Hi, creator of the levels from 7:27 and 9:41 here! I have some things to clear up about these two levels. For the level at 7:27, the uno mas was that while sledge bros don’t count towards the clear condition, as they have a separate one, fire bros count towards the hammer bro clear con, which doesn’t really make any sense to me. Also, this level was a remake for a contest, the ID for the original level is: HC9-KSX-GJG. Also the level at 9:41 was only made cuz you were stuck on that same trick 6 episodes ago. That’s all I had to say, so keep up the good work!
@axcelshow70442 жыл бұрын
Hey friend from smm2 lol
@thisguyispeculiar2 жыл бұрын
Cool levels :D
@LastStraightFlyinCataclysm2 жыл бұрын
when you see it
@jerecakes12 жыл бұрын
wyfsi
@purrplaysLE2 жыл бұрын
when you see it
@dergrafhd1162 жыл бұрын
7:38 The uno mas was that you killed the big hammer bros but it didnt count as a kill. Then you killed a Fire Bros and it counted as a hammer bros kill.
@Sam-tl4ho2 жыл бұрын
but in the end the fire bro die and count like a kill
@kids9699 Жыл бұрын
@Sam-tl4ho that's what he said
@Danold123THK Жыл бұрын
what does "uno mas" even mean?
@oaklandexplorers10 ай бұрын
@@Danold123THKone more in spanish
@tinyfreddie6812 жыл бұрын
4:00 That is for all airship levels in every design. The screen scrolling isn't just for this uno mas level.
@TheLonelyGhost.2 жыл бұрын
He’s talking about a sudden frame that lags not the up and down thing he already knows that
@Irish_Enderman Жыл бұрын
@@TheLonelyGhost.What lag?
@CJBox9 Жыл бұрын
@@Irish_Enderman i was confused at first but it does seem like he’s talking about a little lag spike
@JustK4Y15129 ай бұрын
7:06 Missed opportunity to call it “ground beef”
@BlackDroid0032 жыл бұрын
with the last one: technically, you CAN activate the P-Switch and go through the ON/OFF setup afterwards. (yes, i know it's not the showcase) Edit: no i'm wrong: i missed the P-Block behind the Bomb
@SYTUH2 жыл бұрын
If you activate the p switch it kills the bob omb and doesnt activate the on off switch
@BlackDroid0032 жыл бұрын
@@SYTUH oh. i completetly missed the P-Block there
@toolebukk2 жыл бұрын
The bomb would die to p-switch block 🥺
@fawfulthegreat642 жыл бұрын
Don't bombs explode when they die by crushing?
@BlackDroid0032 жыл бұрын
@@fawfulthegreat64 i don't have the game. but i can imagine there is a difference between 'getting crushed/pushed' (Tracks, falling blocks/enemies(?)) and 'getting displaced' (ON/OFF,- P-Blocks)
@wafflebroz2 жыл бұрын
Is it the new dreaded soft lock enemy? It will randomly soft lock you in weird places. Oh wait, that’s just DGR…
@benjaminoechsli19412 жыл бұрын
The best part about Uno Más levels: there's always one more to play. ;) That "what can you bring" level was a GREAT concept, as was the reverse refreshing concept. Love it!
@stuffedlegoguy4612 жыл бұрын
I'm currently on a cross country backpacking trip in the US, and it's always a treat to get a motel every couple of weeks and see Dave's smiling face. Thanks for everything you do!
@ljb87012 жыл бұрын
Oh good luck to you!!
@JB_Dasor2 жыл бұрын
4:00 I think that’s just the natural screen movement of the airship theme Dave…
@TheLonelyGhost.2 жыл бұрын
No he is talking about it lagging a bit not the up and down tthing, he already knows that
@JB_Dasor2 жыл бұрын
@@TheLonelyGhost. Ah okay. I see that now.
@Thisismychannelname-real2 жыл бұрын
19:45 Dave: the sniffing wiggler Mario: *turns to him in confusion* edit: fix thanks to some dude's reminder :)
@uplandliam1 Жыл бұрын
19:45
@Thisismychannelname-real Жыл бұрын
@@uplandliam1 yo thx
@FarhanArif-t3n3 ай бұрын
These coins smell nice
@djlamar22 жыл бұрын
Dave: So it's like a dance party. Cue the music *Music starts and Dave dies* XD
@Zel-Veraan2 жыл бұрын
With the Diddy Kong Racing TT theme.
@gowildler2 жыл бұрын
*RECORD SCRATCH* One of the funniest sounds to exist!
@djlamar22 жыл бұрын
@@gowildler yes it is
@camwyn2562 жыл бұрын
The music was a funeral dirge
@Tired_to_make_content2 жыл бұрын
*I wonder what Dave you are talking about*
@jhsonbi59142 жыл бұрын
11:36 I think this is one of those movement RNG type enemies. Some enemies or items RNG relies on how u move throughout the level. In the first 3 runs u went to the right but on 4th one u went to the left so I think thats what changed it.
@xayle14222 жыл бұрын
10:22 "If you ground pound at just the right spot..." YOU MISS THE FLAG :D A well done discovery by Professor Dave. Brilliant!
@ANON-my3ko Жыл бұрын
I’m going to explain the screen scrolling you pointed out in the Pokey Dance one. That’s the 3D world Airship style, and the Airship style has a camera that goes up and down.
@Leodymium9 ай бұрын
4:12 Airship in 3d world just has scrolling up and down
@jhsonbi59142 жыл бұрын
For the fusion level, it can work with other enemies. I have a clip on my switch of me going in a clear pipe right before a koopa troopa and it looked like I had a turtle back lol. That was by pure chance btw not setup
@TheFDL2 жыл бұрын
7:00 What's more impressive is the fact that the shatters are ALL different every time...
@camwyn2562 жыл бұрын
10:16 "If you ground pound at just the right spot", you'll miss the flagpole
@Hermoni2 жыл бұрын
11:00 If i'm right, the "rng" of kamek is now depending on what we do (move and all i suppose, if you do the exact same thing, kamek should do it too). And i suppose that was to avoid level such the popular SMM1 RNG level.
@lovepacino2 жыл бұрын
I believe that is correct,, Ceave Gaming goes in depth about it in his "How Randomization Works in Super Mario Maker 2" video.
@mithkabob2 жыл бұрын
Yes, it's based on inputs. As for why they changed it, my guess is for multiplayer. Since the game calculates physics on a frame-by-frame basis dependent upon player input during each frame, the simplest way to synchronize what is happening between each person playing in a multiplayer match would be to send the other players the inputs for each frame and having each player's Switch calculate the results of those actions. If the "RNG" is tied to inputs, they don't have to send additional information to prevent desynchronization that could happen if the RNG. The method of sending only input data would also make it difficult for a player to use a hacked switch to cheat in multiplayer since there isn't some kind of input you could send that would make you move faster or teleport to the flag on their screen to claim the victory away from them.
@Hermoni2 жыл бұрын
@@mithkabob Ha yeah, it's may be that. I juste remember that when i tried a level based on a "choose a path, RNG or patience", the "rng" kamek was always the same ^^
@unknownusername00002 жыл бұрын
1:12 "combining the spring, with the trampoline" same thing
@SpifBanan2 жыл бұрын
11:05 DGR: it’s a red magikoopa back to back times
@heartboy02 жыл бұрын
kamek rng is effected by sprite slot and character inputs. also it wont spawn anything a requirement asks for. for example if you need a coin to beat the level then a coin will never spawn and instead the next item in its item pool will spawn.
@CosmicPlatonix2 жыл бұрын
Wait, so what happens if you max out the entity limit - thus forcing Kamek to only produce coins - but also make a requirement to collect at least xyz coins? Does Kamek just make blocks disappear without creating anything from them?
@heartboy02 жыл бұрын
@@CosmicPlatonix you are correct. kamek will just make nothing and the blocks will disappear
@Edwosk3472 жыл бұрын
@@heartboy0 woaaah, i'ma use that in a level.
@Azure702 жыл бұрын
Remember the Kamek and firebar level? The "rng" can be manipulated
@NQFgmd Жыл бұрын
this would make a good creepypasta XD
@XUVI-hn6so8 ай бұрын
1:10 combining a spring with a trampoline?💀
@Dargonhuman2 жыл бұрын
4:00 I see it, there's kind of a half second lag when the last to Pokis scroll in. Based on what I understand about how games work from other channels, my guess would be there's something going on with the tallest Pokis and how they're set up that's causing an unusually high processing load or rendering that many entities (I'm assuming each ball of a Poki counts as a separate entity?) is what's causing the lag as the Switch's processor briefly struggles to keep up with that many computations.
@Mystwarrior12 жыл бұрын
Me: hey dgr i made u a stage. Dgr: im gunna play this stage again.....and again......
@Mosa-Mosa.02 жыл бұрын
15:05 this happens because the sides of winged blocks have no collision with most (if not all) enemies and items.
@huskitroop7482 жыл бұрын
12:37 better idea, dont make a refreshing level, they make me feel like if i showed it to a person prone to seizures they would fall on the floor and start to have 3 seizures at once
@alexzaep2 жыл бұрын
Ik I’m not the only one who sees a new uno más video then clicks straight on it
@fluttershystayshigh42022 жыл бұрын
It is amazing that they are still finding jank this far into MM2, these Uno Mos vids never disappoint.
@SuperArystoteles2 жыл бұрын
20:10 that dog be snoopin.
@smj92082 жыл бұрын
2:09 "okay Mario's going crazy" Me: the return of the BLJ
@mklip20012 жыл бұрын
8:33 The gimmick with that level and Big Mario has been used in one or two troll levels! I forget which ones, unfortunately, but there's definitely one that makes you go through a thin shaft while in thick mode by getting a POW block to push you.
@BlackJack9732 жыл бұрын
This games been out for so long and people are still finding new exploits… that’s amazing lol.
@hayleywaalen26122 жыл бұрын
It's a spring with a twister enemy. I call it the Springnado
@steepslopesmm22 жыл бұрын
I like how the level is titled "DGR can't ground pound" but at 10:17 he gets a two-block ground pound first try
@Fabi.rivals4 ай бұрын
at 16:04 it is 720p and 1080p that can see the glitch, its better on 1080p as the glitch looks faster but anything under 720p doesnt see the glitch
@j.a.m.89752 жыл бұрын
Nacho libre reference at 11:54!!!!!! Let’s goooooo jack black babyyyy!!!!
@Mosa-Mosa.02 жыл бұрын
7:20 is showing that when you kill the sledge bros (big hammer bros), it does add to the clear condition, it does that because it counts sledge bros as different enemies with also giving them their own clear condition.
@Mosa-Mosa.02 жыл бұрын
Also the title is wrong because it gives you the clear condition when killing the smoll bros, not when killing the hammer and the big hammer bro.
@aidenbats-lim32632 жыл бұрын
Also i made my own new enemy for my superworld, i called it: pyro pokey, how to make this enemy: step1: make 4 rows of tracks starting from the bottom close to each other, step2: make a fifth track above the fourth track and make the fifth track short and open ended, step3: starting from the bottom, place lava bubbles to every track except the fourth track, then place the pokey on the fourth track, now you have a pyro pokey, you may costumize it if you want.
@PrimeChase2 жыл бұрын
"Hammer, not Fire" has a clear condition for hammer bros. And not fire bros. Which is why that works
@fxsionvfx30252 жыл бұрын
7:04 "Mario getting covered in meatball juice" ... ehhhh a way to describe it I guess
@corkbulb28952 жыл бұрын
The magickoopa RNG is gone in SMM2. In SMM1, it was completely random. because of the netplay feature, there is a pseudorandom number table in SMM2. Basically the same random numbers in order. The table starts at the first number and indexes once each time a random number is called, or with specific player movements. This is to sync up netplay. Fun fact: This is exactly how Doom's (1993) RNG works, and also for the exact same reason. To sync up netplay. A convenient feature is extremely small demo files, which only record player inputs instead of recording a whole video. If the player's actions are identical, the game will play exactly the same each time every time.
@beskarbricks26862 жыл бұрын
Gerbil is a pretty underrated creator, makes some good troll levels.
@TS_Mind_Swept Жыл бұрын
Nintendo complaining about glitch Inus in their own games is like those Bullet Bill launchers, they go bbrrrrrrtr
@iu0018_smm22 жыл бұрын
OMG! Last one is my level!!!!!!!! Thank you DGR
@salfoyer24112 жыл бұрын
*Last 3
@iu0018_smm22 жыл бұрын
@@salfoyer2411 I'm iu0018. I'm Not ノコたん♪.
@Tippyship74j2 жыл бұрын
Just letting u know In case u didn't know the spring enemies are called hop chops
@sighkick69382 жыл бұрын
The magikoopa level seems to remove his RNG because RNG works differently in SMM2 than in SMM1. I believe the seed for RNG in SMM1 was based off of system time, but now the seed for RNG in SMM2 is based on player movement. Since it was art the start of the level, you hadn't moved, therefore the seed was the same.
@orangegamingsystem26822 жыл бұрын
The scrolling in the pokey dance is just the airship theme.
I know the solution to the magikoopa rng one. The spawn is as high as it can go, so you can't see but there is a big box of entities, which makes the magikoopa only shoot red koopas. When you run to the left and crouch, it despawns some, letting a new enemy in. Thats my theory at least, but idk. I make kaizo, not uno mas!
@Firerayse2 жыл бұрын
I love UNO MAS !!
@ShardZ-ur-Gamer2 жыл бұрын
These are truly some of the weirdest uno mas levels I have seen
@smasherthebluecat4682 Жыл бұрын
The last uno mas level can work as a gateway to disable you from bringing an item. Maybe like you could activate a pswitch & then the mechanic pushes you there.
@shlokwaghela9560 Жыл бұрын
The fact you can't see the glitch in lower quality on youtube is an uno mas level by itself, I thoyght you just made a passing comment, but it is the case. Likely because the glitched frames were rendering 60fps.
@BlueBasD2 жыл бұрын
It's plessie 3:10 From super mario 3d world
@superd22344 ай бұрын
It's actually Uno Más, not Uno Màs or Uno Mas, like most levels said 😂
@StrawBerryFurnace2 жыл бұрын
I love the editing Chris great work!
@JD-1282 жыл бұрын
Chris doesn't edit the prerecorded videos, though. Dave edits those (and thus this) himself. Still, Chis should get more appreciation for his work. :)
@twill56262 жыл бұрын
Luckily, I haven’t had the meatball splatters since my old college days.
@14A0132 жыл бұрын
DGR: But if you ground pound at just the right spot.. Me: you can miss the flag by a pixel
@Entity_CheeseАй бұрын
the screen scrolling was actually part of the game -.-
@printerwithagun70332 жыл бұрын
11:24 “What if I run the left and crouch” I refuse to believe that he just thought of that and it worked. No.
@minecraftmuslim Жыл бұрын
Crazy how he instantly figured out how to get past the magickoopa level
@sinteleon2 жыл бұрын
That flying boot is so much more of an improvement over my space program uno mas. :V
@BaeronBubba Жыл бұрын
I just got Rick Rolled by the advertisements... No joke. It was literally an ad for Rick Astley's song. "Never gonna give you up (Official Music Video)" Wat...?
@caesargarcia8009 Жыл бұрын
The moving screen in the pokey dance level is because it is a airship level.
@spumky2 жыл бұрын
For those who dont know spanish, Uno Mas means Red Library
@a_block_of_ice_xD11 ай бұрын
17:16 If you are watching on mobile, the resolution is set default to 360p, then you can't see what's going on. edit: it's the same thing with all lower than 720p.
@sansgamer91532 жыл бұрын
The reason the POW block comes with you in the final Uno mas is that POW blocks tend to have wierd properties like the giant gap or this
@sinteleon2 жыл бұрын
Possibly related to how pow blocks are EXACTLY a brick's size, unlike springs or P switches.
@hazmat_botw2 жыл бұрын
For 16:00 you need to set yt settings to 1080p 60fps otherwise you will not see it
@BigShotSpamton2 жыл бұрын
4:27 it's an airship theme, it moves up and down
@Flegz12 жыл бұрын
New enemy?!
@Vario694 күн бұрын
Wake up honey, new enemy just dropped
@RichardWinskill2 жыл бұрын
The rapid 60fps fidgeting also requires 1x playback; I’ve had to go back an rewatch so many segments because they looked normal at 2x and I only realised when you said something at the end ;)
@StalinkTz2 жыл бұрын
why do you watch videos at 2x speed lmao
@RichardWinskill2 жыл бұрын
@@StalinkTz Because 90% of the time I can still follow quite happily, and by this point without it everyone talks so slowly.
@MageSkeleton2 жыл бұрын
what i don't like about that last one is you could had just as easily activated the P switch and gone through to complete the level, alternatively you could had used the pow block before going through because the muncher is on screen.
@ryanfroula64792 жыл бұрын
11:15 Once is happenstance, twice is coincidence, thrice is enemy action.
@jordancreates1910 ай бұрын
15:53 fireball matches the song lol
@caysenjensen-ozuna2049 Жыл бұрын
4:21 the screen scroll is part of the airship theme
@lateampokemon67582 жыл бұрын
Actually it can do it with pow block too(the yoshi trick that makes yoshi take a spring before it get out of the pipe).
@randomcatifoundongoogle2 жыл бұрын
Meatball juicer:middle path tier 2:sharpnel juice
@aidenbats-lim32632 жыл бұрын
I actually made that enemy before, i just put a twister on top of a hop chop, i called this ememy: propeller hop chop.
@fainfawn76412 жыл бұрын
Dave the “weird screen scrolling” is just from the airship theme
@inusually2 жыл бұрын
At 15:55 the music syncs to Dave throwing fireballs
@GhostLordRetro2 жыл бұрын
12:00 Super Mario Maker provides a realistic simulation of creating levels on a game console.
@hgmd3284 Жыл бұрын
dude forgot that the screen slowly scrools in every airship theme
@dapcuber7225 Жыл бұрын
16:34 i love how you can only see this one on 720p60
@adamgallegos82 жыл бұрын
Love the Nacho Libre reference
@Sylocat2 жыл бұрын
22:49 Is that the TT menu music from Diddy Kong Racing?
@lefarfadet593 Жыл бұрын
8:22 when you kill the big one that doesn't encrease the clear condition
@Parodeez_Studios2 жыл бұрын
"I'm not impressed by YEW." -DGR Dave
@huntress0842 жыл бұрын
I'm getting a mandala effect that DGR had 1M subscribers, is it just me?
@Imaproshaman72 жыл бұрын
This was a really cool set of levels! So creative.
@bhaskaran88422 жыл бұрын
Nobody : Me during start of second level: you good Bowser?
@duty707 Жыл бұрын
Me when Dave is saying there is screen scrolling up and down but it’s a airship level: 😑
@notcoolperson952 жыл бұрын
Me, knowing spanish: "Did he just say One more Uno Mas?????"
@aiming2game552 жыл бұрын
Those levels are called that because you want to play them "one more" time
@Wolfpax822 жыл бұрын
I think Yoshi could take stuff out of pipes in SNES Mario World, I’m not 100%, so this wouldn’t really be a glitch
@ianalvarez8168 Жыл бұрын
4:25 in that theme of 3d world its supposed to screen scroll like that
@jspurg Жыл бұрын
The viewing experience for how did this happen is 100% different from 480p to 1080p