Full Guide to GAME ASSET Topology in Blender!

  Рет қаралды 9,544

Thomas Potter

Thomas Potter

Күн бұрын

Пікірлер: 21
@DailyDetermination9000
@DailyDetermination9000 3 ай бұрын
cant even lie youve been saving my ass in blender so much times ty keep uploading the good content we know and love
@DjCtavia
@DjCtavia 2 ай бұрын
Amazing content, looking forward to your videos!
@Jimmith829
@Jimmith829 3 ай бұрын
great video, you make it very easy to understand and follow
@ThomasPotter
@ThomasPotter 3 ай бұрын
Glad to hear that!
@GnomesPhone
@GnomesPhone 3 ай бұрын
love the content. may i request buildings and structures at some point that is what i struggle with the most
@ThomasPotter
@ThomasPotter 3 ай бұрын
I may put that in the pipeline for videos
@vladdesten1195
@vladdesten1195 2 ай бұрын
5:30 you are tring to say that 3 points wherever they are are always on the same plane, so they are always coplanare and that helps the game engine?
@ThomasPotter
@ThomasPotter 2 ай бұрын
yes
@yoga4885
@yoga4885 3 ай бұрын
Where can I find 3D models from major companies on the market? just to check how is the topology
@ThomasPotter
@ThomasPotter 3 ай бұрын
I haven't tried many games, but I have downloaded game characters for valorant, look into the communities for making youtube thumbnails/animations for a game to find the characters, there is a possibility that you're able to find more there
@creeper7ech520
@creeper7ech520 3 ай бұрын
Mihoyo releases all their character models as MMDs which are free to download through bilibili They are a pain in the ass to find though. You can also hit up some data miners for them.
@mrprosatisfyvideos4715
@mrprosatisfyvideos4715 3 ай бұрын
Most of the tutorials on KZbin on which they made game assets Bake small detail on substance painter Can you please make a video on "how to bake detail as a normal on curve surfaces using cage techniques " in blender
@ThomasPotter
@ThomasPotter 3 ай бұрын
It's very easy to bake normal's for high poly meshes to low poly ones, just look for baking tutorials for blender. But I might do one at some point
@mrprosatisfyvideos4715
@mrprosatisfyvideos4715 3 ай бұрын
@@ThomasPotter thanks for the reply..... but bro I asking about some bake of curve surface or on bevels Ex. If you make a high poly gun and optimized it to game Then how can you bake small detail on its structure to normal make Because its also have some detail on its bevel area For example high poly have 6 edges on bevel but we gonna use only two then how we bake in that case Because on KZbin they told us about on characters, stones or ruined structures Or on flat surface. But didn't on hard surface model I hope you understand...
@bvs1q
@bvs1q 3 ай бұрын
@@mrprosatisfyvideos4715 If you bake the normal map from the high poly version, you can then use that texture as the normal map for your low poly model, and light will be treated the same as if it was high poly
@DenKonZenith
@DenKonZenith 3 ай бұрын
Bethesda needs this video, given their showing in Starfield.
@ThomasPotter
@ThomasPotter 3 ай бұрын
Lol
@KironKhashnobish
@KironKhashnobish 3 ай бұрын
Those pictures were fake btw, someone took the models and modified them. The optimization problems were logic sided.
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 3 ай бұрын
Their all gonna be triangles in engine anyway
@ThomasPotter
@ThomasPotter 3 ай бұрын
yeah this still helps for shading and creating clean models
@captainnemo4940
@captainnemo4940 3 ай бұрын
Yes but while you're modeling, you still need make lots of cuts using loop cut and knife tool. If they are triangles instead of quads then it would be far more tedious and its probably gonna mess up the objects shading. Also if you want to easily make a low poly version of your object then you can simply use the decimate modifier to do so as long as your object is completely made up of quads.
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