Tiny3D - Textured-Particles [N64 Homebrew]

  Рет қаралды 2,716

HailToDodongo

HailToDodongo

Күн бұрын

Пікірлер: 49
@bedescarlet
@bedescarlet 14 күн бұрын
from kaze's insane optimizations to sm64's rendering, to this entirely new 3d library for making games from scratch, I think n64 homebrew could have a resurgence in the future.
@sigilhunter3199
@sigilhunter3199 14 күн бұрын
Damn, and running on OG hardware too! You are a wizard. This library is extremely impressive, I wish I had the technical skill to make something with it lol
@TeamUnpro
@TeamUnpro 14 күн бұрын
As someone who still plays with compute shaders for vast particle processing, I have to say just how incredibly INSANE this is. Zero copy memory goes a long way, and the fact an N64's graphics unit can handle this many particles REALLY goes to show you what solid good programming can do
@polyhex
@polyhex 14 күн бұрын
not only is this super impressive from a tech standpoint, but also the demo in the beginning is super charming + stylish
@CovenantAgentLazarus
@CovenantAgentLazarus 13 күн бұрын
No its not. Just a basic N64 game.
@BananaMan6763
@BananaMan6763 2 күн бұрын
@@CovenantAgentLazarusI think you would need to admire the technical impressiveness of this game in order to value it more and see it more as a fantastic game. And I also think not finding this intriguing based off just the game isn’t exactly a problem since lots of users may not care about the technical impressiveness of games and just want to enjoy the game itself.
@M1XART
@M1XART 14 күн бұрын
Dude is displaying over 800 000 particles per a second, like a piece of cake. Sometimes it really seems like N64 was the least utilized system on history of videogames during its lifespan.
@guillaumefigarella1704
@guillaumefigarella1704 14 күн бұрын
its also what i'm lead to believe, it was a very "unequal" system, that can nowadays do pretty amazing things with nearly thirty years of hindsight
@desktorp
@desktorp 13 күн бұрын
Pretty much the case for every earlier game system. The earliest 3rd party games are always primitive compared to the final titles officially released at the end of its commercial availability. By the time developers figure out all the tricks to push systems to their limits, they are forced to move on to the next system. Dreamcast possibly takes the crown for most unrealized hardware potential. 3DO was also way ahead of its time specification-wise, but development was painful software-wise. Later gen systems are basically just PCs, so the underutilization trend becomes a thing of the past.
@guillaumefigarella1704
@guillaumefigarella1704 13 күн бұрын
@@desktorp frankly i don't know much about 3DO, and Dreamcast was not hard to push, developer really liked the Dreamcast it was a much more sophisticated much less hamstrung system, it just died too soon, who knows what it could have done in 2005, i would be interested i think something like the Spyro games, Legacy of Kain or the Grand Turismo game extracted most of what was possible on PS1, while N64 and its totally unbalanced (unbalancable?) hardware, its programable microcode, is a whole other story of missed opportunities yeah there the Factor 5 games, yeah theres conker and perfect dark, but what homebrew developer have achieved on N64 is nothing short of amazing Maybe i'm totally wrong but i don't know about any similar project on this class of hardware, so from what i have seen, its N64 that hid the most performance under the carpet
@CovenantAgentLazarus
@CovenantAgentLazarus 13 күн бұрын
That is literally not 800,000 particles. It's 23,000 to 4 100,000, and it goes down to 8 FPS. nice try.
@RT55J
@RT55J 13 күн бұрын
@@CovenantAgentLazarus you multiply the number of particles by the framerate to get particles-per-second. (this is fairly standard practice, especially with claims of a GPU being able to render [x] polygons per seconds)
@erockbrox8484
@erockbrox8484 2 күн бұрын
It would be cool to see this on Kickstarter as a full and physical game.
@shadowman_390
@shadowman_390 14 күн бұрын
So glad to see them textured. This opens homebrew debs to so many posibilities.
@bloxxel64colonthree
@bloxxel64colonthree 12 күн бұрын
Nice to see a new n64 library appearing on the scene, I’ve been wanting to get into making games for a while and this library might just be what I use.
@blastygamez
@blastygamez 9 күн бұрын
This is insane, I love this
@LavenderRex7705
@LavenderRex7705 14 күн бұрын
This is some of coolest stuff I’ve ever seen on this site
@RosieSapphireMusic
@RosieSapphireMusic 14 күн бұрын
Fucking Godly.
@lets.sketch
@lets.sketch 14 күн бұрын
A whole game should be made with these techniques.
@kongkreations
@kongkreations 14 күн бұрын
Just found your channel and immediately went through to watch more videos and ngl i subbed so fast
@jjanevski
@jjanevski 14 күн бұрын
Insane work as always! Man you have been killing it with these releases!
@Ijustlikewatchingvideosman
@Ijustlikewatchingvideosman 14 күн бұрын
Ahhhh and I was wondering how feasible it would be for your previous particle system to support textures and animation. This is great news!
@pekkavaa
@pekkavaa 13 күн бұрын
Impressive. Looks great!
@mukinha
@mukinha 12 күн бұрын
So cool
@uncledot1868
@uncledot1868 14 күн бұрын
Amazing!
@ssg-eggunner
@ssg-eggunner 12 күн бұрын
The enviroments legit look like from a gamecube game
@cakestealer5983
@cakestealer5983 2 күн бұрын
That’s a lot of particles...
@Sanker1
@Sanker1 12 күн бұрын
dope
@Korcenton
@Korcenton 14 күн бұрын
even more wicked :3
@martinhardy7659
@martinhardy7659 14 күн бұрын
Awesome 😎
@kritzmaker
@kritzmaker 14 күн бұрын
at this point, the n64 will genuinely be able to run stuff like minecraft imagine hopping on a java server and you tell your buddies its hooked up to a n64
@erroroliver
@erroroliver 13 күн бұрын
actually... classicube has support for n64
@kritzmaker
@kritzmaker 13 күн бұрын
@erroroliver i should really research before i open my damn mouth
@kritzmaker
@kritzmaker 13 күн бұрын
@erroroliver but also thanks
@j0elyb3an
@j0elyb3an 14 күн бұрын
this is nuts, it looks like a GameCube game
@Brando550
@Brando550 14 күн бұрын
i want to buy this game
@MatthewCenance
@MatthewCenance 14 күн бұрын
Where are you pulling all of these advanced rendering techniques for the Nintendo 64 to do?
@QWERTYCommander
@QWERTYCommander 13 күн бұрын
Customizable CPU microcode.
@carloscremadescanton7001
@carloscremadescanton7001 14 күн бұрын
wala al final si que puede usarse 640x480i Creo que solo el de ajedrez lo uso
@colonthree
@colonthree 14 күн бұрын
What causes the huge performans impact as the vases get smash'd at 5:18 that reduces the FPS to 45?
@CovenantAgentLazarus
@CovenantAgentLazarus 13 күн бұрын
Lay off the drgs kid
@timmygilbert4102
@timmygilbert4102 14 күн бұрын
That's more than 640x480 px 😂 nanite64 is coming? 😅
@sirsamiboi
@sirsamiboi 14 күн бұрын
How did you manage to bring N64 graphics close to the GameCube's level?? The amount of optimisation here is insane
@よしのん尊い侍
@よしのん尊い侍 14 күн бұрын
もうPS2初期のゲームなら余裕で移植できてしまいそう・・・すごい・・・
@ironhell813
@ironhell813 13 күн бұрын
Ever notice that when somebody on YT shows a tech demo off, that demo usually contained plagiarized assets from that platform or the same context of the demo? Ie if it’s a genesis demo it contains sega assets or Nintendo if it’s a Nintendo console? You guys can’t get your own assets or something? And why do you have to rip off the same people you idolize?
@hailtododongo
@hailtododongo 13 күн бұрын
What are you talking about? All the assets shown are either self-made, or free CC0 assets. The demos i show are also open-source and included in the repo so you can even check the .blend files if you want to. (for the first part of the video, it will be open sourced in 2 days in part of a game-jam) This also includes avoiding using any Nintendo assets in general for obvious reasons. Since it uses libdragon as the SDK, not a single byte in the final ROM contains anything from Nintendo. If you have a specific asset in mind let me know.
@ironhell813
@ironhell813 12 күн бұрын
Iam sure you’re using some sounds from various Nintendo games like the opening vignette and the star pickup noise. I’ve heard both of them before. I don’t know if any textures were used but several animations looks suspiciously like links from smash bros. In fact iam sure it takes quite a bit of inspiration from that title. Iam not saying it’s entirely copying but it is not very creative. N64 games don’t need to act like existing n64 games am I right? Props on making it run fast on hardware.
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