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Пікірлер: 91
@HairyNick6 жыл бұрын
Correction: Pure Sabacc should indeed keep Shield Upgrade. I misread his card.
@thomasorest5126 жыл бұрын
Great video! :) The shield upgrad on Pure Sabacc is correct, he wants to have ZERO damage, not damage (that's Wulfwarro you're thinking of, I think) :) Sadly my best x-wing buddy (imperial player) doesn't like the look of the defenders, so I don't get to see them as often as I would like to.
@SoloWing886 жыл бұрын
I may be overstepping, but why not you try the TIE Defenders? Might like the taste of the dark side?
@JB-ym4up6 жыл бұрын
You do not want hull upgrade on sabac definitely shield. His ability turns off when you have 2 damage cards.
@Roundy11616 жыл бұрын
The evade action from Full Throttle is now given even after you fly over a rock, so back to original 1.0 on a part of it. Also Advanced Sensors turns off Full Throttle, however I love it on defenders. With it you can do a 6k, you can boost forward/backwards with a 3 hard by barrel rolling first. Plus, you don't need the evade if you aren't getting shot. Can also be stupid with Dare Devil, 90° boost followed by a K-turn, like a 5k to the left or right 2 points for hull upgrade on RAC, I would take it every time with Tua, sure you might lose it, but with reinforce it will take a long time to get there. In my games with RAC, he takes so much longer to die compared to 1.0
@HairyNick6 жыл бұрын
Flying over rocks does not prevent you from taking actions, it just makes you skip your take action step. So yes, you wouldn't lose actions from baked in abilities.
@craven19276 жыл бұрын
Warning: long-winded Fang Fighter rant incoming... 4:40 I'm glad this was brought up as a comparison. To expand on what you touched on with the Fang Fighter earlier in the video, I'm always drawing a direct comparison between it and the Tie Interceptor, which is probably the two ships that are most alike each other in the entire game. If we look at the two lowest initiative (1 & 4) pilots for the Interceptor, they come in at 34 and 40 points each, respectively. The two lowest initiative (1 & 4) pilots for the Fang Fighter are at 44 and 50 points each, a full 10 points higher. Granted, the Fang does have 1 more hull but even when adding a hull upgrade to the Interceptors, they still only total out to 41 and 47 points each, both still well under the 44 and 50 points of their matching Fang counterparts. These are two ships that fly very much alike, they share almost identical dials, have identical stats (including the hull upgrade with the Interceptor) and almost identical action bars, the evade/target lock being the only real difference there. Even their pilots share the same initiative values. I've seen the argument that the target lock and ship ability of the Fang is the reason for this increase, but I could argue that the evade action is potentially more important on these ships than the target lock. Having flown Fangs for almost every game since 2.0 came out I can tell you that the percentage of times that you actually take a target lock is very very low. The vast majority of the time you will want to focus, or boost/barrel roll and link to focus, since the target lock does nothing for you if you're getting shot at. And the ability to evade a hit and stay alive on a ship with only 4 hull and no shields is much more important than being able to take a target lock that you may not be able to use if you get destroyed by a higher initiative ship. Also, considering the Interceptor is currently one of the very few ships that can take advantage of a boost + barrel roll to double reposition, can't be overlooked. Regardless, I think it's safe to say these two ships are very comparable to each other in terms of power level. I'm not crazy about where the Fangs are at in 2.0, I think they could use just a little nudge. I would be happy with a 2 point reduction across the board, lowering the initiative 4 Skull Squad pilot to 48 points, still 1 point higher than the Interceptor counterpart (again, with hull upgrade), but now allowing a 4 ship list with enough points left for a 1 or 2 point talent upgrade on each. Something that the Interceptors currently have an advantage with, being able to take up to a 3 point talent upgrade on all four (in addition to the hull upgrade). I could argue that the initiative 1 zealous recruit could even stand to be taken down further to 40 points, but I'd settle for the 2 point reduction there as well, to come in at 42 instead of 44. On the flip side, if we take Soontir Fel and add a hull upgrade, he's sitting at 59 points. Fenn Rau, with nothing else on him, (same stats remember) is 68 points, almost a full 10 points higher. I get it, Fenn has a great pilot ability, but Soontir is no slouch as well, and comparing these two initiative 6 aces in such similar platforms, the cost advantage goes to the Empire. You can throw Hull Upgrade + Outmaneuver on Soontir and still come in cheaper than a naked Fenn Rau. The lack of a mod slot has been a big contention, and I still think it's an issue. Although I can tell you exactly why they left the mod slot off of the Fang. Quite simply, they don't want Fenn Rau rolling up to range 1 with an active Stealth Device and rolling 5 green die. Although the point cost for doing this would be high, Fenn + Stealth currently comes out to 76 points, add in another 6 for Outmaneuver and you're at 82 points, and you're closing in on half of your list points with a very fragile ship. Even with a 2 point reduction in cost, 80 points puts him in Tie Defender territory. But they don't want Stealth Device on Fenn, so no mod slot. I'm not sure if we've ever seen an entire ship platform get nerfed like that because of one pilot. When Biggs was running crazy, they nerfed Biggs, not the entire X-wing platform. It's a shame the other Fang pilots have to suffer without a mod slot, Afterburners on Kad would be amazing for example. Now, if they really don't want that mod slot on the Fang, then I could settle for a compromise if they'd put the system upgrade on it instead. There are some useful utilities that can be had there and they still get to keep Stealth Device off of Fenn Rau. The funny part is, if you look at the quick build cards for the Fang Fighter, both Joy and Fenn feature threat level 3 builds that take not just one, but TWO mods. Basically FFG is saying, "yes we know that in order to make this ship competitive it really needs mods, and not just one but two of them, but we're still not going to give them to you in regular games. Have fun with these quick builds and dream about what could be." Anyway, to sum up, a 2 point reduction in cost for the Fang Fighter across the board, and if not the addition of a mod slot, then the addition of a system upgrade slot would be nice to see. This would at least put them more inline with their Imperial counterparts and make the Fang Fighter a little more of a viable option in various Scum builds.
@HairyNick6 жыл бұрын
A fine rant, good sir.
@withershadow39046 жыл бұрын
I find the Fang one of the better scum ships. *shrug*
@ashclayton32736 жыл бұрын
as someone who played the hell out of both of these ships in 1.0 (mainly ceptors but I have flown exclusively squads of both type of ship and nothing else) I agree with you wholeheartedly. The only thing I would say though, is if the reason they havent added the mod slot for the fang is indeed because of Fenn's ability, then they could just as easily give it the same treatment they give to force users vs. their non force counterparts in the same ship. just dont let Fenn have the slot. Vader has a force power slot - no talent. But Maarek Steele can take a talent. So why dont they just do that! It could be done in the app no issues. Also, I believe that aswell as the extra hull, the reason for the higher points for the fang vs interceptor is just flat out having a better ship ability. Aslong as youre in the correct position with them its auto passive. Ceptors have to stress themselves to use the double reposition/focus evade reposition to get the mod a fang would get for free essentially. Therefore they suffer from "interceptor syndrome" what I mean by that is 99% of the time they are going to be stressed and your opponent just has to figure out which blue manouver they are doing. To that end I believe standard chassis vs standard chassis (hull upgrade argument aside because I think youre on the money there) the fang is well worth those extra 10 points over an interceptor!
@craven19276 жыл бұрын
@@withershadow3904 well I never said they were bad, just a tad overpriced.
@Moritz6066 жыл бұрын
The best defender list I've faced so far was a palpshuttle plus 2 generic defenders without upgrades. The shuttle coordinating one defender for focus, having palp for the other so they basically both have focus+evade+targetlock everytime.
@HairyNick6 жыл бұрын
Yeah I'm seeing some other commenters here raving about it. :)
@Anondod6 жыл бұрын
I think the Shield Upgrade is right for Pure Sabacc. He wants one *or fewer* damage cards, and zero is fewer than one.
@philliparrigo6 жыл бұрын
Here's a list I've been running thats been pretty effective so far. Efficancy (47) Lieutenant Sai (4) Heavy Laser Cannon (10) Perceptive Copilot (5) Director Krennic (3) Fire-Control System (6) ST-321 Points 75 (88) Colonel Vessery (4) Heavy Laser Cannon (3) Fire-Control System (4) Juke Points 99 (26) "Night Beast" Points 26 Total points: 200 Proto type of "Night Beast". He shots last, so good chance to expose a damage card once Ves and Sai widdle down a target. Coordinate focus on Ves, so Sai gets a focus and a target lock. Ves should end up with a focus, evade, and a target lock after he rolls his shot, this leaves his action open for repositioning to line up a HLC shot or range 1 primary. What are your thought?
@HairyNick6 жыл бұрын
I would steer clear of putting any cannons on a Lambda, especially HLC. It's dial makes it too easily dodged. I do however love the combo of Krennic and Vessary, that might have legs!
@philliparrigo6 жыл бұрын
Yeah, the HLC was more of a points filler. Can switch it for a shield upgrade or 4pt bid.
@stuartdorey79226 жыл бұрын
Hi Nick, i dont know if i missed the rebel lists but here is something i have been working on. My only thoughts were if afterburners are worth it on Wedge. But then with the ability to always throw out target locks and focus, he can get into some nice places using it. Wedge Antilles - X-Wing 52 Outmaneuver 6 Proton Torpedoes 9 R4 Astromech 2 Afterburners 8 Servomotor S-foils (Open) 0 Ship Total: 77 Kyle Katarn - HWK-290 38 Intimidation 3 Proton Bombs 5 Jyn Erso 2 Engine Upgrade * Moldy Crow 12 Ship Total: 63 Garven Dreis (X-Wing) - X-Wing 47 Predator 2 Proton Torpedoes 9 R4 Astromech 2 Servomotor S-foils (Open) 0 Ship Total: 60
@timpollard14746 жыл бұрын
Right now I'm flying a defender along with 2 interceptors. Still adjusting my list, considering juke over outmaneuver now. But I enjoy flying it.
@Gromhyr6 жыл бұрын
This is a list i've been toying with. Haven't tried it yet. Bombers (36) Captain Jonus (6) Barrage Rockets (5) Proton Bombs (6) Saturation Salvo Points 53 (30) Gamma Squadron Ace (5) Proton Bombs (6) Barrage Rockets (6) Saturation Salvo Points 47 (50) Maarek Stele (3) Fire-Control System (1) Marksmanship Points 54 (43) Storm Squadron Ace (3) Fire-Control System Points 46 Total points: 200
@phoenixdark96 жыл бұрын
I know this is a Defender video, but as a Punisher enthusiast, a Punisher with Trajectory also needs Ablative Plating. There is no way to Launch the bomb and stay engaged without catching it in the face (due to the new medium base). Only two options, hard turn (and then you most likely cannot engage) or Red Stop (which means you won’t be able to focus for you Barrage Rockets). But yeah, Rexler + RAC for the win!
@nuadai6 жыл бұрын
Hi again, Nick. Just a couple of thoughts on the current topic: I like Juke. If you have Cluster Missiles, I think that FCS is better than Collision Detector. I like Outmaneuver and CD on Ryad though. Deathrain remains one of my favorites!
@Tvboy7776 жыл бұрын
Advance Sensors turns off Full Throttle and Juke is just 100% better than Outmaneuver, takes away their evade result instead of just a random green die and so much easier to trigger. Also Hull upgrade is 2 points on Decimator and increases it’s half-points threshold to 7 damage, it’s totally worth 2 points.
@pigghoti6 жыл бұрын
Take a look at the tie phantoms, They seem to have been balenced out Rexler Brath - TIE Defender 84 Predator 2 Fire-Control System 3 Heavy Laser Cannon 4 Ship Total: 93 "Whisper" - TIE Phantom 52 Outmaneuver 6 Fire-Control System 3 Director Krennic 5 Stealth Device 6 Ship Total: 72 "Scourge" Skutu - TIE Fighter 32 Marksmanship 1 Ship Total: 33
@HairyNick6 жыл бұрын
We will get to Phantoms soon. :) Plenty to look forward to with the Empire atm.
@MasterAnork6 жыл бұрын
A2 Squad Inquisitor - TIE Advanced Prototype 40 Instinctive Aim 2 Concussion Missiles 6 Ship Total: 48 Inquisitor - TIE Advanced Prototype 40 Instinctive Aim 2 Concussion Missiles 6 Ship Total: 48 "Howlrunner" - TIE Fighter 40 Juke 4 Ship Total: 44 "Wampa" - TIE Fighter 30 Ship Total: 30 "Night Beast" - TIE Fighter 26 Ship Total: 26 I'm loving the Inquisitor right now and i think this build could do some work. with Howlrunner buffing them while the Inquisitors can boost or barrel roll into a red focus.
@isaacwaffle17606 жыл бұрын
With juke and cluster missiles and fcs, against swarms you get four attacks modifying both yours and your opponents dice so it can cover your bases a bit better
@erickcolon16706 жыл бұрын
*mind blown* it did not ocurred to me. Thanks man, ill definitely tweek my list with the recommendation. :D
@isaacwaffle17606 жыл бұрын
Erick Colon also, if you’re up against low initiative swarms, the cluster missiles could take two or three ships off the board in the first engagement, taking a lot of teeth out of the swarm and you’ll still have your evade on defense
@isaacwaffle17606 жыл бұрын
I plan on trying double defenders, both with juke, fcs and cluster missiles. Just can’t decide whether to pair vessery with ryad or rexler brath. Good excuse to play more games :P
@erickcolon16706 жыл бұрын
@@isaacwaffle1760 definitely! I tweeked my list to use ryad with rexlar, because of the timing of vessery's ability you need to either lock the ship as an action. Or do an attack and not spend a lock to set up next turn. I dont think vessery wants to have missiles but that just my opinion. Plus with Ryad and Rexler, both with juke, fcs and cluster you get a 6 pts bid and that great
@isaacwaffle17606 жыл бұрын
Erick Colon ah, yeah forgot about the timing. Having initiative probably is important here also just from the fact that they want to attack first so they can use their evade after juke activates
@StriderZessei6 жыл бұрын
Auto captions on this are hilarious. Jook jook jook. Also, you got my username just right! Thanks for featuring my list!
@HairyNick6 жыл бұрын
No worries, thanks for submitting. :)
@SoloWingPixy-f6z6 жыл бұрын
Defenders and 2 gunboats is hands down amazing. Cause you take 2 nu squads, with protons, fcs, adv slam, os1 And rexler with juke, fcs and concussions. The list hits like a truck
@catherinenyxsera39006 жыл бұрын
Good stuff. I like the idea of the Rexler, Deathrain and Sabacc list. Added that to my list, but also made a variation of my own, just doing things my own way (mostly meaning 5's down the line): Rexler Brath - TIE Defender 84 Juke 4 Fire-Control System 3 Ship Total: 91 "Redline" - TIE Punisher 44 Trajectory Simulator 3 Proton Torpedoes 9 Proton Bombs 5 Ship Total: 61 "Duchess" - TIE Striker 42 Crack Shot 1 Ship Total: 43 But let's talk bombers... Two core ideas I have on this, involving a squad of strike bombers led by either a big bomber or an ace. So here I have Redline leading a pack of Gammas. I think it all speaks clearly enough for itself. If I were to make any change, I would consider a Seismic for Redline instead of the Shield. "Redline" - TIE Punisher 44 Trajectory Simulator 3 Proton Torpedoes 9 Skilled Bombardier 2 Proton Bombs 5 Shield Upgrade 4 Ship Total: 67 Gamma Squadron Ace - TIE Bomber 30 x3 Trick Shot 1 Barrage Rockets 6 Skilled Bombardier 2 Proton Bombs 5 Ship Total: 44 And then I have some Scimitars alongside Soontir. Just be quite careful not to bomb yourself. xD Soontir Fel - TIE Interceptor 52 Predator 2 Stealth Device 8 Shield Upgrade 8 Ship Total: 70 Scimitar Squadron Pilot - TIE Bomber 28 x3 Barrage Rockets 6 Skilled Bombardier 2 Proton Bombs 5 Ship Total: 41
@corwinhyatt5196 жыл бұрын
Pure Sabacc: "While you perform an attack, if you have 1 or FEWER damage cards, you may roll 1 additional damage die." So, as long as he has 0-1 damage cards he's rolling 4 red dice. You do NOT want him being hit, but he can have up to 1 damage card and still put out the extra damage die. The Shield Upgrade makes more sense than your suggestion since that means he can take 2 damage (1 flipped shield token, 1 damaged hull) and still throw 4 dice instead of just 1 damage and throw 3.
@HairyNick6 жыл бұрын
Yup, I misread it.
@hammerpr16 жыл бұрын
So I played this list the other weekend and wanted your thoughts on it. Rexler Brath: 84 Juke: 4 Adv. Sensors: 8 Cluster Missiles: 5 Darth Vader: 70 Supernatural Reflexes: 12 Fire-Control System: 3 Afterburners 8 Cluster Missiles: 5 Total: 199 The cluster missiles gives the ability to take on swarms and the two-ships themselves are very survivable. I would've preferred Ryad because I've always liked her but Vader is cheaper and what you get in the built platform he's much better than her. I ran this against a much more experienced player with Luke Skywalker, Norra in Ywing, and Jake Farrel and only received 3 hits on my ships.
@x-tremex-wing6 жыл бұрын
Hi Nick, Hi Justin. Interesting too see you compare the TIE Defender with the E-Wing. Both this ships I think need a slight reduction in points as when you compare them with the star viper .....Then you start to realise FFG might of made a mistake. The star viper compared to the E-Wing is 15pts cheaper has white hard 1 turns instead of red. A better ship ability and better linked actions. All that for 1 less “hp” is in my view not balanced. Would be interested to hear your view.
@johnhills52706 жыл бұрын
Although Advanced Sensors is really good on the Defender, don't forget that it prevents you getting the free Evade action for fast moves. That said, Advanced Sensors and Daredevil is my combo of choice on the Defender!
@Zeromus55556 жыл бұрын
Best Defender list I've played is very simple but very good. 2x Delta Defenders and 1x Omicron with Palpatine. It's exactly 200 pts. Everything is ps1 so you don't have to worry about your kturns bumping. Very powerful
@HairyNick6 жыл бұрын
I'm intrigued. My gut says comboing Palp with low Int ships doesn't feel worth it, but I suppose it could work. Have you tried it yet?
@Zeromus55556 жыл бұрын
@@HairyNick 4-0 with it. I was doubtful about Palp too. But it lets you use your focus for defense if need be Or do other actions without the fear of not having goid rolls. Plus you have a coord boat too. Just really solid action economy.
@Crazyasian016 жыл бұрын
Currently trying 2 builds First one is double generic defenders with soontir w/ predator Second one is onyx with juke, soontir with predator and major vynder with sat salvo, proton torps, os-1 loadout and advanced slam Whats good is defenders are super tanky
@clayclarke5776 жыл бұрын
The Defenders really are insane. I like combining Rexler with Seyn Marana. She can spend a crit result to give a facedown damage, so I fly her with Marksmanship and the other Inferno Squadron pilots.
@mward59626 жыл бұрын
I feel like double Defenders limits your options too much pointwise. I much prefer a single defender (Juke-Rexler usually) and then two other ships. I tested out pairing him up with Whisper + Juke + Vader (crew) and that is a combo that is just terrifying. Put this list into Fly Casual's latest build and be amazed how comfy it is. Rexler Brath - TIE Defender 84 Juke 4 Ship Total: 88 "Whisper" - TIE Phantom 52 Juke 4 Darth Vader 14 Ship Total: 70 Saber Squadron Ace - TIE Interceptor 40 Crack Shot 1 Ship Total: 41 raithos.github.io/?f=Galactic%20Empire&d=v4!s!196:123,-1,-1,-1:-1:-1:;199:123,-1,26,-1:-1:-1:;181:116,-1,-1:-1:-1:&sn=Unnamed%20Squadron&obs=
I've had really good results with rexlar juke and duchess squad leader
@bageldrone6 жыл бұрын
Erick Colon's list dump collision detector for FCS on both, put another cluster missile on vessery and take a 2 point bid
@bageldrone6 жыл бұрын
rexlar with juke is just better than vessery exposing a damage card is just great.
@Sandman752386 жыл бұрын
How would you fix this list. Colonel Jendon - Lambda-Class Shuttle46 Admiral Sloane10Ship Total: 56 Scimitar Squadron Pilot - TIE Bomber28 Barrage Rockets6Ship Total: 34 Scimitar Squadron Pilot - TIE Bomber28 Barrage Rockets6Ship Total: 34 Scimitar Squadron Pilot - TIE Bomber28 Barrage Rockets6Ship Total: 34 Captain Jonus - TIE Bomber36Barrage Rockets6 Ship
@stuartdorey79226 жыл бұрын
I have tried to play with an e wing. And id have to say that the points difference between them and a defender is probably right. With the defender you have the ability to get a free evade token. The ewing really struggles for action economy for its cost, unless you really want to take a target lock. In a ship that wants to be arc dodging and fly like an ace, i see the e wing struggling compared to an xwing. And i love the E wing
@HairyNick6 жыл бұрын
I actually played against both yesterday, and I have to agree. The E-wing certainly felt less threatening without the free evades. My argument is merely that the gap is a little too big, but it might be right.
@Wranuckl6 жыл бұрын
I'm pretty sure that advanced sensors turns off full throttle.
@HairyNick6 жыл бұрын
It does indeed. It's not about action economy, it's about choice.
@rookonzo14366 жыл бұрын
Nice breakdown!
@HairyNick6 жыл бұрын
Thank you. :)
@corwinhyatt5196 жыл бұрын
With Juke, hope your target isn't focused or you just wasted the die change. Attacker mods the defender's dice first, then the defender's mods are applied.
@HairyNick6 жыл бұрын
The advantage is you're forcing your opponent to prioritize focus over other actions to play through it. Changing the behaviour of your opponent is always powerful.
@CPTsugarfree75676 жыл бұрын
Victory till FAQ!
@HairyNick6 жыл бұрын
I should paint that onto the side of a Jumpmaster...
@calza276 жыл бұрын
On the conversation of TIE Defenders, I've been running this list since my last comment on one of your videos (re: homing missile on Rexler Brath) raithos.github.io/?f=Galactic%20Empire&d=v4!s!196:123,-1,-1,100:-1:-1:;204:125,136,98,-1,-1,-1,-1,-1:-1:-1:;167:-1,-1,29,-1,-1,-1:-1:-1:&sn=Unnamed%20Squadron&obs= I've found that homing missile is really really solid on Rexler so far, and with the availability of the while 4K turn, it's fairly simple to get range 2-3 on your target. I had a game recently where my opposition's Soonitr Fel played the range bands and rule of 11/16) correctly, we traded range one shots on the frist combat round, and did no damage to each other. Next turn, I did a 4K on Rexler, and Soontir had no where to go to avoid the missile. That Rhymer build is also very solid for 49 points. Due to his ability, he can utilise the cluster missiles to strip shields at range 3, before closing in for a range 1 proton torp shot. If need be, you can close in for a block or a bump, and still fire the cluster missiles off. I had a game recently where I dialled in a 4 straight on Rhymer, the ship that Rhymer had locked moved into a position where Rhymer would bump, so I coordinated a focus to him with the shuttle, then executed the 4 straight. Because of his ability he fired a fully modded cluster missile shot at range 0, and took no fire back in return. Marskmanship also kicked in for extra kick. If something happens in the meta that causes the homing missiles to become redundant, I can swap them out for FCS on rexler, as they cost the same. I'm considering playing this list to death, and taking it to events in the near future, it feels like t me it's got enough tools to deal with pretty much any situation. Because defenders live forever.
@jdorfer27596 жыл бұрын
Switched out the HLC for Juke, was playing around with the idea of HLC and forgot to change it back and why would you want the hull upgrade over shield upgrade? His ability stops when he has one or more damage cards so the shield upgrade prevents that damage card. Hull upgrade gives him more health but does not protect his ability.
@HairyNick6 жыл бұрын
Because I misread the pilot ability. ;) Shield upgrade is absolutely correct.
@danielwochnick7276 жыл бұрын
Important to note you can’t use full throttle if you use advanced sensors Edit: Spelling
@rookieewookiee97256 жыл бұрын
Not an imp player but I like the defenders. I am busy looking at the loathed triple jumpmasters (never flew it 1.0). I hope they aren't as oppressive as in 1.0 with their nerved dial and upgrade bar.
@HairyNick6 жыл бұрын
They wont be, don't worry. That red Rotate Arc action will keep them from being as consistent as they once were.
@thrawnthelastcommand80114 жыл бұрын
Should I get a defender or an interceptor? I have a TIE advanced V1 and X1and a TIE striker
@Zeromus55556 жыл бұрын
Defenders will get a point decrease.
@bageldrone6 жыл бұрын
ADv sensors doesnt give you the evade token from full throttle also you're wrong about pure sabacc shield upgrade stops you getting a damage card, its when you have more than 1 damage card you lose the extra attack die
@magnuseriksson35636 жыл бұрын
I fly this with my defender: (50) Major Vermeil with crack shoot (82) Onyx squadron Ace with Juke (68)"Echo" with Juke and Darth Vader crew Total 200p
@joshlee20046 жыл бұрын
If wed like to get a list reviewed, just post it here? Or do you have a prefered method?
@HairyNick6 жыл бұрын
Posting it here is my preferred method. :)
@ForceM17826 жыл бұрын
A-Wings or E-Wings??
@isaacwaffle17606 жыл бұрын
Updated list that I submitted a while back Jerjerrod bombs (28) Scimitar Squadron Pilot (2) Skilled Bombardier (5) Proton Bombs (3) Seismic Charges (9) Proton Torpedoes Points 47 (28) Scimitar Squadron Pilot (2) Skilled Bombardier (5) Proton Bombs (3) Seismic Charges (9) Proton Torpedoes Points 47 (28) Scimitar Squadron Pilot (2) Skilled Bombardier (5) Proton Bombs (3) Seismic Charges (9) Proton Torpedoes Points 47 (43) Omicron Group Pilot (12) Moff Jerjerrod (4) Ablative Plating Points 59 Total points: 200
@catherinenyxsera39006 жыл бұрын
That is a very spicy idea, having Jerry reposition all the bombers during the System phase just before they drop their bombs.
@isaacwaffle17606 жыл бұрын
Catherine Nyxsera the fact they can drop them at speed 1 or 2 and banking or straight and the option of seismic or proton bombs might be brutal. Or you can swap proton for proxy mines. And there’s three of them
@catherinenyxsera39006 жыл бұрын
Yup, there is a metric ton of bomb placement versatility here. Maybe too much? xD But I have not played with it enough/found somewhere else meaningful to place points. It is nice.
@isaacwaffle17606 жыл бұрын
Catherine Nyxsera I think the zoning power pairs nicely with the torpedoes as well. With three bombers you can cast large a net for aces or zone them and set up attacks, take out a decent chunk of a swarm or wipe out low agility/high hull ships.
@aaronjones16666 жыл бұрын
Hey, could you do a list over TIE Phantoms?
@HairyNick6 жыл бұрын
Sure thing, it's on the roster. Will aim to do it before wave 2.
@eelmail20776 жыл бұрын
Today is Joe Mazzotti’s birthday.
@VictorSteiner6 жыл бұрын
Can E-Wings acquire locks at range 0? It‘s not range 1?
@corwinhyatt5196 жыл бұрын
As written, yes. Locks are acquired on objects range 0-3 normally, E-wing losses range 1 locks to gain the ability to lock past range 3. Can't shoot anything at range 0 with the current weapons though (there are a few pilot cards that can, none are E-wings).
@HairyNick6 жыл бұрын
Bizarrely, yes.
@DunantheDefender6 жыл бұрын
Stop calling him "Shenroo".
@werewolfjedi384 жыл бұрын
completely new player. I thought of a dumb list Delta Squadron Pilot - TIE/D Defender 67 Ship Total: 67 Obsidian Squadron Pilot - TIE/ln Fighter 23 Ship Total: 23 Academy Pilot - TIE/ln Fighter 22 Ship Total: 22 Academy Pilot - TIE/ln Fighter 22 Ship Total: 22 Academy Pilot - TIE/ln Fighter 22 Ship Total: 22 Academy Pilot - TIE/ln Fighter 22 Ship Total: 22 Academy Pilot - TIE/ln Fighter 22 Ship Total: 22 hide a powerful ship in a bunch of weak ships as a full on wing. now if only the pilots weren't all trash :P