Creating a Better Curveforce in Houdini

  Рет қаралды 40,466

Tim van Helsdingen

Tim van Helsdingen

Күн бұрын

Пікірлер: 44
@Kemer95
@Kemer95 3 жыл бұрын
Thanks Tim! I used this technique, modified it a bit, and created particles going throught curve and morfing in a shape of a mesh, when they hit the end of a curve ^^ Super thankful!
@oliverspeiser5930
@oliverspeiser5930 2 ай бұрын
Nice! Did you use the suction shelve tool for the final shape? I am trying something similar
@asier7400
@asier7400 Жыл бұрын
Thanks for you tutorials. The best is the Gumoard option for complete this tutorial! :)
@akshayanandk5534
@akshayanandk5534 3 жыл бұрын
Can't thank you enough for these man :)
@janhebein5413
@janhebein5413 3 жыл бұрын
Great Video Tim! With this technique i can do so many more things. Thanks
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
thanks! Yeah these functions are extremely useful for a lot of different things.
@weililin6548
@weililin6548 3 жыл бұрын
Thanks Tim. You really give me a lot of thoughts in my career right now. Can't thank you even more. :)
@safron19940704
@safron19940704 Жыл бұрын
Thank you for your work) It's perfect!
@arbitool
@arbitool Жыл бұрын
Thanks for sharing this.
@dhavalparmar3694
@dhavalparmar3694 3 жыл бұрын
awesome :) love your tutorials
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
Thanks! Hope you'll love this new one as well :D
@CLMograph
@CLMograph 3 жыл бұрын
Amazing tutorial. Thank u so much for this content, Tim! Helps a lot!
@utubeparpankaj
@utubeparpankaj 3 жыл бұрын
Simply awesome
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
thanks! :D
@showcomdigital346
@showcomdigital346 2 жыл бұрын
Ill support you bro!
@massimobaita7178
@massimobaita7178 3 жыл бұрын
Thank You very much, Tim!
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
you are very welcome! :D
@george.exe_stopped_working
@george.exe_stopped_working 3 жыл бұрын
how can I control the orbit of the particles in this configuration? amazing tutorial btw.
@PawelGrzelak
@PawelGrzelak 3 жыл бұрын
Thanks Tim
@toonlandia9077
@toonlandia9077 5 ай бұрын
Cool tutorial!!! One question, how to taper particles in the end of courve?
@HYBMotoVlogs
@HYBMotoVlogs 16 күн бұрын
U can use curveu attribute to multiply the vectors and move them towards the tip end.
@sams_3d_stuff
@sams_3d_stuff 3 жыл бұрын
Thank you!
@ioanamovileanu29
@ioanamovileanu29 Жыл бұрын
would this work with a helix ? I am trying to make it work for a helix but no matter what I do the particles behave in a weird way and Im not sure what Im doing wrong
@waldemarcarvalho802
@waldemarcarvalho802 3 жыл бұрын
Very good!!
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
thank you!
@Moctop
@Moctop 3 жыл бұрын
My particles are nowhere near as tightly following the curve as yours...cranking up the suction to 500, and it gets close..
@nictanghe98
@nictanghe98 3 жыл бұрын
low values -> overshoots. high values -? overshoots and spazzes.
@bananaboy1100
@bananaboy1100 2 жыл бұрын
How can I do this in Blender? unsure If I want to go the particle route or smoke route... smoke can't follow a curve in blender so I kinda have to use particles ... so difficult
@TimvanHelsdingen
@TimvanHelsdingen 2 жыл бұрын
it’s all just math, which is universal. so you could just replicate this using geometrynodes probably.
@bananaboy1100
@bananaboy1100 2 жыл бұрын
@@TimvanHelsdingen I feel like I can get the movement right, and I put a ton of particles in. Maybe my issue is with the shading? Like yours actually looks like magic fx whereas mine just looks like a bunch of particles. Not sure If I'm missing something in the shading / compositing / color side of things.
@TimvanHelsdingen
@TimvanHelsdingen 2 жыл бұрын
@@bananaboy1100 Try a additive shading, that’s where if particles stack their color gets added so you get denser and more emissive patches.
@bananaboy1100
@bananaboy1100 2 жыл бұрын
@@TimvanHelsdingen That makes sense. I'm not sure which part of the process I have an option to do that (in blender, in After effects,etc...) or If I am even able to, but I will look into it. Thanks!
@TimvanHelsdingen
@TimvanHelsdingen 2 жыл бұрын
@@bananaboy1100 You need to do that in the shader, although you could fake it in after effects I guess, but it won’t look as nice.
@alexs6081
@alexs6081 2 жыл бұрын
Which version of Houdini is this?
@TimvanHelsdingen
@TimvanHelsdingen 2 жыл бұрын
18.5
@resulps2189
@resulps2189 3 жыл бұрын
👍👍👍
@Somethinginvisible1
@Somethinginvisible1 2 жыл бұрын
I think "N" direction was wrong. the opposite direction right? sorry for weird english
@TimvanHelsdingen
@TimvanHelsdingen 2 жыл бұрын
That depends entirely on how you draw your curve. If you want to change direction just invert it.
@Somethinginvisible1
@Somethinginvisible1 2 жыл бұрын
@@TimvanHelsdingen oh i get it thanks for good tut Van!!!
@soyringo180
@soyringo180 Жыл бұрын
thanks!!!!!! i love you!
@ArtVandelayInc
@ArtVandelayInc 3 жыл бұрын
1 hour is way too long
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
How so? It's a lot of info and explaining stuff in a manner that's understandable for everyone, with examples, just takes more time than simply showing a line of vex code. If all you're after is copy and paste vex code then you're on the wrong channel.
@ArtVandelayInc
@ArtVandelayInc 3 жыл бұрын
@@TimvanHelsdingen You guys are incredible. It's not all your fault though. KZbin goes for it. Longer the better. Gotta crank those watched times. What you did here can be shown in 15 minutes. These slow paced long videos just waste a lot of time. Editing is obsolete now.
@TimvanHelsdingen
@TimvanHelsdingen 3 жыл бұрын
@@ArtVandelayInc Well yeah, it can be shown in 15min if you just only show the code, but most of my audience likes my videos because I always explain stuff in detail so it's understandable for everyone, which makes the videos a lot longer because I put all the examples for clarification in-between. Might not be the best channel for you, I can understand how it might not be for everyone.
Houdini is HIP - Part 6: Particle Simulations
49:23
Nine Between
Рет қаралды 27 М.
World’s strongest WOMAN vs regular GIRLS
00:56
A4
Рет қаралды 35 МЛН
Trick-or-Treating in a Rush. Part 2
00:37
Daniel LaBelle
Рет қаралды 44 МЛН
Houdini Procedural Smoke Trail
39:37
Alex P. Twigg
Рет қаралды 23 М.
Tutorial - VFX Folder Structure + Houdini Pipeline Tools
40:22
Tim van Helsdingen
Рет қаралды 14 М.
Creating Roots and Veins in Houdini / rendering in Redshift
47:34
Houdini Tutorial: POP Neural
45:50
Doxia Studio
Рет қаралды 31 М.
Efficient Rotoscoping Techniques in NUKE
5:36
Berika Lobzhanidze
Рет қаралды 277
Advanced Scattering in Houdini 18.5
18:23
Simon Houdini
Рет қаралды 76 М.
Houdini for Beginners - 002 - TIMJ
42:39
timj
Рет қаралды 35 М.