Houdini Vellum Fundamentals - Week 03 - Soft bodies & Cloth on a animated character

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Tim van Helsdingen

Tim van Helsdingen

Күн бұрын

Пікірлер: 9
@a-tripp2495
@a-tripp2495 Жыл бұрын
Thank you so much Tim for all the time and dedication that you take for teaching us with this series! Will love to see more soft body videos maybe in comparaison with FEM
@frigbychilwether
@frigbychilwether Жыл бұрын
Hi, thanks for this, I learned a lot. Nice to see a combination of different vellum simulations combined together.
@TimvanHelsdingen
@TimvanHelsdingen Жыл бұрын
Glad to hear it was interesting!
@codebunnycs1387
@codebunnycs1387 Жыл бұрын
Thanks Tim ! I have a question , how can I animate constraint created in vellum solver as vellum constraint property only reads constraint group from sop level
@TimvanHelsdingen
@TimvanHelsdingen Жыл бұрын
You can use a SOP solved to manipulate the attribute of the constraints, in week 4 we are doing some of this on geo level, but this also works similar when doing it on constraint
@carlosrivadulla8903
@carlosrivadulla8903 Жыл бұрын
Ty man, I loved this one.
@josebringas513
@josebringas513 6 ай бұрын
Thanks Tim! Question: I want to export my animated character + vellum drape to game engine. I'm using the rop_ FBX character output node but it isn't working...my animated character works fine in the engine but the vellum drape doesn't animate at all. Any tips on that? Cheers!
@TimvanHelsdingen
@TimvanHelsdingen 6 ай бұрын
@@josebringas513 there are some labs tools to export rbd and cloth. What it does is bake the position data to a exr that you can then apply as a position offset in your shader in a game engine
@mohamedazab3586
@mohamedazab3586 Жыл бұрын
Thanks
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