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Jurassic Park will go down in history as being "The Game Changer".
The film pushed the transition of special effects into the digital era and forever changed the way that movies are made.
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But they didn't do this by making a sudden evolutionary leap or by accomplishing dozens of ground-breaking visual effects firsts.
For example, they didn't create the first realistic CG animal, Which was a flying owl in the opening credits of the 1986 film Labyrinth.
They weren't the first to do a digital composite of a full-screen live-action image, which was Donovan's death in Indiana Jones and The Last Crusade in 1989.
They weren't the first to combine live-action and CGI, that was Tron in 1982.
They weren't even the first to realistically animate a CG dinosaur! that was done 3 years earlier for a documentary called Stegosaurus: The Roof Lizard.
But what they did do, was create some of the most believable special effects ever made! and they did so, by adding some relatively small effects that helped to immerse their puppets, animatronics, and CGI so deeply in reality that it made it almost impossible to believe they weren't real.
Firstly, In order to get the most realistic results, Phil Tippett created some 3d storyboards that he called "Animatics".
These allowed the filmmakers to see how each dinosaur would be required to move onscreen and therefore better decide which method of animation would be the most realistic to use in each case.
The t-rex was to be a combination of CGI and full-size animatronics... as was the Brachiosaurus... the sick triceratops was an animatronic puppet... as was the Dilophosaurus... the Velociraptors were a combination of CGI, a puppet, and a man in a suit... and all the wide shots, full body shots, and shots with multiple dinosaurs in them were done using CGI.
Next, they had to make the dinosaurs look as real as possible and (in the cases where the dinosaurs had to be both puppet, animatronic, and CG) as consistent as possible and this was done by ILM and Stan Winston and his team. To achieve realistic and scientifically accurate behavior they also worked alongside the paleontologist Jack Horner. They started by creating highly detailed 1/12th and 1/5th scale models
These models were 3D scanned by ILM into the 3D modeling program "Alias" to make the digital dinosaurs. and then cut up into slices like a loaf of bread. Each of these slices was numbered and recorded, then each piece was placed on a projector that projected the image at the correct scale onto a piece of wood, this wood was then marked and cut out with spaces allowing for the metallic structure that would have to support the puppet molds were then taken from all the sculptures from which the skins were made to then go over the animatronic skeletons.
Now that they had realistic dinosaurs and a realistic way of animating them they now had to have a realistic way of filming them.
It's no use having dramatic hand-held camera movements when there are no effects If you then have to lock down the camera or do a motion control shot when there are effects. so the VFX teams had to come up with clever ideas to be able to add their effects to Spielberg's dynamic shots.
These white balls that you can see on the ground here were strategically placed so that ILM could draw a grid in the computer from which they could plot the actor's eye lines and match the camera movements frame by frame to mimic it with their virtual camera and place their CG Gallimimus seamlessly within the shot.
Now they had realistic dinosaurs, moving and shot in a realistic manner they had to make them look like they weren't filmed separately but actually belonged on the live-action plate and to do this they had to make them interact with the people and the world on that plate.
For example, this "Raptors in the Kitchen" scene wouldn't have seemed quite so real had they not had a wire attached to a ladle being pulled by this guy here...
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