Timelapse blocking and posing a Dinobird Creature in Blender with BlockSurfaces addon

  Рет қаралды 473

AitToolsB

AitToolsB

Күн бұрын

Пікірлер: 11
@walacediascalmon8520
@walacediascalmon8520 3 ай бұрын
I'm from Brazil and I don't speak English, sorry for any mistakes. I'm using google translator. I loved these tools, I would really like to buy them in the future, the dollar here is very expensive at the moment. The creative freedom that this tool brings is incredible. It reminded me a lot of zphere of zbrush but much better, congratulations. Which addon are you using to handle references?
@AitToolsB
@AitToolsB 3 ай бұрын
Hi @walacediascalmon8520! , no problem, I'm not a native English speaker either, I'm from Spain, so if Spanish is better for you, :) Thank you very much for those kind words, I'm sorry about the problem with the currency exchange, it's difficult to deal with that. Yes, actually the idea comes from there, from a long time ago I always used zSpheres and I liked them a lot but they never really had any evolution so I decided to do what I thought could have been improved. The reference images are made with Dall-e, to avoid cluttering things here with other stuff, if you want, write to me by email and I'll tell you a bit more about how, aittoolsb@gmail.com Best Aitor
@walacediascalmon8520
@walacediascalmon8520 3 ай бұрын
@@AitToolsB I will send the email. Unfortunately I don't know how to speak Spanish either.
@serpemontm9187
@serpemontm9187 2 ай бұрын
Increíble modelo 3d, pero tengo curiosidad, que tamaño termina teniendo el modelo final?
@serpemontm9187
@serpemontm9187 2 ай бұрын
Me refiero, el tamaño de archivo
@AitToolsB
@AitToolsB 2 ай бұрын
Muchas gracias @serpemontm9187! me alegro te guste. Pues mientras trabajas con BlockSurfaces, no ocupa demasiado, el archivo justo antes de hacer el remesh final al modelo no llega a 19 MB. Al final, trabajando con el addon sueles usar esferas, cubos y formas básicas que no requieren demasiado. Luego, ya el archivo con el modelo remeshado, pues ahí todo lo que tú quieras dar de definición al remesh para seguir esculpiendo. Yo en ese ejemplo que hice estoy viendo que ocupa 214 MB. Un saludo Aitor
@karmeltv1620
@karmeltv1620 3 ай бұрын
hi great sculpt! do you know if i can normally animate this thing in the end? if i make identical way ( like using only uv speheres)
@AitToolsB
@AitToolsB 3 ай бұрын
Hi @karmeltv1620 thank you very much for your kind words! The BlockSurfaces models can be animated as long as you don't do the process of converting to the final mesh with the remesh. If what you want is to animate the model before making the final mesh, yes, you could. But the final remeshed mesh cannot be animated. You would have to go through the process of retopology, rigging, etc. It should also be said that the hierarchy that exists between the different parts is simply by making some objects children of others, and the same with the branches - they are basic hierarchies. You don't have controllers like you might have in an animation rig, they don't have constraints. You could move the articulation points and rotate as much as you want. You can create any object to create the characters. I'm not sure if I understood if you specifically want to use UV spheres or if you mentioned it as an example, but you can use any object. I'm sorry if I didn't answer your question well, I'm not sure if I understood correctly and if I explained myself well. For anything else, if you want, I'll leave my email here as well in case you have any more questions. I don't get notified properly of all messages here on KZbin, so this way I won't miss it if you want me to clarify anything else. aittoolsb@gmail.com Best Aitor
@karmeltv1620
@karmeltv1620 3 ай бұрын
@@AitToolsB thanks for such a huge answear! take care ;)
@TheAngelArrow
@TheAngelArrow 3 ай бұрын
this some Spore shit
@AitToolsB
@AitToolsB 2 ай бұрын
Thanks a lot @TheAngelArrow! Sorry, I had to look up Spore because I didn't know it. My bad!
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