Timelapse - Substance Painter - Army Hummer

  Рет қаралды 11,474

ALDISON YM

ALDISON YM

Күн бұрын

Пікірлер: 16
@Rarirama
@Rarirama 6 жыл бұрын
Really nice! I'm currently stuck trying to paint a fighter jet but this video gave me some ideas to get started
@luciomagno6195
@luciomagno6195 5 жыл бұрын
Nao esperava ver vc aqui... sou seu fã brother
@dszarts
@dszarts 7 жыл бұрын
Awesome job
@etc9949
@etc9949 7 жыл бұрын
what used texture? steel? iron?
@kpkanimaciones9831
@kpkanimaciones9831 8 жыл бұрын
Are you sculpting normals?
@aldisonym5171
@aldisonym5171 8 жыл бұрын
yes
@erikbergstrom9392
@erikbergstrom9392 8 жыл бұрын
How do you separate individual parts?
@aldisonym5171
@aldisonym5171 8 жыл бұрын
Each part have different material id, but you can also make mask's for each part.
@hanumaanek
@hanumaanek 8 жыл бұрын
and how do you hide individual parts? i find that i can hide it with opacity.. but i cannot draw on mesh under another mesh
@aldisonym5171
@aldisonym5171 8 жыл бұрын
In 3ds max i make for each part different material id , so in substance painter i can draw in individual part , but with this way i cant export 1 texture only, but as many texture as material id, so i go and crop the unwrap parts in photoshop (base color, normal, metalic roughness) this way is not the one i will recommend. You can make mask's for each part of your model that you want to have different material, but all the model should have one material id exported from 3dsmax.
@nom928
@nom928 8 жыл бұрын
You can hide parts by toggling their respective TextureSet. To import TextureSets, assign a different material ID to each part of the mesh you want to separate in 3ds Max/Maya/etc. You can do the same in ZBrush by polygrouping each part a different color. You must do this for both the high and low poly models. Naming conventions must be followed for this to work. High poly parts must end with a _high suffix and low poly parts, a _low suffix. Also, the high and low poly part names must match and they're case-sensitive. E.g., RightLeg_high in the high poly corresponds to RightLeg_low in the low poly. When you import the meshes into Substance Painter, you can toggle the visibility of the low poly parts in the TextureSet list. One disadvantage of this workflow is that you can't work on multiple TextureSets, or the entire model, at once. You're forced to work on each TextureSet individually. Of course, the advantage is that you get to hide overlapping meshes and get into crevices and such in 3D view. Also, you get the benefit of baking a Color ID map to quickly assign materials to separate parts.
@tandmbros5877
@tandmbros5877 8 жыл бұрын
Are you adding this to a game?
@aldisonym5171
@aldisonym5171 8 жыл бұрын
Not yet
@tandmbros5877
@tandmbros5877 8 жыл бұрын
HEY um can you make somthin for me?
@aldisonym5171
@aldisonym5171 8 жыл бұрын
If you pay xD
@onurozen1322
@onurozen1322 7 жыл бұрын
low quality :(
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН
Мясо вегана? 🧐 @Whatthefshow
01:01
История одного вокалиста
Рет қаралды 7 МЛН
It’s all not real
00:15
V.A. show / Магика
Рет қаралды 20 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
Can You Beat Minecraft From One Grass Block?
35:27
Beppo
Рет қаралды 6 МЛН
TEXTURING VEHICLE - SUBSTANCE PAINTER (TIMELAPSE)
4:46
Abringo Studio
Рет қаралды 65 М.
I Remade Star Wars VFX in 1 Week
10:39
ErikDoesVFX
Рет қаралды 2,9 МЛН
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 1,5 МЛН
Cyber Armor - Texturing process - Substance Painter
8:33
Froyok
Рет қаралды 28 М.
10 Minutes vs. 10 Years of Sculpting
19:48
Isto Inc.
Рет қаралды 850 М.
Substance Painter 1.7 New Features Tutorial | Adobe Substance 3D
27:08
Adobe Substance 3D
Рет қаралды 62 М.
Using Anchor Points and Generators | Adobe Substance 3D
12:00
Adobe Substance 3D
Рет қаралды 69 М.
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН