Using Anchor Points and Generators | Adobe Substance 3D

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Adobe Substance 3D

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In this video you will learn about using Anchor Points and Generators.
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Using Anchor Points and Generators | Adobe Substance 3D
• Using Anchor Points an...

Пікірлер: 78
@AllThingsFilm1
@AllThingsFilm1 6 жыл бұрын
Excellent tutorial. Very clear and straight forward. Love the French accent, too.
@JorgeAraujo97
@JorgeAraujo97 4 жыл бұрын
Your accent make it look even more artistic
@ColinTCS
@ColinTCS 6 жыл бұрын
Most informative, especially about having multiple layers for details using anchor points.
@rurzan
@rurzan 6 жыл бұрын
Finally :) Thanks! Just please make sure this software doesn't became bloated with workarounds. I know you paved the way in the industry with SP, so it was hard to predict some problems design-wise, and now all you can do is work around those design decisions, to keep backward compatibility etc. But at some point it may be better to just start from scratch, and if you won't do it, someone else will. Which is good, because competition is always good for users, but on the other hand I like you guys and I'd like you to stay in the lead with your products. Well that's it from me, probably didn't make much sense but yeah. Stay awesome, Allegorithmic.
@Substance3D
@Substance3D 6 жыл бұрын
Thanks very much : )
@juanmilanese
@juanmilanese 5 жыл бұрын
I must say, this workflow is VERY convoluted, I find myself coming to this video everytime I have to use this feature
@leksiu92
@leksiu92 3 жыл бұрын
True. in my opinion it is possible to do it much easier and friendly... this system does not appeal to me :(
@TheGreatJon
@TheGreatJon 5 жыл бұрын
This is an incredibly useful tutorial. I was struggling to get some anchor points to work how I wanted, with this, I now understand exactly what I was doing wrong. Thank you so much!
@Substance3D
@Substance3D 5 жыл бұрын
Awesome to hear this video was helpful
@Yogensia
@Yogensia 6 жыл бұрын
This is cool but still only solves half of the problem. :P You only need one anchor point but still need to reference it on each layer mask or generator where you want it to be taken into account. It would be great if in the next version there was setting inside the Anchor Point to make it "Global", causing it to be automatically added to all generators' micro details above it. Have to admit I agree with rurzan too and maybe this is just another workaround that adds more complexity. Maybe in the future you can keep using this technology under the hood while changing the way it's set up in the UI to simplify the process somehow. Either way, keep up the good work, the lastest updates have been awesome!
@Substance3D
@Substance3D 6 жыл бұрын
Thanks very much for the feedback : ) We greatly appreciate it.
@nhdeitmers
@nhdeitmers 2 жыл бұрын
Thank you, that was really helpful, especially the trick with just one layer collecting all the information from below. Just what I was hoping to learn!
@windcolorlove
@windcolorlove 4 жыл бұрын
Thank you man,very useful tutorial!
@samgebhardt5135
@samgebhardt5135 6 жыл бұрын
Great tips, thanks for putting that together.
@jixal
@jixal 6 жыл бұрын
Great tute, cheers!
@leecullen8298
@leecullen8298 6 жыл бұрын
Would probably be easier have this automatically enabled for both normal and height if a generator is applied on a layer above. I can't think of a situation where I wouldn't want this or it wouldn't be easier to just paint out the generated detail I don't want. Anyway this is a great workaround and a very welcome addition. Appreciate the hard work.
@Substance3D
@Substance3D 6 жыл бұрын
Thanks very much for the feedback : ) We are always working to improve.
@mattli911
@mattli911 6 жыл бұрын
Yeah, this is awesome/looks very powerful. But I agree, it looks like could be automated/much easier to setup. Seems a bit tedious. I'd leave the settings there, if you want to dig for it, but maybe do some auto setup, or quicker/easier way somehow if possible. :)
@MrRadishface
@MrRadishface 6 жыл бұрын
I agree wholeheartedly. Still, much better than what we had to deal with before.
@tonyOvarela
@tonyOvarela 4 жыл бұрын
Alors là... merci vieux... tu te rend pas compte à quel point ça va mettre utile. Merci infiniment
@DHPshow
@DHPshow 6 жыл бұрын
Great tutorial ,very useful.
@ellison5416
@ellison5416 3 жыл бұрын
Thank you very much for the hint with blending mode "Passthrough". It's exactly what i searched few hours))
@Kdaouiji
@Kdaouiji 4 жыл бұрын
Helped me a lot, thanks for the video!!!!
@williamgrigoryan367
@williamgrigoryan367 3 жыл бұрын
Just very useful information and perfect lesson. Merci beaucoup :)
@Substance3D
@Substance3D 3 жыл бұрын
Glad you liked it!
@HanSolocambo
@HanSolocambo 5 жыл бұрын
"taken INTO account". You said it so many times in 12 minutes that I had to tell you ;) Thanks for the tutorial. Didn't know about the passthrough.
@Substance3D
@Substance3D 5 жыл бұрын
Haha, thanks for keeping count. We should make a drinking game. Glad you liked the video!
@GuitarSlinger2112
@GuitarSlinger2112 5 жыл бұрын
so helpful thank you!
@ParaAkula
@ParaAkula 3 жыл бұрын
Thank you, repeated the task like 5 times , now i know :) It was a pain to bake the normal mask, everytime you change something :)
@jonesigi5394
@jonesigi5394 6 жыл бұрын
helpfull tutorial
@UNOsan
@UNOsan 5 жыл бұрын
Great video Just wanna ask is it possible to use anchor point on filters? I'm trying to use this technique on baked lighting stylized for some reason, it does not work.
@DennG
@DennG 6 жыл бұрын
great work
@Biliogadafr
@Biliogadafr 6 жыл бұрын
Nice tutorial and very useful feature! ... and it feels like workaround ;). It looks like you are trying to add some features from node system of Designer to the layer system of Painter. So anchor is like an output of the node from some random place (some layer with normal or height which could even be invisible by itself) which is then connected to other node (generator or mask on the other random layer). So... maybe instead of placing anchors it would be better to draw connections between nodes like in Designer and paint on nodes instead of layers and connect all the things freely?
@Substance3D
@Substance3D 6 жыл бұрын
Thanks for your feedback. We greatly appreciate it.
@Ernesto_Alvarez
@Ernesto_Alvarez 6 жыл бұрын
Mind blow, just learned what passthrough mode does
@Substance3D
@Substance3D 6 жыл бұрын
Great mode indeed! Lots of uses.
@massimobaita7178
@massimobaita7178 6 жыл бұрын
Thank You very much!
@asdfsfdcccc23423
@asdfsfdcccc23423 3 жыл бұрын
This is exactly what I want!
@RockstarworldNet
@RockstarworldNet 6 жыл бұрын
Thanks!
@JayTraversJT
@JayTraversJT 5 жыл бұрын
is it possible to do this with more than one material? for example, this isn't my exact case as my one is a bit unique to explain but lets say i had a piece of metal sheeting with bolts in it, the metal sheet is engraved and has an anchor point, the metal bolts are painted on via using height and a black mask of another material, how would i allow those painted bolts also be noticed by the sheet metal anchor when its another separate materiel?
@chlbrn
@chlbrn 6 жыл бұрын
All HAIL VINCENT!!!
@Substance3D
@Substance3D 6 жыл бұрын
Vincent is the best!
@PacTheOne
@PacTheOne 6 жыл бұрын
trés BIEN! ? thx
@anagosan5656
@anagosan5656 6 жыл бұрын
thanks!!
@SoyalicSinan
@SoyalicSinan 6 жыл бұрын
Thanks
@brijeshsinha9427
@brijeshsinha9427 4 жыл бұрын
i want my normal map to have its own material with generators when i project?
@gadorian3562
@gadorian3562 6 жыл бұрын
Does this work with Folders? It would be great for organization purposes to have a folder that contains all the height/normal layers in it.
@TheDrZepsuj
@TheDrZepsuj 6 жыл бұрын
Roman Pivtoranis same thought here, folder feels like a more logical choice
@FroyokLena
@FroyokLena 6 жыл бұрын
You can't add effects on a folder content, but you can set a layer in "pass-through" mode instead and put you anchor on it. This will achieve the same result (retrieving the flattened layers inside your folder).
@elk_h
@elk_h 6 жыл бұрын
Roman Pivtoranis You can organize your layers in a folder if you wish to... You just need to make sure your final layer is a pass through layer with an anchor point, and reference to the anchor. A bit more organized indeed.
@gadorian3562
@gadorian3562 6 жыл бұрын
thanks!
@kda6952
@kda6952 6 жыл бұрын
thx.
@pinetreeYT
@pinetreeYT 6 жыл бұрын
thanks [*french laugh*]
@TheEldanu79
@TheEldanu79 6 жыл бұрын
how to use it with Ambien Oclussion?
@Substance3D
@Substance3D 6 жыл бұрын
You need to create an AO channel in the texture set settings and then enable the AO channel on the material.
@pinetreeYT
@pinetreeYT 6 жыл бұрын
when I try to choose the anchor point for my micro details normal, the anchor point tab just shows up grayed out! any idea why?
@Substance3D
@Substance3D 6 жыл бұрын
This could be because the Anchor point is not below the generator. You need to make sure the the anchor point is always below the layers you are trying to reference the anchor point from.
@pinetreeYT
@pinetreeYT 6 жыл бұрын
Allegorithmic yep, that was the case. Thanks for the reply though ✌️
@TheEldanu79
@TheEldanu79 6 жыл бұрын
why this does not work with fill layers? if I want to use height sometimes I want to change the depth or something else.
@FroyokLena
@FroyokLena 6 жыл бұрын
A fill layer is just a uniform color, so putting an anchor on it will retrieve a flat and uniform value. What you want is probably the color and the masking combined. That's doable with a path-trough layer and an anchor on it.
@TheEldanu79
@TheEldanu79 6 жыл бұрын
thanks!
@OdyseusBR
@OdyseusBR 3 жыл бұрын
What if need to anchor ⚓ multiple layers
@Substance3D
@Substance3D 3 жыл бұрын
Good question. Create a layer and set its blend mode to passthrough on all channels, then Anchor Point that passthrough layer. It "snapshots and anchors" everything below it. Or you can anchor point multiple layers, create another layer and bring the anchosr in with FIll, then anchorpoint on top of that new filled layer again. Advanced stuff but the possiblities are endless ;)
@Dhieen
@Dhieen 6 жыл бұрын
ca m'a l'air compliqué pour les autres layers
@alinazablockaya4538
@alinazablockaya4538 4 жыл бұрын
THHHHHANNNNKS!!!!
@Talk_moree
@Talk_moree 4 жыл бұрын
brush tool is not working ...what will i do
@ljiljankocurcic8893
@ljiljankocurcic8893 6 жыл бұрын
Why so tense bro? Your cursor is shaking. Relax, it's ok, we love you! :D
@onzo7977
@onzo7977 4 жыл бұрын
Nice french!
@petyavodolaz
@petyavodolaz 6 жыл бұрын
Этот французский акцент....
@froztbytesyoutubealt3201
@froztbytesyoutubealt3201 2 жыл бұрын
In substance painter 2021, you gotta use the" mask builder legacy" and not the mask editor to make this work.
@jonathanteodoro4156
@jonathanteodoro4156 2 жыл бұрын
does it only work on mask builder for the previous versions? can't seem to find the micro detail buttons
@froztbytesyoutubealt3201
@froztbytesyoutubealt3201 2 жыл бұрын
@@jonathanteodoro4156 Try looking above the image inputs of the mask builder.
@Najebanski
@Najebanski 6 жыл бұрын
"today we're going to fuck us.." jokes aside, thanks for the tutorial!
@jintarokensei3308
@jintarokensei3308 6 жыл бұрын
Could you not just Group the layers and then anchor the group?
@Substance3D
@Substance3D 6 жыл бұрын
At this time, you can't add an anchor to the group
@Dhieen
@Dhieen 6 жыл бұрын
mdr l'accent
@Agency-1001
@Agency-1001 3 жыл бұрын
Please Don't let French people make English Tutorials
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