This UE5 State Tree Tutorial Comes With...

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BlackShinobi956 Game Dev

BlackShinobi956 Game Dev

Күн бұрын

Project files for this tutorial :
5.2 - github.com/rskinner956/StateT...
5.4 - github.com/rskinner956/UE5.4-...
Anyone can make games. I hope these tutorials help you on your journey. Happy deving y'all! #ue5tutorial #gamedev #StateTree #gamedesign #ue5
Timestamps:
0:00 - Simplifying State Trees
0:20 - Project Files for this State Tree
1:18 - What are State Trees in UE5
1:35 - Know this before using State Tress
2:00 - What are making in this tutorial
3:00 - Project setup
3:49 - Enabling UE5 State Tree Plugins
4:35 - Creating Patrol Points (Learned from : • Unreal Engine 5 Tutori... )
8:00 - Patrolling character set up
9:35 - Setting a Patrol path in the level
13:50 - Creating a state tree in UE5
16:01 - There things you need to understand to start using state trees
19:05 - The State Tree Tutorial
21:50 - Using a State Tree parameter
23:05 - State Tree Debug Text Task
23:55 - An Overview of State Tree Tasks
24:50 - State Tree Transitions
26:35 - State Tree Symbols
27:00 - Creating a State Tree Task
28:05 - State Tree tasks use functions
29:25 - Getting patrol points from the state tree
35:50 - Using the Task's event graph
41:30 - Setting up actor animation
43:30 - Testing it out
44:43 - Fixing my bug!
Sources:
UE5 state tree documentation: docs.unrealengine.com/5.0/en-...
Forums:
/ are_state_trees_debugg...
/ statetrees_over_behavi...
/ behaviour_tree_vs_stat...
Visual Logger: dev.epicgames.com/community/l...
Roadmap: portal.productboard.com/epicg...
Links:
🎮 Itch : blackshinobi956.itch.io
🕹 Twitch - / blackshinobi956
Music : Purrfect Vibes - allmylinks.com/Purrfect
Tags:
game dev,game development,indie game dev,indie game devlog,devlog,indie game developer,game devlog,gamedev,dev log,unreal engine 5,solo game dev,BlackShinobi956,unreal engine 5 tutorial,unreal engine tutorial,behavior tree,behavior trees,behaviour tree,ai,ue4 behavior tree,unity behavior tree,what is behavior tree,unity behavior tree ai,behaviour trees,behavior designer,ai and games,finite state machine,ue4 task,state tree,state trees recent

Пікірлер: 30
@PsychotropicDog
@PsychotropicDog Ай бұрын
I was not able to get this going in UE 5.4.1, at first. I got it mostly working, but it requires a delay long enough to complete the task! Insane - I compared yours and realized I consider Movement Result variable is misnamed - should be Task Result. Because override a function and it becomes an event in 5.4 (with no return node), and b. I will probably need to create events or tags to drive the State Tree, and Movement Result is probably going to play a part. Kind of like what you seem to already be doing with the Chase Enum switch. But this morning I was afeared State Tree would be as incomprehensible as Beaver Tree - this video and explanations really helped, thanks!
@PsychotropicDog
@PsychotropicDog Ай бұрын
ok, Turns out I don't need the delay, just need to put in a 'Finish Task' Node at the end of the event (that in earlier versions was a function)
@mebessusn
@mebessusn Ай бұрын
Excited for this. I've been wanting to dip my feet into State Trees and watched your other video going over blueprint vs behavior trees vs state tree AI. Not a lot of content out there about them so thank you.
@blackshinobi956
@blackshinobi956 Ай бұрын
Hope you enjoy it!
@Fettekins
@Fettekins Ай бұрын
Thank you for the video. I like the magnifier. :D
@blackshinobi956
@blackshinobi956 Ай бұрын
Glad you like it!
@manashieldmedia
@manashieldmedia Ай бұрын
Stop playing is this fr? I'm about to watch this and cop the files. Youre a saint
@blackshinobi956
@blackshinobi956 Ай бұрын
Hope they're helpful for you! Thanks for watching!
@KittehBit
@KittehBit Ай бұрын
Very nice video, thanks :3 At 23:30 just a heads up: You probably need to bind a "reference actor" (usually the character/npc) to the debug text task, or it will not show the message. The reference actor will be the location of the text. Also Control + D works for duplicating alot of things in UE5, but with actors in the viewport you can also hold down Alt + drag the mouse on the arrows to duplicate actors. That's a handy bit of knowledge for beginners .:)
@blackshinobi956
@blackshinobi956 Ай бұрын
Thanks for pointing this out!
@evanlane1690
@evanlane1690 Ай бұрын
This is exciting. Thanks for sharing man! Gotta implement some of this. I've got some behavior trees going but I want some more flexibility for my little characters. Thanks for sharing the project files. I'm gonna give em a look.
@blackshinobi956
@blackshinobi956 Ай бұрын
Glad it was helpful!
@MayorAwesome
@MayorAwesome Ай бұрын
Good stuff! Keep it coming!
@blackshinobi956
@blackshinobi956 Ай бұрын
Thanks! Will do!
@xGamecoolx
@xGamecoolx Ай бұрын
Super helpful! I was struggling with State Trees but this video helped me. For me personally, the magnifying glass was a bit irritating, I would prefer it if no magnifying glass was used.
@blackshinobi956
@blackshinobi956 Ай бұрын
Thanks for the feedback, glad this helped you!
@GoodguyGastly
@GoodguyGastly Ай бұрын
@@blackshinobi956 Agree on no magnifyingglass. Its weird because in some areas it was helpful but not in others. Maybe make it a hotkey so you can click it on or off.
@juanmilanese
@juanmilanese Ай бұрын
great video. There is very little info on state trees, keep them coming. also, I'm in the "no magnifying glass" camp too...
@juanmilanese
@juanmilanese Ай бұрын
I'm very interested in the EQS integration too. Also... I'm on 5.3 and the overriden variables in the tasks appear as Events now?
@blackshinobi956
@blackshinobi956 Ай бұрын
Thanks for the feedback. Yeah the override stuff is gone in newer iterations, which I like. I think it feels simpler and more familiar since I was using Behavior trees
@KIWIDOGGIE
@KIWIDOGGIE Ай бұрын
Hell yeah
@danilomontero7935
@danilomontero7935 4 күн бұрын
Hello dude, thank you very much; The tranquility with which you explain this tool is great. I use the last version of EU, some things have changed; as a new component with a AI oriented state tree. Do you think about deepening this tool? For now I want to migrate to this and stop using the BT, so checking how to use eqs here
@jimdublace
@jimdublace 9 күн бұрын
Love the videos, but the zoom thing is very distracting in my opinion. Keep up the great work though.
@GoodguyGastly
@GoodguyGastly Ай бұрын
Thank you so much for such an in depth tutorial on state trees. Ive been wanting to try and use it for phases in a card game im building. Excited to dive in and thank you for the project files. I also learn that way. off topic but what do you use to do your pre-viz drawing in?
@blackshinobi956
@blackshinobi956 Ай бұрын
Glad you enjoyed it, and good luck with the game you're building! I just use Samsung Notes and the screen share function on my galaxy tab S8 for the drawing
@GoodguyGastly
@GoodguyGastly Ай бұрын
@@blackshinobi956 brilliant! Thank you! Yeah I think using this for widgets might be really interesting and easier to read.
@sonic55193
@sonic55193 Ай бұрын
I like the tutorials man but your audio is kinda low on this one.
@blackshinobi956
@blackshinobi956 Ай бұрын
Thanks for letting me know, I'll be sure to fix it
@PsychotropicDog
@PsychotropicDog Ай бұрын
meh on magnifier. Me, I like to make my cursor larger and lime green/yellow.
@blackshinobi956
@blackshinobi956 Ай бұрын
That's a good idea, thank you for the feedback!
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