Thank you so much for this video, I've essentially never used breadboards before and so I didn't know u posted this on the workshop I was literally trying to re-create your breadboard from this video, and turns out I got almost all of it correct (even though I suck at math) then I found it on the workshop once it was almost working and fixed up the small mistakes. I now have a working Tilt rotor test platform!
@sunRay048 ай бұрын
Great, now I know how to do tilt jets time to waste 5 hours designing a craft that I will never use!
@theliteralsun-k7z8 ай бұрын
it is the way
@bungalowbill5218 ай бұрын
Who builds a craft in 5 hours? I stayed up until 2 working on this and it’s just a test vehicle.
@kazoo33548 ай бұрын
I've actually made a craft similar to this that sits above GT frontsiders and beams them with rail burst HESH. I noticed that sometimes the "rotate to angle" spinblock mode is a bit slow, especially for thrust outputs moving through/near the origin. To make it faster, I had the continuous spin rate mode set up with bread to change the rate to try to reach target orientation in the next game tick, and that way it can rotate at 30 rad/s no matter how much weight is put on the spinblock. My next idea would be to put the pitch-axis spinblocks onto roll-axis spinblocks for strafe and a better yaw moment. I think it would be fun to see you do this as well!
@bungalowbill5218 ай бұрын
I think that spinblocks were bugged at one time, but there is no longer a downside to having them set at maximum rotation rate all the time. The issue with two axis jets is that they will have a limited arc rather than their full movement, and solving the constrained system is much more difficult.
@QuantumShenna8 ай бұрын
@@bungalowbill521 I tested it just now, and the continuous spin rate thing is definitely very important. The key is, yes, like you said, if you're in rotate to angle mode, you can have them set to the maximum rotation rate at all time, but the game will still limit the maximum spin rate based on the mass of the subassembly on the end of the spin block. If you set the mode to continuous, on the other hand, the game no longer limits the rate at which the spin block will spin, and so with a proper control algorithm you can almost completely remove the delay required for the thrusters to spin into a new orientation.
@Madwand998 ай бұрын
My main resource gatherer for campaign is a quadjet, using either propellers or huge jets. I did it this way because I wanted both a vehicle that could 1) be cheap 2) be fast and 3) hover in place over a resource point (even though this doesn't matter when it's out of play). Quads worked very well for this use case. And yeah, the breadboard got pretty fancy.
@SvenWM8 ай бұрын
my first atempt was using props, it was a nightmare because not only do you get delay from turning, but also from the propulsion system itself 😆. I think in the end i manually turned the thrusters, and had the ingame ai do the thrusterbalancing. If you can work with the delay of custom propellers you get a "free" reverse thrust tho
@serphnoto96568 ай бұрын
Having it bob up and down would be super helpful
@anamerican10548 ай бұрын
Wow! I wish I knew more about bread boards. Are you working on it to avoid projectiles? With how fast it moves, it'll have a high instability. Missiles might be a better option but kind of defeats the purpose.