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@fatcoyote24 жыл бұрын
I remember the Master Thrower. There was a pair of magic bracers that allowed you to create an infinite amount of magical daggers from them, as they disappeared after a minute or something like that. I always thought that those two were made for each Maybe they can still do the Trap fighter as an Artificer sub-class.
@goolabbolshevish1t6514 жыл бұрын
Game could really use something akin to pathfinder's magus for blending sorcerer and wizard with martial classes. Fighter has a couple that come close but without the spellstrike feature from pathfinder it falls short.
@dragonballtalk85274 жыл бұрын
Can't even read or see the tiny images just do a narrated slideshows
@NickKnack04134 жыл бұрын
so my suggestion for trapsmith is this. you mentioned a magic one with sorcerer but honestly if its taking a spell and making it trap like you suggested then thats more artificer than ranger or rogue
@stormbreaker30273 жыл бұрын
Something that reminds me of the dragonfire adept is from the dmguild is the Martial_Archetype_Dragon_Knight except its a fighter subclass
@bittergeek4 жыл бұрын
A combat trapsmith would be fun as an artificer, especially with the access to magical effects from the traps.
@jakestavinsky34804 жыл бұрын
Especially with flashbangs kinda thing
@ruga-ventoj4 жыл бұрын
Id say ranger would be the best just they need to pull a worlock move and make a list of traps that are certain spells at will but as traps. Like Snare, Web, Grease, Pyrotechnics, Fireball, Burning hands, Move Earth, cordon of arrows ect ect,
@llewtree30134 жыл бұрын
I’d love to have that subclass so I can do a mister miracle build
@danielmacfarline60324 жыл бұрын
I made a subclass for it in D&D Beyond as an Artificer. It is more or less finished I just need to adjust it to be ready to play test.
@llewtree30134 жыл бұрын
Daniel Macfarline would you link me with it ?
@TommyTheCat834 жыл бұрын
A dragon pact warlock makes too much sense.
@nekrouni84974 жыл бұрын
Dragon pact? That sounds awesome! Sorry if I sound stupid, I just got into DND last year so I’m only familiar with 5e.
@meta85863 жыл бұрын
looks like a drakengard reference
@braindead684 Жыл бұрын
@@meta8586cool game, pretty bleak
@anthonystromeyer13994 жыл бұрын
"If you're doing an evil campaign..." Shit, my murder-hobo PCs are always doing an evil campaign.
@cavareenvius78864 жыл бұрын
Yeah i don't know any other campain. Even when we try to be good someone has to do something stuipid that end into a chase through the city and the destruction of the city's sewer system and the basement of the merchant guild.
@chance42374 жыл бұрын
Yeah it always confuses me when I hear this. Like is there any other way to play? I don’t know the last time we didn’t go evil.
@Valiguss4 жыл бұрын
So my dm made me hav a bounty hunter character and took us to crime city of course we have now killed all three major gang leaders I control one gang we will take control of the other two next sessions and begin expanding the empire to the rest of the world
@kanevivi4 жыл бұрын
Honestly we are more scared to fight in my main set of campaigns because.... we dont know what's real or a illusion of the big bad. Hell last time he made a whole mountain and mine. We thought were were trying to save kids.... it was all a lie and traumatized my barbarian more! Plus last time one of us tried going that way got a faceful of dark energy that nearly stripped him of his holy power...
@time_flash4 жыл бұрын
Mood
@raidmaster68794 жыл бұрын
I'd say the trapper could be an artificer subclass as well.
@ChristianW19754 жыл бұрын
Doom Boy i would agree
@agent00puffball4 жыл бұрын
Yeah, Artificer, Ranger, or Rogue for sure. You could even do a magical-based one as an Artificer and a mechanical-based one as a Ranger.
@rolay77304 жыл бұрын
It already has the fire trap with his cannons so it would be easy to workshop the rest into a new subclass.
@raidmaster68794 жыл бұрын
@@rolay7730 I didn't think of the ability that way, I always imagined it to be a flame shotgun.
@rolay77304 жыл бұрын
@@raidmaster6879 You summon it in a place and it attacks in an area. That is a trap turret. Also, it is a flamethrower. The description is: Flamethrower The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren’t being worn or carried.
@ItamarO934 жыл бұрын
I long for the day when we finally get an Elder Dragon Patron for the Warlock T_T
@KevinVideo4 жыл бұрын
Technically it exists as a 3PP release, but it's more based around Bahamut and Tiamat, must like the Raven Queen patron. www.5esrd.com/classes/warlock/warlock-options/warlock-patrons/the-dragon-god-3pp/
@HerpDerp4 жыл бұрын
I made a Great Wyrm Patron for my Dragons Reworked project over on r/UnearthedArcana. Here is a link, if you're interested: www.reddit.com/r/UnearthedArcana/comments/fgzbci/dragons_reworked_the_complete_draconomicon_150/?
@andrewpenn11454 жыл бұрын
Elder Dragon? I heard that, and my mind went to Monster Hunter. Although, having the likes of Fatalis or Alatreon as a patron *would* be totally awesome.
@IlloyedKater3 жыл бұрын
Sauron followers incomming?
@lustykong75914 жыл бұрын
The Thrown Arms Master feat from the Tal’Dorei Campaign Guide accomplished a lot of the Master Throwers whole idea pretty well.
@whiskeyhound4 жыл бұрын
The Blade Bard's flourishes seem to cover a fair bit of the techniques as well.
@Alphadog20644 жыл бұрын
It did do a pretty good job, but it ain’t official so it can’t truly be considered when talking about the game in these videos, as he is referring to wanting them as a part of WotC content. Which the Tal’Dorei campaign guide is not. That doesn’t mean I don’t like it cause I love it, it just isn’t what he is looking at.
@invaderzam4 жыл бұрын
Yeah I feel it would be more of a fighting style instead of something that people dedicate their lives to. So it should be a feat. Although we do need more throwing weapons in DnD for this feat to be attractive to players.
@whiskeyhound4 жыл бұрын
@@invaderzam I imagine quite a few players have thought of the dagger thrower character and lacking any obvious boosts to make that an effective style, opt for a different character. Wouldn't mind seeing more throwing weapons but just the feat alone would make the character type a lot more appealing.
@Jeromy19864 жыл бұрын
Yes! I knew I saw that feat somewhere recently!
@Tolang1234 жыл бұрын
I think Artificer would make sense for a more magical trapsmith. The traps would be like the artillerist's canon but you could have multiple out at once.
@Onin_KHd4 жыл бұрын
Could be *Insert Blank* Artificer - "am I a joke to you?"
@nemonomen33404 жыл бұрын
I think an Artificer Subclass would make a good trap smith.
@godd99864 жыл бұрын
I play 3.5 dnd. I do have knowledge of 5e rules but I personally prefer 3.5.
@KevinKline-v1d4 жыл бұрын
RE: Spellwarp Sniper; I think I would change spellwarp to allowing you to do a single turn of 90 degrees on a line spell. Make it a sub class of sorcerer with a few abilities that function as exclusive metamagic options. Also I see nothing wrong with additional magical thieves just look at gishes we have college of swords, palladin, bladesinger, eldritch knight, hexblade, and etc.. We only have 1 magical thief class so I think it would be great to expand those options.
@otacom4 жыл бұрын
Maybe just make it a feat that works in the sneak attack to the spell in a way
@arcticb50964 жыл бұрын
If I wanted one class, it would be the swordsage. An example of what the way of the four elements monk could have been...
@ChrisTheGoodGuy4 жыл бұрын
So Paladin, Ranger, Eldritch Knight, Bladesinger, Kensei, or Hexblade can't perform that role?
@korpsmaninfantry72384 жыл бұрын
@@ChrisTheGoodGuy no they can't as SwordSages were an actual class in 3.5e that was very interesting based off of what I read. TL;DR Battlemaster but with the ability to learn magic instead of maneuvers if they chose to.
@ChrisTheGoodGuy4 жыл бұрын
@@korpsmaninfantry7238 so eldritch knight...
@korpsmaninfantry72384 жыл бұрын
@@ChrisTheGoodGuy let me rephrase that, They can chose to take a monks unarmed attack modifier, or maneuvers, or magic. They have unique stances as well. Look I love 5e and the subclasses are very fun, but they are super hit or miss. They also lack the amount of customization that 3.5e has.
@oniminikui4 жыл бұрын
Double Draconic Aura is a feat a character could take to have 2 auras activated at once. I made a Dragonfire Adept/Dragon Shaman character that was awesome. A feat in the Dragon Magic on page 19.
@shaylic37954 жыл бұрын
I feel like trap smith could be a good artificer subclass. Magically summon traps. After so many uses you can use a spell slot to summon a trap. I feel like it could be interesting. Although a non magical version could be a rogue.
@TheWill99634 жыл бұрын
That blight Druid sounds a bit like circle of spores Druid.
@Kasevampir4 жыл бұрын
I thought so too.
@randomim424 жыл бұрын
Agreed
@nuclearcatpotatoe37144 жыл бұрын
ah, 'master thrower', i see you've heard the name my teamates give me
@ironsightsmcgillycudy77534 жыл бұрын
Yesssss, Gimme Dread Necromancer. 5th doesn't have any decent Necro specialization besides the fungal druid. I'd even give up the cheesy "108 minions" minmax strat for some undead love.
@Alphadog20644 жыл бұрын
Not only that but some more Necromancy Debuff content would be great as well. Just can’t do what you used to be able to do.
@MrMortadelas4 жыл бұрын
There are four problems with a viable Necro in 5e. 1) You can't play minion lord Necro without undead templates getting introduced at the same time. 2) Save or die isn't a thing any more 3) 5e brought concentration to limit buffs and at the same time made most debuffs terrible to balance things out. 4) Undead lost their immunities but kept the ability to get turned/controlled. Your capstone ability would be a drawback.
@ANDELE30254 жыл бұрын
@@MrMortadelas DMG (and MM) literally has(have) both skelly and zombie templates. Save or Die is still a thing tho that was just the focus of spells with the death tag, not necro in general and last but not least, SOME undead lost immunities. However they are by raw still immune to: poison, poisoned, exhaustion, hp reduction, age effects, suffocation and the creature gains 60 ft darkvision. With optional CR3 necrotic or cold resist and both with bludgeoning, piercing, and slashing from nonmagical attacks from CR5 on).
@MrMortadelas4 жыл бұрын
@@ANDELE3025 Those templates are for the DM, player has no way to apply it because you can only raise small or medium humanoids. The undead that would get to keep class levels don't get template versions. So unless your problem is that you prefer Orc zombies to Human zombies I can't see the use for them.
@ANDELE30254 жыл бұрын
@@MrMortadelas No they are not and yes class level using undead to get the template either way. The race templates are for any creatue of x type that isnt supported by the sample stats of the monster manual. Thats why there are multiple examples of the zombie template applied with minor other tweaks in the MM under the zombies (and skeletons) section(s), same as with half dragons, drow, the class using npcs, etc.
@anthiondel4 жыл бұрын
I miss the Duskblade SO much...
@Aware_Bear4 жыл бұрын
Lasher master/ duskblade. Julius Belmont
@MarkProjMgr4 жыл бұрын
I like your point about all the extra content (reactions, lore, organizations, etc) that was included with classes
@PureEvil3D4 жыл бұрын
Something to think about: The designer of the Master Thrower prestige class said it was originally a 10 level class and basically was so you could play a dagger wielding badass. Somewhere along the line the 10 level class got split into Master Thrower and Invisible Blade, also from Complete Warrior.
@wearenumbooone84344 жыл бұрын
Someday you have to release a compilation of the opening bits
@NerdImmersion4 жыл бұрын
Maybe as an end of the year thing I'll cut them all together
@AllThingsFascinate4 жыл бұрын
@@NerdImmersion these bits are great haha. I second the compilation idea.
@Alphadog20644 жыл бұрын
Nerd Immersion Please do.
@Gladerunner21134 жыл бұрын
I've never played 3.5e, but the Diamond Dragon prestige class seems like an avenue to add Psionics to the Monk class. They'd probably have to introduce Gem dragons first, but SoonTM.
@williamings7734 жыл бұрын
A Dusk Blade as a magic item would be really cool. That casting a touch spell with a weapon would be legit for any G.I.S.H.
@xogdo52603 жыл бұрын
the problem with that is that there is a grand total of 2 damaging touch spells in 5e (shocking grasp and inflict wounds)
@AAron-gr3jk4 жыл бұрын
what a great topic. I'll start you off with: Psion, Pale Master, Cancer Mage, vermin Lord, Soul Knife, Initiate of the sevenfold veil, Red Wizard, Thayan knight, Master of Radiance, Guild Wizard
@NerdImmersion4 жыл бұрын
Initiate of the Sevnefold veil and Pale Master almost made this list along with Rainbow Servant and Blood Mage
@mwil24954 жыл бұрын
If you’re throwing in Red Wizard and Thayan Knight you might as well have the Thayan Gladiator too, could be a Barbarian subclass.
@TheHaruIshi4 жыл бұрын
Didn’t the variant class features UA give a fighting style that gave a bonus to thrown weapons?
@CloudCobra224 жыл бұрын
Chinchilla127 It did, it was +1 to damage rolls. The Thrown Weapon Master adds a lot more, it would be a fun subclass.
@jinxtheunluckypony4 жыл бұрын
Trapsmith screams Ranger to me. The class spells would be Faerie Fire, Web, Glyph of Warding, Confusion, and Hold Monster. With spells covering most of the traps your class features would have a lot of freedom to be just about anything that fit the theme. I’m definitely imagining a feature that lets you spread caltrops as a bonus action.
@theposhdinosaur72764 жыл бұрын
For the sacred fist, I could see something like this: - 3rd level - *Sacred Fist Technique* -Unarmed strikes count as silvered for the purposes of overcoming resistance and immunity. *Lay On Hands* -see Paladin. All wordings of paladin levels of course changed to monk level. - 6th level - *Sacred Blows* -Strikes made with flurry of blows destroys undead of CR 1/2 and lower in the same way as the "destroy undead" feature. Increases to CR 1 at 11th level and to CR 2 at 17th level. Or alternatively if that is too OP -New Ki ability (1 ki point) makes next attack have above effect. - 11th level - *Sacred Body* -Resistance to necrotic damage, advantage on saving throws from fiends and undead. - 17th level - *Greater Sacred Blow* -Upon landing a strike, spend 4 ki points, target must make a Constitution save, or be obliterated by holy light, taking 10d10 radiant damage on a success. If the target was an undead of CR 10 or lower, it is instantly obliterated, without a save. (Hence the +1 cost to quivering palm) This might be OP, but I did just spend 20-30 minutes coming up with it, so take it more as a rough draft.
@SuperHalofan644 жыл бұрын
I can see Duskblade as a sorcerer subclass. Both mechanically speaking and characterwise, since you can have it that the sorcerer using their weapon as a way to channel their immense internal power.
@sethpatterson72814 жыл бұрын
I would LOVE to have Dragonfire Adept in 5e!!!
@GDub1374 жыл бұрын
I'd be interested in seeing the tweaks you made to Middle Finger of Vecna's tattooed monk. Any chance you would be willing to post it?
@NerdImmersion4 жыл бұрын
Let me see where I have it and I'll see what I can do
@Aleph-Noll4 жыл бұрын
the subclass system in 5e is great i think, and even with things like backgrounds and feats it really gets away with a lot of concepts
@federicovirgilio84664 жыл бұрын
I am a simple man, I see Dread Necromancer and i press like. The class of my first ever character and a very fun to play class, master of one thing in particular as all class should be!
@Breasil1314 жыл бұрын
Duskblade was becoming my favorite 3.5 class quickly before switching to 5e recently, I would really like to see it added back into the game, as a sub class or primary class!
@Drahcar4 жыл бұрын
The Duskblade was the last 3.5e class I played, I miss it so much. I would love to see it as a subclass!
@clarkside44934 жыл бұрын
Warlocks can get the Eldritch Smite invocation. I think the artificer is actually the best place for a duskblade since they get to literally store spells into weapons at 11th level.
@gregorycintron38064 жыл бұрын
I always like the blighter cause i saw them as the other side of nature, that primal raw destructive aspect to it and played it more along that lines
@bioviper24 жыл бұрын
What if the combat trapper was a subclass of the artificer? The idea of building and setting traps seems a little bit like the potion subclass and the fact that we are looking at putting spells into them seems to also fit with that artificer combat spell cast type
@deumchaos4 жыл бұрын
I like your thoughts on a magical trap subclass. I want a rune artificer, that can draw runes that activate with a predetermined trigger. Who could also infuse runes into items to craft magic weapons, armour's, and items. And to top it off tattoo runes on your body to give you permanent buffs.
@caiosergio57754 жыл бұрын
Look for the Archivist Artificer. It didn't appear in Rising from the Last War, but is pretty much my favorite artificer
@itzplant31964 жыл бұрын
@@caiosergio5775 I was intrested in that subclass from the UA Artificer
@takal7774 жыл бұрын
One of my favorite 3.5e classes was the master thrower. I did play him multiclassed with fighter. Was so much fun, but didn't work well encumbrance rules when I played him. Duskblade! Another fave! I had a bad experience with one, but they made use of a greatly underutilized weapon. The whip! So they had 10-15ft reach for all their touch spells. It was devastating with vampiric touch for self sustain! I definitely would love to see these make returns!
@anthonystromeyer13994 жыл бұрын
I enjoyed many of the kits from 2nd Edition.. Wu Jen Wizard Brute Barbarian The "Complete" class and race handbooks really help round things out. Lots of good hackworthy material and inspiration. I think they're all available for free on pdf if you look hard enough.
@tomharris56494 жыл бұрын
Free is a tricky word. While there is a virtual trove of material out there, one should be wary of copyrighted material.
@anthonystromeyer13994 жыл бұрын
@@tomharris5649 fair enough. I doubt possessors would legally "pay" for it Distributors, maybe.
@Nighthawk6134 жыл бұрын
I really love the Dragon Fire Adept, i played one up until level 12 or 13. I took Draconic Auras and was the party buffer, my DM let me homebrew a link feat to get some abilities from the Dragon Shaman, I had mad healing and buffs, my social skills towards the end had an automatic plus 24ish. Also got a homebrew breath weapon we called glitter breath that healed anyone it hit, usable equal to CHA mod.
@jinxtheunluckypony4 жыл бұрын
I think the Dagon Shaman would make for an interesting Paladin Oath. The healing aura could make a good channel divinity and the damage aura could be a level 7 feature. Also Dragon Breath would *have* to be an oath spell.
@nathanmitchell96954 жыл бұрын
For the throwing weapons PrC, I actually made a homebrew Monk archetype called Way of the Flying Blade. A lot of its early class features were about making the existing Monk features synergise with its focus on throwing weapons, like for example I had the feature Flurry of Throws that allowed you to use Flurry of Blows with a thrown Monk weapon as long as you didn't have disadvantage due to long range. After that I gave it trick weapons like the Flashbang, the Tanglefoot Bag etc and later it could cast spells like Conjure Barrage and Conjure Volley using Ki. For the Duskblade, I actually made a homebrew Magus class loosely based off the Magus from Pathfinder. It doesn't channel actual spells through its weapon but it is still a half caster and it gets an Arcane Pool with a maximum number of points equal to its Magus level and it could spend those points to either perform a Smite-esque effect capping at 6d6 force damage or it could channel elemental energy that does 2d6 damage of its element and comes with an extra effect on a hit, such as setting the target on fire, reducing their speed to 0 as they are frozen in place, or blasting them backwards and knocking them prone with a sonic boom. At higher levels it can even spend those points to perform an extra attack once per Attack action, though that is very expensive. It comes with three archetypes; the Arcane Blademaster, the Eldritch Archer and the Rune Knight. Arcane Blademasters can enter a Combat Trance when they fight, Eldritch Archers get to use the Magus features with ranged weapons and are hard to pin down, Rune Knights can place magical runes on targets which allows them to interrupt their attacks and spells. Not quite the Arcane Channelling ability you were intrigued by but still, an arcane half caster.
@mrb72614 жыл бұрын
I think it’d be interesting to have a Multi-class subclass. As in a subclass you can take if you’re either a Rogue or a Ranger, for example. A subclass that isn’t bound to just one Class. Not sure how it would work, but I think it’d be interesting
@perrywilliamson62564 жыл бұрын
I'm really felling this idea, especially for the Dusk blade or the Trap master.
@MarvelOfRain4 жыл бұрын
The problem is that when you try to do general subclasses or abilities it is much harder to balance/flavor them to not feel generic. Also in 5e there is only so many classes that can have the same multiclass since they get a different number of subclass features at different levels - for example, cleric and paladin have a lot of overlap for a potential subclass, but Paladin needs aura on 7th level + capstone ability and cleric needs 8th level damage boost + cool but weaker level 17 subclass "capstone". Making small tweaks for each class is probably easier way to implement this idea (for example with trapsmith: rogues can set them up as a bonus action, artificer can imbue them with magic, ranger can hide them in plain sight etc., but they all get comparable options on what to make). It is actually so interesting that I might use it when making my subclasses.
@martingabriela.libunao71722 жыл бұрын
They tried that with Strixhaven UA, didn’t go so well.
@jakestavinsky34804 жыл бұрын
I always saw Master Thrower more of a monk personally- remove Sneak Attack and have it be more of an AoE range monk. Juat chucking a ton of 1d4s at a dozen enemies
@griszrox4 жыл бұрын
Sun soul exists tho
@jakestavinsky34804 жыл бұрын
@@griszrox yeah but i mean Master thrower spreads a ton of tiny damage- sun soul is just radiant firebolts/balls. Master throwers doing like 10 attacks for 1d4 each
@goolabbolshevish1t6514 жыл бұрын
Sounds like an alchemist from pathfinder with splash weapons
@VincentsVideoVisions3 жыл бұрын
I am playing an 18th level gestalt character specializing in throwing daggers in 3.5... believe me that it's stupid powerful. It's basically a 'ninja' but without using the ninja class. Lots of attacks, attacks target touch AC rather than full AC, DEX and INT to damage, thrown items (daggers in this case) return to hand automatically without weapon enhancement. One side of the gestalt is straight Rogue and the other side is a dash of several different classes and prc's. Long story short it's a bit of a one trick pony, but a fun one. Master Thrower is great.
@nicolasmilani80554 жыл бұрын
I would really love to have the 3.5 version of the archivist in 5e. Perhaps as a wizard or cleric subclass, since we have an artificer archivist (which is fine, but very different). I just want a divine librarian Indiana Jones, that searches the world for divine tomes and scrolls to add.
@jlnightshade4 жыл бұрын
I played a Thief Rogue with the archeologist background from ToA, took the Prodigy feat so I could have all the knowledge and had a high INT and I think it worked out pretty well.
@TheEldritchGoth4 жыл бұрын
For my HB Ancient Dragon patron, I focused it on two elements of a dragon - elemental damage and sheer commanding charismatic prescience
@progress_notperfection4 жыл бұрын
Love those intros! Keep'em coming, man kkkkk
@tgime34 жыл бұрын
The dragonfire adept was my all time favorite class in 3.5. My whispergnome dfa out performed everyone else in early levels. Mid levels it levels it and i moved to more of a support role with the use magic device skill.
@lukebaker20454 жыл бұрын
I used to have great fun with my Warmage/Spellwarp Sniper using Ocular Spell Metamagic.
@hiei824 жыл бұрын
The one I want most is the Factotum; it was such a blast to play
@davidbowditch63224 жыл бұрын
I definitely agree with a lot of this stuff on the list, and since WotC doesn't seem to be in a rush to bring these into 5e, I actually made a bunch of adaptations of subs from 3.5, including Dragon Shaman and Dragonfire Adept, and the whisperknife, which was kind of like the thrown weapon master, but it was originally a 10 level prestige class intended for halflings. I even put it up on DM's Guild, if you want to take a look.
@pluviarium3 жыл бұрын
I really like the Master Thrower and Combat Trapsmith not only because they're cool, but they're cool despite being a completely nonmagical class. In 5e, those are slowly becoming more rare.
@theprofessor97894 жыл бұрын
5e was my first edition of D&D, but seeing this is inspiring. I'm going to have to create homebrew for all of this.
@kstevens42264 жыл бұрын
Spellwarp is similar to a home brew idea I had. Figured that if you understood magic(especially for Wizards) then you should be able to alter it. So allow players to alter one aspect of spells half their level. To balance it, they make an arcana check and can’t crit. Still needs some work fleshing out. Haven’t tried it yet.
@fortunatus14 жыл бұрын
I created two feats for Throwing weapons for any player that wants to specialize in it. The first feat is obviously taken from other phb feats. The second is a modified version of Matt Mercer's throwing feat from Taldorei Campaign Setting. Thrown Weapon Expert Prerequisite: Requires a dexterity score of 13 or higher. Your ability to throw weapons in combat is nearly without equal. Your technique extends to all weapons possessing the thrown property. You gain the following benefits: • Your attacks made with weapons possessing the thrown property ignore half cover and three-quarters cover when thrown. • Being within 5 feet of a hostile creature does not impose disadvantage on your ranged attacks with weapons possessing the thrown property. • Attacking at long range does not impose disadvantage on your weapon attack rolls with weapons possessing the thrown property. • You can draw or stow up to two weapons with the thrown property as a flourish when you would normally be able to draw or stow only one. You can draw a weapon that has both the thrown and light property as part of the attack you make with the weapon. Thrown Arms Master Prerequisite: Requires a dexterity score of 13 or higher; requires Thrown Weapon Expert. You’ve honed your ability to lob weaponry into the fray, including weapons not meant for ranged combat. You gain the following benefits: • Simple and martial melee weapons without the thrown property can be treated as if they have the thrown property. One-handed weapons have a range of 20/60, while two-handed weapons have a range of 15/30. • Weapons that have the thrown property increase their range by +20/+40. • Before you make a ranged attack with a thrown weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
@Phantomsbreath4 жыл бұрын
All the love for the master thrower. I personally adore the class.
@decker21934 жыл бұрын
I would love to see the Binder return, but that seems unlikely to me.
@LHMDFedBoy3 жыл бұрын
Dread Necromancer for life. Nobody expects the deadly Charnel Touch face/throat grab.
@melvixen19434 жыл бұрын
Spellwarper might make a good sorc. Have it replace radius/cone into line + double the range. Since the spell is concentrated have it reroll 1s. Eldritch blast, Fireball and two other spells, possibly something lightbased. Sacred fist, holy a bit healy with if you go western a focus on graples. The Dread necro - half of it, i think is more spells doing stuff with undead (like letting them explode). Have them a full heal on Vampiric touch which get autoprepared. for the dragonfire-warlock: i could see that. What i miss with those is a Beastland / Animal spirit patron. The spellsword / Arcane channeler ... Could be a paladin with touchspell instead of smites as Subclass. Thinking about it, Artificer would work very well, give them more spelloptions and an augmented Meleeweapon.
@randallgpreston4 жыл бұрын
I live the Duskblade. I homebrewed it to 5e. I essentially made it use green flame blade / booming blade mechanics. Ignoring spell resistance I made it have the capability to ignore resistance if it hit with is melee attack. It was it's own class with 3 archetypes
@andrewfornes54583 жыл бұрын
Oh man. I miss my Spellwarp Sniper who was a Shardmind. Loved the flavor of focusing spells like a crystal and light.
@danielmacfarline60324 жыл бұрын
Trapsmith is easily an Artificer and I have one more or less put together as a subclass in D&D Beyond. I thought it was just such a good idea that I had to make it!
@vannederynen13 жыл бұрын
I just would love to see a dual caster. I loved classes like mythic theurge, arcane hierophant, or true necromancer.
@dragonmaster6134 жыл бұрын
0:27 OMG, you have the Dragon Dagger!!!
@binolombardi4 жыл бұрын
Trap smith might be emulated by the thief subclass of rogue. Fast hands lets you make a slight of hand check, use thieves tools to disarm a trap, open a lock, or use an object action. Using an object could be equipping a shield(for you or a teammate), throwing acid, throwing alchemist fire, drinking antitoxin, spilling ball bearings, spreading caltrops, using a healers kit, throwing holy water, setting a hunting trap, lowering the hood on a lantern, throwing or spreading oil, applying basic poison, lighting highly flammable objects with a tinder box. Perhaps the creation of other simple traps or objects that use an action would bridge the gap for becoming a combat trap smith.
@RickarRickani4 жыл бұрын
Arcane Channeling would be awesome for a Bladesinger, solve's some problems aswell.
@williamings7734 жыл бұрын
Spore or swamp would probably work for a blighter with the right spell choices. Maybe a little DM help to take some extra spells from cleric and wizard.
@maxx83624 жыл бұрын
10. Master Thrower: It is a battlemaster with a throwing fighting style which we will hopefully 🤞 be getting soon. 9. Combat Trapsmith: I am absolutely making this as an artificer subclass. 8. Tattooed Monk: With the magic tattoo UA to provide a design template, it does not seem like it would be that hard to create this subclass. 7. Blighter: I actually have a famine druid I have been working on that would probably work for this pretty well. 6. Spellwarp Sniper: I can see this as either a metamagic option (one that allows other metamagics to be used on the same spell) or maybe the primary feature of a sorcerer subclass. 5. Sacred Fist: I feel that it would only require a little bit of extra role playing in order to make the Way of Mercy monk from UA fit this concept. 4. Dread Necromancer: Between the Death domain, Oathbreaker, and Necromancer subclasses, I think all the features you want in this class have already been published. 3. Dragonfire Adept: It is a dragon warlock which I still cannot believe we do not have. 2. Duskblade: This would either be another fighter subclass (probably what the eldritch knight should have been) or a blood hunter subclass now that it is intelligence based. 1. Dragon Shaman: It sounds like a dragon paladin, but I could see it maybe being a druid instead if you played around with the wild shape mechanic.
@sunwarrior3104 жыл бұрын
Including several of the ones you mentioned, Binder, Shadowcaster, Swordsage, Marshal, Quickblade, Shadowdancer, Archmage, Nightmare Spinner, Vassal of Bahamut, and Shadow Sun Ninja are all classes I'd love to see some sort of a port to 5e though I know it will likely never happen. One can dream though, right?.. lol
@ixcxe66633 жыл бұрын
My favorite trap to set... Cast Mold Earth and dig a trench 10 to 30' deep by 110' long that widens to 2.5' at only a foot deep at the top. Cast the 5th level wall of stone spell (full 10 min for permanency) so it covers the trench centered lengthwise. Forming a hole centered every 5' lengthwise that will fit the entirety of a human sized leg (or larger depending on your foe). On the underside of the wall, attach ropes that support small boulders or bags of rock/earth about 50 to 300lbs or more in weight that are too big to fit up through the holes, with a trigger that closes an above the wall (groundside) loop over any appendage as it steps on the 5' area above the hole. Each hole being covered with a thin cloth with thin sticks buried under 6 inches of earth (thanks to more uses of the Mold Earth cantrip). The loops are set with 4 inclined sticks pointing toward and around the circumference of each 5' square's hole, so as each loop is pulled closed it pops up a smidge to snare the ankle/shin/knee region. And being completely buried/hidden within 6" of topsoil they're really hared to spot. Any creature that steps on one of the 5' squares triggers the trap, the rock disengages and falls into the trench, pulling the loop closed around the foot/shin/knee which entirely pulls that leg/appendage INTO the hole (under the horizontal wall, as the rest of their body remains above) so the rope can't be cut without busting away the stone first or a LOT of help. And destroying that 10' section of wall sends them falling INTO the trench (which was closed off at either side after all the traps were set) so they land on the broken debris as well as the boulder (and wehatever else you've left there. So they either remain stuck for a while, or clear away & bust the wall section then fall into the trench. Lay another trench (or two or more) across any battlefield set a bit apart from one another, like 2 or more columns of traps to contend with. The DC saves to avoid should be a bitch, and so loing as your enemies don't all move over or through the same 5' sections it should catch quite a few of them. Especially if you distract them to fan out a bit as they charge/move to engage your party as a single unit. And resetting the traps is easy though also unnecessary, as wherever a 10' section gets broken, most enemies will get caught to either side trying to avoid the freshly exposed 5' by 10' pit (which is easily widened to 10' by 10' through more uses of Mold Earth cantrip), as opposed to simply jumping over it (the extra depth was to allow quicker widening after each wall section is broken). And one could also fashion the trench/wall so every 10' by 10' section of the wall has 4 snares, each with their own ballast weight and hole. The triggers use a simple spring branch to tighten the snares as the ballast begins to fall, so the order goes, step on, snare tightens as ballast falls and pulls the snareed appendage, which gets dragged into the hole. Simple, efficient, and quite deadly. Since most enemies will be stuck in place as Literal "sitting ducks" (in a lot of pain) for quite a few rounds (at least). The deadfall ballast/hazard/snare can (and likely should) cause at least 1d4 damage per 5' the ballast drops. And falling into the trench will cause falling damage and the bottom of the trench should be at least rough if not also spiked/impassable terrain (especially after a broken section of wall falls in. For a really dubious trap, make the ballast large spiked iron balls, and place a secondary oil trap that ignites from underneath... also cooking anyone still trapped above if you used wires or chains instead of rope for the snares. Muhahahahahaaa. HuGGz
@ixcxe66633 жыл бұрын
Amost forgot, anyone snared in the trap has disadvantage on any/all rolls (including Strength/Athletics) due to having only one free leg to support them in any possible way. They will also be at half their lifting strength due to this... UNLESS they drop anything readied and use BOTH of their arms/hands to pull up the snared leg along with its ballast... leaving them with practically no way to actually cut the rope shold they even manage it. And if other enemies help by attempting to smash or chip away the stone, they all (possible Dex save) fall down into the trench as well... as that section of wall collapses. So anyone snared potentially becomes the trigger for their companions literal downfall. Especially if you set a second trigger that (again) snares the leg higher up, sandwiching it between with a pair of planks or iron bars so the leg can't be pulled up higher than above the knee... which makes cutting away the lower ballast's snare impossible. Again, Muhahahahhaaa.
@ixcxe66633 жыл бұрын
Someone reading this over my shoulder commented that my trap was an expandable double trap, though it actually has the potential for a chain combination of up to 12 or more traps per every 5' by 5' area within each 10' section of wall. And should most of the snares be expended over time & multiple uses, you simply retrieve all the components from the trench, then use mold earth & another Wall of Stone to reset the entire thing (or make improvements. Some of the best traps have false trigggers (more easily spotted than the actual traps) that cause the target/victim to move INTO the other (actual trap). Which then incapacitate them in some manner to use them as bait, drawing others into subsequent or larger traps they're merely a portion of. Like the one I mentioned above. But for another example, add another 5 to 10' high or higher wall between you and the enemy by casting another 10 minite (permanent) Wall of Stone , and most will have to mingle about ON your trench/snare traps as they figure out how to get over it.. You can also use individual 10' by 10'' pits separated by 5' of earth in other directions. And just shape the wall so you use a bit to bridge those areas to lay the out in a checkerboard pattern. And make sure to slant the upper loose earth portions of each pit or trench for maximal effect. Get creative. The Wall of Stone spell and Mold Earth cantrip are my faves... because they have plenty of offensive, utilitarian, and defensive uses. Going solo through a dungeon and bad at finding traps? Fill a few large sacks with dirt and rocks, then use Mold Earth every turn as an action and (if possible) bonus action to shift the bags and some free soil (5' by 5' total's worth) slowly ahead of you, to; trigger pits and the like, seal doors from one side better than any hammer and spikes (or certain spells) ever could, create hallway barriers that provide partial cover, to trip or surprise enemies as they come barreling around a corner in chase, to create an area of rough terrain over hard or polished stone/wood to slow enemies down, reset triggered pits then use some earth and a tarp to cover it, place the earth at the bottom of a triggered pit so as to climb down & explore it (without falling onto the spikes), to collapse/block small passages and rodent holes (or beast dens), use the stuff to bolster a weakened portion of a cavern, etc. It's a 5' by 5' cube of earth and rock for F sake... what can't you do with that? And if you use the homebrew rules for leveled non-attack/utility cantrips (as I do) you max out at 15 cubic feet of earth with a longer movement distance. Get Wall of Stone to a point you can cast it multiple times for permanency between long rests. Then show up at a paricular area a few days before the rest of your party. For 20 minutes of work you end up with twenty 10' by 10 sections of wall that are 6 inches thick. The equivalent of weeks to months of masonry work (depending on the size of the crew and chosen shaping). Use Mold Earth to excavate foundations or an underground bunker you can floor as well as line with your walls. When your companions show up you have a safe (possibly hidden/underground) mini-base evertone can store spoils and extra gear (or even animals/mounts safelt within. Possibly with a number of pits, a moat, a raincatching roof over a pool/basin for water, add lines of extra loose rock capped/surrounded by packed earth for drainage options (in case of flash flooding), create a few secondary escape routes, make the entryway/hall 5' by 5' (or 5' by 10', or 10' by 10') so you can cast Leomund's Tiny Hut to secure it etc. And after you're done... sell the place to some locals for a tidy profit (after clearing all the wicked monsters from the area). Take some downtime (about a month) and see what you can build within that frame of time. 30 days working no more than 2 hours per day. And come up with "quick designs tou can use to set up a decent "tactical shelter" within a day... practically wherever you decide to go. Add the masonry tool proficiency or expertise and tou should be able to create/fsashion doors, traps, stairs, bridges, battering rams, replacements/bolsters for wooden structures (maybe to help or house a few locals). Or set yourself up as a landlord renting out nice (easy to clean and maintain) dwellings on a stretch of land you find or purchase. You've literally paid ZERO in materials and labor to pop them up, so aside from taxes/land rental + land purchases+ a possible handyman/collector to ensure the rents/evictions/new renters and such in your absence... its all profit from the very start. For one cantrip and a 5th level spell, you're nearly an instant property/Business Mogul (like Trump). With plenty of funds as well as downtime to expand... or do whatevs. And the more times you can cast Wall of Stone in any given day, the better. Take a year off from adventuring and build yourself a new town... or the beginnings of a new city. No need to pay for any labor OR materials at all. LOL HuGGz
@vpuigdoller4 жыл бұрын
I played once with converting the eldritch knight into a holy knight and giving it access to cleric spells instead. it worked really well with minor changes making me think that although there is room for more fighter rogue casters, it is straightforward to do on your own. Also might be redundant with a paladin for some groups unless you want a more fighterish take on it lol.
@jason77194 жыл бұрын
Would love to see master thrower again one of my favorites was a halfing master thrower with palm throw and a bunch of triple throwing/returning daggers. Damage output was simply absurd with icy burst and fiery burst on a few of them as well. Just this constant stream of triplicate daggers flying out and returning.
@markeyestone99804 жыл бұрын
I really want the archivist back. It was such a cool class both mechanically and flavor-wise.
@maximeschott87794 жыл бұрын
Hey, I wish to know more about classes from 3.5e. I really wanna see more, but I don't know where to search. If someone has a link to a list, I would really like it. Thanks :)
@fragarach973 жыл бұрын
Well if 3.5e still interests you, dndtools is a website that is the most complete only resource of material and classes related to the 3/3.5e. They don't have EVERYTHING, like they're missing Swiftblade and Spelldancer for example, but they're otherwise a pretty complete resource. I will warn you that there are a *LOT* of them, so don't let yourself get overwhelmed. If 5e is, say, an Olympic pool, then 3.5e is the Marianna's Trench.
@fragarach973 жыл бұрын
I should note I'm talking about the .net version. Dndtools has multiple links for security purposes (I think?), so for instance Spelldancer is available on one of their site variants, just not .net (which is the most complete one). Sorry if that sounds confusing.
@maximeschott87793 жыл бұрын
@@fragarach97 Thanks ! Yeah, a year later made me forget about this post lol, but I'll check it out.
@dominikfowler41234 жыл бұрын
The Duskblade would fit well to a Melee Ranger. I'm actually going to be working on a version of that now. So thanks for the inspiration.
@aaronbourque54944 жыл бұрын
Duskblade would be a really interesting Ranger subclass. Alternatively, it could be the melee version of the arcane archer, the arcane... stabber? Also, some of these features would maybe make good feats rather than dedicating subclasses to them. Like, the Spellwarped Sniper's Spellwarp could be a metamagic thing but it could also work as a feat.
@zagreusnyx3604 жыл бұрын
I have seen a really awesome 5e homebrew material that is 4e's Warlord and Swordmage classes brought into 5e, as an arcane half-caster and a martial support class, respectively. I personally believe that: -Duskblade would work very well as a Swordmage or Wizard archetype, even though Duskblade is basically covered by Bladesinger. -Dragonfire Adept would definitely be Warlock; Their breath weapon scaled exactly like 3.5e Warlock's Eldritch Blast did, so it only makes sense. I personally think we need more patron-specific invocations, and I really want the old Blast Shape and Eldritch Essence invocations - That let you change the damage to fire or acid or cold, or change the Blast from a ray to a cone or line or even a damn glaive. -Dragon Shaman would work best as a Paladin, Warlord, or oddly enough, as a Dragon Domain cleric, as Dragon/Scalykind used to be a cleric domain in 3.5e, and the idea of a dragon cleric - Like the Cult of the Dragon - Just isn't properly available in 5e.
@Shifterwizard4 жыл бұрын
SWIFTBLADE! *MAN*, I'd love to see a Swiftblade prestige class in 5E...
@sunwarrior3104 жыл бұрын
SWIFTBLADE FTW
@gjsncr4 жыл бұрын
That proton pack is dope!
@drowjack4 жыл бұрын
A Warlock with a pact with a Dragon focused on the pact of the chain would be amazing
@KevinVideo4 жыл бұрын
If you get the chance, try it out and let us know on Discord. www.5esrd.com/classes/warlock/warlock-options/warlock-patrons/the-dragon-god-3pp/
@timjackson9334 Жыл бұрын
There are a couple of cantrips that use weapon attacks. Green Flameblade, Booming Blade. There is the War Caster feat.
@1LSingh4 жыл бұрын
I think it would be fun for you to do a rebuild video. In the same vein as your fixing videos, but taking some of these and modifying them for 5e
@yoko31824 жыл бұрын
I think the Trap Smith would definitely work as an Artificer subclass.
@joshuarael45004 жыл бұрын
I loved my dragon shaman, the auras were extremely useful
@marcoantonioaguirregonzale99134 жыл бұрын
The trapper class could be a artificier, so you could get magic traps that you could upgrade, or those kinds of things, even getting a gun that could trow specials shots, like a net, a flask of ink to mark invisible enemies, and those kinds of things
@KevinVideo4 жыл бұрын
Ted, regarding the the dragon shaman using more than one aura, you're thinking about the Double Draconic Aura from the Dragon Magic book. Which, speaking of Dragon Magic, had an alternate class feature that you give up your auras for dragon adept invocations, which could make you super ridiculous and powerful. Overall, solid list. Absolutely called what your #1 and #2 would be. I miss the duskblade something fierce.
@NoOne-nm4ng4 жыл бұрын
Honestly I want the Spellthief to be put into 5e as an arcane trickster prestige class.
@CaitSith874 жыл бұрын
No One All the anime or books where people susdenly are in a game or gamelike environment have this imba power to just learn the skills from othe users. Always wanted this kinda power. :) morning wood, that time i got revived as a slime, ritualist, dungeon born.
@Umbral-Hero4 жыл бұрын
I feel like the Duskblade functions best (and would be awesome) as a full class in another book. Although I understand the need to keep the class list small to keep things simple I am sad that the way they've done classes in 5e limits a little bit of the diversity of 3.5. Also, I *really* want an arcane half-caster. The Hexblade is great and I like playing it a lot, but Warlocks just are not half-casters. I want to play a gish without having to multiclass, goddammit!
@colterjohnson15254 жыл бұрын
I really like the dragon warlock idea
@Aligariusful3 жыл бұрын
Commenting after Tasha's has come out: 10. Master Thrower -- We got thrown weapon fighting as a fighting style, and then fighting initiate as a feat, in which you could pick that fighting style 9. Combat Trapsmith - Nope, there's nothing that really lines up 8. Tattooed Monk - Magical tattoos as magic items, which can be given to a monk 7. Blighter - Circle of Spores deals a little of necromancy, but not a strong correlation 6. Spellwarp Sniper - Nope. But that does sound like a cool feat / metamagic option 5. Sacred Fist - Way of Mercy taps into being sort of like a cleric, but mostly this seems unique 4. Dread Necromancer - No new undead options 3. Dragonfire Adept - There is the UA for Ascendant Dragon. But also, an official dragon warlock subclass would be so good. 2. Duskblade - Agree with the Paladin statement, and the bloddhunters 1. Dragon Shaman - Definitely sounds cool
@AgentForest2 жыл бұрын
I think Artificer could make a fun Trapsmith class. Give the subclass spell list access to the Ranger spells like Snare and Cordon of Arrows, let them build unique traps on short or long rests using their tools and materials, and improve their DC on existing traps in the game, like caltrops, ball bearings, hunting traps, etc.
@Vlakod4 жыл бұрын
Duskblade would make a great Artificer subclass. Both are half-casters and both INT-based. Artificer has good martial potential with Medium Armor and Shield proficiency and Arcane Channelling greatly synergize with casting-spells-through-items theme (Artificer uses tools as arcane focus).
@angell.r.dorado98914 жыл бұрын
The combat traps smith could be an artificer subclass. It gives me the vibe as a trickster magical genius.
@MinorLG4 жыл бұрын
Enfebler... I'm pretty sure there is a 5e spell effect that limits to a action or bonus action but not both. I think it's in eldridch knight/warlock. Magic tattoos are currently UA, so that monk may soon be.
@VMSelvaggio4 жыл бұрын
Ted says, "I would probably add an ability to Throw ANYTHING." -- Me... Instantly remembers the Blue Rajah from Mystery Men, throwing his mother's dinnerware.... LOL
@johnquiett10854 жыл бұрын
Ok, maybe this has been addressed as I am new to the channel... But what about the idea of having subclassed available to multiple classes. I'm looking specifically at things like Thrown Weapon Master that was any melee class in 3.5. If I recall, fighters, rogues or monks could qualify. I think it would be an interesting direction to go.
@Vermbraunt4 жыл бұрын
Some of my thoughts on some of these Thrower seems like a feat to me Trapper would be very cool as an artificer Dragonfire Adept I think this would be a warlock patron Duskblade how about a sorcerer? We have the bladesinger wizard already, we have the eldritch knight, we have the hexblade. Sorcerer is the only arcane class that is missing a sword subclass Dragon Shaman sounds like a cool Oath of the Wyrm to me or even a Dragon Domain but I feel like paladin fits better but I want both in the end
@laithamekir57783 жыл бұрын
I loved Champion of Corellon from Races of the Wild. That and Dervish Dancer