What’s the worst DM advice you’ve ever heard? Into the Fey Kickstarter ▶▶ www.kickstarter.com/projects/thedmlair/into-the-fey The DM Lair on Twitch ▶▶ www.twitch.tv/thedmlair Free D&D Adventures and DM Resources ▶▶ www.thedmlair.com/ Join my Newsletter for free D&D adventures and resources ▶▶ thedmlair.getresponsepages.com/ Become a Patron ▶▶ www.patreon.com/thedmlair
@nilsjonsson44464 жыл бұрын
“Write a book instead.” Given to anyone that plays a less than 100 % sandbox game.
@vernonhampton58634 жыл бұрын
4:50 That cat... his eyes see into souls.
@NoActuallyGo-KCUF-Yourself4 жыл бұрын
All the worst advice I've received has been in the form of people telling me not to add, remove, or change a rule: people who would never play in my games anyway are saying my homebrews or house rules are "unfun" or "unfair."
@SpookyGhostIsHere4 жыл бұрын
Nils Jonsson I actually had a bad situation where we got to speak for our characters, but the DM (we tracked stats) made just as many decisions for our characters as we did, directly took control of our characters to force them to go to certain places or talk to certain people... if the DM had told us ahead of time that their adventure was more structured, I would have chosen not to play. I have video games if I want a linear story or even a branching story. I could go read a book if I wanted to experience a linear, handcrafted story. The whole reason why I enjoy D&D is because it is freeform. *That’s just my preference, but I do believe it is up to players and the DM to set clear expectations before the game starts*. Some players like structured stories, some players like sandbox games and some players like something in between. It is a problem with not setting expectations before the game starts not with players or the DM being unreasonable. It’s why session 0 is really important :)
@PlehAP4 жыл бұрын
The worst advice I've heard (besides all the ones you just made a video about) is the idea that DMs should strive to (for lack of better term) Phantom Railroad their players. That is to say, give the players every confidence and sense that their choices matter and that they have true agency, all while making sure they actually stay confined to a preset path. Basically, the advice ends up being that we should lie to our players to placate their desire for agency, and then completely undermine it at every opportunity without letting the cat out of the bag about it. Some DMs think the best game you can run is this weird, manipulative mind game where the DM tries to see just how far they can get away with railroading without getting caught. And after getting caught, cue the gaslighting.
@batuhanmutlay26414 жыл бұрын
DM's SHOULD play to win ...and to win is to have fun with everyone around the table
@simonburling37624 жыл бұрын
Absolutely
@Boom__66784 жыл бұрын
Exactly, not TPK them
@nicholasharris43064 жыл бұрын
A DM should play the characters to beat their players. The baddie wants to win. However, they should only do so after making characters the PCs can actually beat, first. 4 goblins will do their best to beat the players. They will kill or flee. But they want to win and survive. 40 goblins is unfair on the players, and shouldn't be there in the first place.
@TheodoreMinick4 жыл бұрын
@@nicholasharris4306 40 goblin _minions_ with 1hp each... that's just good fun. I have a standard disclaimer for my players: "I am not trying to kill you. The NPCs and monsters might be."
@Lrbearclaw4 жыл бұрын
@@TheodoreMinick I throw challenges at them. If I think a fight will be too hard, I run a test encounter or two using their characters. (We play over FantasyGrounds so it is easy.) They never know and if it is too easy, I double enemy HP or add enemies, too hard and I cut HP or make some of the adds into minions. Sometimes I add a little HP as they go on a boss fight when it feels intense to draw it out and make them sweat. (That way they win with minimal resources and feel like it was by the skin of their teeth. They seem to love those wins.)
@kyleward39144 жыл бұрын
Saying a DM who kills off his party has won is like saying an author who gets you to stop reading his book on chapter 3 has won. The DM wins when everyone is having a great time and especially when the stories he or she weaves get told and retold within the group for years to come.
@KageRyuu64 жыл бұрын
Yeah, but occasionally TPKs happen and the DM shouldn't just snap his fingers and undo what is done, that cheapens the event for all. Especially if the group had followers who could pick up where their heroes left off, or the group was smart enough to have a contingency or two arranged for just such a situation.
@kyleward39144 жыл бұрын
@@KageRyuu6 Agreed. It's just that the DM shouldn't go looking for that result.
@AN-ou6qu4 жыл бұрын
NEVER. Tpk. Always leave at least a third of the party.
@Humble1974 жыл бұрын
@@AN-ou6qu No if a TPK happens it happens purposefully leaving only a few behind after things go bad is the equivalent of purposefully killing them at that point as well as taking away their choices.
@KarmaSpaz124 жыл бұрын
"an author who gets you to stop reading his book on chapter 3 has won" Those authors won't even get published if no agent or publisher wants to read past chapter 3.
@noblemagi4 жыл бұрын
Winning is having the players win a fight and having uncontrollable excitement.
@richmcgee4344 жыл бұрын
I'd contend the fight part is optional. Not bad if it happens, but we've all had some very good and memorable sessions where there was no fight in sight.
@akrinornoname27694 жыл бұрын
Or have them biting their nails in fear while walking through a deserted town; or cry their eyes out at a character's death (player or non-player). Or having them be literally unable to speak because they can't stop laughing their butt off. Causing strong emotions (in a good way) is one of the most rewarding things as a DM.
@st.zahren56834 жыл бұрын
FUN? IN MY GAME? NO NO NO NO
@runo41554 жыл бұрын
And sometimes that means making winning as hard as possible
@codyhanson13443 жыл бұрын
Oh, I thought it was bringing some pizzas every week
@Tebow-13374 жыл бұрын
I hear the “you should make different voices” all the time. Glad you’ve got that one on here cause that just made me feel better lol.
@unshackledjester4 жыл бұрын
Voices make immersion better for players, but a crap DM with amazing voices is still a crap DM. I'll take a DM that sucks with voices but tells a good story and makes the game enjoyable over a DM that does voices well, and that's it, any day of the week. I've been playing for 20 years and DMing for 15, and I've run across far far far more DMs that are good that focus on making the NPC enjoyable than the NPC speak in a weird way. =P eventually you'll run out of voices anyway since you only have your voice to work with. Unless you are actually a voice actor/trained for voices....don't worry too much about it.
@Ambers1284 жыл бұрын
Until CR, I never even thought of making voices or realized it was a thing.
@unshackledjester4 жыл бұрын
@@Ambers128 to be fair, how long have you played and how many different groups have you played with? Most people tend to only run with a few groups, so they never see it if their group doesn't do it.
@theDMLair4 жыл бұрын
Yeah, no DM should feel bad if they don't do voices. It's certainly an optional thing (though it is a good tool at the DM's disposal that can improve the game).
@unshackledjester4 жыл бұрын
@@theDMLair good voices are like dessert with a meal. Good dessert after a good meal makes the meal better...but a meal can be amazing without desserts, and if someone just slaps canned cool whip on the table after throwing beans on people and waits for praise....no one is gonna be happy.
@dboysbob57264 жыл бұрын
"Your encounters are too hard, you shouldn't have the enemies hide where, we the players, can't see them" As a note of reference this was, 5 level 3 characters,vs 2 bug bear rangers(cr 1's) in a tree, none of the players rolled perception(even when suggested/asked)
@yourface24644 жыл бұрын
As someone who has played with a DM that scales your FoW vision range with a perception roll, even in a cave when people have darkvision The argument being made still has many cases where its valid
@GiblixStudio4 жыл бұрын
these players would hate it at my table where we actually use tactics. enemies vanish regularly, or hide and go for guerilla ambush tactics etc
@chesster4152 жыл бұрын
@@yourface2464 Darkvision only lets you treat darkness as dim light. Creatures in it are still lightly obscured and you have disadvantage on Wisdom (Perception) checks.
@Dragoninja264 жыл бұрын
"I feel like all crap advice deals with the extremes", so basically, don't listen to DM advice from a sith, got it.
@japphan4 жыл бұрын
That's a bit extreme. Siths may very well have good advice. Listen to the advice, but make a reasonable analysis of it.
@Dragoninja264 жыл бұрын
@@japphan Yeah that's more accurate
@Dragoninja264 жыл бұрын
@thunderdrae You are absolutely correct (Yes I am a DM)
@moritzarctland99914 жыл бұрын
Are siths playing DnD? I imagine Darth Vaders NPCs will all sound the same.
@MajorMasonGaming4 жыл бұрын
@@moritzarctland9991 forever warforged
@nathanmarcano31714 жыл бұрын
Re: "The GM's fun doesn't matter, only the players' fun." No, I firmly agree that anyone saying this is a moron. More over, I'd say I know the type to think like this, and stop me when you've heard this one before. This is the same person to show up late, not bring anything (pencils, dice, snacks, etc), be on their phone the whole game, complain when they don't get their way, are an incredibly selfish person just as a rule of thumb, and has a hard time sticking to any commitment they make both in character and out of character.
@Kirishala4 жыл бұрын
My opinion on it is that its the GM's job is to make sure that ALL the players are having fun, including the GM, because the GM is just as much a player as anyone else at the table.
@krispalermo81334 жыл бұрын
Those type of players are called " chaotic " stupid. I was at a game shop in my early 20's back in 2000 when AD&D2e turn into D&D3e. No one could figure out what type of game they wanted to play. Most of the six other posers were a bunch of whiners. And there was me and some lonely odd guy out that just wanted to play D&D, and he was a newbie. So I started a game with him and gave him eight characters to play with, and the posers whined to the shop owner saying that I could not run a game where I gave a solo player eight characters to play with. Solo player means solo character. Shop owner said it was my game so my rules. Another Long Time Player show up and join my game and I told him what I was doing, so L.T.P. join my game with two PC. Each character & class represents a myth arch type, and the player has to figure out which voice accent goes to which PC. The eight characters help develop Role playing acting skills. Also which parts of your mind that deals with problem solving .
@joshuasteele26454 жыл бұрын
"This is the same person to show up late" Gonna stop you right there sir!
@lawaern34744 жыл бұрын
7:50 Why bother rolling? Because shiny dice go click-click-click-clack.
@nomadrl91x4 жыл бұрын
Ahh. The sounds of clickity clack math rocks pleases the soul... and my dice goblin gods
@theDMLair4 жыл бұрын
I mean, I guess that's fair... Lol
@TheodoreMinick4 жыл бұрын
Gygax himself said that the DM rolls dice mostly for the sound. IMO, if there's a result that you need/want to occur for your story, you don't need to roll or ask the player to. Just tell them what happens.
@nomadrl91x4 жыл бұрын
@@TheodoreMinick doesn't that start to touch on railroad-esque activity? I do my best to honor the dice mind you.
@TheodoreMinick4 жыл бұрын
@@nomadrl91x it can. But I'm speaking more to the horrible habit of putting important plot points behind a skill check, or the arguably worse habit of letting the players attempt to do the impossible. There's no need to roll when success is automatic, or impossible, or when you want them to succeed and there's no interesting consequence of failure. That said, I will often ask for a perception check where there's no chance of failure, just levels of success. That's usually in response to the players asking what they see in a room. A low roll gets very little details, a high roll gets the most detailed description I can come up with. But if there's a clue that I want them to get from that room, I just give it to the player who rolled highest, even if it was a 12.
@cameronf58934 жыл бұрын
Hey Luke! I got a few choice ones for your next top bad DM advice video: "your world must be fully built in order to play your first game." "Don't prepare at all. Just let the characters interact with the setting and wing it." "Never customize monsters at all." "Always let your players play whatever characters they want regardless of the setting or the table's moral compass." "Not letting your players split the party is railroading." "Expecting players to take notes is wrong." And by far the worst one... "Act out torture scenes." I received all of "sage wisdom" and more from ONE player who had been playing and DMing for "over 20 years." This person also had some horrible player habits as you might imagine. These included murderhoboisms, disregard of other characters, competition with other players, spot light hogging, over aggression, and general rudeness. Out of game he was a heavy gatekeeper and very creepy. I won't go into the creepy part, but for those who don't think about it a lot, I'll say this: Bad DM advice can be a red flag sometimes. Most times its just people having a different play style, but rarely it might be because someone is twisted and it'll be obvious, like that torture bit. If someone isn't being constructive and is trying to change you, get them out of your game quick. It gets worse the longer it goes on and no DND is better than bad DND. However, Alot times the bad advice giver just heard it on the internet and bad advice is usually just innocent bad advice. Bad people exist, but most are decent. Happy gaming lol
@chrisbreeden62424 жыл бұрын
DM Lair had better make a part two and include some of these since most of these bits of "advice" are common and annoying. I have heard all of those more times than I can count. I think it's mainly because I look like a DM and have been seen with the DMG, even though I don't really play the game very much because of my complete disinterest in running combat.
@dizzydial80814 жыл бұрын
"The DM should play to win" Traditionally, the win state for a DM is a stack of dead PC sheets, pizza bought by someone else and your ego vigorously stroked.
@theDMLair4 жыл бұрын
I like the pizza part... 😂
@fruit_slash96794 жыл бұрын
Traditionally?!
@mastamage12314 жыл бұрын
@@fruit_slash9679 yeah.... but traditionally each placer had 3 characters, having 1 die is little problem then i guess
@ghoulofmetal4 жыл бұрын
I'd say a dms win when everyone has fun, same for players
@chrisbreeden62424 жыл бұрын
In my eyes, the DM wins when everyone is having a good time and the players followed the campaign through to the end and enjoy having you as their DM... and the DM enjoying it as much as the players do. That is, to me, the DM's win condition, as well as the players'. The DM and players can only win together as they all have the same goal: have a good time with your group. Edit: "The Pizza" is a legendary item that drastically helps get everyone in good spirits, especially combined with "The Soda", another legendary item with the same effect, but with extra fizz.
@thatguyfromsomewhere4 жыл бұрын
DM Lair video: Drops at 4am Me: Ooh, a piece of candy....and insomnia
@theDMLair4 жыл бұрын
Happy to help! 😂
@thomas_oak29434 жыл бұрын
"I'm hungry. I need food. Help!" Loved it. I actually watched that a few times and chuckled
@theDMLair4 жыл бұрын
I watched it about 5 times after my editor delivered the cut. 😂
@nihili41964 жыл бұрын
The "yes but" advice I feel like was born only as an advice for DMs that were only saying no to everything. There is time for yes, there is time for no but there is also time for yes but. Or no but.
@theDMLair4 жыл бұрын
Could be. Saying no all the time certainly makes for a miserable player experience imo.
@nunull64274 жыл бұрын
Is it better to say no, and have the players be disappointed but still be alive and have the ability to find a way, or to just say yes and let the potential tpko roll out? Specifically for high level invested play
@daniellyons63624 жыл бұрын
Almost none of my NPC's have prewritten backstories. I just make some general characteristics and then, if the party latches on to them, I know which ones to focus on. It just makes things so much easier because I don't end up wasting energy on one off faces and I can really focus on the ones I know my players want to know more about. I've done this for every NPC at my table for 2 years and while it hasn't been perfect, its made my job as a DM easier and the players don't notice.
@OrangeyChocolate4 жыл бұрын
D&D doesn’t need to be perfect, it just needs to be fun and engaging for everyone involved. That’s what I’ve found in my short time DMing.
@peleg67484 жыл бұрын
What I do is simply move backstories. You never know which NPC would intrigue your PCs right away. Sometimes my PCs ask nothing about NPCs past while others they ask about great detail. For the first session I prepare the number of NPCs I know I need +1 and every subsequent session I add backstories if the PCs were very intrigued by a certain NPC. I feel like it works about 90% of the time
@lizziebeth1574 жыл бұрын
The “don’t DM unless you’ve played” is total BS. I was a long time watcher of multiple streamed games and wanted to play but had no friends who were interested. My FLGS has “Learn to Play D&D” classes so I went to one. I spent 4 weeks doing a super basic adventure with strangers and by the end we all wanted to keep playing together. As I had the most knowledge of the game rules from watching streams I was elected to be the DM. We started playing with the understanding that we are all learning so criticism has been fairly kind. We’ve played together every Monday night since last September and we’ve had an amazing time. Is everything perfectly by the book? No. Have mistakes been made? Of course. But we are all having fun and isn’t that the whole point??? Plus I now have 4 more friends!
@handlebarfox23664 жыл бұрын
You win :)
@lizziebeth1574 жыл бұрын
Handlebar Fox I’m well aware that I hit the proverbial lottery with this group. Actually able to play every week (granted it’s on roll20 now instead of in person but still), everyone gets along and has the same level of chaotic ridiculousness, and no one is overly critical of each other. And one of my players runs another campaign for us when I need a break, so I get to play occasionally too. I’m incredibly spoiled. 🤣
@mrs.w55394 жыл бұрын
Yeah, I'm DMing a game, we're all 1st timers. And we are having a blast
@J05TI4 күн бұрын
Do you have an update?
@rainfyre26944 жыл бұрын
I once had a bad campaign and I wasn’t aloud to kick players because I didn’t have the powers to do so. ( high school club)
@erad30354 жыл бұрын
Sigh....allowed****
@Jimalcoatl4 жыл бұрын
That's when you just flip the table and quit playing. Find a group outside the club.
@fhuber75074 жыл бұрын
This is when you arrange for the problem PCs to die and just never find a good place to introduce the replacements.
@ww11gunny4 жыл бұрын
@@fhuber7507 no you just always kill there pc every time you introduce them
@runo41554 жыл бұрын
ww11gunny "This is an- o shit he died whoops"
@MrSnom-pd7gx4 жыл бұрын
Now you gotta do the reverse. Top 15 Best Dungeon Master Advice.
@cynthiagutierrez7794 жыл бұрын
I'd watch the heck out of that...
@willmena964 жыл бұрын
I'd just link this channel's complete playlist lol
@matthewb49884 жыл бұрын
Absolutely
@KageRyuu64 жыл бұрын
Worst of all "DM is God, don't argue with them", seriously I can't tell how many times I've heard this tossed around. No, the DM is not infallible, and unless the entire setting and rules are home brew they are not the game's sole creator, they are a Referee to the rules which the group has agreed to follow and a Story Teller the group wants to listen to. Now if a DM is wrong about a rule and they haven't explicitly stated they are home-brewing that rule, then discuss it with them after the session, and if you can't remember to do so, then write your DM a note so they can read it after. And if the story takes a turn you aren't comfortable with, then inform them politely, they can't read your mind.
@moritzarctland99914 жыл бұрын
Thank you. I hate it to be tossed around by the DM because "he is god". I also don't enjoy it when i have no own will anymore. *my character, who is pretty much afraid of deep water thanks to tragic backstory, and his adventure group standing at the side of a river* Me: "Well i would like to search for a bridge or a boat to cross it!" The rogue: "i try to convince him to swim through it! I rolled a 14!" Dm: "yeah you are convinced to swim" What? No!
@karldubois58214 жыл бұрын
A DM with a God complex is a scary thing. I've had my old DM say to me "So......do you want your character to die, cause i just flipped a coin to see if I'd even give you a chance to turn around" but all my I did was try for 5 minutes to explore the city they had put hours into. I wasn't going anywhere dangerous, they just were gonna kill me. I'm the group DM now
@SendohJin3 жыл бұрын
argue and discuss are two different words.
@bonbondurjdr65534 жыл бұрын
Meat grinders are not too bad, if making a character is easy and fast. I remember playing The Witcher TRPG and the fact that making a character took so long did not fit too well with the fact that it was a very deadly game.
@bruced6483 жыл бұрын
clearly - these gamers have never played the classic game of "PARANOIA". each player begins with 5 clones - because they will die!
@DBfan1064 жыл бұрын
The WORST advice I ever heard was: It's the DM's job to work around the players. This was in a situation where a player was being problematic, so I asked them if we could work TOGETHER to figure something out that works for us both. (They were playing a Monk who wanted to burn down a building filled with orphans forced to be thieves, AND tried to ditch the party at every turn) I tried to work with them and figure out a way that I didn't have to spend at least a third of the game making up reasons for the character to stay (since they obviously didn't WANT their character to be shelved) but their response was, "It's the DM's job to work around the players, you're supposed to make this fun for US." yeah that game fell apart REALLY quick.
@Jermbot154 жыл бұрын
"We have a fundamental disagreement about your responsibilities as a player. Now I'm not going to tell you to change your views, but I am telling you that I'm no longer willing to let your behavior effect the enjoyment of myself or the other players. We can talk about this again when you have some ideas for how to align your character's goals and the party's goals." At which point you redesign next week's encounters so they have a version that can be used if the party is down a player. Him sitting on his hands throughout multiple combats because he ditched the party would at least put a stop to his ditching. As for him being evil, hopefully the party can handle that.
@yourface24644 жыл бұрын
"Alright, Ill so something tailored around the players. Don't come back next week." I dont like kicking players, but if theyre problematic and actively refusing to better themselves? Then its a tumor that needs to be severed.
@dimmspecter88584 жыл бұрын
"Don't split the party." God yes. The worst session I ever had was when the DM split the party in two and had us take turns sitting in a seperate room alone so we wouldn't know what was happening with the other players. It was miserable. We were there for 3 hours and spent at least half of it just waiting for it to be 'our turn.' In the end, he ended up killing both halves of the party with overpowered bosses meaning it was essentially a waste of time. We never invited that guy to play again.
@TsarofScars4 жыл бұрын
That sounds like you just had a very bad DM. I've dealt with split parties on multiple occasions, and a skilled DM can rather easily handle such a situation while still making it fun. Also, asking your players to leave the table for something as trivial as "the other half of the party is in another room" is just shitty. Leaving the room should be for a major scene, perhaps a vision or a very important dream sequence or something involving deep backstory exploration. Not half the party talking with an NPC while the other half is in combat. Also, he was clearly just tryna TPK the group by dividing y'all and killing you guys separately, meaning he was a member of the Church of DM Wins.
@CastorGaming2 жыл бұрын
I've been in that situation, and I know how terribly boring and unfun it is. Splitting the party and still making it work is the sign of a great DM. I have one DM that has split the party multiple times and even if our characters aren't present for the action, we (as players) get to still witness it and enjoy what's going on. That DM also makes it a point to regularly swap back and forth between the groups, as though we were in initiative, giving each of us turns to play and watch.
@mackormychunter17124 жыл бұрын
"You should shower your players with magic items so they can have more fun" I followed that when I first heard it and regretted it.
@ericb31573 жыл бұрын
reminds me of several stories: -a DM who was SO free with stuff his players sneaked into a giant's lair and sneaked out with 10,000,000,000,000,000 gold coins. and how did they carry it? in their backpacks, of course! a classic "Monty Haul" campaign. -a DM in a comic strip who had a funny house-rule he called "DGR": "the Darn Good Reason rule, as in, no one would become an adventurer unless he has a darn good reason to believe he would SURVIVE." this meant better than normal starting equipment that the PCs "inherited", at least in one PC backstory. the DM did that because he got tired of one clumsy player "having to make new characters three times in every session"
@BlisterBang Жыл бұрын
A new DM Monty Hauled my 3rd level Fighter/Thief with a sword that did beyond ridiculous damage to evil enemies along with automatically resurrecting me. I sang "Hastur" over and over until he appeared, then killed him in a few rounds. Got the XP to make 20th level. Can it get worse than that?
@captainluke34894 жыл бұрын
wizard is back yay
@shelteredchild80084 жыл бұрын
Ok this advice wasn't give specifically to me but to a player in my group who showed interest in DMing will call hit Rage. Rage wanted to run a one shot for my group and asked me and one of our other players will call him Java for some advice since me and Java have the most DM experience in our group. One day while preparing for the one shot another one of our players who will be referred to as Spotlight was with Rage and asked what Rage was doing. Rage told Spotlight that he was making NPCs for the one shot and Spotlight asked him why which technically isn't advice but he basically told Rage that you don't need to make NPCs. The group all knows this something Spotlight does when he DMs he improves the entire game not caring to make NPCs a world or even an adventure what ever Spotlight thinks is cool just happens but it tends to be pretty boring. Just don't listen to Spotlight have your notes even if it's just something basic like names of people stores and locations and a general idea of the adventure.
@rachelfoster28724 жыл бұрын
I have a DM who likes to casually rewrite the rules mid-session to prevent you from going off-track from his linear story. My bard temporarily couldn't inspire anyone, because it was making the other players a little too good at beating our foes. Fan-tas-tic.
@stevevondoom41404 жыл бұрын
tomb of horrors? the reputation makes players think they want to play it , until they find out half the rooms send you back to room one , sometimes naked... ;)
@DocRobotnik_4 жыл бұрын
My group is planning on doing a ToH night after we finish our current module. I've told them to each bring 10 characters, and not to be too invested in them since they're going to all die. I'll probably prep a different one shot in case I kill them all within the first hour.
@OrangeyChocolate4 жыл бұрын
I’d love to run Tomb of Horrors, but I sure as hell wouldn’t want to play it...
@mau.moncayo4 жыл бұрын
Number 13 specially applied to me. I started really dwelling into D&D territory over quarantine and started reading and learning how it works. As soon as I did lots of my friends told me they wanted to play for ages but didn't know how to, and without anyone in the GM seat I stepped up and I like to think my players are having fun at the table!
@10moonj4 жыл бұрын
I like that Luke compulsively does karate when he gets frustrated 🤣
@handlebarfox23664 жыл бұрын
he talks with his hands. lol I was talking to a friend about a lecturer, and I warned her that one criticism was that she used lots of hand movements, if she found that distracting. That's when she reminded me that her career had been teaching at a school for the deaf.
@bakured4 жыл бұрын
Oh hey, both of my suggestions made it in here. Thanks, Luke! I guess while I'm here, I'll throw another in the mix: "If you're doing homebrew, you should have the entire world built before you start a game." LMAO I've been running a build-as-you-go/soft lore world for months now and it's been a blast. I think you just have to know *enough* to get the game going; everything can develop as you proceed, especially since player interaction is a good way to get ideas for new lore and the like. Seriously, I cannot tell you how much I have changed from my original "plans" because it fit the players and the direction they were taking and I think it turned out for the better by leaps and bounds. And honestly, a game where your world is *absolutely complete* isn't going to happen. Hell, even our lord and savior of worldbuilding, J.R.R. Tolkien, didn't think his work was complete when he finished writing The Lord of the Rings.
@RIVERSRPGChannel4 жыл бұрын
A win for me is everyone having fun then that’s a win. Fudging dice rolls, I have a couple videos on that. Good list
@jamesyoung74003 жыл бұрын
"...or how amazing you think you are -- or you watch D&D shows with famous voice actors and you think that's the way the game must be played..." So glad this was added! I believe this is the single most detrimental thing to the game. It's the root of if your not in costume and doing voices your not roleplaying.
@fettbricks02584 жыл бұрын
I’ve DMed for two years now (I’m 15, don’t judge.) and I’ve never actually gotten to play in a game. I had to introduce people into this game because I really wanted to play with people. But I’ve had so much fun, I see no reason to change it. I’ve had people told me I’m doing it wrong because of this, but someone has to, right?
@Crested_Hadrosaur4 жыл бұрын
"Could that have been over the top?"; have you watched your videos?
@theDMLair4 жыл бұрын
Um, no? 😂
@skeetazaurus3 жыл бұрын
"I feel like all crap advice deals with extremes" is my favorite line 🤣
@edwardpost92294 жыл бұрын
Number 16 out of 15: So true... Was running for 6, was difficult enough. Then out of enthousiasm we've invited a 7th friend to join, and It's made my life so much harder... Rest of the group then wanted to invite her BF as number 8, but I refused... The amount of time it takes to move the story along due to everyone running around made it so difficult. Fun is still had a plenty, but I sometimes just dream of the days when they were still with just 6
@OrangeyChocolate4 жыл бұрын
Some of the worst advice I’ve seen is still “No plan survives first contact with the players, so never plan anything.” Improvisation is one of the cores of D&D, and it’s a great skill to have to help make the game fun and memorable. However, very few people can manage to pull an entire adventure or campaign out of thin air, especially one that’s coherent and satisfying to play. Besides, if DMs should never plan anything, why do we have published modules that are hundreds of pages long and present self-contained adventures with definite beginnings, middles and ends? Instead of “Don’t plan anything,” my advice would simply be “You can’t plan for everything.” Plan as much as you need to have a solid foundation to build on from the emergent gameplay in the session, and leave yourself enough wiggle room to improvise. Then, when the players inevitably go a direction you didn’t expect, you can easily alter the sequence of events, or insert a new scenario that helps them get back on track. It’s worked for me, a fledgling DM who has had to put up with my players farting about in the starting town for 90 minutes when we were supposed to be doing a one-shot.
@TenaciousSnail4 жыл бұрын
Agreed, the twist on this that I try to adhere to is "plan what you don't want to improvise". And if the players ended up bypassing what you planned, use it later. I made a map of an underground smuggler's hideout underneath a warehouse with a cave that led to a hidden cove. My players failed to find the key to the entrance and therefore didn't know what was there. A few sessions later...what did they find in a completely different city? A smuggler's hideout underneath a warehouse with a cave that led to a hidden cove. They started figuring out that they might have found this where they failed previously, and now have started trying to uncover smuggler's hideouts everywhere. By simply using a map I'd already made the players have found their own adventure.
@MarshalMurat83044 жыл бұрын
To properly quote the saying used "No plan survives contact with the enemy". To quote George Patton "I have found plans useless but planning indispensable". Always plan, regardless of what your players tend to do.
@Jessie_Helms2 жыл бұрын
I’m on Session 10 of my first ever campaign. Never been a PC, just did it. I will say, I was lucky and 3 of my players are Forever DM’s who are just glad to have a game. They helped a LOT when starting out. Also, I’ve found my limit is 5 as well. Started with 4, lost one (3), gained two (5), gained another (6), had to kick one (5). With 3 the party was nearly TPK’d by an as-written encounter- they would have been wiped- or at least 2 of them and the 3rd running for help- without the town guards noticing the sounds of combat coming from the abandoned Inn. With 6 the combats took forever and I was overwhelmed by keeping track of everything and what everyone was doing. 5 takes a reasonable amount of time, I can keep track of everything, and even if someone has to miss a session it doesn’t ruin combat balance.
@NotMyRealName64 жыл бұрын
The "Win" state for a DM is easy. A completed campaign that the players enjoyed doing.
@niuxilandebianfu54594 жыл бұрын
Cannot agree more, as a DM most of the time and a player some of the time, I’ve seen so many campaigns die due to DM or player disinterest, problematic players, questionable rulings and more. Actually being able to finish a decently sized campaign and having your players enjoy it overall is a damn medal of honour.
@aztralsea4 жыл бұрын
My dnd group is 11-13 players. I know it’s too much. I’m working on it.
@srvfan174 жыл бұрын
Honestly, I really appreciate #13, my first experience with D&D was as a DM. And it's turned out to be really valuable, because I'm currently running a campaign that asks a lot of me in general, and without a lot of experience with it this would probably be too much for me
@thirdeyetwenty4 жыл бұрын
I appreciate your take on rule 13. I took the dive into DMing since no one else was able to, even though my experience woth DnD had been exclusively through watching Oxventure and Dungeon Breaker.
@braydenthehalf-elfbard46864 жыл бұрын
I have spent 6 months designing an adventure called “Into the Feywild” so I could release it on DM’s guild..... guess I got to change the name now.....
@ShuraEssays4 жыл бұрын
Most blatant time I've fudged the dice was when one of my players got crit by a lion demonspawn at 2nd level. We were playing with maximized criticals. Before I even rolled any dice, he had like 8 health, and there was a nonzero chance that his character would just die outright, it was a strong enemy. So I kept the crit but said he rolled minimum on his own damage, because crits are actually really dangerous at early levels and while I could have rolled the damage pretty safely, I didn't want to feel like "you should be dead" so this avoids that.
@aye_danni46044 жыл бұрын
Checking KZbin one last time before I finally sleep was a bad idea. Welp.
@kokonaharuka24364 жыл бұрын
Ohhh 😮
@doodledicemonsters4 жыл бұрын
Yo Danni can you unban me?
@aye_danni46044 жыл бұрын
@@doodledicemonsters nah I'm good
@theDMLair4 жыл бұрын
Wanna check the rest of my videos, too, while you're at it? 😂
@aye_danni46044 жыл бұрын
@@theDMLair I'll think about it
@craigtucker12903 жыл бұрын
"If a player is causing a problem, just kill their character" This come from Gary Gygax himself and is evidence that he was not the one to listen to when it came to how to run the game and be a DM. It is actually stated in the 1st edition AD&D DMG.
@puppyguard26894 жыл бұрын
0:46 and so, the DM went through the 5 stages of grief: Denial - He refused to admit his mistakes to the party. Anger - Their constant nods toward his minor flaws irritated him. Bargaining - The DM tried desperately to sway the conversation. Depression - The DM lost hope. Acceptance - The DM left.
@Bert_Bertsson4 жыл бұрын
Your videos are proving to be invaluable as I am trying to learn how to DM for my sister and some friends. It will take me a while but I'm looking forward to it, and catching up on your videos.
@CastorGaming2 жыл бұрын
I'm a relatively new DM, and my group has been very kind to me. I always put the entire group's fun (myself included) as the keystone in designing my games, and after every session I ask what they think. I try to pay attention to the small details they might make in-character. Maybe an off-handed joke about "being afraid of bees" comes back in a few sessions when the group needs to collect honey for an elixir, or maybe somebody mentions their sister by name, how they used to wrestle, and I'm able to reference back to that when that character barely succeeds on a grapple check. Videos like this help me set the goal posts realistically. It helps to illustrate where the extremes are, and how to set realistic and reasonable expectations for myself, given my skillset. Most importantly, it helps enable me to do this without sacrificing my cornerstone ideal of the entire table having a great experience.
@henryhunter96434 жыл бұрын
Gotta agree about having challenges that players simply can't fight their way through. My best game session so far is when our DM was running a game for me and another player who were both playing Druids. We had to rescue some tortured animals from a zoo run by a corrupt zoo keeper. The quest giver was a Dryad in disguise which we found out later. We couldn't simply fight our way through a dozen or so town guards that were around the zoo as we were both 2nd level, so we made a plan. Using a Scroll of Jump, I turned into an Axebeak and pretended to attack the other Druid before bolting out the front gate (60 feet of movement, they fast). Using the power of Jump I leapt onto a small building and made a lot of noise, before hopping into a back alley out of sight. When the guards came to look, I used Druidcraft to make the sound of an Axebeak down the alley and said 'it went that way'. That's one way to get rid of a load of guards.
@levieulalio3594 жыл бұрын
Worst DMing advice I've heard us from this dude on KZbin, something Lair. 😂 Just kidding, LOVE your content, thanks for all you do!
@theDMLair4 жыл бұрын
Thankd dude! 😀
@haventhehare71264 жыл бұрын
Thanks very much for the laughs. While I have heard some of these, some I hadn't. Guess I need to start looking for more info online and not in person... Good job!
@jochenpanjaer9804 жыл бұрын
I am pretty excited about that kickstarter!
@ericness96604 жыл бұрын
I've only ever been a DM, never a player. I would like to be a player one day, but that might have to wait for a one-shot at Montreal Comicon. I'm glad I didn't wait for actual DnD experience before getting behind a DM screen.
@0phelion4 жыл бұрын
I'm so happy #12 was on your list. I ran a short module in which I tried to use voices and the energy I put in just wasn't worth it for me. I'd recently started running a long-term campaign and I largely only use tone, general mannerism, and maybe some verbal tics, but not voices. I want to think that my players aren't engaging with my NPCs any less for the lack of different voices, and it's good to get affirmation about that.
@jacobmarkley69434 жыл бұрын
One of my favorite jokes as a DM is “DM is trying to kill the players” I do love putting players in challenging situations. Knowing that they can fail makes it interesting, but they also have to be able to succeed.
@satansbarman4 жыл бұрын
I'd been wanting to play(and DM) for a very long time, had trouble finding a group, talked a couple of friends into giving it a go with me, so I created a Batman themed campaign (only way I'd interest one of my 2 players) with advice I've picked up here and on other channels or watching games. We had our first session on Sunday, and it was a success, my players enjoyed it a lot more than they thought they would and I had a blast too 😊 All that to say you don't have to play first to become a DM, you can still have fun with your players. Many thanks Luke for your great advice and content, it's helped immensely
@Lcirex4 жыл бұрын
I was told that few things are more rewarding then the shock on a players face when they have to choose between losing a prized magic item or losing levels.
@OrangeyChocolate4 жыл бұрын
Yeah, that sounds like advice from a DM who plays to “win”.
@unshackledjester4 жыл бұрын
That has got to be the worst advice I've ever heard, and I've heard some seriously dumb advice. That is just asking to have players wall away. Not that you should never include something like that, but you should never 'enjoy' the players being upset. *facepalm*
@theDMLair4 жыл бұрын
Yep, that's a dumb piece of advice for sure.
@matthewb49884 жыл бұрын
@@theDMLair although, making your players face dilemmas and make real choices is amazing.
@matthewb49884 жыл бұрын
But I would say it's much better to make your dilemma be truely in game, whereas this feels like you're giving them a meta dilemma
@kevensutton4 жыл бұрын
Man... that barbarian character is so... genuine. I'm quite fond of him.
@BreakerX424 жыл бұрын
"Make NPCs interesting" yep. My DM is my best friend and more than 75% of them are references that are so on the nose I think he just likes to see me cringe at Uncle Iroh and Ajay Che
@PresidentMystry4 жыл бұрын
I played D&D once when I was 13 with my cousin. Then 2 years later, I DMed a game for my friends. I had only played it once and didn’t really know the rules. It was the first time any of my friends played, and the first time I ever DMed. I had one night to read up on the rules so I skipped a ton of stuff. We played the game so wrong, but it was amazing, and will probably live in my heart forever. So no, you don’t really need to know all the rules, or really even play before dming
@midnightwaps4 жыл бұрын
I appreciate that you have edited your subtitles. Thanks.
@theDMLair4 жыл бұрын
You are very welcome. Wrote them myself. 😀
@midnightwaps4 жыл бұрын
the DM Lair I can tell you put some time into it. I watch a lot of KZbin videos with subtitles and I can tell most of them are auto generated. I especially appreciate the punctuation! Having helped others add/edit the automatic subtitles, I know it can be time consuming. Thanks for the consideration. 😁
@joandudley48474 жыл бұрын
One of my favourite KZbinrs, making an adventure about my favourite plane/ fey creatures? I cannot throw gold pieces fast enough.
@deathbyd44 жыл бұрын
Re 13: My first experience playing D&D was miserable. One player's character (a kobold) would repeatedly harass my character by biting him, another blamed me for everything that went wrong (usually the kobold's doing), and the DM ACTUALLY WENT OUT OF HIS WAY TO CUT OFF ONE OF MY CHARACTER'S WINGS. After which, the DM kicked me out. I had only been there for 3 sessions and the other two members at our table really liked having me there. However, I was apparently such a problem to deal with because of how the other two players treated me that the DM felt it best that I just leave. 3 years later and I'm a (forever) DM with an ever-expanding group of players that jump at the gun to be in one of my sessions. Does playing D&D help you transition into being a DM? Yes, but it's absolutely NOT a requirement. Heck, I barely even learned anything during those sessions and my DM actually taught me a number of rules wrong on purpose without telling me. It might be hard, but you can definitely start out as a DM. Just try and not become one like I experienced my first time (but I think that's an easy thing to do).
@ActualVictoria4 жыл бұрын
Editing flavor was really different in this one. I think I like this
@CappuccinoSquid4 жыл бұрын
Like you said, a lot of these bad DM guidelines have everything to do with extremes, and two sides of the same coin I see every now and then is "Never railroad your players" and "Never run an open sandbox campaign". Honestly, it's a balancing act between the two, and it's doable. Players should have the agency to make their choices, or at least have the illusion of choice, and the DM should be able to modulate and improvise with their story beats to stitch together a cohesive adventure even if it's not exactly the tour guide they had in mind: Got a castle ruins in the mountains planned for your players but they decide they want to head to the swamps? Easy, move that castle from the mountains to the swamps, maybe make it a manor instead or let the new context evolve the idea, maybe the reason the castle is in ruins is because of the castle lord's impetus to build a castle on an unstable foundation, so now it's half-sunken.
@TheDungeonCoach4 жыл бұрын
I can see your passion and fire behind these lol! I’m with ya bro! So close to 60k!!
@stickytim644 жыл бұрын
Honestly, that skit made me feel bad. I'd be really angry and sad if all of my friends just roasted me when all I wanted to do was tell a collaborative story.
@pondrthis13 жыл бұрын
As nearly-perpetual DM of my long running group, I can confirm it's incessant roasting! It's done out of love, though--even when I was a player and another one was DMing, I was the roasted one. Hell, even when we played video games, I was the roasted one.
@slyckshadiefoxx40844 жыл бұрын
I forgot where I heard this but a DM camping kind of got off track but they were still having fun so the DM went online to find out how you get them back on track and the advise he got was to do a TPK
@SkellyBobRoss4 жыл бұрын
Having 6 players in my game is tough, but since we're playing via discord it makes it even harder, then throw on top of that a bad internet connection. I can say it's a struggle. Limit yourself before it gets too far!
@BastinatorX3r04 жыл бұрын
"Encounters should all be super challenging. Without risk of death, there is no fun." This is one I mostly agree with. When players do not face more than one encounter a day and can go nova on the monsters, it makes sense to me to make the creature(s) much more deadly. About 80% of my encounters end with one player or ally going unconscious and they seem to be having a blast. Overall we've had four deaths over nine months, with only two coming explicitly from combat.
@richmcgee4344 жыл бұрын
I'm on the edge on that one. It's all about resource management in some games. If you're having a one-encounter "work day" before a chance to rest up that encounter better be a mortal threat or you might as well handwave the battle. But having every single fight a brutal near-TPK is maybe a bit much. If nothing else throwing a softball fight in lets the players revel in how powerful they've become, and the contrast between it and a hard encounter makes the dangerous ones feel more threatening.
@shadowheartart38984 жыл бұрын
This is a great list! I've heard all of these, and I absolutely hate them. The worst advice for me though, is another extreme: On one side, "don't bother preparing, you can just wing it." On the other side, "You have to prepare EVERYTHING, down to the different choices the players can make in a given situation". Both are horrible, horrible advice that kept me from starting my first campaign for over a year... I'll be the first to admit I prepare more than I need to... but that's how I am comfortable to start a session. Everyone has their own way of preparing and as long as everyone at the table feels good about a session, then other people should not nitpick
@theDMLair4 жыл бұрын
Yeah both those extemes generally suck. Somewhere in the middle tailored for the individual DM is usually best.
@OrangeyChocolate4 жыл бұрын
In general, my mindset is “you can’t plan for everything”. I like to do a lot of prep work, but I’ve learned to focus on the important stuff while leaving wiggle room for improvising when the players inevitably go off-script.
@shadowheartart38984 жыл бұрын
@@OrangeyChocolate right? It's impossible to prepare for everything! I like having more prepared than I strictly need - both when it comes to thinking things through, planning plot ahead, and designing dungeons + stuff in them! If I prepare too far ahead, I don't have to plan as much for the next session. If I spend a lot of time thinking, that type of situation becomes easier to deal with next time
@epileum674 жыл бұрын
I agree that the DM should play to win. But my definition of winning is the Players defeating their enemies.
@jackjackson93564 жыл бұрын
They had us in the first half not gonna lie
@unshackledjester4 жыл бұрын
That's actually equally(maybe not quite as equal) bad advice. Players always winning with no real risk(which is what happens if the DM plays to make sure the players defeat the enemies) then they will lose a sense of immersion or risk/reward. I'd say the win state should be 'everyone has fun and wants to continue the game'. Even if there's a spot where players aren't happy with what happened(like loss of a beloved character or npc), but the player still loved the game and wants to keep playing...you did your job.
@epileum674 жыл бұрын
Unshackled Jester I’ll drink to that bro
@unshackledjester4 жыл бұрын
@@epileum67 I hope your con score is high, cuz we'r breakin out the fine dwarven spirits if we're drinkin.
@epileum674 жыл бұрын
Unshackled Jester Ah yes, I see you are a man of culture
@chrestomanci2664 жыл бұрын
I'm a simple man. I see cat, I click like.
@undertheveil15764 жыл бұрын
Thank you for pointing out that not everyone has had the opportunity to play dnd and still needs to step up as a dm even if they don't have any experience with the game. Me and my friends have wanted to play for a few years now but haven't had the opportunity to play with experienced players before. So one of us just had to take up the role of the dm. I'm doing my best and putting in a lot of work, and since all of my friends are beginners we're learning it all together. So far we're having a lot of fun!
@undertheveil15764 жыл бұрын
Using your channel for great tips!!
@stepheningratta38564 жыл бұрын
#13 is 10/10 advice. I’ve been wanting to play/try D&D since late 2019 but didn’t know anyone who played, and all my friends who were interested had never played themselves. I’ll admit I wanted to play more than my friends so I took it upon myself to try to run a game and learn the rules. (Since no one knows the rules anyways) it makes creating a session for me less stressful. We ran our first session last Saturday where everyone generally had fun even if I messed up some of the in game mechanics, it was enjoyable enough for them to want me to set up the next session so I say success
@InquisitorThorn4 жыл бұрын
Great video; the only one I disagree with is #7: Never fudge the dice. If you balance well and treat players fairly, then roll openly and let the dice fall where they may. I feel like the players are more likely to consider their characters as true heroes when they don't suspect their DM has nerfed an enemy crit for their benefit. I feel like treating players fairly is a covenant of DMing - ignoring/changing dice rolls is a breach of trust, even if it's for that player's benefit.
@asm0dei11 ай бұрын
Feeling that meat grinder story. I've started at TTRPG in Cyberpunk Red. The issue is our main DM/GM makes sessions which always include some kind of battle encounter. His battles tend to be very rough on the players, and I feel like I'm not enjoying the game sessions as much anymore, because the whole Cyberpunk has been reduced to butchery. A session with a different GM where the plot revolved around a fashion show and some Militech shenanigans felt like such a breather...
@abomidog4 жыл бұрын
Can't wait for the “Don't Split the Party” video. We just ended our campaign early due to everyone being split doing their own quests (among other, IRL reasons).
@theDMLair4 жыл бұрын
Wow, I feel that. Really sucks.
@Zulk_RS4 жыл бұрын
This video is making me experience Mandella effect. I could've sworn you made this seem video before but it doesn't seem to be the case. Also I think the second one is somehow a warped version of the decent advice: "Don't just say 'Yes' or 'No', say, 'Yes but' or 'No and'" Or something like that. Basically it's saying to adding alternate options and consequences rather than just shutting down or allowing an idea and leaving it at that. Also the DM should totally play to win as long as the win-state is defined as everyone having fun.
@subduedpotato72164 жыл бұрын
it's always nice to watch your videos, Luke. I'm starting to get the impression that you don't take yourself very seriously. It's only been, what, 50 videos or so of yours that I've watched... Keep it up. I need my Tuesday morning chuckle. Every once in a while there's some useful advice too ;)
@INeedaName-cb2qw4 жыл бұрын
Ooh! Have you done a video on alignment? I'd love to see one discussing whether or not we actually need it!
@tatersalad764 жыл бұрын
I had two problem players (of course it was the two rogues in the party). One was very much the "lone wolf" type, while the other was bordering on murderhobo territory. What did I do to solve this? The lone wolf I had a brief chat with just to remind him that DnD is a teamwork-based game, so running ahead of the group and looting while informing no one of their goal is almost a guaranteed death sentence (he triggered a rug of smothering that the entire group was supposed to fight, and nearly died because no one knew otherwise). He took the advice to heart and became a team player without sacrificing his character's independence streak. It became more of a personality trait than a "way of life" that he was going with. The murderhobo type I actually solved pretty easily. They threatened the life of a friendly shopkeep? Merchant Guild is gonna raise prices on them because that's what guilds are for. Solve a problem using diplomacy? Congrats, they gave your party 30 platinum for treating their sick instead of slaughtering them all for stealing medicines. Being a decent DM can be determined by your own methods of problem solving while preserving your friends' levels of enjoyment
@FlameUser642 жыл бұрын
When people say "balance everything around your players" they are often referring to editions other than 5e, or perhaps to things like dungeon design and what skills and spells your party has access to. Think of it this way. If you're playing Pathfinder, and the party has no way to fix ability drain and won't for more than 1 level from now, don't field monsters that use ability drain! If your party doesn't have the spell "Remove Blindness/Deafness" and won't for more than 1 level from now, don't field monsters that cast Blindness/Deafness or otherwise inflict permanent blindness! If the party does not have and cannot access Remove Curse, _don't_ field monsters with debilitating curses that make it impossible for them to participate in the game! If the party has nobody with thieves' tools proficiency (or disable device, depending on the edition), don't put plot-critical content behind a locked door with no key or somehow expect them to find all the magic loot you tried to give them but put in a locked chest with no key. This goes both ways, too. Respect your party's strengths, so you don't either screw yourself over or make them upset. If your party has a character with a disgusting Fortitude save against _specifically_ poisons and paralysis effects, don't repeatedly slam the party with a paralyzing poison without giving the players a turn until they fail the save just so you can have your villains monologue. Let the poison fail the first time, and have the villains follow it up with something they're actually weak to, like a fascinate effect. (Yes I had this happen to me.) Or, more generally, if your party contains a fey or outsider player character, remember that when you field enemies that rely on Hold Person.
@Señor-Donjusticia4 жыл бұрын
Orange needs to be invited to the table more often. Such great cosplay and dedication to the role!
@StrifeA2174 жыл бұрын
Ha using the cat cameo to cover up the fact that you just called us all morons. Well played sir, I see what you did there. Lol good stuff.
@lorddaveed4 жыл бұрын
I Remember the first time my friends and i wanted to play Roleplay Board Games, we started with Warhammer Quest and i thought, i would take the mantle for this and we played every week and i made up the quest every week, expanded the rules of what was given and it was an amazing run they went through, they ended up starting a Guild, bought a guild hall, got members to help go on quests and get them loot while they faced the forces of chaos... what a great time, i remember they where portalled back in time and were lost forever fighting the BBEG in a endless battle. which i turned into a fairy tale. good times.
@willowXtreeX4 жыл бұрын
Took your advice that most DM advice vids say not to do: had 1 player trying to always split away from party or do things w.o the group. 1 of our past sessions-the gameplay had completely stalled for half an hr with a player rules lawyering, which happened with more frequency... Most vids say talk to them out of game but that just wasn't going to work. In game we stopped, I asked if they were havin a good time and that we are all here to be friends and play a gane. That person did get pretty angry- they asserted they were getting punished in game bc they cudnt see a literal invisible monster, which not 1 party member saw. They pretty much explained they were starting to feel like it was personal. They saw their in game actions had in game results. Like running alone in a magical forest- your probs getting attacked by some bees. Eventually after venting about not havung fun and seeing the in game fight play out while all players couldnt see the monster...it eventually smoothed out. The player relaxed and realized the duality of it. I am a person acting as the dm. It was not me picking on them. Sometimes they are personally angry at the dm and a 1 on 1 is going to make them feel moreso picked on. As a group we solved the problem with my mediation and all seems ok now :) tysm! Your advice worked best.
@theDMLair4 жыл бұрын
Awesome! I'm happy to hear you all got that sorted out and things are better now. (And happy to help, as always. :D )
@keikoscorner41764 жыл бұрын
The worst advice that I got from a horrible, abusive DM who check marks quite a few of these boxes of things spoken in this video, was "Don't plan anything. Your players are going to mess everything up anyways." OH! Here's another after I asked what books or manuals I needed to read. "Eh, don't worry about it so much. It'll be homebrew anyways." Yeah... oh, I ought to mention that this person was the one that tend to derail, spotlight claim, and argue rules with me all the time when I DMed, but when I tried a bit of logic and questioned to learn, NOPE! I was always wrong to try anything and if I went against what he wanted, he found a way to subtly punish my character.
@kenfrmcape23554 жыл бұрын
16. When DMing for a new group, do a TPK first session to establish your authority.
@writerofthought80844 жыл бұрын
In my current campaign, one of my players has acheived all but immortality, and he views this character as someone who wants to protect everything. So, with his blessing (he's the DM who taught me how to play so I like him to critique my sessions) I told him that his personal bbeg for his character arc will be revenants of people he killed in particularly cruel ways. As I understand the mechanics of this monster, if killed then they come back, and the only way to kill them is to wait a year or let them exact their vengeance. However the character they want vengeance upon is nearly immortal. So he has to choose whether to let them wreak havoc for a year, die, or find another way.
@albertnorman41364 жыл бұрын
I feel I should point out that Gygax had a lot of experience in the local wargaming scene before coming up with the hero unit houserules that he called Dungeons and Dragons.
@soulstone41954 жыл бұрын
I played a session 0 one time(which was literally just character creation and our dm teaching everyone how combat works) and I was hooked. So I watched video after video, read rule book after rule book, and because none of our friend group wanted to dm, I took the initiative(mind most of the party had played and I hadn’t) and I currently run 2 games which they all love. Just cause you never played dnd, doesn’t mean you can’t dm!
@AdamFalconer94 жыл бұрын
worse advice I ever got was "don't bother trying to make travel interesting, just throw half a dozen random encounters at them to make it feel real then they get there". I admittedly have more time than some DMs do, but I like to hide bits of lore or potential allies/minor enemies along the routes for the party to discover and have received positive feedback from my groups for having done so.
@MadNitr04 жыл бұрын
Adding the club real at the end... Love it
@Mateo-bo1qc4 жыл бұрын
Thank you for always creating amazing content and not dragging your videos to 25-40 minutes to explain 5 things 🤣. Best channel by far!
@theDMLair4 жыл бұрын
Thank you! Really appreciate it. :D
@redzeal27464 жыл бұрын
I’ve never been so clickbaited in my life... you said 15!!
@mixstardust4294 жыл бұрын
@11:00 I've been a dm for roughly five years and my first game as a player was via discord with a friend of mine dming and honestly I get where that advice comes from; perspective. Although not that I was a horrible dm before playing as a player, my players like how I dmed before, but as a game master and dungeon master I think it's good to EVENTUALLY (not necessarily) play as a player, you learn a bit more of what they do, and how they do, plus: it's a game so try to experience it, if you don't want to be a player don't be. ; just have fun! :)
@theDMLair4 жыл бұрын
100% agree. It's beneficial for a DM to sit in the players shoes. I learn a lot about DMing when I'm a playet because I experience what it's like to be a player when the DM does certain things.
@unshackledjester4 жыл бұрын
I agree. It is also why I recommend people try different game systems. While 5e works well for new players and new DMs due to how streamlined it is, there are plenty of systems that so each aspect of the ttrpg experience so much better....there are also systems that do everything so much worse that you appreciate the systems that do it well even more xD
@mixstardust4294 жыл бұрын
@@unshackledjester I agree with wanting to play other editions and stuff like pathfinder, because it just helps improve your skills either in rping or in dming or just learning how to improvise, how to describe combat even, etc. Overall it is a really good thing getting experience.
@unshackledjester4 жыл бұрын
@@mixstardust429 I mean less focus on D&d specifically. While I am partial, and biased because of it ;3 , to 3.5e, I have also played over 50 ttrpg systems. Call of Cthulu, WoD, etc just have such different systems that they bring more to broadening ones understanding and perspective than just other editions of the same game.
@mixstardust4294 жыл бұрын
@@theDMLair As well as how to implement that experience when you dm as well. It's honestly a really, really great way to learn. I think it can even be said in reverse, when a player dms they learn why the dm does certain things, like fudging dice or creating harder encounters. Maybe even learn why they should (and shouldn't) minmax/power game/rules lawyer, and overall the player improves as a result. You should (well "should", do whatever you want as long as it doesn't hurt everyone else) enjoy the game you play fully, and it's always fun to just get more experience in how to run it, making it better for everyone else.
@MissLunaTick4 жыл бұрын
I keep hearing everyone saying to never split the party, but my players split up all the time into small 2-3 person scooby doo like groups and explore, have fun, and then I lead them back together for a fight. They learn lore, share it with each other (helps them remember because they have to repeat it and helps me see what parts they focus on for later) and it's fine. also makes it easier if some players leave early or can't come.
@gehnzou13 жыл бұрын
"Should play it first" The first ttrpg I ever played was Rifts. The first book had a cool picture on it and I thought it was some sort of big comic book. I brought it to the counter and the guy asks, "do you already have dice?" Huh? No. Bought a set of dice and went home. My best friend and I just made characters and both made stuff up. We both had tons of fun doing it. Later I learned about ttrpgs and the rest is history. I'd say if you are new start with what looks cool to you and get a "core book" for the game. At first it might be fun to just make characters and npcs and worlds and oh crap you accidently made an adventure. You didn't roll for fun so dms can stfu when it comes to "rights and wrongs." If you rolled then you are, by rules stated on page 6, bound by whatever terrible advice they gave. D&d is special. It's literally someone handing your childhood back to you and saying, "the only limit is your imagination"