A look at a very special game Like the show? Feel free to support it here: / solowingfury ko-fi.com/solowingfury Watch the Stream Live! / solowingfury I also have a Twitter thing: / solowingfury #RPG #SNES #retrogaming
Пікірлер: 11
@davemarx7856Ай бұрын
Yet Another chronotrigger retrospective? Yes please.
@13Carrey1Ай бұрын
Really cool Review as always but also cool Impressions you show :) Especially what u tell about the Game. Also: Radical Dreamers and Chrono Cross next? :)
@ECOTecJeff83Ай бұрын
Chrono Cross is where you finally Save Schala.
@AlexanderFarleyАй бұрын
Excellent game. I have to wonder whether the writers were reading something like Graham Hancock at the time or something.
@ECOTecJeff83Ай бұрын
Same I quit because of that boss fight! But i later figured the battle out and finished the game it has since been my favorite game ever.
@MarinanorАй бұрын
A lot of people like this even better than FFVI. I like FFVI better, but it's a testament to the SNES's high quality RPGs that both of them were on the same console.
@SoloWingFuryАй бұрын
I love em both, I think having deep, well written characters that each take the reins of the plot is why I hold them both so dear.
@notsyzagts7967Ай бұрын
I never thought my characters would starve in the future. I understood it as a limitation of the time. Many RPGs with Square involved had 50%/1 HP special attacks from enemies (i.e., cheap shots). It's not new here nor specific to this game. Even the most unique games use tropes from other RPGs. It's unavoidable and shouldn't be held against any particular game. My only real complaint was the battle speed. With all the forced scripted battles, it would have been nice to have an option to speed things up a bit.
@SoloWingFuryАй бұрын
I disagree, many games by this developer using it as a feature or not, if your game can show the level of creativity, complex interactions, and bespoke concepts that your encounters have as this one, then having the latter half rely on a singular gimmick just homogenizes the experience, and makes the later encounters just feel underwhelming. The problem becomes twofold when the psychological response a player would have to losing that much so quickly becomes normalized, suddenly a critical situation basically just becomes routine, and then it's just not as creative and engaging as I know this game has proven to be up to this point.