See this, this is the kind of content pf2e needs more of. Actual game play tips, tricks, combos to aim for (not necessarily even feat combos, just gameplay combos). Less reading rules, more actual advice.
@thason33045 ай бұрын
For a primer on combat, check out Knights of Last Call. They have a series on combat tips that is very good imo
@DanielECulbertson4 ай бұрын
TOTALLY agree with you!
@spellelf5 ай бұрын
Got my first Pathfinder 2e game session in an hour and a half! So excited!
@lucasantenor23955 ай бұрын
Tell us how was your first impression of the game later
@AllDjam535 ай бұрын
Enjoy, mate! I still remember my first game of 2e, got me hooked so bad I went on to DM the next campaign for the next 6 months
@I..cast..fireball5 ай бұрын
yus
@ketrava04255 ай бұрын
Have fun!!! Tell us how it goes.
@KaZlos5 ай бұрын
have fun, and dont beat yourself too much its ok to make a pause to check for a ruling
@claudiofabian10545 ай бұрын
14:30 Also! Since the wizard is using Electric arc, he's unaffected by the unlucky aura even if he fails, because it's the targe that needs to roll, and the wizard doesn't do any roll to check the effectiveness of the spell!
@Zedrinbot5 ай бұрын
One other tip to go with #5: diversify yourself a little bit. Especially early on, since you won't need runes yet, grab a backup weapon or two to account for range or multiple damage types: damage reduction is pretty common. Anyone can also use shields, as a good fallback if attacking is suboptimal. And just cause someone's playing a cleric doesn't mean you can't take battle medicine yourself (and you probably will cause everyone takes it). It sucks to be in a matchup where you basically have no tools that work in a situation, but oftentimes that's more of an equipment issue than a class feature issue.
@MrLucky7s5 ай бұрын
Regarding Tip #2: A Gold Dragon is a really bad example for this, since Dragons are usually nigh overtuned for their level and don't really represent an "on-level" encounter well. Furthermore, at later levels, Saving Throws overtake AC in importance. There are 2 aspects to this, one is that healing is easier to access (as discussed in point 3), the other is that some unique abilites and spells have nasty fail and critical fail effects. In a recent one-shot, our Kineticist critically failed against slow. This means only 1 Action FOR 1 MINUTE, luckily we had a way to remove the Slowed condition. AC is great, but don't forget your saves.
@Ghostdesuu5 ай бұрын
Yeah ngl dragons are just allowed to count as 1 level lower than they really are idk why paizo did this
@96527695 ай бұрын
At high level, i realized that DC are very high because there is a lot of Success=crit success.
@floofzykitty50725 ай бұрын
@@Ghostdesuu It's like Fireball logic in 5e, where a 4th level spell gets to masquerade as a 3rd level spell because "it's iconic".
@kemious93615 ай бұрын
You dont need a caster healer. Medicine and battle Medicine are often good choices
@christophandre5 ай бұрын
And combined with the Medic Dedication, even clerics can gain a huge boost in their abilities.
@Bobbinthreadbare4885 ай бұрын
Alchemists can be good healers, especially chiurgeons.
@saprone88855 ай бұрын
True, but you do want a certain amount of (scaling) ways to heal in a optimal party composition. Spreading out characters who can heal is important. My preferred choice is getting Psychic + Champion archetypes (free archetype + class feats) on characters who have their hands full and cannot effectively use Battle Medicine. For example a Fighter with a polearm. If a character has a free hand getting Battle Medicine and investing into Medicine is a must in my opinion. I would say you want at least one person in a party with a free hand to be able to use Battle Medicine effectively.
@simonO7125 ай бұрын
You may not strictly need it, but having both caster and non-caster healers covers a lot of bases.
@kemious93615 ай бұрын
@@saprone8885 It really has the same action economy of takinga potion out to heal someone most of the time So I really dont see any negatives to it especially because all it takes is to be trained in medicine.
@mendicantcrow5 ай бұрын
If you want to play a healer...playing a secular healer is actually really fun! In one campaign I have the medic dedication, godless healing, mortal healing, and any other healing feat I can get my hands on. (My character is Garundi and her story allows her to take the rare healing feats too.) My battle medicine rivals the casters' spells, as long as the cleric remembers to let me do the healing before them! And there's some interesting decisions I can make around the DC I am shooting for.
@simonO7125 ай бұрын
It sure seems to be! In my current Agents of Edgewatch campaign we have an Investigator with the Medic Archetype who fulfills that role, and he's helped a lot so far!
@Hughes815 ай бұрын
We had a Field Medic Alchemist in one campaign. Great fun
@davidriggs5385 ай бұрын
It's so nice to finally have you back to making Pathfinder 2e content. Hope you'll also get into Starfinder 2e.
@00ClankАй бұрын
So fun finding this channel as I am prepping for my first time playing Pathfinder. I’m cooking up a Minotaur Strength Monk geared toward grabbing and eventually tossing foes, which will also give her easy access to Trip, Disarm, Shove and Reposition as ways to focus more on disruption than raw damage. I’ve learned in other games the sheer power you can get out of making enemies just a little easier to hit.
@duncbot90005 ай бұрын
Literally Paints a picture for us. *Chef kiss*
@rileymcleran28955 ай бұрын
He’s back baby!!!! A small note on healing in pf2 that you briefly touched on here. In d&d 5e, healing is intentionally designed to not keep up with damage, meaning that you might as well wait for someone to drop before healing them, creating 5e’s yo-yoing problem. In pf2, heal a party member when they’re at around half, or have just taken a hefty hit or two. A proper healer should be able to put an injured ally to full from half health or less. Also HEAL BETWEEN FIGHTS IF YOU CAN. The treat wounds activity is the difference between life and death. Pf2 assumes you take all fights at full, or at least close to full hp. The amount of player deaths I’ve seen from players saying, “nah, Im good enough, lets just keep going” in situations without time pressure, then dying to an unlucky encounter is astounding to me. We lost 3 characters in the first two books of abomination vaults to this.
@vinimagus5 ай бұрын
I came just to say I'm happy you're back. I hope you're happy and healthy. Be well, V
@ketrava04255 ай бұрын
My wrestler monk kobold LIVES for rule 5. Wizard cast high level enlarge and I crit grappled the fire giant. The giant kin barbarian came and explained the error of his ways
@Centinull5 ай бұрын
Great video and great to see you making Pathfinder 2E content again. City of Heroes is great, but Pathfinder content is better!
@chrizzlybear55655 ай бұрын
These tips are actually good advice, good job! It sounds like you learned quite a bit throughout the years. This is great content, keep it up!
@JaSchwaE5 ай бұрын
In this video, Nonat discusses his return to creating content for Pathfinder 2E after a hiatus, during which he took a break from tabletop RPGs due to real-life commitments. He shares that a recent comment about the Pathfinder 2E Beginner Box inspired him to make a video offering five beginner combat tips for Pathfinder 2E. Here’s a summary of his tips: Damage is High and Hit Points are Not: Pathfinder 2E features high damage across all levels. Characters can be critically hit often, and even low-level creatures can deal significant damage. This necessitates strategic planning and awareness of damage potential throughout the game. Armor Class (AC) is Crucial: AC is extremely important because of the +10 critical hit rule. A high AC can prevent critical hits, which deal double damage. Even though tanks will still get hit, they reduce the likelihood of devastating critical hits that other party members with lower AC might suffer. Healing is Vital: Consistent healing is essential due to the high damage output of enemies. While a dedicated healer isn't always necessary, having access to powerful healing spells like Heal can keep the party alive. Scrolls, wands, and other means to access Heal are recommended if no one in the party can cast it. Enemies Have Dangerous Abilities: Enemies in Pathfinder 2E can inflict severe conditions and penalties, making combat more challenging. For example, the pugwampi's aura forces disadvantage on all checks, which can be debilitating. Understanding and countering these abilities is crucial. Pathfinder 2E is a Team Game: The game emphasizes teamwork. Every action a player takes can affect the party. Using abilities that may seem less useful in a one-on-one situation can significantly benefit the team. Coordination and strategic use of abilities to support and synergize with teammates are key. Nonat also stresses that Pathfinder 2E is not played in a vacuum; the context of team dynamics and battlefield conditions are vital. He encourages players to think beyond individual actions and consider the collective impact on the party and the enemies. Finally, he invites viewers to share their thoughts and support his channel through Patreon.
@EarthPrime525 ай бұрын
The dragon going ham got a genuine chuckle
@RexCogitans5 ай бұрын
Healing: kind of advanced tip, but maybe for a dm to give the archetype Blessed One. Lay on hands is a very powerful heal option especially out of combat
@zzbones21965 ай бұрын
Thank you for this and all the beginner videos, it is very much appreciated. I am about to start Kingmaker with 3 players who are jumping over from D&D 5e. I have sent them your videos and about to send them this one. Again, thanks!!!
@The_Kris_M5 ай бұрын
More videos like this, man. They're way more dynamic and let your personality shine WAY more than the guides. Keep doing the guides too (if you want too, of course), like I said on the last one they are genuinely useful to many, but THIS is the content I'm here for.
@leviadragon995 ай бұрын
Regarding tips 4 and 5... this runs into an issue of human psychology, where intellectually someone may understand that they are less useful in a given encounter, or that using less flashy support abilities will help their team, but emotionally it still doesn't feel good, especially if a player finds themselves *repeatedly* in the "well this is a fight where I'm less useful than every other team member" due to how DM's are setting encounters up. Enemy or encounter designs that have such spiky design aren't deal-breakers in a vacuum, but you yourself point out that nothing occurs in one, and such powerful mob tools require a deft hand to use correctly. there's a reason he talked about a dedicated healer often feeling unfulfilling to a lot of people earlier in the video, thankless jobs are still thankless jobs, and with damage being a universal common resource in most encounters, it's arguably always going to be one of those oddities where game design and sociology intersect.
@ManifoldRiver5 ай бұрын
As a 5e convert your videos have been crucial in developing my understanding the system. Thank you for each and every one.
@nolongerdude5 ай бұрын
Honestly You can plan a character in the "white room" but that's probably to achieve goal that help party. For example I'm making the "no actions for you" fighter It is a fighter that forces enemies to take 1 turn getting out of restraint 2nd out of grapple And 3rd to stand up (While suffer from frightened, clumsy and enfeebled) But the fighter barely does like 4d8 +10 damage per turn 4d8 +12 maybe (it is starting at level 8+ fa That's why it is so funny) So they relly on allies to actually kill enemies You know while preventing enemies from pulling shenanigans
@john.thomas5 ай бұрын
Good to have you back! I recently started GMing PF2e and really loved your original PF videos. This is a great video that I can send to my players. Thanks!
@baphythesapphy5 ай бұрын
A note on healing: Medic Dedication is actually really strong. I also went Godless/Mortal Healing on one character and that was a great non-magical healer. The big part is that with Medic Dedication is that once you get Master proficiency in medicine once per hour you can ignore the immunity to Battle Medicine which lets you just roam the battlefield handing out some timely healing. Heal potions will be necessary, but yeah! Was a fun character.
@mattsullivan24585 ай бұрын
I like how gunslinger still flies under NoNat's radar whenever crits comes up because of his pure disdain for the fighter.
@SlamDancinMoogle5 ай бұрын
can confirm, Slinger is crit nasty. Stab and Blast is such a great feat. Hitting a lucky crit on the melee and then getting the crit on the firearm feels so good.
@cha0sunity5 ай бұрын
My current P2 is in Eberron. Very high magic world. I ruled that because magic is so pervasive on the world, anyone can use scrolls and wands caster or not. Is it OP? yup, is everything in eberron? yup
@jamespuckett97535 ай бұрын
This was very helpful. If we get to 2E, I'm going to point my party at this one. Well done.
@richmcgurn18645 ай бұрын
Great to have you back, man.
@Shanemane235 ай бұрын
Love the content! Glad to see you're back to it! Hoping to see 5 tips for downtime or outside combat encounters next. These types of videos always help me brainstorm new ideas or spark creativity during my group's sessions!
@Kazdok3 ай бұрын
Great stuff! Pathfinder 2E is SUCH a different beast from D&D and even Pathfinder 1E. It took us many sessions to really dial in and understand how the game expects you to play and engage with the rules.
@BloodiedShingle5 ай бұрын
Awesome video! That observation about AC being about avoiding crits rather than avoiding hits is 1) very, very true from experience, and 2) probably one of the biggest shifts in mindset compared to (for example) D&D 5e, and I'm really glad you pointed it out. All the tips are really good, and it's cool to see stuff related to playing the system- a lot of videos in the 2e space focus on the published material (understandable, since it's damn good material), but this is a really nice way to balance and complement that. Minor additional tip for anyone who's read this far: Distance is a defense. Because movement costs actions, every action you can force an enemy to spend on movement is one less action they can spend hurting your party, or defending themselves. If a caster has to move to target you, they can't cast Shield after casting a big spell. If that same caster has to move twice, they can't cast most of their spells. Little ways to force your opponents to lose or waste actions can swing entire battles, and distance is a great way to make that happen.
@adrgs125 ай бұрын
Great to have you back now, we just started today to play pathfinder, I'm dming but still a ways to go and was pondering about demoralize too
@ChiiipJ5 ай бұрын
Adding to your 5th point. I’m playing a barbarian (with optional archetype rules) and took marshal archetype because at standard as a front liner I give allies around me passively a +1 to mental saves against fear. For 1 action I can give my allies a +2 damage and fear on crits, which is such a minor thing to do but helps and sets up so many options
@AhhFa5 ай бұрын
I play a Gunslinger Pistolero. I am a 2-trick pony: I have a + 19 to hit at level 8 with both my guns with my Paired shots feature, and I am a scary mo-fo with my + 19 to Demoralize every time I reload. My party is constantly benefiting from getting -1 and -2 to enemies. And thanks to one of my Feats, enemies that crit fail the save will straight up run away in fear. Do not knock skill actions, they can very quickly turn the tide in any fight~
@steel53155 ай бұрын
Concerning Tip #3, what about the Battle Medicine?
@Nillockaroh5 ай бұрын
Hey Nonat1s, glad to have you back. Thanks for everything. Hope you're doing well.
@karakune5 ай бұрын
Great video! I haven't played a lot of PF2E (yet), but I never realized how much impact subtle changes to AC actually have
@nathanmcewen76145 ай бұрын
Welcome back to the platform Nonat! It's great to have you back! Our party will be moving into a combat heavy session this week so this will be a good reminder for the. We are also preparing new characters to start Abomination Vaults in the next couple weeks. I'm sending this vid along to help them build their characters with combat in mind. Thanks!
@ANuttWork5 ай бұрын
This was really useful. I've been playing a solo Pathfinder game and I realised pretty quickly that you can't even solo play without making a second character. I've even gone as far as making NPC's or other character's that are Medicine skill junkies. Yeah, I have no spell casting healer but having someone with the Medicine skill is the next best thing.
@samuellancaster64875 ай бұрын
During the, so far, only 2e Pathfinder Society game I played, played a Half-Orc Sorcerer. Near the end of the scenario I cast "magic weapon" on the frontline fighter's greataxe. That party member had never encountered that spell, evidently, so I got to explain that I just doubled his damage despite us being level 1. Rule 5 is fantastic!
@micahthomas7055 ай бұрын
We just switched to pathfinder from DnD 5e. Your my ttrpg Jesus at the moment. Real life always comes first, we can always roll for initiative when you finish.
@PyroMancer2k5 ай бұрын
1) Enemy doesn't do high damage if you have good resistances, 2) Armor only matters if the enemy can reach you, If your out of range your AC don't matter. 3) Healing is only Vital if you are taking a lot of damage. In one campaign had Retribution Champion with Shield Warden so he reduced the damage from his reaction and then further from Shield Block Hardness. And can get multiple reactions to do it more than once per turn. Late game was negating like 20-60 damage per turn. 4) Players can get some pretty unique abilities too. ;) 5) Some of the best combos are team combos, like the above retribution champion who got MVP because the healer rarely needed to cast any heal spells. But there are plenty of other combos to be had and I find those more interesting to design a character around as I think what can the character do to boost the team, rather than how to I max out damage.
@mr.calamity88862 ай бұрын
I can't wait till I can cast Haste; not so I can give my fighter another -10 or -15 attack, but so that I can cast a two action spell, sustain Protective Wards, AND stride to keep my team in the Protective Wards Zone!
@KeithCarmichaelInFL5 ай бұрын
I am really glad to see you have recovered your excitement about Pathfinder and the channel. Hope to see you post again soon!
@christopherbennett24115 ай бұрын
I did that math as well. That Ranger? Has a 28 to hit the Gold Dragon's AC of 38, so he only crits on a 20. Only the Fighter or Gungslinger gets to crit more often.
@EasilyBoredGamer4 ай бұрын
To be fair, dragons are meant to be the toughest thing at their level, so that makes sense
@LaBlueSkuld5 ай бұрын
My party I'm GMing for has a Spinner of Threads Witch. That Familiar of Balanced Luck feature has caused several crits already and we're not even out of the Beginner Box.
@LukeBenson15 ай бұрын
So happy you have returned! Great stuff.
@FinalStar1235 ай бұрын
My first PF2E character almost adheres to all the tips in this video. I have a fighter who goes sword and board but i also have proficiency with medicine to for out of combat healing in the early stages of the game / when low on potions or spells from my casters for combat healing. I don't have the greatest AC since i don't have heavy armor yet but I'm tied highest with the rogue and ranger when i have my shield raised for blocking damage and upfront so my magus can get a runic weapon bastard sword ignition crit off after i use my intimidating strike to give them a +3 bonus when they can flank. Heck I'm almost tempted to change my weapon to something that has the trip trait so i can pick up knockdown so i can also waste the enemies actions making them have less opportunity to deal damage with their 3 actions which means less chances of my allies getting hit. Being solo frontline does kinda suck since my magus has only chain and a little bit of dex so about 2-3 points lower in AC than me but that's why the angelic sorcerer is at the back with the mage should anything go wrong.
@FireBowProductions5 ай бұрын
I'm playing a Summoner in a PF2E Kingmaker game and I'm basically playing it as a frontliner with Emergency Casting Support. At level 5 I have 4 spell slots to work with and my 4 spells are Heal, Dispel Magic, Envenom Companion, and Remove Disease. I horde those slots primarily the emergency Heal if our War Priest is out (either player not there or is downed). But most of the time, I'm up there with our frontliner providing flanking and rather hefty damage support via my Eidolon. Teamwork is everything in this game and we are having an absolute blast.
@PsiPrimeProductions15 ай бұрын
Fantastic tips. Really good to hear people talk about this stuff.
@SuperMattMart5 ай бұрын
OMG OMG OMG OMG! New NoNat PF2e content!!!!!!
@surfingpika27855 ай бұрын
To add to everything not being a white room, if your campaign has a decent amount of downtime, grab a situational feat or 2. You'll either see good uses for it, or you can swap it out for something that might see more use as you've played with your party a bit. My summoner has gotten so much out of giving his eidolon an energy attack, something I just had to make it easier for my alchemist to bomb things.
@christhiancosta18445 ай бұрын
This is super important topic, thanks for bringing it out Pf2e is a game with a lot of depth and not understanding it may cause quite some frustration - I did get the frustrating times, had friends entirely drop the game due to this All and all Pathfinder 2e isn't a game I like, but I can have fun with it, but understanding these nuances helps a lot to set up for success and more fun
@danielsheraton54335 ай бұрын
This has been very useful info that I feel doesnt get covered much. We ported over from 5e last year and we've had to learn a lot purely on trial and error.
@christopherg23475 ай бұрын
#2 Indeed, AC is about preventing Crits and high MAP hits. It won't stop low MAP hits #3 No "mandatory Cleric" in this game. I think the exploration time healing helps the most here. As you can start each combat more or less at full HP and Focus Points. But yes, a bit of combat healing is also useful.
@acdcguy183 ай бұрын
Even as someone who's played since launch, I learned something too. Never thought of AC that way before.
@ProPirateRyan5 ай бұрын
I unironically love the MS Paint animated Dragon. That's some classic 2009 youtube energy there.
@justinchrstnsn5 ай бұрын
These type of video help me visualize these encounters and I think make better plans
@LadyLagsalot5 ай бұрын
I love the small art segment. Perfecton
@SigurdBraathen5 ай бұрын
Upvote for your amazing Paint skills! 😄
@johnadams12545 ай бұрын
Glad to see you back NoNats, hope you're feeling better ❤
@VoicesOfChaos5 ай бұрын
If not a wands/scolls of Heal then Healer's Gloves are a great item that we always must have. Only costs 1 action to use and it is always out (no interact action to pull out) so it makes for great emergency healing. It is only adjacent healing though.
@hazedood5 ай бұрын
Tip #5 is what PF2e is all about. I constantly remind my players to TALK to each other, to plot, plan and scheme, especially before they think they're about to enter a combat situation. A few well placed buffs, good cover for your ranged attackers (if available), and playing up the best of what each character can do to its maximum can make or break the party. I think a lot of players - especially coming from systems that don't emphasize the teamwork that much - simply aren't used to working in teams and/or simply don't know how to do so well because irl they're not that great at teamwork. I swear - corporations trying to teach their employees how to work better with each other should run this game. On the clock, of course. For pay.
@denisd36395 ай бұрын
You, sir, are a gentleman and a scholar.
@theNwDm2 ай бұрын
How did I miss Nonat was back?? About time. About damn time.
@Sphinx2k5 ай бұрын
Great video, just postet it to my players. They were a bit frustratet that they got hit so hard every combat. Comming from DND and expecting to not get hit so often
@MagnisT5 ай бұрын
I'm starting to GM PF2E for the first time this Sunday. We are doing Abomination vaults. Wish me luck!
@SonicKing845 ай бұрын
I'm still trying to get over the fact that, Where 5e is a lot like JRPG mechanics where you could potentially end the fight before the enemy even gets a turn and you have a decent probability of not getting hit at all, P2e can be a lot like MMO mechanics, where you have on/off tanks constantly getting dinged for damage so the DPS don't get dropped immediately, and you need healers constantly keeping the uptick on the tanks so they keep that wall of attention on them. It's an ingenious method of play, but my 5e brain has been struggling for years to break out of one mindset and be more open to the other...do still love me some P2e tho.
@cannolibros5 ай бұрын
NoNat, I'm glad you're making content again, regardless of what subject that content is.
@lukestyer88715 ай бұрын
Great video! Welcome back!
@dillonhiggins73555 ай бұрын
Perfect to get me in the zone for my first session of kingmaker today!
@KnicKnac5 ай бұрын
I kinda want to build a ranger that can help heal between fights. Be that person who has bandages to save on spells. Basically how I picture a ranger. They pew pew pew along with using natural remedies to help heal wounds
@SlamDancinMoogle5 ай бұрын
Ranger with Natural Medicine feat seems right on point, actually. At least for a stereotypical 'wilderness' type ranger. A ranger in an urban setting would likely just rely on the Medicine skill.
@Wanderingsage75 ай бұрын
2:59 tbf, it's a dragon. They're supposed to be a big deal:-)
@Hughes815 ай бұрын
When we fougbt the pollwags (spelling?) Me and the other martial not only tries to lock them down in melee, but also kept shoving them away from the other party members.
@joshuachapman2475 ай бұрын
Welcome back, your content has been super helpful.
@TitterpigRancher5 ай бұрын
Welcome back NoNat, good to see you making new stuff! Have you lost weight? You're looking good! And this video is great, I've just found some people who I might be able to start a PF2e group with, I'll keep all this in mind.
@wahoobidy49125 ай бұрын
The comeback comin in slow and steady. Also I've come to realize the oricale is kinda nutty when it comes to there abilities. Especially bone like, you get permanent TPH for nothing.
@kaibaumgarten68565 ай бұрын
MY BOY IS BACK. I don't even play I'm just here for the nonat
@elspark1015 ай бұрын
Good stuff, man. Glad to have you back.
@kelpiekit40025 ай бұрын
The team focus of PF2 is really well developed but I do find it a narrative constraint. In some games if the party splits, or one character makes a one-on-one stand against a villain while the party does a stealth mission behind then, or you just have a very small party you adjust the difficulty and enjoy the risk. With PF2 it seems less of a risk and more choosing certain death. I do enjoy PF2 and you don't have to split a party to have a good story, but in a narrative game it is a loud contrivance, unless you have ideas for tips for it. (Yeah, I fully realise this is a question of How do I make this game work specifically opposite to how it's designed to work?)
@jediprotector2165 ай бұрын
#3) Lay on Hands and Goodberry are great focus spells.
@wanderdragon10755 ай бұрын
Also your Demoralize will make your attacks more likely to crit
@camiloguadalupetorres24425 ай бұрын
Welcome back!! Awesome tips!!
@KenjiShiratsuki5 ай бұрын
This is what makes me want to play a Bard so badly, because I feel like I'd be the Tactician or Buffer/Debuffer of the group. I loved Red Mage in FFXI specifically because I was the dedicated Enfeebler of the group. My job was to land spells that made them miss the tank or made them unable to function normally while my group tore them apart. But I could also do just as much Enhancement magic, Haste, Refresh, Regen, ETC. I could bar an element or a status effect to reduce the enemy's special moves. Stuff like that makes my eyes LIGHT UP and so I think playing a heavy DPS was actually the wrong move for my first real PF2 campaign.
@Qedhup5 ай бұрын
Hey bud, glad to see you back at it! I understand taking a break due to life stuff, plus it's good to take breaks else we burn out eh? Keep up the good work.
@VenatorStellorum5 ай бұрын
Good to have you back No Nat
@mrmidas80545 ай бұрын
Vital... VITAL! Ugh... I'm happy to have you back regardless of bad jokes!
@greghazzard89305 ай бұрын
Good to see you back Nonat.
@kevinbarnard3555 ай бұрын
The issue with the comment which inspired this video, and why #5 is so important, is because the 1 v 1 in a vacuum issue is people not fundamentally understanding encounter building. Despite the design mechanics being fairly simple, many people have so much history in running TTRPGs, that they forget to pay close attention to/read encounter design in a "new to them" system. They think to themselves "I've been doing this for years with other games. I can eyeball it and adjust on the fly if it's not right." Almost all of the complaints I've heard from people about how "deadly" pf2 is, or how "unfair" monsters or encounters are, is due to not understanding encounter design. They use an adventure, or make their own with almost nothing but Extreme threat encounters throughout their dungeon. As NoNat said, 1 level 0 creature with an ability like that aura seems busted. However, that 1 creature vs 1 PC is a SEVERE encounter. There's already a good chance that the PC will fail, even without that aura. It's even more likely than an appropriate sized group and encounter, because the system assumes you will have allies to support you. As a group based TTRPG, you aren't meant to fight things one on one. The example was great, using a fighter/ranger/investigator to hold the pugwampi in melee, while ranged/casters take him out from outside the aura. Teamwork and tactics are almost mandatory with severe or extreme encounters. Below that difficulty, most PCs get to feel like accomplished heroes and bad mofos with or without teamwork. They have to earn those hard fought tough fights vs elites and bosses. The point being, use a mixture of easy and difficult fights. Severe and Extreme fights are usually "HARD", and you don't have to wing it. The CR system works if you use it right.
@playahsan5 ай бұрын
Here's a video idea: "What to do with 3rd action" because I swear to god, the amount of times people do two attacks and then have no idea what to do is staggering. "Maybe demoralize? But next time do it BEFORE you hit them, you know."
@SlamDancinMoogle5 ай бұрын
Videos in this vein exist, check the search bar up top. :P
@playahsan5 ай бұрын
@@SlamDancinMoogle I know, I saw a few. I just want to see Nonat's take on it.
@beancandev78185 ай бұрын
Glad to see you back!
@danrimo8265 ай бұрын
This was super useful thanks!
@jamesphegan30875 ай бұрын
good to see you back:)
@tyrfang5 ай бұрын
Wizard: *Dies of 130 Adult Gold Dragon Critical Damage*
@Kiaulen5 ай бұрын
Welcome back Nonat!
@greasefire115 ай бұрын
New to PF2e , more of this type of content please!
@dave99675 ай бұрын
Glad to see you back brother
@clumsygarage15785 ай бұрын
Here’s a bit of advice I gave on Reddit a bit ago: Martials should try and think of something to do with their third action. Played one session with a player playing a monk, and he didn't know what he could do other than attack, and the -10 penalty to hit at the end is very punishing. Think about it while you build the character. If they want to become trained in deception so they can feint, or intimidation so they can demoralize. Maybe they want to invest in skills like nature, society, and religion, so they can recall knowledge about enemies. Maybe they can raise a shield (everyone can use shields btw). Or maybe they just want to move away so that an enemy that the party outnumbers will have to use one of its precious actions moving over.