanks! :-)
@EisenTarik3 жыл бұрын
Most inspirational video ever. Thank you very much. I'll keep follow.
@LeeHawkinsPhoto3 жыл бұрын
Glad you benefited!
@Hannodb19613 жыл бұрын
I like to have different grids at different orientations smash into one another, and then figure out how the roads should connect where they meet. I get really interesting results.
@LeeHawkinsPhoto3 жыл бұрын
I do this quite a bit too. I always love how it turns out 😁
@jefffinkbonner95513 жыл бұрын
So you basically create lower Manhattan? Haha
@dfunited14 жыл бұрын
I've been missing Imperial Jedi. You're definitely at his level, thanks!
@LeeHawkinsPhoto4 жыл бұрын
Awww shucks! Thanks!
@AKrasheninnikov2 жыл бұрын
Nice little research. Way to go!
@LeeHawkinsPhoto2 жыл бұрын
Glad you enjoyed!
@dogsbody4164 жыл бұрын
Great video Lee - has really informed my building strategy. When can we expect the next video in the series?
@LeeHawkinsPhoto4 жыл бұрын
Matt Skelding hey, thanks for asking! I’m hoping this week 😁 I’ve got a lot of the work done, just have to do some editing and maybe an animation or two...so it’s about 50% done already perhaps.
@cya59834 жыл бұрын
Just got back into the game, great video! Love the editing and presentation of your content!
@LeeHawkinsPhoto4 жыл бұрын
Thanks so much! Glad you found me, thanks for commenting!
@project10034 жыл бұрын
AAAAAAAHHHH!!!! Math in public! J/K, looking forward to the next one in the series.
@LeeHawkinsPhoto4 жыл бұрын
I know, I know, it's painful! But it does look nice when those annoying gaps are gone :-D
@robertotomas4 жыл бұрын
Wow, shaking up to be a beautiful series! @biffa a challenger appears (
@LeeHawkinsPhoto4 жыл бұрын
Thanks!
@travholt4 жыл бұрын
Wow, excellent work here-both in terms of the subject matter and in terms of production value. Instant sub from me!
@LeeHawkinsPhoto4 жыл бұрын
Jørn Støylen awesome! Thanks!
@jefffinkbonner95513 жыл бұрын
Love the history and geography that went into the background info here! Never knew about the various block sizes and surveying dimensions. Now I get why Seattle has such bad traffic: it might have _too many_ roads. Or at least the blocks are too small. And a myriad of other reasons of course.
@AlpheNoord4 жыл бұрын
This will be interesting to watch; Seven Lakes is my favourite map :) 👍
@LeeHawkinsPhoto4 жыл бұрын
It should be a fun map! It’s very flat though...I don’t usually do such flat maps 😳
@davidjohnson16914 жыл бұрын
Great video! All you need is a better audio setup and its perfect. Do you stream?
@LeeHawkinsPhoto4 жыл бұрын
Thanks, I’d like to stream, but internet service in the US is sort of meh unless you want to get ripped off for even more money 😞 but I have to try that. What is the issue you notice with the audio? I know it’s sounded better on some of my older videos, but I can’t figure out what changed. I tinkered with some of my sound card’s settings and got some of it back where it was, but I still feel like I need to tinker with it more.
@jackpubbo9 ай бұрын
This was actually detailed and helpful
@LeeHawkinsPhoto9 ай бұрын
Glad to hear it! Thanks!
@frieza22354 жыл бұрын
Always enjoyable to watch
@LeeHawkinsPhoto4 жыл бұрын
Glad you enjoyed!
@gryffin6384 жыл бұрын
This is the exact concept that I’ve been thinking about for so long! I can’t believe that I never considered Pythagorean triples... I also really wish that I had mass transit dlc
@LeeHawkinsPhoto4 жыл бұрын
Gryffin glad this helped! And yes, you do want Mass Transit...it makes a huge difference, especially on PC.
@gryffin6384 жыл бұрын
Lee Hawkins How much of a difference? I mostly think of it as Trams: the DLC. Is there something more groundbreaking than that?
@LeeHawkinsPhoto4 жыл бұрын
Gryffin actually, teams come with Snowfall. Mass Transit has several features, and I’d say ferries and cable cars are probably the most useful for PC players (ferries connect across water, cable cars can help connect up steep hills), while monorails and mass transit hubs are probably more useful on console/vanilla. If you’re on PC though, it opens up custom road assets, which increase your options for asymmetric roads and mixing modes of transport more fluidly. I really feel like the custom road asset capability is the most important one of the bunch on PC, because it’s like having Network Extensions 2 without using a mod.
@pfeilspitze4 жыл бұрын
@@gryffin638 I don't MT that important on PC, actually. On console, sure, but on PC you can just get NExt2 which has all the roads from MT and more besides -- the mod has 3+2-lane roads, for example. (I've generally found that the only public transit you need is walking paths and metro.)
@Pakistani8903 жыл бұрын
thx bro this helped me alot while i was planning my city layout..
@ITBEurgava4 жыл бұрын
I'm in Bekasi, Indonesia, where grids like these are hardly implemented. That is why I brute force my own version of the grids in C:S, since it felt cathartic. Gotta start watching this series, now that youtube recommended it to me and I got the time and mood to game this again...
@LeeHawkinsPhoto4 жыл бұрын
LOL you would love the city of San Francisco IRL...the terrain is mountainous, but the city is almost all laid out on a grid hahaha! Makes for some very steep hills...and also some very cool views across the city.