As an animator of 10 years, boy you explained that well. What took years to internalize intuitively, you laid out explicitly and extremely well. Very, very well done.
@NewFramePlus4 жыл бұрын
Many thanks! For such a straightforward-seeming principle, it was surprisingly tricky figuring out intuitive ways to explain it.
@AdamBucceri4 жыл бұрын
@@NewFramePlus at 2:30, the "slow out, slow in, pose" with the flashes is incredibly good. That's the kinda thing that you need to train your eye to see. You even explain 'favoring'! I went for YEARS without that piece of vocabulary!
@Platanov4 жыл бұрын
As a level designer who just like to hang out near the animators to hear them talk animation and doesn't really know anything about animation, I can vouch that this explanation was very clear and intuitive :p
@syro333 жыл бұрын
@@Platanov Hey, I'm the person who hangs around both animators and level designers, and just listens to them. All i can really do is like, make a spreadsheet.
@ruki49294 жыл бұрын
its interesting seeing things I ended up doing in animation from gut feeling being explained. it becomes an 'oh, so thaaats why it works'.
you have no idea how much i was anticipating this.
@yuichikita60184 жыл бұрын
You should have said that in the anticipation video
@zyaicob4 жыл бұрын
Clever
@momsaccount40334 жыл бұрын
"anticipating" nice
@CoxTH4 жыл бұрын
Ah, just watching the other New Frame Plus videos really squashed down the stretch without video.
@whynotanyting4 жыл бұрын
You're timing was just a bit too quick then
@lifetake31034 жыл бұрын
You know this whole video everything sounds so obvious, but while being so obvious I can look back at my game projects and see where I just don't apply these principles. Its the simple things that you really need to remember in development and obviously animation.
@Vesperitis4 жыл бұрын
Seeing that Spiritfarer clip at the end makes me really wanna request it's animation be analyzed. Especially that fucking hug. That thing is heartbreaking and adorable.
@lessiedevelop77184 жыл бұрын
Thanks for providing me the name of the game, fellow commenter!
@profoundpro4 жыл бұрын
Just finished it last week. I'M NOT CRYING YOU'RE CRYING
@ElionMars4 жыл бұрын
I *may* have squeed when they hugged back.
@Vesperitis4 жыл бұрын
@@ElionMars I *always* squee.
@TalysAlankil4 жыл бұрын
"Noted sweetheart" killed me thank you
@VideoGameAnimationStudy4 жыл бұрын
It's funny though, I don't think I've actually heard anyone say "slow" probably.....ever. I don't know if it's a UK thing, but _easing_ seems to be a more common term in animation here? I dunno, whenever I talk about the _'slow in, slow out'_ principle, I always just say "easing", but maybe that's because I use After Effects everyday for motion graphics, ha. Great video, Dan! *EDIT* Welp that'll teach me to comment before finishing the video.
@ItsJustMe05854 жыл бұрын
lol! I was thinking the same thing. I did have 1 old boss that used slow in and slow out, and he drove the rest of us mad. Then he kept doing it to just troll. :) He came from 2d film animation background. So I'm wondering if it has more to do with that.
@Lukz2434 жыл бұрын
Never though on how one's word choice would affect so much :O
@Kakimech893 жыл бұрын
Thats not even starting on how software vs traditional animation sometimes flips the meaning for slow in/out and ease in/out, creating MORE confusion
@marinamoraes61744 жыл бұрын
Yeeeees, a new Principles of Animation video! I love this series~
@mitchkat1234 жыл бұрын
I love seeing you break down Overwatch animation. The animators have done such an amazing job not only animating, but capturing the essence of each hero in their animation. It's so cool to see all the thought and animation techniques behind the animations.
@dondashall4 жыл бұрын
Great video. I've noticed myself that since I've started watching your videos I'm paying a lot more attention to animation in video games and just really noticing it & I've seen some remarkable work that less graphically advanced games are able to pull off and compensate for those less than stellar graphics with great animation.
@user-ej4md7tm3y4 жыл бұрын
5:45 love how you narrated Crash Bandicoots poses here :D
@thehauntedattic42794 жыл бұрын
I occasionally have to watch your videos in computer animation class and it’s the best part of my day
@marshmallow32004 жыл бұрын
Needed a break from my schoolwork, Going back in refreshed now, thanks Dan!
@bellyjelly08124 жыл бұрын
I really appreciate the perfect subtitles right when the video is uploaded. Great and informative as always :)
@corwin324 жыл бұрын
Thou hast been truly burning the midnight oil of late, my Lord and Liege
@SparkyForce4 жыл бұрын
4:15 I approve of this Sonic music, excellent choice
@JoyceW-Art4 жыл бұрын
I just love how each time you manage to make these videos both so interesting and informative and also very fun to watch! I think a lot of (future) animators will get a lot out of these videos!!
@brookselder98544 жыл бұрын
I think Brigitte's dance synced up to the outro music quite nicely! Great video, as always!
@brandonyohn4 жыл бұрын
I really enjoy this series! It's clear how much attention and care you put into each episode!
@DrDark04 жыл бұрын
Always happy to see more New Frame Plus. I always enjoy the more inside baseball elements of your let's plays and leap at the chance to watch any of your videos over here on this side of things. Also, if anyone knows where the cat comes from at 6:40, I would like to see more of that. Looks like a portfolio reel to me, though.
@zmanjace13644 жыл бұрын
I dont know why but just seeing TF2 clips in something like this makes me happy. Havent even played the game in like a year...
@KingdomTerrahearts4 жыл бұрын
OH MY GOD IS THAT SPIRIT FARER OH MY GOSH THAT GAME LOOKS GREAT I'VE BEEN WANTING TO PLAY IT SO MUCH.
@FlyingDominion4 жыл бұрын
Well, over on Dan's other channel, Play Frame, he's playing through it. Link in the description.
@KingdomTerrahearts4 жыл бұрын
@@FlyingDominion I made this comment September 8th and the first spiritfarer video was on the 20th. Please don't answer old comments.
@LemonMoon4 жыл бұрын
This one and arcs are my most used principles of animation
@happi-entity4 жыл бұрын
5:40 I feel like Majora's Mask deserves a mention here. They made the Happy Mask Salesman snap to his poses _because_ it felt wrong. Know when to break the rules, as per usual
@MarioFanGamer6594 жыл бұрын
*pulls out an organ from hammerspace*
@baltamour44423 жыл бұрын
I wish to thank you for all of the hours you put in creating awesome videos. I started my career as an 3d-modeller/Animator/JackOfwhateverIsNeeded, and for over a year now I have been working as a solo developer on my own game. I greatly appreciate people like yourself who have invested time and energy to share your professional experience and really go deep into the core of design and problem solving. Again, Thank you so much!
@emerald19684 жыл бұрын
These videos are great, they’ve been helping me out a lot since I’ve started studying pixel animation for a game I’m making thanks so much for making these
@franciscoaltomonte22854 жыл бұрын
I'm not as much of an animator as I am a programmer and designer, but I LOVE your videos. You have a way of explaining things that is very informative and friendly. You can easily tell its a subject that you're an expert at, yet the explanation doesn't come off as condescending or egotistical at all. Keep up the great work!
@RocketSlug4 жыл бұрын
Is this also related to the term "favoring your keys?" I hear that often as well, and my working understanding (not an animator) is that it's another way of saying "slow in slow out"
@takahashierik4 жыл бұрын
Yes, it's basically the same thing. Keeping your inbetweens closer to the key poses and holding the key poses longer, makes the animation feel more "snappy"
@PurpleFreezerPage4 жыл бұрын
Ball Moving Across the Screen is what makes this series iconic
@oscarvee86484 жыл бұрын
I think a video about idle animations would be really cool
@EnekonGaming4 жыл бұрын
Man I LOVE your videos. They are soo educational. Thanks!
@randominternetstranger11484 жыл бұрын
Some of the greatest animation advice I’ve ever heard! Thanks for putting so much effort into these man
@waldonobody4 жыл бұрын
I really want to see you talk on Corridor Crew's Animators React
@SpiritOnAdventure4 жыл бұрын
Ooh, I'm just starting animation school so this came out at the perfect time for me!
@shawnheatherly4 жыл бұрын
Always nice to see a new video here. Slow In and Slow Out seem to be yet another way to give an animation a little more oomph.
@ChesireWaltz4 жыл бұрын
I'm mad, how come I'm only just seeing this video despite having all notifications on for this channel? Thanks KZbin. Lovely video! I've heard of this but never explained so well before.
@ItsJustMe05854 жыл бұрын
Great explanation. :) Been in AAA game animation for over 10 years, and I still love to watch these as a little boost to my own polish. I think I'm gonna hit up my old college and tell them to show these to their classes.
@JairusC4 жыл бұрын
I'm very much looking forward to the next principle you end up covering. Thank you for this wonderful video.
@FlyingJetpack14 жыл бұрын
When you mentioned that cartoons can ignore this rule for comidic effect, i imidiately remembered the short animation: "Ramshackle: the thesis film", specifically, around 1:22. I won't spoil much to not steal from the comidic effect of that scene, but the way the duo driving in the car snap from laughing to a completely different keypose in a still frame, wearing their smuggish grins, is just the best ;)
@xXbananaXxist4 жыл бұрын
Im usually not a fan of animating but your videos makes me wanna try it out more. Cant wait for new videos
@r3ttgaming1774 жыл бұрын
He's back boys! This'll be a fun one!
@MrT3a4 жыл бұрын
This might be an oddball to you, but I recently started to show my kid episodes from La Linea on KZbin. It's quite old to be honest, but the animation always impressed me. There are no dialogues, all must be expressed visually, while maintaining the illusion of being only one bent line. Each episode is really short, so it's great for a quick watch.
@DanielSavageOnGooglePlus4 жыл бұрын
I love slow/easing in game jams. It's usually quick to add and provides a lot of "pop" in helping make an interesting project if you're doing something quick over 1/2 days.
@TheChiptuner4 жыл бұрын
I love these videos, I hope you finish the series!
@warpnova13044 жыл бұрын
I like that you flipped between so many different kinds of games
@kimrimmel60224 жыл бұрын
I could listen to you talk about any principle of animation for hours. Thank you for this content lol
@JMJackMcNally4 жыл бұрын
thank you SO much for bringing up when not to use ease in ease out i feel like every video on the subject just goes "use this to make your animations more lively, real things don't move like that" they don't mention the real applications omitting slow acceleration can have they just say Do This, Not That so thank you for this
@migueletcetc4 жыл бұрын
Hey Dan thank you so much for puting out teachings in the world as you do, I truly believe you are making the world more enjoyable and accesible. Also, during quarantine I watched your video on Hollow Knight, decided to play it after years of not really playing any videogame after dropping out of videogame design college. It made my quarantine fascinating and I'm coming back to learning on my own as a hobby now. I hope you are doing great, and know that you have helped me do great.
@JHD424 жыл бұрын
I've been _anticipating_ this video, excellent _timing_ . I'll be sure _ease in_ to watching it, trying to _stretch_ the experience. ... Squash! (Sorry, couldn't fit that one in.)
@theythemdani4 жыл бұрын
Squash!!
@monchytales68574 жыл бұрын
as an animator of 10 week, this was really more helpful than most resources I've found to explain this principle
@key099able4 жыл бұрын
Great video as always
@erikasilva41834 жыл бұрын
I should definitely watch all these videos again now that I'm starting to get into my own animation projects
@dantenotavailable4 жыл бұрын
ease in and out is really common in the web UI animation space (the CSS transition timing functions literally mention ease-in and ease-out)
@Daeranilen4 жыл бұрын
A great example of removing slow-in slow-out to convey roboticism is the boss fight vs 1010 in No Straight Roads! The robo-idols have a great bit where they do an instantaneous full 180 rotation at the hips, among some other amusing moves.
@brucelit3 жыл бұрын
it's a constant battle to search the exact use of these terms. It's been 15 years I work in animation and there's always people saying to me I get this wrong. But I'm kinda relieved you use it as I do, refering to something starting to accelerate as a slow-out and not a slow-in. Because it's slowing out of a pose ! Maybe the ambivalent use has came from video editing software that refer to slow-in as a progressive start.
@Gilbot90004 жыл бұрын
100000000% worth the wait on this. 5/5 MASTAPEECE
@DennerBob4 жыл бұрын
Agreeeed!
@aphidamas14 жыл бұрын
Hello, your "Which Dark Souls Had the Best Parry Animation?" left quite an impression when I watched it last year. Enough so that when I saw the new Demon's Souls gameplay some of my first thoughts were to what a video comparing the approach to animation between From Software and Bluepoint would look like. To my layman's eye I got the impression that Bluepoint is going for more immersive and realistic animations while FromSoft typically goes for a more communicative style. I would be very interested in seeing your thoughts on the topic.
@just_ugu4 жыл бұрын
I guess I feel happiness in about the same frequency as Dan uploads
@justember7944 жыл бұрын
I was just thinking about this series the other day! This seems REALLY closely related to timing, to the point that I'm not sure I could distinguish between them in examples. Also dancing Brigitte (sp?) at the end was very good.
@themothreborn4 жыл бұрын
ur bgm choices r on point
@Roxor1284 жыл бұрын
Now this is a really easy principle to put into code. Many libraries even include a function for it: smoothstep() It's a cubic polynomial with the useful properties of passing through 0 at 0 and 1 at 1 and having a slope (aka first derivative) of zero at both those points. There's no shortage of uses for it in computer graphics (to the point that GLSL includes it as standard), and interpolating between keyframes in animation is one of them. For more, Wikipedia has a pretty decent article on it (including its higher-degree relatives): en.wikipedia.org/wiki/Smoothstep
@ryankramer27034 жыл бұрын
Will you ever do history videos again, or will you continue to focus solely on animation? Honestly I miss your old history videos on extra credits
@FlyingDominion4 жыл бұрын
Can we just appreciate the end card with Brigitte dancing in the back.
@MasterofGalaxies46284 жыл бұрын
Would love to see Solid Drawing be the focus of your next principles vid.
@zyaicob4 жыл бұрын
"Standard video game hedgehog" What's a non-standard video game hedgehog look like?
@BigDBrian4 жыл бұрын
like an actual hedgehog
@benjamincheung65734 жыл бұрын
Whatever that first version of movie Sonic was
@Kyrmana4 жыл бұрын
Are there any other hedgehogs in games? 🤔
@mechacode85274 жыл бұрын
Shadow, of course
@aspirtration4 жыл бұрын
@@Kyrmana Not sure if joking, but just in case; Mabel from Animal Crossing is literally a blue hedgehog.
@tempest_dawn4 жыл бұрын
This is also generally applicable to other forms of animation and motion - easing in UI animation makes a transition easier to follow and generally feels better.
@nekommunikabelnost4 жыл бұрын
Remember when you wanted to ask "I wanna spend my life doing X, why would I ever need that crap?!" in your highschool class. Well, that's why.
@theoadamsiv78444 жыл бұрын
I see why these take so long to produce! You put a lot of work into collecting appropriate footage and efficient & clear editing
@captaint.tearex92794 жыл бұрын
I'll never get tired of seeing Monster Hunter in your videos, man. Good stuff.
@MF_BLUE944 жыл бұрын
Great stuff, as always!
@ninenezumi4 жыл бұрын
I used to do this all the time with lego stop motion animation, I could only do it in 15 FPS so the ease in and ease out technique was really important!
@sharilshahed61064 жыл бұрын
would love it if you dive into some other animation styles. Like the pre 3D aesthetics of rts such as Age of Empires 1 & 2, Starcraft and how they feel pretty authentic even with their 2D artstyle.
@xer0_dr3amz4 жыл бұрын
Recently found this channel and your videos are very helpful and entertaining! :D I am someone who wants to have a career in animation, so these videos are very useful and well written!!
@EpiKerCovers3 жыл бұрын
PLEASE CONTINUE!!
@YoannDessin4 жыл бұрын
Love this channel 💙
@PhilAlm924 жыл бұрын
The animation in the Timesplitters games are an amazing example of this. Check out some cutscenes from Future Perfect
@TinoMexineoMtz4 жыл бұрын
Love watching these!
@makotoyuki3454 жыл бұрын
I’ve been waiting for this!
@TheAsdasy4 жыл бұрын
I really enjoy your master insight in animation work
@okanut4 жыл бұрын
I love this series!
@zelenpixel4 жыл бұрын
yeah babey new frame plus!!!!!!!!
@cor3zone4 жыл бұрын
It seems so... simple? Natural? I don't know the right word, but it just seems _right_ when you explain it. I can't imagine how much it took to actually figure this out in a concrete way, though.
@andy4an4 жыл бұрын
these are so good. what's the next principle?
@theoadamsiv78444 жыл бұрын
So excited to watch this!
@BarcelonaMove4 жыл бұрын
Nice explanation, thank you.
@Actual_Mr_G4 жыл бұрын
I have NO idea about animation or any kind of art for that matter. But these videos ?? They feel so knowledgeable and inspiring that it makes want to go back to studying again. My opinion, but maybe you could try a hand in teaching. It would be great.
@MartinPurathur4 жыл бұрын
Thanks this is helpful
@bbym4ry4 жыл бұрын
Hi, a short question - which mic do you use? I'm sure it's your voice as well, but I find it very pleasant to listen to you :)
@Vandalarius4 жыл бұрын
6:55 Those 5 seconds sold me on Spiritfarer. Thank you. (It would be nice to have a list of games referenced next time too!)
@Artista_Frustrado4 жыл бұрын
-awww yeah new Animation Principle -haha Ball goes: MESATSU! -oh yeah that explains why the Soul clones feel so wrong
@safabekr4 жыл бұрын
Now how do I get my animation college class to watch this.........
@apollothefirst4 жыл бұрын
This guy sounds like extra credits guy with deeper voice
@NewFramePlus4 жыл бұрын
For good reason!
@jafar2574 жыл бұрын
I would love to see you guys do animation analyze in Vanillaware games.
@dragonsswarm19874 жыл бұрын
I remember seeing the original videos for the first three principles, did he ever make a video for this one before? Edit: He needs to do more sonic games so he can finally do that sonic retrospective that he was talking about.
@fablion63244 жыл бұрын
I love this series so much
@tomireland47404 жыл бұрын
Another great video =)
@Helleynea4 жыл бұрын
i thoroughly enjoy Dan the teacher
@solidreactor4 жыл бұрын
Gwibbers!
@MidnightSt4 жыл бұрын
In my opinion "ease in/ease out" is much more clear and... exact. because it's about "easing into the motion (from pose)" and "easing out of the motion (into the next pose)" the precise shape of the curve in time determines the "character" of that specific animation. "slow in/slow out" is... eh... nevermind, thanks for the info that it's sometimes also called that, never heard it before :)