Important tip one of my animation instructors told me: big heavy things CAN move quickly, they just can't CHANGE DIRECTION quickly.
@a_creatorsstuff175 жыл бұрын
Wrong, you do have to give more easing on tge moviments, just look at xenoblade chronicles' faced mechon, more specificly, metal face, he is fast, changes direction quicly, and all, but his size is given by the easing
@user-bf5sc8pn8x5 жыл бұрын
Unless they have enough force to change direction quickly*
@Oldsah5 жыл бұрын
@@user-bf5sc8pn8x or they're jumping and then falling. That is indeed very fast
@zyaicob5 жыл бұрын
It's a bit more complicated than that. This is good advice for a beginner, but physicality is so important to animation that you really should just learn some physics
@Cyberian_Khatru5 жыл бұрын
That's true, albeit worded poorly. Anything can move quickly, but stuff with bigger mass has less acceleration (if the force stays the same). Since a change in direction is a form of acceleration (centripetal), this is just a byproduct of the more general rule stated earlier.
@JoCat5 жыл бұрын
"even the small characters dont dart around" except for the collectible lizards because they're actually evil
@tenacityxl5 жыл бұрын
Those scaly little bastards...
@bagelboi43214 жыл бұрын
I've caught about 5 total. I just can't smack them in time.
@anthonydavis52883 жыл бұрын
Hey! JoCat 👍
@Nejvyn5 жыл бұрын
I've seen EVERY other iteration of this video, I know everything that's in there - and yet it didn't feel like 9.5 minutes at all. Your teaching style is so damn good
@FearlessSon5 жыл бұрын
How many times have I heard Dan give this lesson? Doesn't matter, I could (and have!) listen to him teach for hours.
@Burning_Dwarf5 жыл бұрын
I feel the same way about this
@theophrastusbombastus80195 жыл бұрын
Year is 2022, NFP releases the 15th edition on the first principle of animation. This re release came out as Dan thought that the 14th version where he instructed viewers on how to smell time and provided a full sensory experience was not up to standard with the channel. In this new edition Dan teaches how to manipulate time at will to create the perfect animations, after the video one should be able to warp to past and future alike or to change the relative speed of time in one surroundings while being partially safe from paradoxes.
@timothymclean5 жыл бұрын
We're never going to get to the last few principles if Dan keeps insisting on updating these videos whenever he thinks the old ones aren't good enough. :P
@ICountFrom05 жыл бұрын
I have hope that he will get through all 12 this time, without something going horribly wrong this time.
@BlueMonkey5 жыл бұрын
I'm so glad this is a stand-alone channel now. Incredible work as per usual!!
@yousof775 жыл бұрын
This channel is absolutely incredible. I haven't seen anyone doing anything this well thought out, and formulated in such a simple yet nuanced way on animation yet.
@casizle3775 жыл бұрын
Dude the fact that you took the time and committed the effort to record yourself performing an action to convey different aspects of the lesson.... that means a lot and is a bigger (and more respectable) deal than some may realize. You went the extra step to contribute to your video. That means a lot man. I'm in a position in creating indy games pretty much by myself and know that a lot of things have to be self created to be different and creative. You're great
@benjoe19935 жыл бұрын
Are we finishing the 12 principles this time? I got my bet on "possibly?", you know...third time's the charm.
@goldenyellowapple5 жыл бұрын
I haven’t watched the whole video yet so I don’t know if you addressed this, But please dear god make this a full series of going in depth into each of the 11 other principles I know I and thousands of others would adore that.
@NewFramePlus5 жыл бұрын
It's happening! They won't come out back to back, but I have a full series on all 12 planned.
@cedricwublin93065 жыл бұрын
@@NewFramePlus ❤️❤️❤️
@GameOver-ou1ge5 жыл бұрын
@@NewFramePlus thank you
@NarfiRef5 жыл бұрын
I’m calling it now. The Squash and Stretch episode will feature Kingdom Hearts 2 or 3.
@timothymclean5 жыл бұрын
@@NewFramePlus ...again. Here's hoping Dan makes it through all twelve episodes before deciding his first few episodes aren't good enough.
@bwminich5 жыл бұрын
I keep hearing Splatoon music remixes in your background music, Dan, and I love it. Tide Goes Out is such a good song.
@bwminich5 жыл бұрын
And another Splatoon remix to close things out! :D
@NewFramePlus5 жыл бұрын
It's all so good, how can I NOT :D
@fernandoquant5 жыл бұрын
I love how even though I am not an animator nor plan to be, because of the way Dan makes these videos and explains things I get excited whenever I see there's a new video
@Kalernor5 жыл бұрын
One bonus I didn't expect to get with this new channel but I am now very delighted with, seeing real life Dan more (when he acts out an action)
@cedricwublin93065 жыл бұрын
Yeah, I liked that he gave us him doing reference. I wonder if it's from a project or specifically for this video/series.
@cedricwublin93065 жыл бұрын
Would be cool to see the translation of reference into animation as part of a behind the scenes style video.
@a_creatorsstuff175 жыл бұрын
Timing and spacing: *are the most important principles of game animation. Netherrealms studios: "We dont do that here"
@charcharmunr5 жыл бұрын
GENERALLY better animation in MK11, but even so, NRS games have jank as hell gameplay animation.
@Gilbot90005 жыл бұрын
I love how you acted out the standing motion to describe how fast and slow actions describe mood and character. What a fantastic video!
@hayleymd53155 жыл бұрын
I’m so glad you’re starting this series again! I got really sad when it felt like you weren’t gonna continue it after leaving EC, but this is so much snappier and really expresses your style! I’m excited for the rest of this reboot!!
@KarlClarkeMusic5 жыл бұрын
Please do continue to do these episodes, your teaching style is great. Been on the fence about learning animation and would love to learn.
@VideoGameAnimationStudy5 жыл бұрын
Lovely stuff Dan. Funnily I just released an episode on Alucard's running animation where the timing is pretty averagely paced which kinda makes it feel fairly unremarkable, at least at first anyway.
@greengruntdude5 жыл бұрын
Video Game Animation Study tfw you guys have the same name. I thought both channels were run by the same person xD edit: Even the channel logo is similar
@jonathonfreeman92335 жыл бұрын
It's good to note that to this day new hires at Disney STILL have to go through 12 fundamentals training, regardless of their past pedigrees. It is that important.
@past8745 жыл бұрын
The 12 principles? They'll be interesting to see done on this channel. Can't wait to see the others.
@TheAlphaTeamPlays5 жыл бұрын
The quality of these videos makes the fact that they don’t come out for months all worth it
@illjan5 жыл бұрын
Have you played infamous and what do you have to say about its animations while running and jumping and climbing through the city? I personally find it very appealing and like how fluid the animations are. It also always feels very responsive. But there is something that I have noticed recently, while playing: The normal character model and animations are incredibly basic and don't really come forth, it never REALLY is the thing that graps your attention, but when you use your abilities while going through the city, it graps almost all of your attention. When I realized that and thought about it, I really was surprised how such a subtle detail can make the concentration of the player be precisely controlled. Amazing.
@rubberband225 жыл бұрын
Great video. It's so important in fighting games. I remember reading an article way back that went through the 12 principles using Darkstalker animations for examples. Made me appreciate the details that went into that game a little more.
@FelipeF784 жыл бұрын
I appreciate that the used songs in the video are all listed in the description. It would've driven me mad trying to correctly identify the song at 8:10 as a remix from DKC3.
@OjeOjeaga5 жыл бұрын
I swear if this were a class, I'd attend it. Excellent video as always, man.
@DennerBob5 жыл бұрын
The addition of your self-shot reference is major improvement to the feel of the video. I love when making of features include reference.
@princessthyemis5 жыл бұрын
Man, this was SUUUUPER fascinating! I really hope you make more!! I'd love to see more!
@rachaelward65525 жыл бұрын
Loved that you revisited this topic and expanded upon it. I originally followed extra frames but I'm so glad you started your own channel. Consider me an immediate subscriber.
@DStrormer5 жыл бұрын
As someone with zero animation experience, I adore these episodes. The insight into why things move as they do makes me appreciate certain games (and videos) so much more. Thank you.
@CVerse3 жыл бұрын
This video series is sooo useful for beginners. We just started watching it in my class after our animation professor introduced it to us. Thanks for making them!
@jonahthebear5 жыл бұрын
This video is amazing as always. I love the point you made about SotC and how timing affects the entire mood and feeling of the game. Insight like that and a constant flow of helpful information is why I watch this channel.
@Brawph5 жыл бұрын
So glad to see this series is getting picked back up again! Can't wait for more remastered videos!
@TheRealProfwalrus5 жыл бұрын
Just shamelessly rewatching this video, even though i have no ambition to be an animator. Just because Dan has a better teaching mechanism than most teachers
@StepBaum5 жыл бұрын
Very much looking forward to the series. You're way of explaining stuff is very appealing :)
@NSilverwolf5 жыл бұрын
A great update on the timing video you did long ago! Love the new graphical examples as well...they're really helping to illustrate some pretty ephemeral concepts so you can be on the look out for them in other work.
@ebunny16525 жыл бұрын
I'm glad you're getting back to this series, as I was a bit disappointed that the series wasn't finished on Extra Credits back in the day.
@enclavesoldier88935 жыл бұрын
Glad I found you Dan, once you left Extra Credits I thought you left YT for good. Happy I found you, the EC team told me about your channel. Keep up the good work, I love your content.
@radi0tower7423 жыл бұрын
as someone who is currently studying animation and would like to pursue game animation in the future, this is increadibly helpful
@UngodlyDev5 жыл бұрын
Dan!! I've been waiting for your explanation of the 12 principals of animation since you tried it twice on EC, thank God you've finally gotten the time and platform to work on this!!!!!
@rollingsheep69605 жыл бұрын
Ok. Just. Why i wasn't already subscribed to this awesome channel ? Seriously i'm going to watch absolutely all your vid tonight, thanks
@JochemKuijpers5 жыл бұрын
Also check out PlayFrame if you haven't yet. It's their lovely niche gameplay channel (:
@DaBaSoftware2 жыл бұрын
It was a lot harder to find your channel after EC than i realized. Great content!
@ColorMagicPictures3 жыл бұрын
This series is one of the best things ever!!! Thank you
@pinxelated27995 жыл бұрын
Loved this video! I showed this video to my animation teacher, since we're covering game animation in class. It explains things really well!
@Ninjinhah5 жыл бұрын
YES! Thank you for bringing this series back, Dan!
@miguelangelus9595 жыл бұрын
8:40 shadow fight 2 also teaches that. It's the only fighting game I like, and just now I realised why
@RacingSnails645 жыл бұрын
Miguel Angelus oh wow. shadow fight looks neat as hell!
@bocatadeclavos12745 жыл бұрын
you just keep teasing us with these series :(
@cin21105 жыл бұрын
Oh dan I’m so glad I found you again you know
@NewFramePlus5 жыл бұрын
Welcome!
@Emuraman5 жыл бұрын
Awesome vid there Dan, love the various examples you gave on this, looking forward to the next ones
@k1ngk4gl35 жыл бұрын
I have watched every single video you've uploaded. This one was in my feed. Yet I just realised I wasn't subbed until now.
@Felgrand1015 жыл бұрын
What a beautiful video. Even though I have nothing to do with animating and such, it is such an interesting topic to learn about. It's just very fascinating to learn more about a hobby. I hope to see many more of these videos. They are some of my favourites.
@cannonfodder40005 жыл бұрын
Great idea for a video series! cant wait for the other installments
@BackfallGenius5 жыл бұрын
Excellent video!! Would love to see a deeper take on game-specific mechanics like how animation canceling (especially for things like reloading in a competitive FPS game) adds an extra layer of strategy or how abusing i-frames in Souls games is almost a necessity for some of the boss fights.
@TailedCarpet5 жыл бұрын
Nice editing, Dan
@Not_Aaron_5 жыл бұрын
The 12 Principles of animation in my opinion should be learned so well that you remember them from your mind
@marnsdnfois70065 жыл бұрын
That's generally the goal of learning things lol
@VideoGameAnimationStudy5 жыл бұрын
@Zinogg I think gaming itself should have it's own principles like Flow, Silhouette etc.
@Not_Aaron_5 жыл бұрын
@Zinogg yes I know that there is sooo much more to learn than just the 12 of them but I still think that there super important.
@kingpen5 жыл бұрын
I'm currently animating for school, listening to this motivates me so much~! Thanks for making this~!
@Atle5025 жыл бұрын
This is really good! Short and sweet! I think you nailed the.... timing of the video :D This really made me want to get back into some game animation!
@readyplayerjuan5 жыл бұрын
excellent video, loved it. well explained and you can see there's soul put into it.
@jacksonelh5 жыл бұрын
Theres a serious lack of animation analysis videos on KZbin. I dig this one
@shawnheatherly5 жыл бұрын
Another wonderful video. The speed of an animation goes a long way into how your game feels.
@i.grushonvtskiy4 жыл бұрын
Thanks for Russian subtitles - really helpful for learning. I can't give money on Patreon, but i can say THANKS for you tutorial. Really, it amazing. Great Job on each videos.
@acemack25 жыл бұрын
I am not sure if you will see this Dan. But I wanted to let you know that I check my subscription feed very often and I did NOT see this get uploaded. Thanks for the great video!
@Stiljoz5 жыл бұрын
Even watching you talk about something I already have a complete and thorough understanding of is somehow just so engaging
@MrPomegranX5 жыл бұрын
I can learn animation from you for HOURS!
@exquisitecorpse49175 жыл бұрын
Would love to see you break down the animations of Third Strike. Every time I see that game, it blows me away with how beautiful it is and yet how economically they re-use animation to make it look like there's more variety than there really is.
@superdude100004 жыл бұрын
I can hear a variation of the Slow Tides song from Splatoon 2 in the back... where'd you get that? Sounds boppin'
@alisoltani56365 жыл бұрын
Awesome work. Very informative. Pls make more sooner.
@Blazah995 жыл бұрын
cool episode dude.
@youtoobay5 жыл бұрын
When i saw the title i thought it meant we would finally get an idea of when the 12 principle videos were going to come out.
@fosterchair5 жыл бұрын
Amazing job as always Dan. As someone who has no interest in becoming an animator this is still fascinating to learn
@awsomesauseist5 жыл бұрын
this video was really good dude i didn't even realize 9 minutes had passed
@darmandez5 жыл бұрын
Your taste in soundtrack is amazing!
@alexavaneysan29355 жыл бұрын
I love the Persona 5 music in the background! Btw, great video!
@Crowbar5 жыл бұрын
One small side note to the fast animations of fighting games: Because the animations are so fast, there is a standard defense position in pretty much every fighting game. In most 2D fighting games it's crouched, in Tekken it's standing. The reason for that is because for example in Dragon Ball Fighterz, it's impossible to react to a low attack that you can only block crouched, and since you can block all standing attacks while crouched as well, you blocked crouched. Overhead attacks though, which you have to block standing, are much slower and can be reacted to, so you actively react to those and stand up.
@SkywardKnight_5 жыл бұрын
I just want to say that as an artist with no intent to produce any piece of animation, I really appreciate this channel. You break animation down in both a fascinating and simple way. It’s incredibly entertaining. It also gives me new insight into the art forms I engage in. Art is so fascinatingly interconnected that you explaining animation helps me act and direct more fluidly. It’s really cool and I just wanted to say thank you. (Also if you are actually reading this I wanted to apologize. I left a comment on one of your older Smash videos complaining that you weren’t using footage from Ultimate. I was just super tired and out of it. Sorry. Now if you excuse me, I need to leave. I was just genuine on the internet and that’s concerning.)
@SkywardKnight_5 жыл бұрын
Oh and the principles of animation thing reminds me of a ton of different theater concepts, including the 9 physical viewpoints.
@fablion63243 жыл бұрын
This is my favorite youtube series
@intertenera5 жыл бұрын
excellent video as always. I would also like to add that darn I forgot papa so buff.
@MohamedOmrano4 жыл бұрын
Excellent work sir, thanks a lot.
@PPedroFernandes5 жыл бұрын
Please do all of the principles! That would be so cool :D
@caphine2445 жыл бұрын
1:57 Bro you can't just hit me with dj cutman out of nowhere! XX
@KarolaTea5 жыл бұрын
Thank you for explaining these so well :D I recently tried to do a super short animated clip (hand drawn) as a fun little project, and your videos certainly helped, and partially inspired me to try it in the first place :)
@morbid1.5 жыл бұрын
There is a ton material about basics of animation... I wish people with experience like you made videos for advanced animators.
@Felipe-hl6nh5 жыл бұрын
I've been waiting for this reboot Also when that DS3 enemy did a thrust attack my first instinct was to dodge into it for Mikiri
@timothymclean5 жыл бұрын
So what you're telling me is, play Sekiro _after_ Souls but tell my favorite KZbinrs to do it the other way around.
@Felipe-hl6nh5 жыл бұрын
That's evil Do it Also make them play the original dark souls 1 last so they descend into less and less playable games
@ChrisOfTheDead5 жыл бұрын
Keyframes and the Maya graph editor are my best friends.
@johnnyD_1665 жыл бұрын
LOL dude "Beneath the Mask" is my phone's ringtone, so when it started playing in the background @1:57 from silence, I jumped to attention
@gophermanX5 жыл бұрын
Hey Dan, do you think you could take a look at Absolver for a video? It's kind of a fighting game but they do some really cool stuff with building your own combos and strings out of individual moves and the way they animate them linking together is really well done.
@laliicek72205 жыл бұрын
Great video, i really hope we can see the other 11, for those , like me , starting to animate its very helpfull. Ty.
@nividixen68605 жыл бұрын
Man, this channel is underrated
@SilverArrow235 жыл бұрын
Loving this reboot. You are getting better and more concise in explaining these concepts, but for when you get to new principles that you have not explained yet, maybe please make the videos a bit longer so we might understand the concept a bit more thoroughly(12-15 mins instead of 10 - a couple more minutes can go a long way). Other than that I absolutely love these videos, please keep making more! You are amazing!
@Foreignerlin915 жыл бұрын
I notice the SOTC and I see that you’re a man of culture
@mr.fluffyface4315 жыл бұрын
Have I slipped back in time? I could have sworn you had already done this as well as the Squash and stretch one.
@the-mush5 жыл бұрын
KZbin: _What's this sorcery?_ * Dan appears from the distance with a new 12 principles of animation video on timing * ... Dan: _KZbin, i've come to bargain_
@FredericoLohmannJr5 жыл бұрын
Third time's the charm. 😄
@SystemBD5 жыл бұрын
You can say he already has the timing down.
@tomas95go5 жыл бұрын
This kinda explain what I thought when I was watching the KoF XIII supers and the KoF XIV supers, timing and the way of animation can express anything, in the case of KOF XIII the supers and transitions are way too smooth and make you feel like God or euphoria when you can perform a hard combo. I was hoping you did a reference to KOF or some SNK game, back in the '90 the use to have one of the best animations of the market. I'm not even an animator but I love this channel.
@TheFartsandCrapsShow5 жыл бұрын
Liked and subbed! This was so beautiful, dude.
@Dlo20185 жыл бұрын
2:11 so i see you have a more hip hop version of "Beneath the Mask". Where did you find that?
@NewFramePlus5 жыл бұрын
There should be links to all of the tracks in the description if you want to hear the full thing! Unless I missed one, which I hopefully didn't. :P
@Dlo20185 жыл бұрын
@@NewFramePlus thanks guy. Also I'm a new fan of yours. I'd love a break down on warframe animations. You could do a whole series on that lol
@-ism81535 жыл бұрын
I saw Alan Becker's video on the 12 Principles of Animation, and I'm really excited to see your take on it!
@Sketchy_Dood5 жыл бұрын
Now I can’t wait to see the other 11 principals videos
@neverhelios5 жыл бұрын
Can it be 10? Spacing isn't developed so idk
@Sketchy_Dood5 жыл бұрын
HeliOS spacing and timing are taught as one as he said so it wouldn’t count as 2
@DanteYewToob5 жыл бұрын
Timing and Spacing are intrinsically linked in animation huh? Almost as if they were some sort of... singular entity... like... I dunno.. Time-Space.. or Space-Time! Animation is based in physics, that are rooted in an important space-time fabric that makes up their reality, and only really exist once they are observed... hmm.. Animation is quantum physics confirmed. My anime Waifu is absolutely just as real as I am! Science confirmed it! A guy on KZbin would never lie to me! I gotta go tell Froppy the great news!
@jamesniosi72395 жыл бұрын
Very excited for the next 11
@endermage775 жыл бұрын
Well. It took you a couple years, but *you did it Dan!*
@roopehavu5 жыл бұрын
Loved the video and the Persona 5 background music