Wow. I completely disagree! I've played 20+ times and I feel opposite to most all of your feelings. I'm going to go through them point by point: 1. The game gets boring. - I mean I can't really argue this. You either feel that way or you don't. You play a game 30+ times (I don't know the time frame you did this in) and it could definitely feel that way. How many expansions do you have? How many different tyrants do you have? How come you played this 30+ times? That's not typically something one does if they feel this strongly against it...did you not come to this realization after the first 10 plays? 20? What made you play it 30 times? 2. Half of the skill dice options are far superior to others and you eventually build your character the same way. - I'm surprised to hear you say that after playing so many times. I feel like I've found new ways to play characters after playing them 3+ times that made me realize I was pigeon holing myself. Ghillie for instance. I've gone entire builds without bothering to get his companions and just focused on his skill dice and attacking. Other times I've gone HARD for the companions and the plays felt so different and unique and equally viable. Also depending on if you're playing solo vs multiplayer, that can have a huge impact on how you build your character. I'm very surprised to hear this one. Almost seems like you're not thinking outside the box enough and just taking the seemingly obviously stronger path which, in my experience, isn't always correct. 3. The keywords on the enemy units make them different - I'm not sure why this is considered a negative? The keywords are what give them their uniqueness. What else should it be? 4. Tyrants are just a bigger version of a baddie and aren't that different - I don't get this one either. They each have their own unique die that is very different than anything you've fought before. They each have their own unique rules that are different than all other baddies. There are so many different tyrants that all feel worlds different than, say, a griffin howler. This is another one where I'm very surprised to hear you say this and don't understand really why you feel like they're just another baddie. 5. The battle mat is boring. If it's so good why did Chip Theory not use it for the new Hoplo game? - The argument against saying the TMB Battle Mat is good is to say that they didn't copy it for the new Hoplo game? I must not be understanding you properly, because that argument doesn't make sense to me, but honestly I do agree with you that the 4x4 grid could see more variation. Even in the expansions it's still just a 4x4 grid. It would have been nice to have other layouts. Obviously there are reasons beyond our understanding why that didn't ever happen, but I actually do more or less agree with you on this one. 6. Character sheets are too confusing - I mean at first, I suppose that's true. There are a ton of keywords and some are more ambiguous than others, but after 30+ games there's no way I can believe you are still having to go to BGG for explanations. I mean I would say the learning curve here is like 5 plays. After about 5 plays (which is a lot, admittedly) you should be pretty good to go. I can count on one hand the number of times I had to look up on BGG how a keyword worked. I didn't find it as confusing as you're saying. I feel like the character sheets do an excellent job of laying out exactly what you need to know and can be read and mostly understood in about 10 minutes. There are a LOT of exceptions to things and minutiae that can get confusing, for sure. The game can feel a bit overwrought at times, so I'm not going to disagree SUPER hard here, but I feel like after 30+ plays you should probably be an expert. 7. The event deck is boring and the story is boring. Pick up a card and do what it says - I mean it's up to you really how invested you want to be in the theme or the story. I'm with you where I just don't get a ton of out the narrative. I don't find joy in that aspect of the game, but that's me, and that's you, but that's not really the game's fault. There is a TON of lore and backstory and narrative out there if you want to immerse yourself, and I would argue that the players have as much responsibility to get into the theme as the text provides. You have to WANT it, you know? 8. When you beat a Tyrant it feels as though you just did another mission and now the game's over - Again I feel like the game's narrative is as rewarding as you want it to be. When we FINALLY beat a tyrant it's a huge ovation as we just poured 3+ hours into the session and finally eeked out a victory (which is how it usually happens in my experience). It sounds a bit like you're maybe a bit jaded after 30+ plays. I still can't believe you played this 30+ times with these feelings. That just sounds miserable for you. Comparing this to how you feel in Mage Knight is a bit of a strange comparison, as well. TMB isn't an exploration game like Mage Knight. It's an encounter by encounter game of tactical combat and character building so it's not going to give you that feeling of moving around a map and discovering a castle which you will then siege. It's a flip-a-card-and-make-a-choice-and-have-a-battle type of game. I feel like the expectations for it to give you the Mage Knight epic exploration feels are unfair as TMB isn't TRYING to do that. It's giving you TONS of freedom in character creation, and light (but often admittedly disconnected) narrative with a TON of backstory and flavor if you care to immerse yourself. 9. It's not a game that becomes better the more plays you have with it - You're presenting your opinion as fact here. I strongly disagree with this. I feel as though if you play this a handful of times you just aren't getting the full experience. I've played 20+ times and I don't feel I'm anywhere CLOSE to experiencing everything or know the proper way to build a character or feel like I've really learned anything yet. And there is SO much content to this thing I know I will play it 20+ MORE times and still not unlock all the mysteries. 10. This game is not something to come back to over and over - Again. Damn. There are so many characters, so many tyrants, each with so many differing ways to play, which is where the replayability comes in. Again it definitely can get tiresome to literally just flip a card, fight. Flip another card, fight again. Flip a card, don't fight. Flip a card, fight the Tyrant. But again, I feel like you might be a tad jaded here as I would say this is close to the most replayable game in my collection. Overall I can't blame you for your opinions. If this is how you feel it's how you feel, but I would argue that it's definitely not representative of how the community at large feels. If I made a video about this game I would gush on and on about the different ways you can build your characters and how extremely different each character is than the previous one you played. Play one character 5 games in a row before you move on to another and you would have 5 different and really fun plays, not to mention how that character plays solo vs with others, and how you work together with different characters to find synergistic ways of using them, which can feel SO awesome. Then play the next character and you have a completely different experience than you did previously. It's glorious. The Tyrants feel challenging and oftentimes unfair. The baddies even anger you at times with how insanely difficult they can be. I'm just so surprised to see that after so many plays this is your take. Again that sounds miserable for you!
@mortalcompass52293 жыл бұрын
Wow thank you for the in depth breakdown of the review. I hope people understand its just my opinion. Now 5/10 game is not bad game but its average. But this does not stand out like Cloudspire or other games I have played. Its components do stand out. I DONT hate the game, its not a miserable game, like i said if new players come over and want to explore board gaming I would recommend they play this game, and I would play with them and teach it. But if your looking to invest $130 into a base game it does not hold up on as well as $95 Mage knight or even $120 Gloomhaven. I think gloomhaven is more enjoyable tactically, story, enemies, character build, and it got more then 90+ different levels to play, play through, not including random maps and enemy encounters. Would you say base game TMB has more content or value Compared to Gloomhaven? Maybe, maybe not. I can play an average game more then 30+ hoping it gets better of an experience but it didn't. But I really appreciate your input and am happy you are getting your money worth out of it.
@JLX53 жыл бұрын
@@mortalcompass5229 I would actually say TMB is for me what Gloomhaven should have been. And you know why? TMB goes direct to the point. Gloomhaven is boring as hell combat resolution takes ages and this enemy has this plus that minus that and after 10 minutes you draft a card and you miss. Wtf is with that? I played TMB 10 times and it is a 10/10 for me and a feel I barely scratched the surface. I spend over 500€ with TMB and will get all the new gameplay stuff in the new campaign because I cannot get enough of this game. Also the little stories on the cards are just the right amount of lore for me to give a few images of the battle scene. TMB is a streamlined game compared to Gloomhaven and I much prefer that.
@kadel3003 жыл бұрын
@@JLX5 Fully agree with this!!
@DJ-mz7td3 жыл бұрын
Wow! You sir, should join him as his counter point reviewer! You put in the work!
@mortalcompass52293 жыл бұрын
@@DJ-mz7td that's a good point and I would love to have someone sit in with there counter opinions. Good 💡
@chrismichael95563 жыл бұрын
Amen. Player count and times played should always be mentioned in reviews. It's helpful information that honestly isn't stated enough.
@wybird6662 жыл бұрын
28 plays for $150 ~ $5/play (assuming base game only) with each playing being 1-3hrs - that seems pretty good value for me. With 4 gearlocs, that's 7 plays each and 1 play per gearloc per tyrant. That is nowhere near enough to become proficient with each gearloc and each tyrant. Then there are the different combos - playing multiple gearlocs together, each with different strategies. I agree that it does start to feel a little samey after a while, but what game doesn't. Some of the encounters mix it up a little, but ultimately you place baddies on a mat in which you have a little puzzle whilst chucking dice (which is satisfying) trying to defeat them, then you work out what build strategy to do. Personally I don't like to always do the same strategy, so will mix it up. Mix this game up with others and it will easily pay for itself in a couple of years (and will last much longer than that). Age of tyranny helps to mix up the first 3 days. I like the quirks of the Undertow battlemat (mechs & kreln). I also like the UT campaign mode (not played AoT campaign yet) since it's a continuous progression (no loss of skills) and against 3 tyrants - nothing to prevent an equivalent version for base.
@ctwoodhouse3 жыл бұрын
You definitely have valid points. I can't argue with a lot of them. But I still find myself enjoying Too Many Bones the more I play it. Yeah it's fiddly. Yeah it takes too long. Yeah I'm looking at rules clarification and character sheets too often. Yet it engages me and those who enjoy the game in a way few other games do. It's cinematic and requires you to use your imagination. It provides many memorable "thrill of victory" and "agony of defeat" moments. There are many in my game group who will never play it again, but for those who like it and have gotten over its learning curve, we can't get enough of it.
@mortalcompass52293 жыл бұрын
Thanks man. You make some good points. Some games though bad on review are some that we enjoy alot. I started playing undertow and I can saw it a much more polished experience.
@Blackbird95203 жыл бұрын
Nice review. I thought it was very well thought out and actually mirrors a lot of my thoughts and feelings towards the base game. Great game at first, but after repeated plays...meh. When I first played it I didn't even have the different 1,2, and 3 day encounter cards. Talk about getting burnt out quick. TMB is now my #1 solo game, and yes, I do love to play Mage Knight too. What really blew this game up for me was the Undertow Campaign mode. In my opinion a much more exciting experience then the basic adventures and vastly Superior to the AOT campaign. In this mode you face off against 3 Tyrants in one long 18 day adventure. The cool part is you can modify it to include Tyrants from S/D and the Basegame. What I love to do is play a Series and use all the Gearlocs and (try to)defeat all the Tyrants in these longer UT style Campaign runs. If you include Build a Tyrant, thats 18 Tyrants, and there are 12 Gearlocs. I play 2 handed so that's 6 campaign runs without reusing a single gearloc, tyrant, or encounter card. It is too bad that it does take a significant investment before the game really opens up like this.
@mortalcompass52293 жыл бұрын
Kevin, I will give undertow a go and see how it is. Thank for the honesty about your experience. People say tmb is a great game, but when you dig deep, you find they own more then just the base game.
@Blackbird95203 жыл бұрын
@@mortalcompass5229 Remember the basegame was developed by Josh and Adam on the side while they worked full time jobs. Undertow was produced after they were able to quit their jobs and focus on game development full time. I always suggest people start with Undertow +Gasket. It's a little bit cheaper then the basegame and you get alot more bang.
@Wisdomseyes13 жыл бұрын
Great review. I do want to mention, though, that the variability within builds is always deligated to the beginjng of the game. At 16 dice, about 10 training points over the course if the game, 2-3 of those dice being consumables and 2 ish of those dice being innate (you have them at the start), over the course if a single playthrough you will have almost all of your dice unlocked. The campaign mode is very much a band-aid, a mode added because people wanted a campaign but it is not the way the game is designedz being forced to play the same characters over and over again is something that would get tedious, for sure, and is why I am not personally a fan of the AOT campaign. Characters arent created with the intention to build up over several games. The game *is* fanatic in terms of replay ability, though. If you play against Nom with Picket that is a far different experience than with Duster. Particularly the biggest point of interest is combining 2 different characters and playing their strengths off each other. Example: Duster relies on nightshade to ve effect, and nightshade can only deploy when Duster is damaged. So using Stanza’s Breaking Daelor ot Dart’s basic attacks to damage Duster to allow Nightshade to come in creates great synergy. Additionally, while most of the dice are unlocked, there are usually 3 or more different builds that work well within the context of a gearloc. Like for Pickett (which I assume is what was meant when the review said there are clearly better dice) the common build is to just focus on his own defense. And yet, Picket has his blue line if dice, which allow him to dish out large amounts of damage with insane mobility. He has his purple line if dice, which let him buff the defense if his allies. Just focusing exclusively on “get constant defense and wait until fatigue” is obviously the most boring way to play, but frankly is not the best, particularly when dealing with certain opponents. Comparing troll (thick stin high hp) to scales (hardy usually fast and ranged) is a bir disingenuous in my opinion. Baddies have their own unique skills, sure, but they also have their own unique stats. A kobold tracker shooting 5 attack dice at range with hardy makes it a threat. Clay golem iw high health and break, so you have to find a way to deal with it, as you mentioned. When you have multiple units that are threats for different reasons and you have to prioritize, that is one thing. The tyrants themselves modify the types of threats that will exist in their encounters If this was just a review for thr Aot campaign, absolutely 5/10. I agree completely. It’s not though. It is a review on TMB as a whole, a game that is designed around character synergy against unique challenges in a skirmish style combat system; something that is very unique in the co-op space and something it does extremely well.
@mortalcompass52293 жыл бұрын
Hmm never viewed in in the sense of character synergy, but we always played with people choosing there characters not based on synergy but there play style and boardgaming experience.
@elqord.11183 жыл бұрын
The typos killed me…
@justicebolt52933 жыл бұрын
Thanks for the honest review!
@mortalcompass52293 жыл бұрын
I'm going to try undertow and see where that stand but the base game is bland. I just read an article where Josh wieglus even admits the the base game and the first few expansions are lacking in experience. He was the one that stated undertow is the better option to start with if you are looking for a more engaging game. But that's a whole different standalone game.
@gowest77973 жыл бұрын
I appreciated your review. I agree that your review is common to the AOT set. I felt the same way playing each boss one after the other. For me where the game shines is in the replayability with different character combinations. Either in the base game or undertow. I love trying to see if I can defeat a difficult boss with a weird pairing. When I feel like I've mastered the regular bosses.(40+ plays in roughly and I still haven't come close to trying all the combinations) I do enjoy using Splice and Dice to create new end boss badies that pick up different abilities of defeated bodies along the way. It adds a ton of fun to the final encounter and rarely is the boss ever the same. I often don't win. If you win every time then you might be playing with 4 players and that often times is less challenging. I think TMB shines at 2 or three. I solo with two gear locks most of my plays. I also understand that TMB isn't for everyone. That's the great thing about games. We can enjoy different things and really have a great time experiencing other types of games. The good news is you can easily sell your copy and likely get what you paid for out of it since it is hard to damage and is in super high demand.
@mortalcompass52293 жыл бұрын
much agreed, I should try Undertow as I heard that fixes some of the concerns I had with the base game.
@MonstersArcade Жыл бұрын
I've played TMB 60+ times. Great game 9/10.
@mortalcompass5229 Жыл бұрын
It is definitely more enjoyable than Victorium. And I'm very happy other people enjoy the game. It just my biased opinion and each person has his own cut of tea.
@johnathanrhoades77512 жыл бұрын
Great review! I have only played this solo and two-handed solo (mostly two-handed solo). I've played...15-20 times and really enjoy it. I won't play it back to back, though. Maybe twice a month as it can get repetitive if I play too many times in a row. It's my number 2 solo after Mage Knight, though. I understand the criticism, but I still find myself going back to it over and over.
@trentosh15623 жыл бұрын
I got into this game in early 2019 after playing it at a friend's house. Almost 3 years later, I still bust it out to play solo all the time. I disagree with most of your points, but I understand everyone has their opinions. This game almost single-handedly saved my sanity during covid-19. I will admit that since 2019 I have ended up getting pretty much every expansion with no regrets.
@Table.Fables2 жыл бұрын
Very interesting to hear about this as I am someone very much on the fence about this game…. It’s such a high cost of entry! Mage Knight and Gloomhaven are my two favourites and never had any issue with replay ability with those! I’ve seen in some comments you mention you were about to start playing Undertow; if possible please could you give your thoughts on this? I am considering picking just this up as an entry point or even completely standalone purchase and would be interested in whether it holds up…
@mortalcompass52292 жыл бұрын
Yes I made a review about that game. Much better the base game. Watch it for the details
@rattenusrattoonus18803 жыл бұрын
Appreciate reviews that come after playing a game many, many times! Thanks :)
@mortalcompass52293 жыл бұрын
Thanks for watching
@Stolovky3 жыл бұрын
On the other hand - play any game 30 times (probably means you are playing less of other games) and you will be sick of it.
@mortalcompass52293 жыл бұрын
@@Stolovky possibly but I have played Cloudpsire over 75 times and it's a 9/10. Just a masterpiece of a game
@InfernoJo3 жыл бұрын
Appreciate the harsh review, especially touching a nerve that many people feel personally invested in. I haven't played but have been scouting around, and now that the gamefound is out, may are flocking to the all-in. I know you're comparing it to base game, but the expansions increase in price proportionally, meaning it's not a cheap full experience. It sounds like you would want to go all-in on a cloudspire than on TMB, and I think I'm leaning towards the same way. I would expect spending more than $200 on anything to have at least 30 plays, and unfortunately I have a few in my collection that I've spent more and burned, only playing a handful.
@mortalcompass52293 жыл бұрын
Thank for your input. i have a few expansions for TMB but they did not address any issues but made them more glaring. I need to play Undertow which i do have but found Ghillie online stating that the Base game was not very well designed(and he is on their design team). Its tough cause the game is NOT a bad game, its an AVERAGE game which play experience goes down as you play it more. Cloudspire is different in that it provides PVP, solo, co-op and the experience is just SO FINE TUNED. If new People come over and ask to play a new game, TMB is a great starter game to teach, and Cloudspire is NOT as great to learn of a game, but the more i played the less engaging the whole experience is for TMB and more rewarding it is for Cloudspire. Its just my opinion at the end of it. I enjoy CTG and am very excited to HOPLO and burncycle.
@01hornsfan3 жыл бұрын
THANK YOU. I am so glad I came across your review. Pretty much every red flag and question I had about this game from watching playthroughs and reviews was echoed by your experience. I thought your review was well considered and well expressed. Everything you said made complete sense. Don't get discouraged by the downvotes or the occasional troll comment. I expect most of them are not because your review was poor quality but simply because they don't agree with you, which is fine. Keep putting out reviews--I'll watch them. Obviously, a lot of people like this game. But I am convinced my experience would mirror yours. Thank you for saving me some money--money I'll probably put towards a *different* game.
@mortalcompass52293 жыл бұрын
Much appreciated. It's just to expensive of a game to not have a proper review done on. And my opinion is just my opinion but I thought it would be better to talk about my experience then not. Though my audio and presentation could be better.
@johnmedany92943 жыл бұрын
@@mortalcompass5229 I've played the game over 100 times and racked up 100s of hours. If you have the whole game with the expansions there is so much replaybility and options availble - but you have to be prepared to spend the time learning the Gearlocs and mastering them - this is where the longevity comes from. I would never play with less than 4 gearlocs usually with 2 playing 2 handsed
@JLX53 жыл бұрын
So you looked for confirmation bias review in order not to buy a game? And because you finally found it it becomes an universal truth? No review will 100% guarantee you are not totally wrong with your opinions until you play the game. I also kept putting myself off buying TMB because the 4x4 mat looked stupid and boring. Oh boy I was so wrong! The amount of strategy those 16 spaces and the gearlocs and bady types that are on the mat give is enormous…
@EggmanBrawler3 жыл бұрын
@@mortalcompass5229 I think it is good to have a critical view on something that is praised by so many people and you did a good job, pointing out your opinion. But arguing that there are NO "proper" reviews of this game is simply a false statement. Just because something does not meet your taste, it still can be legitimate review of the boardgame. I hope you understand my point. Try to watch how you phrase things, other than that, keep up the good work!
@derraldlosey11183 жыл бұрын
This game seems super overproduced for what it is. It really seems less like a game and more like a build tester someone came up with for a big campaign game.
@mortalcompass52293 жыл бұрын
The price is really shown in the quality of product materials. But even on of the employees at CTG admitted that tmb base game is not that engaging or appealing to him as well. I need to play undertow which I have, but thanks for the comments. It's a average game with amazing components but HUGE price tag.
@G0F15H3 жыл бұрын
By using the word "seems" I'm going to assume you haven't actually played TMB. It IS over-produced because that's how Chip Theory makes their games. Their target market are people who don't have second thoughts spending $200 on a game and are willing to spend $500+ to make it a lifestyle game. That's like saying "a Rolex seems overproduced for what it is." Of course! Just because something is a luxury item doesn't make it inherently bad; some people value that, just as others value cheap things because they're inexpensive or even disposable. The comment about being a build tester is just ignorant. The amount or content for this game is staggering. Each Gearloc is completely unique and there's not one that's inherently better or worse than the others (meaning it is very well-balanced). At the very least you have 16+ asymmetric characters, but they're so drastically different that they are basically each their own game. And that's just the Gearlocs; you still have different baddies, Tyrants, unique encounters and 3 lore books (and even a playable pop-up book coming). I have no idea how all that could be viewed as "less of a game and more of a build tester"
@derraldlosey11183 жыл бұрын
@@G0F15H a rolex is overproduced for what it is. Making something cost more without making it better or increasing the artistic value is overproducing it. You want one fine. But don’t condesend to me about it. I have plenty of 300 + dollar games. But if you are going to make a deluxe game maybe start out with an artist that knows what he is doing. Whoever did the art here doesn’t even understand the basics. Pick a light direction for starters. Even if you are doing an odd stylized unrealistic person you still need a coherent light source. Depending on what body part you look at in a given art work the light source switches from above to behind or to the left. It’s subjectively bad and objectively amateur. Sure they may have used hight cost/quality components but the game is ugly. The art is unprofessional and general color scheme is garish. This probably clocks in at the ugliest designer game I have seen. Additionally the high end chips are a pretty stupid design choice. The monsters and characters could have been on mini American sized cards. With the room to actually print what keywords do. It would have made teaching new players so much easier. Im not going to bother taking about the game as I am only familiar with the original. And Im pretty much in line with the No Pun Intended review.
@sfsdeniso59412 жыл бұрын
hardy is when unit takes max 1 dmg per TURN not per attack :) and this is not 'KEY WORD' this is called skill
@mortalcompass52292 жыл бұрын
oh wow that was something i definitley missed. Thanks for noticing it and correcting it.
@dayoltay2 жыл бұрын
After around 120 hours of gameplay mainly solo I would rate it 9/10. Taste is subjective.
@mortalcompass52292 жыл бұрын
It is, I'm happy people are enjoying it much more then I did. Your getting your money worth out of it:)
@DestroyerHivePro3 жыл бұрын
Great review! This is exactly the kind of review I want to hear - from someone who played the game enough times to formulate an opinion of the long-term value. When I back a game, I always try to think of the longevity of it - I don't want to end up with a gigantic collection of board games that I seldom play, and so try to invest only into the games that I can see myself playing for a long time to come. Mage Knight is currently my favourite game - I played it over 20 times and still cannot stop coming back to it. TMB sounds like it will go the way of my other games - Zombicide, Blackstone Fortress, Cthulhu Death May Die - fun for a good while, but then getting stale after many plays.
@mortalcompass52293 жыл бұрын
Appreciate the comment. And guess what I have zombicide black sitting on my self and it's just a hunk of plastic at this point. Which is sad, I spend over $300 and I wish someone warned me about the reality of long term experience.
@DestroyerHivePro3 жыл бұрын
@@mortalcompass5229 It's still fun as a casual game to play with friends, but not much for a solo experience. If you enjoy painting models and making dioramas, then Zombicide can be amazing for that (this is my intent with Undead or Alive Zombicide)
@mortalcompass52293 жыл бұрын
@@DestroyerHivePro agreed. If family comes over it's a great game, but not for solo play or long-term play.
@DumahAtreides2 жыл бұрын
I like hearing opposing view points and even if I disagree with your sentiments for the game, there's likely many who would agree. It's an investment and it's fair to expect that for the amount of money you pay into the game that you should have that much more enjoyment out of it. Unfortunately, that's not the case really in all of the gaming sphere. All games are premium, luxury products - but some, like TMB are more luxury than others. To me this means even though I'm spending 3x as much on the game, I don't actually expect 3x the experience - more like 50% more experience. This should be a buyer aware disclaimer that you can likely find more bang for your buck buying 3 high quality retail games instead of TMB with a couple expansions (not going to compare trove chest level of ownership here that is MUCH higher). For me, like Mage Knight I feel TMB is a game that will last many years of fun. I feel there's more variability than you are giving it credit for and the two expansions both make the battle mat more dynamic. I consider the challenge of figuring out how to take on each Tyrant best is significant and takes multiple games to build up to that understanding (this gearloc, this skill, etc). Mage Knight IS very good and absolutely is cheaper. If you are a budget solo gamer with a budget to keep ABSOLUTELY buy it first and devote the time into the game to make it shine. Note though - there aren't tyrants that change the makeup of the enemies you face or give you a final confrontation to have prepared specifically for like in TMB. Another recommendation for a bang for your buck game is Spirit Island - the most challenging in a strategic way coop I have and though I spent significantly less than TMB for, is my all time favorite. Bonus - it plays just as good solo as two or three players!
@benjamincarter60953 жыл бұрын
I don't normally go for thematic cooperative games. I prefer heavy euros. I love this game, and I've played it a lot. Sorry it doesn't do it for you. To each their own.
@thereelaristotle3 жыл бұрын
This was enjoyable, very honest and you did a good job presenting how you felt that the game was initially enjoyable but your excitement for it waned. It's nice to see reviews/discussions where the person has no incentive to not be totally honest. I dunno why I'm getting so many TMB videos in my feed but your feelings seemed to match my assumptions about this game...watch out for the fanboys.
@jonathanw31993 жыл бұрын
Appreciate your review and sorry its not for you, but myself am in the other corner. Really enjoy too many bones and have as of yet never grown in the slightest bored with it. Just a fact of things not all games are great for all players
@kadel3003 жыл бұрын
Respectfully disagree on all fronts.
@wimverwerft8730 Жыл бұрын
After 34 plays I still rate the game 10
@mortalcompass5229 Жыл бұрын
For sure for some people this will be a perfect game, how does this game compare to Undertow? which do you think is better?
@zavodneydl3 жыл бұрын
I’ve never played any game 30+ times besides pathfinder RPG. Too many good options out there.
@Solcoyote3 жыл бұрын
I respect your opinion but I disagree. This has become a forever game for me. I noticed you have been playing a lot of Undertow. Does adding the expansion change your impressions of the overall game, or is it still just okay? I enjoyed your video even though I don't agree with you. That's quite an impressive feat. I'll be checking out your Undertow playthroughs and hanging around till you change your incorrect opinion. Subscribed 😬
@mortalcompass52293 жыл бұрын
Wow man! I'm somewhat envious of your ability to disagree on opinion yet still agree to spend time with a person. That's true character that hope to obtain someday sooner then later. I am not viewing undertow as an expansion but a stand alone game, and so far it's addressed many if my dislikes about the base game. Undertow just feels much more polished, from encounter cards to even the selected baddies. Even though it has less content, it has more game. But I'm starting my 10x playthrough so let see what I think at 15x or 20x but knowing base game, I would recommend everyone just skip to this game instead.
@Solcoyote3 жыл бұрын
@@mortalcompass5229 I’ve been watching the Undertow videos. Keep it up I enjoy them ( on the third one now) and especially like the background music.
@mortalcompass52293 жыл бұрын
@@Solcoyote wow man thank you!
@bhelmore12 жыл бұрын
Wow. 5/10 for a game that has consistently ranked in the top 50 in BGG for years! You're definitely an outlier (or a troll).
@mortalcompass52292 жыл бұрын
That's a good point. I'm not sure why it's ranked so high and even more why Undertow is ranked much lower then it. I found undertow much more enjoyable experience yet it 239 while tmb is 29?
@bhelmore12 жыл бұрын
@@mortalcompass5229 Undertow actually is RATED higher, but does have a lower RANK. This is likely due to BGG ranking algorithm (more people own and have rated the base over Undertow?). You can't assume that a game with a low BGG rank isn't a good game. On the other hand, you can have assurance that a game is good if it has a high rank (at least the majority of gamers think so).
@GoWtheFlow2 жыл бұрын
It's a shame that you started with the base game. I see people recommending the base box as the starting and I was disagree because of your concerns. Aside from having 4 gearlocs in a box, the base game does everything worse than Undertow. Undertow is what made the enjoyable for me in the long run. I don't even touch the base game + associated expansions anymore.
@mortalcompass52292 жыл бұрын
Agree with you 100%
@boredboardgamerkramer3 жыл бұрын
If I ever had to play a single game 10+ times before I could form an opinion about it, I'd never play board games. Also -- and I can't believe I even need to say this -- but every argument you make against TMB could be made about literally every game. Odd that someone would be so desperate to shit on a game they liked well enough to play 30+ times. . . .
@mortalcompass52293 жыл бұрын
Thank you for taking your time to review and comment on the video. I do understand that the amount of time to review a game is each preference and an opinion is nothing more then an opinion. I hope you didn't take it as me Shitting on the game. Its an average game. I played far worse game more then 30+ (ex. Cloudspire V1.0). I think I even mentioned that i would recommend it as a starter board game for friends to borrow, but not buy. This game is not as good as the quality makes it seem. Dont believe me here is a quote from on of CTG employees about the game Ghille "TMB was mostly designed by two dudes working day job, Whereas there are a few things about TMB base game that feel little clunky and generic to me with benefit of hindsight"
@deluxygames23 күн бұрын
You should play Gloomhaven if you think this game is repetitive 😂
@mortalcompass522923 күн бұрын
@@deluxygames I did see the gloomhaven review
@BoardGameHero_3 жыл бұрын
Completely agree
@ezrio_yt79743 жыл бұрын
The rules are complete trash and needs more clarification but once you start to get a good understanding then it's a really fun game
@Twineandribbon3 жыл бұрын
Ok so I actually appreciate this kind of review usually, as going beyond 10 plays of a game during a review is a pretty serious ask, but your whole approach is extraordinarily silly. If I watched Star Wars 30 times in a row I'm fairly certain I'd be bored by it too, but does that mean it's a bad movie? If I play a videogame for 40 hours and don't want to immediately replay it, I don't consider it a failure. Why does having a board game fall somewhat short of infinite replayability count as a negative? It seems really silly to me to assert that. Additionally, expecting every review to have a full work week of energy put in before it's considered enough seems really extreme. I appreciate you sharing your experiences after so much time with the game but your expectations on both game and reviewer seem pretty extreme.
@mortalcompass52293 жыл бұрын
Thanks for the comment. For sure it may seem silly to expect a game to be rewarded after so many play throughs. But there are games that do that for me. Cloudspire which I played way more then tmb and it's still exciting to play. And it's still rewarding to play. Gloom Haven as well
@aarondowning57913 жыл бұрын
Stick to your day job.
@mortalcompass52293 жыл бұрын
For sure. This is just a hobby for me. I'm afraid if it becomes a job I might be rushed to review games because of financial constraints.
@yrusomad63 жыл бұрын
Go listen to reviewers that open up your wallet with their 1-2 games played fluff reviews. and rate every game 8+
@chuckm19613 жыл бұрын
Hey, I read all the comments, and you win the award for the most incoherent and stupid comment on this video! Congrats! I have no view at all on the game. I just have this funny idea that if you are going to criticize someone, you should give a reason.