TOON SHADING IN BLENDER (EEVEE) || Using IMAGE TEXTURES in Toon shading || Realistic Outlines

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Күн бұрын

Пікірлер: 29
@Grimhavens
@Grimhavens 5 ай бұрын
Thank you for the explanations of what part of shaders do! I wish more tutorials would do that. Most people just take a "Because I said so" approach to teaching... Earned ya a follow!
@СавваЗайцев-г8е
@СавваЗайцев-г8е 2 ай бұрын
thanks, its the onty video i could find for an hour of searching of how to use image textures with shader to rgb !
@erik352
@erik352 9 ай бұрын
Pretty simple and awesome. thanks for sharing!
@anmolkasat6161
@anmolkasat6161 2 ай бұрын
Its always that Indian Guy who solves problem easily xD. I was searching this only. Thanks.
@WisherZard
@WisherZard 5 ай бұрын
You are the best man .. i have wasted so many years to find right method .. finally someone provide this .. i know its couples of node and properties..i have tried own my own but didn't work finally you helped me ..that outline
@aymenmokrane6979
@aymenmokrane6979 10 ай бұрын
2:28 exactly , this is why i'm searching for hours
@Dane_Riazer
@Dane_Riazer 6 ай бұрын
ahhh this really helped!! I stopped right before adding the second color ramp and I was thinking "how can I make this look better?" but you nailed it! thank you
@AceInHandz
@AceInHandz 10 ай бұрын
Thanks for this tutorial! I learned a lot 💯
@BartyFx
@BartyFx 11 ай бұрын
Oh you are back!!!
@cokehorse1
@cokehorse1 8 ай бұрын
excellent, thank you mr Zero !!
@zerofxharry
@zerofxharry 11 ай бұрын
I know. It's been more than a year. I worked on something different in the meantime which i uploaded in my other channel.. If you are from INDIA and if you watch movies, do check my other channel too. You will definitely enjoy them.. or if you just want to see my work, feel free to have a look.. kzbin.info/door/W55EMYOLczPoMLAjL-v-7A Even if I wasn't uploading anything in this channel for over an year, i still saw a lot of love coming from so many of you guys. Thank you so much for everything😊
@amritdandiwal
@amritdandiwal 10 ай бұрын
Hi brother would you be able to recreate the deadpool vs Wolverine title card using after effects with or without plugins lol
@Itxsyro0p
@Itxsyro0p 6 ай бұрын
Next tutorial on cc world particle effect, yes please🥺
@devang5490
@devang5490 2 ай бұрын
heyy great vid man, a question tho, how can i use a texture with transparency with this, as there is no alpha in this
@zerofxharry
@zerofxharry 2 ай бұрын
After Shader to RGB node, Use a "mix shader" node and blend "Shader to RGB" node with a "Transparent BSDF" node using the Image Alpha as Factor
@tradesasthra
@tradesasthra Ай бұрын
​@@zerofxharryhi man, I'm impressed with your work, I have a work for you, I'm requesting to collaborate.
@LDK47
@LDK47 6 ай бұрын
How would you do this for something that isn't nearly-monochromatic like an apple? Like what if you were trying to apply this to a character face and that character is wearing multiple colors of makeup?
@zerofxharry
@zerofxharry 6 ай бұрын
As long as the hues have different luminance values, we can still use this technique.. We just need to create multiple markers in the ColorRamp node.. But the best workflow would be to Use Photoshop/After Effects/ or a mobile application and use a cartoon filter on the Image texture and use that image as the diffuse/Albedo map for your 3d model
@sauravkitv1548
@sauravkitv1548 10 ай бұрын
Please make a tutorial on making cartoon shader in blender with daz3d model with realistic design nose don't use anime model with texture or with out texture depending on you
@LDK47
@LDK47 6 ай бұрын
Finding toon shading tutorials that give you an actual nose outline from all sides and don't leave you with a disappearing anime nose when viewed from the front is the holy grail
@Zhdnrjxs
@Zhdnrjxs 11 ай бұрын
brother make episode about spiderman web throwing effects in after effects like you made for dr. strange
@deepuvinil4565
@deepuvinil4565 6 ай бұрын
Hi, any way to export this as diffuse, normal so that i can get the same effect in unreal or unity?
@zerofxharry
@zerofxharry 6 ай бұрын
Unfortunately no. Inorder to Bake Maps we need Cycles and this method only works for Eevee.. Also, Toon shading depends on Lighting.. So, if you want this effect in Unity/Unreal, it's better to create a material shader there(inside UE5/Unity) instead of using Baked Maps from Blender.. That way things will work as expected
@EiSandarKyaw-og7sc
@EiSandarKyaw-og7sc 6 ай бұрын
It's not working under sun light, bro.Why? 😢
@zerofxharry
@zerofxharry 6 ай бұрын
1) Make sure you are using Eevee Renderer 2) Under the Sunlight settings, make sure cast shadow is turned on 3) Finally, you can preview the changes only in the Render mode and not in shading mode..
@EiSandarKyaw-og7sc
@EiSandarKyaw-og7sc 6 ай бұрын
@@zerofxharry Yeah I got it bro, but I have some problem in rigging. Shading and Outliner are not fix. How can I solve this?
@rafael-rocha
@rafael-rocha 9 ай бұрын
I don´t have the node Shader ro RGB, idk why 😭
@MasterCube9324
@MasterCube9324 9 ай бұрын
Switch the render engine to eevee!
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