TLDR for the main points (expand the comment to look for timestamps) Tengu Problems are that the best boss monster removals are the same boss monster (Hyperion and other Chaos Monsters) while in Edison you have the Hamster-Ryko for cheap removal of boss monsters; T.G. and GK are toxic Edison Problems: Hamster-Ryko-Caius makes going first really important; frogs,black whirlwind and ddv are busted; HAT format problems: Artifacts,Hands and Soul Charge cut rogue decks from the competitive scene and make tier 1 decks like Geargia even stronger 5:43 - Tengu Plant Format 11:17 - Edison Format 13:40 - HAT Format,Vegas and Fire-Water Format
@celsius2144Ай бұрын
Hey Guari! Love the video. As a long time player of HAT and Goat format I agree with all of the points you've made about those formats, especially the one about why the presence of hands and artifacts is problematic for the format. My problem with the hands is that they create unfun 50/50 dynamics and encourage passive play to not get blown out by them. You really hit the nail on Goat format, "too many tricks" is absolutely why I find that format so frustrating. I really hope more people give FW and Vegas a chance as an alternative to HAT.
@guaritalksaboutcardsАй бұрын
@@celsius2144 yeah playing HAT Format I remember that I won lots of marches by setting magileine + trap stun ,people didn't attack because scared of it being an Hand and then next Turn I broke their field with Tiramisu. You can camp a lot by setting a random set monster and I find it frustrating ,especially when there's geargiarmor and so it's crucial to be able to attack set monster freely because you can't let geargiarmor alive.
@celsius2144Ай бұрын
Would love to hear you talk about ygo like this more often.
@guaritalksaboutcardsАй бұрын
In the edison format section there was a gyzarus in the background, i predicted GB winning RBET NY basically. BTW yeah GB is another problem in Edison, i'm not surprised it won. it's an anti-rogue deck but can win against bad MUs like BW.
@mikeyvesperlick6982Ай бұрын
hat also has stardust skill drain mythic rulers
@UltanOfficialАй бұрын
I think Fire Water looked like the most fun format on paper. I have decks built for it but never try to find games on DB. Vegas honestly is 99% the same. I don't love the Mermail Abyssgunde, Rekindling, or Wolfbark limitations. Infernity Barrier limited is a good thing. Heartlandraco (might be getting name wrong) is a nice addition to card pool. I am a fan of 3.5 axis Fire Fist in Fire Water is probably only thing that makes me prefer Fire Water on paper. I wish more people were playing these formats than HAT. But if people are enjoying HAT, fair enough. I just don't want to play it. I think Tengu has a frustrating element to it where Chaos monsters are mediocre in situations if opponent has an Effect Veiler but amazing if they don't. I think there are lots of games where Dark Hole is just a fair come back card when opponent is getting too aggressive but you don't draw it most games so aggressive decks are rewarded summoning a second monster ending games faster. I haven't played enough matches to have a great opinion but I do think the format is worse than Edison. I still enjoy it overall. There are decks that seem to play like 5 trap cards, game one you don't draw any MST or Heavy for their backrow when they have them. Game 2 and 3 you draw multiple MST and they don't draw a trap. Solemn Warning is not a fun card to be playing against when opponent has an okay board to begin with too.
@guaritalksaboutcardsАй бұрын
i think Chaos Monster are op despite veiler. Like you still have a big body on the field. veiler on dux or on scrap chimera hits bad. Veiler is just an interruption and just a negating one. The problems is that in Tengu you have to make aggressive plays (that are subject to interruption and leave your life points wide open if you're not succesful) to remove threats,while in Edison you can remove threats by playing defensively by setting an hamster/ryko. I agree that Edison feels better than Tengu for the moment. At start i was on the tengu hype train but than that kinda died down once i realised how strong GKs were and stopped playing the format. I didn't even think about Agent being a problem, but then lurking in the tengu discord i saw people complaining about how strong agents are and i had a clear picture of the format. I think there's still some room for improvement,but the improvement is putting a chaos package in all the decks. Chaos monsters are just too strong not to be played. For Vegas vs FW i think your point is fine. I'm a bit more inclined towards Vegas because i like Gunde at 1 since it limits mermail strong opening and also recover. I would like Wolfbark at 3 but in the end FF is playable also with 1 Wolfbark and the fact that FF is more manageable with just 1 wolfbark by rogue decks means that you can go all in into black horns to stop geargia instead of running some more eff negation which is mid vs geargia.