Finally, someone who knows how to do FOV in an ARPG.
@Titan77Sage13 күн бұрын
I agree, most other ARPGs are a bit too close.
@belazarius72717 күн бұрын
It looks like the leap gets a damage on landing but also on take off. It could translate what they said about using it to get out of trouble. And we usually use those skills for this for ranged character but now we can use them to do damage too.
@Titan77Sage16 күн бұрын
You're right, I forgot to mention that the liftoff deals damage, too.
@cyrusvile66222 күн бұрын
As long as nature is included in final I am gonna be happy
@Titan77Sage2 күн бұрын
Good support mastery, but Nature is far from my favorite masteries :) I think Nature is an old mastery candidate that is not an auto-include for TQ2. We need some base mastery that supports multiple pets, though, not sure wether it will be called nature or something else.
@cyrusvile6622Күн бұрын
@Titan77Sage fair, I just like how much hp it gives alongside defense. You can get to almost 20K health and never die once. You just sleep walk and enemies die to retaliation
@rayangelomakasiar1872Күн бұрын
From titan quest 2 to grim dawn still a combination of masteries only changes the name of your character. No new passive or active skills unlocked that's unique to the combination class.
@Titan77SageКүн бұрын
Yeah that's how the system works. you just get the available skills of the 2 masteries, anything more would be confusing I guess.
@damienkrawczuk143517 күн бұрын
Hell yeah! Psyched for it!
@Janelyy0015 күн бұрын
Love it
@Janelyy0013 күн бұрын
I am your biggest fan
@TartarusPyro17 күн бұрын
Bro we need skeletons to ragdoll not becoming a bone pile that's a huge no no
@Titan77Sage17 күн бұрын
I'm 100 % sure they will include ragdolls for everything in the game. Even old TQ of 2006 could do it, so almost 20 years later it should be possible ;)
@EudaimonV17 күн бұрын
@@Titan77Sageexactly they also mentioned ragdoll animation in the Dev gameplay.
@eotikurac14 күн бұрын
@@Titan77Sage almost everything ragdolls, but the skeletons just turn to dust.
@EudaimonV17 күн бұрын
Χαίρε. How you doing?. It's looking good. I have made a list of almost everything I have noticed and according to what the fan's say.
@Titan77Sage17 күн бұрын
Pretty good, how are you? So, what do the fans say?
@EudaimonV17 күн бұрын
@@Titan77Sage again not every fan just what I have noticed and believe there is room for improvement and would be nice to add. The UI, iconography, background for example is one. A devotion Star system. More immersion with the environment and culture it's taking place. We know crafting will be added. They are many other things like adding more languages or about Egypt but those are for later things. I'm focusing on what the game needs now that it's WIP.
@EudaimonV17 күн бұрын
@@Titan77Sage 1. VFX, Environment, Music and Movement. A) Climate Change : A beautiful touch to see in-game would be to have random weather change, Rain 🌧️, Storms ⛈️, Snow 🌨️, Heatwaves ☀️ and a season cycle, Autumn, Spring, Summer and Winter. Thriving for Uniqueness. B) Environmental Interaction. i) Grass movement, Water Ripples/Splashes and Footprints needs work. ii) Enemy Movement feels a little off, for example Eagles flapping their wings feel slow. Looting corpses animation needs work. C) The Return of TQ1 Music would be a nice touch. D) NPC's Must Feel More Alive : Villages/Cities Not to be so Lifeless. Having the residents interact with their environment, people talking in the Agora, training, gathering olives, wheat🌾, fishing🎣, herding animals, listening to Poems and Stories by Scholar's, praying and children running around etc. (Not having everyone just standing straight, around in a circle not moving looking at nothing, doing nothing, it's Dull, feels Fake). More Movement, More Expressions, More Feeling, More Life in the World of TQ2.
@EudaimonV17 күн бұрын
@@Titan77Sage 2. Iconography for Interface, Background for Inventory, Item's and Skill List. A) For the UI Health and Mana Bars. (Replaceable Orbs or barely visible in the Orbs). i) The Rod of Asclepius⚕️(God of Medicine and Healing, son of Apollo, also today's symbol for medicine and healing) for health and the Caduceus of Hermes ☤ (psychopomp or "soul guide") for mana. ii) The Spiral of Life 🌀 for health and the Blue Eye 🧿 for mana. iii) A Amphora🏺for health and a Torch🔥(the symbol of Hecate, Goddess of Sorcery and Magic) for mana. iv) The Sun ☀️ (Helios bringing a new day) for health and the Moon 🌙 (Nyx when mystical things happen) for mana. v) A Scale ⚖️ (the symbol Themis of Divine Order, Balance and the personification of Dike the spirit of Moral Order aka Justice). Columns🏛️(indicating Hellenic art) or Stone Tablet's with the words written in the Hellenic language, υγεία (health) and μαγεία (magic). vi) Fruits, a Red/Golden Apple 🍎 (as in the golden apples from the garden Hesperides) or Pomegranate (like when Persephone ate in Hades) for health and a Fig 🌰 or Grapes 🍇 or Olive Branch for mana. (fruits having played a massive part in Hellenic culture and civilization). vii) Icons of Monsters, the Pegasus for health and the head of Medusa for mana. (She represents a dangerous threat meant to deter other dangerous threats, an image of evil to repel evil). viii) Have ALL of them, including the existing Orbs, Health🔴 and Mana🔵. In-Game the player can decide at the very beginning for each build what they like and fits their build, making each character more customizable and even More Unique. (Instead of just everyone having round orbs like we see in every other game, it's not bad but gets boring). Thriving for Uniqueness. B) For The Background in Skill menu, we can have a Hellenic art style like ancient amphoras. Red Figure and Black Figure Painting Style. Ceramic style and colors. Not so empty and dark/black. But more Hellenic Art. C) Item Depictions and Inventory, seem to dark and not clear probably because of their background colors. I suggest a screen/frame color pattern around the items indicating what kind of item it is (white, yellow, blue, green etc.) and a different color background (again ceramic, a light reddish-orange behind the items for the item to be more visible, with the name and statistics of the item written in black for example. Relating it to Hellenic Artwork). For the Grid of the Inventory Menu, the columns around our hero and inventory below should be more painted. A little More Bright and Colorful in the UI Menu Page. More Immersion with the Environment, Culture and Style of the game itself. More TQ Thriving for more Immersion and Uniqueness.
@EudaimonV17 күн бұрын
@@Titan77Sage 3. Add-ons, Masteries, More Customization and Variety. A) Add-on Magical Girdles (like the girdle of Hippolyta) and Power Belts (like Orion’s belt). Like we have caps and shoulder pads, a total of 12 slots with the Artifacts when added. B) Add One-Handed Magic Weapon Items : Wands/Scepters/Short Staffs (Like the Caduceus, Hermes staff, More Variety of weapons for Mages and the Ability to Carry a Small Shield). C) Add Off-Hand Magical Items : Two-Handed Magical Lyre 𓏢 /Rune/Trinket📿, (Holding the item in one hand, shooting projectiles from the other, Again More Variety for Mage builds). D) 12 Masteries at end game that are related to Hellenic culture. (12 being a important number in ancient Hellas, the 12 Olympians, the 12 labors of Heracles).