Thanks Tim! I used this technique, modified it a bit, and created particles going throught curve and morfing in a shape of a mesh, when they hit the end of a curve ^^ Super thankful!
@oliverspeiser59302 ай бұрын
Nice! Did you use the suction shelve tool for the final shape? I am trying something similar
@asier7400 Жыл бұрын
Thanks for you tutorials. The best is the Gumoard option for complete this tutorial! :)
@akshayanandk55343 жыл бұрын
Can't thank you enough for these man :)
@janhebein54133 жыл бұрын
Great Video Tim! With this technique i can do so many more things. Thanks
@TimvanHelsdingen3 жыл бұрын
thanks! Yeah these functions are extremely useful for a lot of different things.
@weililin65483 жыл бұрын
Thanks Tim. You really give me a lot of thoughts in my career right now. Can't thank you even more. :)
@safron19940704 Жыл бұрын
Thank you for your work) It's perfect!
@arbitool Жыл бұрын
Thanks for sharing this.
@dhavalparmar36943 жыл бұрын
awesome :) love your tutorials
@TimvanHelsdingen3 жыл бұрын
Thanks! Hope you'll love this new one as well :D
@CLMograph3 жыл бұрын
Amazing tutorial. Thank u so much for this content, Tim! Helps a lot!
@utubeparpankaj3 жыл бұрын
Simply awesome
@TimvanHelsdingen3 жыл бұрын
thanks! :D
@showcomdigital3462 жыл бұрын
Ill support you bro!
@massimobaita71783 жыл бұрын
Thank You very much, Tim!
@TimvanHelsdingen3 жыл бұрын
you are very welcome! :D
@george.exe_stopped_working3 жыл бұрын
how can I control the orbit of the particles in this configuration? amazing tutorial btw.
@PawelGrzelak3 жыл бұрын
Thanks Tim
@toonlandia90775 ай бұрын
Cool tutorial!!! One question, how to taper particles in the end of courve?
@HYBMotoVlogs16 күн бұрын
U can use curveu attribute to multiply the vectors and move them towards the tip end.
@sams_3d_stuff3 жыл бұрын
Thank you!
@ioanamovileanu29 Жыл бұрын
would this work with a helix ? I am trying to make it work for a helix but no matter what I do the particles behave in a weird way and Im not sure what Im doing wrong
@waldemarcarvalho8023 жыл бұрын
Very good!!
@TimvanHelsdingen3 жыл бұрын
thank you!
@Moctop3 жыл бұрын
My particles are nowhere near as tightly following the curve as yours...cranking up the suction to 500, and it gets close..
@nictanghe983 жыл бұрын
low values -> overshoots. high values -? overshoots and spazzes.
@bananaboy11002 жыл бұрын
How can I do this in Blender? unsure If I want to go the particle route or smoke route... smoke can't follow a curve in blender so I kinda have to use particles ... so difficult
@TimvanHelsdingen2 жыл бұрын
it’s all just math, which is universal. so you could just replicate this using geometrynodes probably.
@bananaboy11002 жыл бұрын
@@TimvanHelsdingen I feel like I can get the movement right, and I put a ton of particles in. Maybe my issue is with the shading? Like yours actually looks like magic fx whereas mine just looks like a bunch of particles. Not sure If I'm missing something in the shading / compositing / color side of things.
@TimvanHelsdingen2 жыл бұрын
@@bananaboy1100 Try a additive shading, that’s where if particles stack their color gets added so you get denser and more emissive patches.
@bananaboy11002 жыл бұрын
@@TimvanHelsdingen That makes sense. I'm not sure which part of the process I have an option to do that (in blender, in After effects,etc...) or If I am even able to, but I will look into it. Thanks!
@TimvanHelsdingen2 жыл бұрын
@@bananaboy1100 You need to do that in the shader, although you could fake it in after effects I guess, but it won’t look as nice.
@alexs60812 жыл бұрын
Which version of Houdini is this?
@TimvanHelsdingen2 жыл бұрын
18.5
@resulps21893 жыл бұрын
👍👍👍
@Somethinginvisible12 жыл бұрын
I think "N" direction was wrong. the opposite direction right? sorry for weird english
@TimvanHelsdingen2 жыл бұрын
That depends entirely on how you draw your curve. If you want to change direction just invert it.
@Somethinginvisible12 жыл бұрын
@@TimvanHelsdingen oh i get it thanks for good tut Van!!!
@soyringo180 Жыл бұрын
thanks!!!!!! i love you!
@ArtVandelayInc3 жыл бұрын
1 hour is way too long
@TimvanHelsdingen3 жыл бұрын
How so? It's a lot of info and explaining stuff in a manner that's understandable for everyone, with examples, just takes more time than simply showing a line of vex code. If all you're after is copy and paste vex code then you're on the wrong channel.
@ArtVandelayInc3 жыл бұрын
@@TimvanHelsdingen You guys are incredible. It's not all your fault though. KZbin goes for it. Longer the better. Gotta crank those watched times. What you did here can be shown in 15 minutes. These slow paced long videos just waste a lot of time. Editing is obsolete now.
@TimvanHelsdingen3 жыл бұрын
@@ArtVandelayInc Well yeah, it can be shown in 15min if you just only show the code, but most of my audience likes my videos because I always explain stuff in detail so it's understandable for everyone, which makes the videos a lot longer because I put all the examples for clarification in-between. Might not be the best channel for you, I can understand how it might not be for everyone.