Hard Lets play: kzbin.info/www/bejne/emKvXqyCf9mIfrMsi=2Rt2JbQmG98wLzav
@SAHD-Dad7 ай бұрын
Great way to start my morning. Grabbing a cup of coffee, then building a new city.
@shaqwuf7 ай бұрын
Coffee games
@kruseda7 ай бұрын
Same here!
@SummerCh1ld13377 ай бұрын
thats vibes
@manuelnatalizi54176 ай бұрын
same!
@danj73487 ай бұрын
Great Video, some Additions: - I would place the market earlier - cost you nothing and helps with approval. - Set someone to work in the Granary and Storehouse, at least briefly, to prevent your starting resources from getting damaged in the rain. You can remove them again, after they hauled everything in. - Also you have enough Lumber to start on the houses from the beginning so you should make 50% Approval when you hit April. - No need to invest in food and firewood so early, you have 4 months of supply and your hunters will drain the local wildlife faster than it can replenish anyways. - Those massive Plots, kind of a waste, at least if you are planning to do some farming later. Reason is, those families will take quite some time in the vegetable garden in spring - same time when you need their workforce elsewhere - in that case it is better to go for some chicken coops. Remember: For everything except Vegetable and Orchards, size of the Plot does not matter, as long as it can fit an artisan extension. - Do more scouting at the beginning: Where are the aquifers, how fertile is the land so you can plan if you want to do Farming or rely on other means of food production. - If you forgot your woodcutters camp: You can cancel another building / demolish it if already build and you will get your logs back. - Way to early for the church. Better to get someone to collect some berries, food variety is enough to get over 50% for levle one plots. Only for levle two is the church required.
@haste9217 ай бұрын
correct me if im wrong, but i believe the woodcutters camp should also be placed by a treeline to max efficiency.
@kaneherrmann91557 ай бұрын
I agree approval rating over 50 before the end of April. Getting new families in is more important and can be done by focusing on food variety housing and wood. Storehouse up grade is only done when the space is required.
@jytwby7 ай бұрын
I would add when making homes, always make sure they have the extra housing slot. This is because food consumption is not determined by the amount of families but by the amount of burgages you have
@constantinosbou7 ай бұрын
this game is BEAUTIFUL! I can't believe one person actually did this. Well fucking done Greg Styczeń!
@stewartmackay7 ай бұрын
Why the profanity?
@philipwilliams62767 ай бұрын
@@stewartmackay Probably to overemphasise their point. But they would be very bloody correct to do so!
@stewartmackay7 ай бұрын
@@philipwilliams6276 Not when you have a 14 year old girl watching gaming videos.
@rosca97 ай бұрын
@@stewartmackay it’s the internet. profanity is part of the deal when using it unless you have profanity filters. besides, commenters aren’t responsible for your children.
@45commando147 ай бұрын
@@stewartmackay You're right, Stewart. It's a gaming channel, they should be expecting kids to be watching, but unfortunately some people don't think before they write. This kind of thing is commonplace now, sadly.
@yoboyrob2017 ай бұрын
I restarted this game 3 times in one night. Somehow my first go was my best. But every time I learn something new. Tonight I’ll prolly start another 3
@user-gs5wm2tq8u7 ай бұрын
Use berries straight away together with carrots and hunters to create food happiness from the beginning. Make sure to upgrade the tents to prevent unhappiness in the first period before your houses are finished. Chicken and goats need only minimum plot size.
@TFOLLT7 ай бұрын
plus, always keep one family unoccupied. This guy's assigning all his families - great, no one to guide the oxes to move logs to your saw mill. Not the best guide of manor lords imo, tho it was entertaining to watch.
@jimbobua46967 ай бұрын
Don't upgrade tents. These count as actual homes and you will need to destroy them if you want people to move to real houses
@user-gs5wm2tq8u7 ай бұрын
@@jimbobua4696 yes. But for 2(?) trees you are protected from immediate minus approval. So depending on difficulty you can buy yourself some time before you get into minus, which would cost you several months of new families coming in.
@user-gs5wm2tq8u7 ай бұрын
If I get a family one month earlier I'm happy to pay 2 trees for that (also I think you get the resources back anyways after destroying tents)
@StefanInOz7 ай бұрын
@@TFOLLT You'll only need unoccupied families to build. You can clearly see at around 9:19 minutes into this video that both oxen are moving logs around although there are no unoccupied families. I'm following TactiCat for close to two years now and he's one of the few people I came across so far (and I'm watching a lot of videos), who dives deep into the mechanics of games and when he realises that he's made a mistake or it's pointed out to him, he'll not only admits it but apologises in one of his next videos, after he found out how it works correctly and then he lets everyone else know. I say his knowledge is profound and accurate and that makes him one of the best content creators on YT.
@ofcl.faculty7 ай бұрын
That's how I start my village: • Instantly place a Granary and Storehouse to prevent supplies from getting bad • Hunting camp and Forage Hut to start food production and get leather • Logging camp, put 2-3 families until 10-12 Timber • 5 Burage Plots and Well to stop homelessness and grant water access (Forage Huts smallest possible extension slot) • Woodcutter's Lodge and Sawpit for Fire Wood and Planks • First 2 Planks to upgrade Hitching Post into a small Stable. Order another Ox for 20g • 3 Marketplaces infront of the Granary and Storehouse (The families working in there should own the market stall) • Build a Trading Post, Tannery and another 5 Forage Huts with your next 18 Timber. (You can build the Forage Huts adjecent to the others without any road connected) • Sell Planks and Leather at the Trading Post, Skill into Trade Logistics and Establish trade Routes for both asap • Use the wealth to build Goat Sheds (around 20) for even more Leather • Build a Church and start Upgrading 2 Forage Huts to Level 2 (Always upgrade the ones closest to the market) • In those Extensions build a Fletcher's Workshop, establish Trade Routes and start selling warbows • Brewery Extension for the other Level 2 • Build a Tavern and Malthouse, start establish Trade Route importing malt • Build Forage Huts with Vegetable Garden (7 slot long) and Chicken Coops in Short Extensions From there I can decide my future develepment skills (if my area has farming potential or Rich deposits) and set policies acordingly
@BelegCuthali0n7 ай бұрын
I was wondering why you were building so many Forage Huts (those are for gathering berries), but then I realised that with the exception of the 2nd line you meant to say Burgage Plots 😂😂 Makes a lot more sense now 😉
@ofcl.faculty7 ай бұрын
@@BelegCuthali0n Oh yeah my bad 😅
@sargerasa7 ай бұрын
I upgrade the homeless tents into a camp (1 log but you get it back), this way the popularity doesn't dip and you never get below 50% and get families in faster. Love your idea of opening with trade of planks, great idea, haven't thought of that. Thanks for the video my man
@jferrante8317 ай бұрын
In addition to these things, ive found on my last couple restarts, that with 5 starting bandit camps if you get an early manor you can take your 5 retinue and militia out during the first winter, farm the camps and finish winter with 18-22 retinue (depending on losses) and enough influence to claim whatever region best supports your main.
@TacticatGaming7 ай бұрын
A trick a viewer taught me is take out one camp and then use that money to hire a cheap merc company to take the others out - pays for itself
@jferrante8317 ай бұрын
@TacticatGaming interesting, I'll have to try that. I did lose a couple of my retinue which countered some off the payoff from doing it. With mercenaries thay don't matter if they die, you would likely save more money without having to keep part of your work force in the field. That's actually much smarter than what I was doing.
@riisky24117 ай бұрын
@@jferrante831 yeah but don’t you have to pay those mercs forever or untill they bankrupt you?
@jferrante8317 ай бұрын
@riisky2411 you can disband them after they clear out the camps. Merc are just for temporary use not as a military replacement.
@riisky24117 ай бұрын
@@jferrante831 I didn’t realize I could disband them like I could my own militia. I had my mercs run from a battle never show back up for me to control and continue to take my money lol. Has to be a bug
@johnsmith-th9jj7 ай бұрын
if you upgrade the worker camp you get 50% approval on normal difficulty which is enough to get a new settler, also each family gets 3 people instead of 2 which gives you a production boost early on
@Mikalent7 ай бұрын
My only change is I build the Granary along with the storehouse first. I know a lot of people try to skip that, but I've lost a lot of food because of thunderstorms in the first month, and I don't want to risk it anymore.
@mikeatmo7 ай бұрын
This was great, man. Concise, to the point, and not 40+ minutes long like other peoples videos. This has helped a ton. I played for 3 hours lastnight and finally got my trade down. Was banking good coin.
@td64867 ай бұрын
I really like how you built your plots for the homes, I think it's an effective way to build 6 homes and have vegetables. I'll start implementing this in my game too
@jamoblair72457 ай бұрын
I think those large back yards benefit veggie gardens and apple orchards only in terms of increasing production, chicken coops are unaffected by plot size, so may as well make them with small backyards
@eversoslightly1247 ай бұрын
Also don’t convert double plots to artisans because I made that mistake and screwed over a save because you ‘lose’ both families in the plot, if you need fast production of a material it’s good though.
@BeansBuilds647 ай бұрын
@@eversoslightly124 if you don’t have a building they are still free
@whiterabbit56937 ай бұрын
Save real estate... you only need large burges for carrots and orchards.size or the block effects production amounts. Goats and chickens you dont need large blocks, only large enough to get the extension option..the size of the bock wont affect the production amounts
@japetox7 ай бұрын
but they only consume 1 of each where 2 houses of single blocks consume 2 of each
@GoldenBoy.177 ай бұрын
@@japetox Could you explain that better? Whats the advantage of extending a plot rather than building 2 houses?
@ernstpros7 ай бұрын
@@GoldenBoy.17 So I assumed it is better to build separate houses, both with an extension for a production facility, rather than one block that can host two houses. In the first case, you have two production options, in the second one, only one for the same amount of population
@87_North4 ай бұрын
Cannot thank you enough for the many little tips, like how to make a 2-family plot, how to identify the king's home, and how to adjust the area where a lumber camp will cull trees. These are often overlooked because they're such small things, but man are they helpful.
@Christopher-iv6sn7 ай бұрын
This game is absolutely stunning. I’m excited to see how it expands from early access. Been following it for a while and bought immediately. Even in this current state, it is a treat to play and learn. THIS IS HOW GAMES SHOULD BE MADE! Great intro video for the gameplay!
@overworlder7 ай бұрын
The demo prompted the player through the initial build sequence. For some reason the early access version was less specific.
@PaulNekrasov7 ай бұрын
Remember to use the TAB button to quickly check the stats of everything. It will make the process much faster.
@whathappenkidoos7 ай бұрын
Once again i gotta start again. You basically answer all my questions i was having issues with ha you sir have my Sub
@TacticatGaming7 ай бұрын
Yep I was getting questions a lot on my starting strategy - I was like hmm - video lol
@slappy_chimp7 ай бұрын
lol same here, I restarted 5 times today .. 8 times yesterday
@Patrick-zr8tv7 ай бұрын
@@slappy_chimp bro wtf just commit to one hahaha
@patrickkelly66917 ай бұрын
@@Patrick-zr8tv You sir, are boring. As the game would quickly be if one could not experiment and try different paths. It's what makes these games. You sir, are sad believing you must find the optimal path then .. well then go buy another game cos you broke this one 🤪
@Patrick-zr8tv7 ай бұрын
@@patrickkelly6691 well you're not trying different paths if you restart 8 times in a couple hours. You're just trying the start of the game over and over. Let it ride. Make mistakes. That's how you learn the game. You can't know what mistakes you make if you don't see the effects they have down the line. Plus it takes the stakes down, less risk if you just allow yourself to start over.
@Hetzer865 ай бұрын
Another tip you might consider: Pause the game and start planning your farms before everything else. Simply check fertility areas and then - since they are free - build the fields before plotting your actual village.
@yogertslinger847 ай бұрын
I just started a new village using this as a guide. I didn't follow it exactly but so far so good. I was having trouble getting my trading off the ground early so this was a big help
@Scottch.gaming7 ай бұрын
Really cool video mate ! One of the better explanations for beginners. I find the tutorial is limited and this is a perfect guide. Cheers from Australia.
@TacticatGaming7 ай бұрын
Glad it helped!
@DevlinXIII7 ай бұрын
Great guide man, your explanations are quick and to the point.
@Sparticulous7 ай бұрын
Your guides and strats are the best for manorlords!
@TacticatGaming7 ай бұрын
Thank you !
@jhncrwfd6 ай бұрын
I enjoyed this guide! Thank you!
@mrksgo61227 ай бұрын
Literally bought the game because of your guide. I feel ready!
@TacticatGaming7 ай бұрын
Hope you enjoy it!
@jabroni8087 ай бұрын
Huge help. Thank you for this. Brewing coffee right now for my Manor Lords morning.
@M00nGlitz7 ай бұрын
You make it look so easy. I just played the game on normal setting and before I could expand my population a bandit camp appeared right in my animals and berries and my villagers stopped gathering food. Sixteen of them to ten of me I had no chance... fight and be killed or starve.
@osmelp20107 ай бұрын
Thanks to share this way to start, There is another way similar to get the first family moving in the first month, keeping the 50% and up so quickly. The secret is update the camp in the first step, then doing the same you did.
@Swoahu7 ай бұрын
Hey, can someone explain why it is a good idea to set the hunting limit to half the population? (seen at 3:06) Is it so the animals repopulate quickly? I've never used the hunting camp. Thanks!
@TacticatGaming7 ай бұрын
Pretty much yes it’s just a good ratio for reproduction
@willy_willy-jc8bz7 ай бұрын
this game is gonna blow up, this is my 2nd “city builder” after city skyline and i cannot stop playing this instead. love every aspect
@sudo_rm_vrf7 ай бұрын
if you like the production side of things, anno 1800 is a lot of fun as well.
@willy_willy-jc8bz7 ай бұрын
@@sudo_rm_vrf thanks for the suggestion! i’ll check it out
@TacticatGaming7 ай бұрын
Anno 1800 is so awesome
@chowdermusket20947 ай бұрын
I would add one thing to your list for a start. Upgrade the camp to a workers camp first before doing anything. This will keep your approval at 50% for the first month, so you can start populating the town when April comes around.
@alslaitini17 ай бұрын
Only problem is that it counts as a building so you need to demolish it so they move to house
@jmo825927 ай бұрын
@@alslaitini1 Not really a problem.Just an extra step
@Phraxas527 ай бұрын
This was a huge deal in my last startup. I didn't realize I'd be burned so badly for taking too long on the first houses.
@johnsmith-th9jj7 ай бұрын
also gives you an extra worker per family
@johnsmith-th9jj7 ай бұрын
@@JacobHurst-q8h just delete when you've got your burgages setup
@tonecastro32027 ай бұрын
Dude. Seriously. You need to be working with the dev (singular) of this game. Such a good game intro. Nice work.
@MrAcclamator7 ай бұрын
I would advice to focus completely on houses for the beginning. If you manage to have 5 finished before april you wont have the before malus and therefore have 50 when required, so you can have your 6th family already in april if you manage to have 6 housing capacity
@mctbaggins20847 ай бұрын
Holy tacticat this was actually such a good beginner's video. Glad to see all the views on this one!
@TacticatGaming7 ай бұрын
Glad you liked it!
@BusyBonline7 ай бұрын
Awesome video, very helpful for me personally! I’ve restarted several times trying to get a feel for the mechanics
@TacticatGaming7 ай бұрын
Glad it helped!
@knlrr7 ай бұрын
If you gather from Hunting Camp, it gives you hide which in turn you can make into leather?
@vonzi1237 ай бұрын
Correct, he is accidentally saying leather when he means hide. Hunting camp skins animals for hides, tannery turns hides into leather.
@kruseda7 ай бұрын
Very helpful video and comments, I'm soaking up as much information before starting my first gameplay
@JohnWestHam7 ай бұрын
my starting strat is hoarding food with low population, and focus on exporting something. usually iron slabs if lucky with a rich deposit, then using the tithe at about 25% early game with low pop and high food until i can buy a new region with influence from the tithe
@CommanderTavos997 ай бұрын
Thank you very much, great video because you are also briefly explaining why you are doing, what you are currently doing. Also it doesnt feel too min max, since this is still a game heavily implying on optics =D
@epic_joker_specgaming43487 ай бұрын
I like to pause at the beginning and mentally lay out my toen plans and layout. also I like to put my market beside my store houses so it's easier and quicker for the villagers to keep it supplied
@AfflictionAce7 ай бұрын
Great video! Just wanted to add that you can demolish a building and get the resources back if you make a mistake and don't build the logging camp.
@TacticatGaming7 ай бұрын
Good tip!
@GeorgeMasterclass7 ай бұрын
What I generally do is go full on skin trade at the beginning. Upgrade two houses with goats producing skins, and get skins also from the hunters. Then full on sell those in my Trade House selecting 0 surplus. Skin sells more than planks, therefore you get more money faster. After I have 5 skin producing houses, I transition to leather export.
@Torttelini17 ай бұрын
Something I prefer to do during spring, summer and autumn is focus on berry bushes (especially rich deposits), as these resources die out during winter. They also keep growing, so you will have constant supply flow until autumn. Animals will keep reproducing regardless of the season.
@chriscarnes78157 ай бұрын
🎉I don't bother with family plot food sources I use berries and the hunting cabin,and a sawpit.Then I'll unassign where as needed while constructing and incense home size,by that point you have 2 settlement upgrades and a church built right on time,get a quick flood of settlers and build farms,and a trading post.i found farms to be much more efficient for food,plus once there fields are plowed you dont have to keep people in there untilbits harvesting season.during that time you crank out other resources,turn one house into a plot to make shields and within 3 years youll have like 3000 wealth from trading those
@flassi7 ай бұрын
nicely explained... thank you, I did max level town yesterday but learn alot watching this video.
@flassi7 ай бұрын
btw, you are not using TAB to check situation on houses ?
@g3523jaen7 ай бұрын
That hunting hut leather problem has fucked me up so many times and I had no idea what was wrong. Thanks! xD
@jolakkai7 ай бұрын
Really fantastic and genuinely helpful. Great pace to your video and just enough explanation to stay on point while being clear and succinct. Thanks man!
@TacticatGaming7 ай бұрын
Glad it was helpful!
@glynjowsey69047 ай бұрын
Amazing ho efficient a good build like this can speed up your builds and food collection. This design got me to food sufficiency by end of the second year, great design. Thanks heaps
@KrayZee337 ай бұрын
I don't understand why you set up the trade route. Planks can be sold without one and they come reasonably often considering you are that early in the year etc.
@axelarnaud75477 ай бұрын
You can sell stuff without trade routes? Didn't know that
@BeansBuilds647 ай бұрын
You then have to attach a worker to it which you cannot miss in the beginning
@spIette7 ай бұрын
Short, sweet and informative. That's how I like it.
@TacticatGaming7 ай бұрын
Glad you liked it!
@kevins81287 ай бұрын
This helps out a lot I've watched other peoples videos but was not helping me at all thank for this very useful guide 👍👍
@TacticatGaming7 ай бұрын
Glad it helped
@RamblinRick_7 ай бұрын
I'm surprised at how late you built the Granary. Most videos recommend building it and the Storehouse immediately. I reached 57% Approval without a Church, but I'm struggling for cash. I'll restart using your tips. Thank you for this video.
@leovalde7z7 ай бұрын
This is actually amazing! Thanks a lot :)
@tr0mp5777 ай бұрын
Nice video - well edited. First things I build: Storages - I don't want free stuff to spoil. Then Logging camp, then I have 2 logs left for either berry collector or first house. Is the second ox really necesary? Oh wait! you know you are too severe 🙂 Small tip: first make the road adjecent to a plot houses, make it curve a bit and it looks even better when you fill this up with houses - no straight curves in Medieval times. It is august when your approval rating goes up. I noticed you are a bit severe on oxen, but also workforce determines speed of building. With one free worker family it does not seem to matter much if you have 2 oxen, or not? This is a good starting strategy though!!
@The0Kuki7 ай бұрын
if kings road is far then is it better to put trading post somwhere in between storage house and the road or far away on the road?
@TacticatGaming7 ай бұрын
I think from what I’m seeing it’s best to put it next to storage as long as a road connects to the kings road it will work now with the release patch
@AeternusCDL25 күн бұрын
Are veggie garden yields affected by the different fertilities or just plot size?
@TacticatGaming25 күн бұрын
Just size
@AeternusCDL25 күн бұрын
So probably should avoid building those over any good fertility. Thanks for the mega speedy reply!
@TacticatGaming25 күн бұрын
@@AeternusCDL Yes ideally you should build your houses in shit land - but we will see if patches change this.
@WeekendEater4 ай бұрын
Very lovely video I just hit my first town with 500 ppl and got oversupply of food and fuel. This looks better tho. I wonder how do you know/understand how much yield you get from each house ?
@TacticatGaming4 ай бұрын
check out my latest food guide for those details
@BigDaz7 ай бұрын
What is the benefit of a trade route? Trade seems to work fine without one.
@TacticatGaming7 ай бұрын
Faster
@hooperz067 ай бұрын
Just found your channel good content! Keep it up
@TheKurdong7 ай бұрын
No wonder I got a huge surplus of Firewood and an assortment of equipment that wouldn't sell. I did have that notification wherein Trade Post needed to be connected to King's Road. I though simple connecting a new road would suffice. Guess it's time to restart.
@unihumi7 ай бұрын
Awesome. Thanks for this quick tutorial!
@TacticatGaming7 ай бұрын
Glad it was helpful!
@constantinanton85385 ай бұрын
Is there a limit on how big the garden can be for vegetables? Can you take advantage of that ?
@TacticatGaming5 ай бұрын
You can but it gets a bit chaotic if they are too big
@Taooflu7 ай бұрын
This is rich deposit dependent but on this particular map, you invest into charcoal and deep mining. Clay and Iron never run out, so you can focus on selling roof tiles and producing weapons. Watch the money roll in.
@taylorclark57526 ай бұрын
This is a great guide that I'm gonna follow for my next one! One question though, when would you recommend building the manor?
@TacticatGaming6 ай бұрын
Asap
@Purrre7 ай бұрын
I did a chill playthrough with just the bulding then jumped to the one where you're suspose to establish peace and in that playthrough my trade was super bad and food was low...all cause i didnt place the trade house on the kings road and my hunting camp got the hide bug.
@EerieV237 ай бұрын
Would the Kings Road be the only roads on the map at the start of the game?
@TacticatGaming7 ай бұрын
Hold alt with the road command it will tell you if it’s a kings road
@mcsweeneymike457 ай бұрын
Wow I didn’t know there was a way to make the logging area circle bigger lol, thank you that helps so much
@TacticatGaming7 ай бұрын
Happy to help!
@yankyeefan901237 ай бұрын
Needed this badly, great video!
@TacticatGaming7 ай бұрын
Glad I could help!
@benjiminus04Ай бұрын
How do you increase the area of work? i.e. make the circle larger?
@TacticatGamingАй бұрын
Scroll wheel
@benjiminus04Ай бұрын
@@TacticatGaming, thanks but that just zooms my picture in and out.
@michael120.6 ай бұрын
are trading posts necessary to build on kings' roads? i got spawned in zweiau and the roads are very far from the city and the closest area to steep to build on. would it hurt trade severe enough to avoid if i instead built them closer to my city?
@TacticatGaming6 ай бұрын
You can build them anywhere now
@michael120.6 ай бұрын
@@TacticatGaming ah okay awesome, ever since i left that comment i played for a couple hours and thanks to the help of this video i survived raids and my second winter lol
@OWG19697 ай бұрын
How did you get a 2nd Ox without first building the Livestock Trading Camp that lets you buy it? Is there a secret back door way to do this like you did or is this a prior version that’s not valid anymore? I tried to get an ox and it said I needed to do it through trade but then I did t have the required 60 dinar or whatever to buy one.
@GBI-Bear7 ай бұрын
When you click on your hitching post you will have an option to buy an ox, you don't need the livestock trader
@KanadianKing7 ай бұрын
Before release, I decided I wouldn't watch any videos or look up anything that would help me learn the game. I soon realized that the game would be more of a learning curve than I had anticipated and that the way you start is very crucial. In the first few tries, I was trying to quickly obtain people and level up my town asap. I have recently switched that into trying to prevent people from coming as much as possible and take things much slower. As few people and housing plots as necessary. Everything as slow and only added if absolutely necessary. I have noticed much better results with this method.
@agonyaunt63257 ай бұрын
Argh! I never noticed the +/- signs to adjust how many houses in the area. So all my house plots are thin and long.
@lc500yyc7 ай бұрын
Thanks for this! I was pretty lost when I just got into the game
@danielcliment82512 ай бұрын
Any idea why I can't see the underground water when choosing water access?
@TacticatGaming2 ай бұрын
You may have it turned off and can place wells anywhere ?
@danielcliment82512 ай бұрын
@@TacticatGaming I have no idea, I just started playing and is soooo complicated! Lol
@jeffreyhamlin29717 ай бұрын
DO you really need someone in the trading post if you have a trade route set up? It was my understanding that the trader comes by if a route is setup. If you have non route trading then you need someone in there. I maybe wrong but that is what i heard.
@TacticatGaming7 ай бұрын
You need someone to stock the trade post - I’ve noticed putting one person in helps a lot
@RavenNiffler7 ай бұрын
I started making BANK once I filled the trade post with people when I had lots more stock to sell
@jaysonbosworth76357 ай бұрын
Very helpful thank you!
@bartdebruijn45997 ай бұрын
Excellent video! Subbed.
@TacticatGaming7 ай бұрын
Thanks for the sub!
@thereal_onelargemammal7 ай бұрын
If market stalls have a storage of 50 and only ever carry the right amount for 100% coverage (if supplies available) why then do more stalls automatically open by the industries? Should I always shut down the industry and add a worker to granary/storehouse to keep the stall worked by them or leave the stall open and run by the industry until I have surplus families to stock it from granary/storehouse workers?
@TacticatGaming7 ай бұрын
I’m honestly still debating the best method as I’ve gotten it to work two ways - the easiest way was just over doing granary workers - which is a shitty solution - but it worked
@thereal_onelargemammal7 ай бұрын
@@TacticatGaming mate you are crushing the content for this game and its reflected in your views and stream watchers. Well done, keep it up. I'm bummed I can't always watch your streams live, but I do watch the replays. 👍👍
@lukejuras80247 ай бұрын
Hitching post first for me. The sooner you get that 2nd ox (aka right away) the faster everything else goes.
@StefanInOz7 ай бұрын
Are you sure the house gardens are plowed every year? I've read or heard that this is just a one time thing after a family moved in. Can't find where I got it from. Will keep an eye on this next time I play!
@TacticatGaming7 ай бұрын
I’ll have to watch a bit closely
@JoeyRhubarb7 ай бұрын
Yes, they are harvested every year.
@StefanInOz7 ай бұрын
@@JoeyRhubarb Of course they're harvested every year. You must have misread my question, I guess.
@StefanInOz7 ай бұрын
@@TacticatGaming The vegetable gardens are harvested in March and August (I thought there are two harvests in a year and now it's confirmed), both times there was no plowing involved. They pick up the crop and pretty much immediately new crop springs up. I believe it's safe to say that the plowing of the vegetable gardens is a one time thing.
@s1nb4d597 ай бұрын
Tired of watching streamers with "SUPER DIFFICULT" strats..just want to find a good medium playing normal,cheers for the NORMAL vid.
@metsrus7 ай бұрын
"I'm very keen to doing wild animals." Savage right there.
@TacticatGaming7 ай бұрын
Lmao
@rhyenan7 ай бұрын
if you end up on a map with a rich iron deposit it's done... you start by selling tools and bows and continue by importing everything you need and selling everything that the blacksmiths and armories produce and you're good to go ( you have to take the trade branch to import goods cheaply and the mining branch to have infinite iron ore) lots of money, full stacked army and game finished 😅, you don't even need a structure to produce food (or any structure at all beside houses, warehouse/granary and traders), just the sawmills for the logs (which I don't know why you can't import) 😅
@TacticatGaming7 ай бұрын
Nice!
@yaretifordis90437 ай бұрын
With the current nerf to the markets, this strat is viable but it's not the best way to play. It's better to have farms up AND the iron trade, since your items will stop being exported due to excess of goods.
@4kdefinition707 ай бұрын
@@yaretifordis9043 that's true but you can just stop trading for a season and let the price correct and trade again. A rich iron deposit is the biggest asset in game for sure.
@michealnelsonauthor7 ай бұрын
True! I had my hunting camp jammed up and couldnt figure it out. Magically, later, when I put some staff in the granary and staff and an ox on the storehouse, things cleared right up. Huh. Go figger.
@macenkajan7 ай бұрын
Best in first 5s of game to click the upgraded tents. This way approval rating will rise above 50% way quicker. Only costs 1 Lumber. Don't forget to destroy the tents once you can accommodate 5 families in houses as they won't move on their own.
@Matt-Ergon-h6t4 ай бұрын
Bigger plots produce more vegetables, it seems? Is the same true for chicken coops?
@ancientnpc5 ай бұрын
Starting hard and going to conclusion is usually best.
@strugl3snugle2457 ай бұрын
If you upgrade the starting tent camp thing at the start your families won't give you the negative from homelessness and as soon as you have the 5-6 houses up you can delete the camp and the families will all go to the homes so you can stay at 50% approval from the start and get family in the first month.
@ptownblazer7 ай бұрын
Awesome guide. Thank you
@TacticatGaming7 ай бұрын
Glad it was helpful!
@heliopkad7 ай бұрын
how your trade works if there are no families assigned? not only trade but pretty much everything else? if i dont have a family there, it just stay at 0, nothing happens...
@TacticatGaming7 ай бұрын
You need at least 1 family member to move things
@jacksix74037 ай бұрын
What is the advantage to having a house without the extra house extension like you were building?
@TacticatGaming7 ай бұрын
2 families working the field
@krimemehdi7 ай бұрын
A granary should be built first after the logging camp and storehouse to store the food (supplies) laying on the ground to avoid them getting destroyed by the weather .
@rodmucio2557 ай бұрын
Awesome Tacticat. Using this strategy provided good amount of shekels and logistics flow. Thanks man.
@IndyGuest7 ай бұрын
Fantastic guide, thank you!
@TacticatGaming7 ай бұрын
Glad it was helpful!
@doughnutdoney9977 ай бұрын
When starting how do you prevent any AI getting stronger and stronger as they seem to develop a lot faster then us?
@Konsingamer7 ай бұрын
Thanks heaps you really do a fantastic job and really explain stuff so I'm happy to subscribed. Take care
@TacticatGaming7 ай бұрын
Welcome aboard!
@StanislavHronek7 ай бұрын
You always go for apples Don't they take to long to start? I usually go for the sheep they give you alternative clothing and also multiply and you can sell them afterwards