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Hello, in this video I will show you how to use Zbrush sculpting together with 3DS Max to export and export and retopologize your freeform sculpts to add further details and design. The Retopology Modifier allows you to connect sculpting, CAD, and more together and refine everything to give you a clean quad-based mesh. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. Thanks.
Ending Music: www.bensound.com
0:00 Intro
0:10 Zbrush
2:05 Retopology
4:25 Work
11:35 Result