I noticed during editing that this vehicle has some detection issues against submerged craft because it's missing a wireless snooper, so consider putting one in if you download it from the workshop here: steamcommunity...
Пікірлер: 12
@zsdfasdfas Жыл бұрын
This is why you need craft capable of moving backward at over 100m/s to play the campaign
@zsdfasdfas Жыл бұрын
Tractors are just huge exploits, if they require engine power it would be more balanced
@douglasdenner4093 Жыл бұрын
How can you not love FTD's physics? melee is fun and materially effective
@anamerican1054 Жыл бұрын
You come up with amazing crafts. Looks like it needs more powerful pac to cut through craft easer. Space armor doesn't cost any more but can save vital parts.
@RMMinc Жыл бұрын
Damn. Whole demonstration i imagined some robot chief working on a fish with two sticks/knifes :D PS: Repairable shield definitely feels super cheesy, but also it feels like the overall craft is actually beatable balance wise
@bungalowbill521 Жыл бұрын
There are TG craft in Neter that also have repairable shields. After internal struggle I've learned to live and love the tractor beam because it's fair and balanced™.
@messymessr Жыл бұрын
@@bungalowbill521 Are physical shields more efficient than the energy shields? Aside from limiting your field of fire, what's the downside?
@williamburden23087 ай бұрын
Wololol Ayololol Wololol
@DarkKinou Жыл бұрын
Do you know if there is any difference between damage types in a mele PAC ?
@bungalowbill521 Жыл бұрын
Melee PAC damage types work the same as other types, but the tick rate of the damage is quite high, so this makes piercing and impact almost identical. It also makes EMP almost useless because the EMP changes that happened a few years back make small EMP pulses do very little. Explosive shock is also mostly useless.