Top 6 Essential Buildings In Civ 3

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Suede CivIII

Suede CivIII

Күн бұрын

Пікірлер: 125
@johnschmidt1154
@johnschmidt1154 3 жыл бұрын
"Do you know what wins your games. Its 52 Bombers."
@josephsaxe8410
@josephsaxe8410 3 жыл бұрын
I love how it's always specifically 52 haha
@kyufuyuvbvbllymjnncuhuhbuh7538
@kyufuyuvbvbllymjnncuhuhbuh7538 3 жыл бұрын
And garlic swordsman
@Zooooch1989
@Zooooch1989 3 жыл бұрын
B-52...bombers
@DoodleNoodle26
@DoodleNoodle26 3 жыл бұрын
GARLIC SWORDSMAN
@Live01Legends
@Live01Legends 3 жыл бұрын
I like Walls because they look cool around the city graphic.
@medleysa
@medleysa 3 жыл бұрын
Ah, I see you’re a man of culture as well
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Aqueducts give the same defense bonus as walls! But should out to walls. Cheap, and 0 maintenance.
@josephsaxe8410
@josephsaxe8410 3 жыл бұрын
@@medleysa yes a man of culture, but if he just built a Library he'd be a man of culture as well
@medleysa
@medleysa 3 жыл бұрын
@@josephsaxe8410 nice
@godweenausten
@godweenausten 3 жыл бұрын
@@suedeciviii7142 An Aqueduct gives the same defense bonuses as Walls? Never heard of that. Well, today I learned. Though it's a bit counterintuitive. I guess it provides water and sanitation to troops, but...
@Iain1962
@Iain1962 3 жыл бұрын
Don't be so mean about the Temple. If you are playing a religious civ it is a great weapon. It only costs 30 shields so you can build it quickly even in the early game. It expands border in 5 turns (4 really because you get the 2 culture the turn you build it). That quick border expansion can be really useful, for example you can plant a city and count on the Big square very fast so you can often place one city in a good spot and pick up two bonus squares far apart very quickly, very useful early game for grabbing more territory with your settlers If you are in a war, and have a govt like republic and capture a city with no resistors ( which is more likely if you have a strong culture score), disband an old damaged unit to get some shields, buy the temple straight away and expand the borders super fast, this can help you gain territory very quickly and gain command of any existing roads whilst depriving the enemy of those roads. You also are more likely to flip opponents and almost immune to being flipped. Also all buildings double cultural output once they are 1,000 years old so a temple will give 4 culture a turn, in the early game a turn is 50 years, so only 20 turns and you are pumping out culture which can keep the borders expanding on the edges. And of course you get one happy face, but that's just a little bonus. I like temples in those circumstances, (Egyptians or Japanese for example) otherwise I agree they are just annoying. too expensive for the benefit and I prefer the library.
@brighamrichins3
@brighamrichins3 3 жыл бұрын
Temples and aggressive republics are my favorite
@MarcoAntonio-tb4gx
@MarcoAntonio-tb4gx 2 жыл бұрын
I dont like to build temples but since I play mostly pangea maps, I like to capture the wonder that puts temples in all your cities 😉
@notreallydavid
@notreallydavid 6 ай бұрын
That border expansion does a lot to stop enemy mounted units skipping about between your cities and laughing at you. They might even use your railways to get around, if you've conquered a region with a mesh of trackwork. To hell with that.
@Zacaryquack
@Zacaryquack 22 күн бұрын
Flopping on luxury's in forward positions
@Zacaryquack
@Zacaryquack 22 күн бұрын
​@@MarcoAntonio-tb4gxArtemis and library combo is nice save Money librarys and marketplaces using gold, saves so much gold on happiness slider
@ulle85
@ulle85 3 жыл бұрын
I would add that marketplaces are even better as they ALSO greatly increase your chance of reaching “we love the...” in you cities - thus reducing corruption and giving you more SHEILDS and COMMERCE! 🙂 For me this often seems to be the tipping point of getting something useful from “city # 59 on that tundra island a million miles from your capital”
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Yup! The happiness can be redundant in many cities, but it's good for reduced corruption and for score!
@medleysa
@medleysa 3 жыл бұрын
Marketplace are OP in Civ 3
@bobankrsmanovic9398
@bobankrsmanovic9398 3 жыл бұрын
Yeah, although, I must admit that I take "we love the" as a bad sign. :D That means, they are wasting money, and I have to lower the happiness slider :)
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@bobankrsmanovic9398 Hah! I feel you on that. But it does reduce corruption by a marginal amount. So if you can get there with just lux + market, you're doing good.
@bobankrsmanovic9398
@bobankrsmanovic9398 3 жыл бұрын
@@suedeciviii7142 Ah.. I didn't know it reduces corruption. Thanks. :) Well, I think I'll let them sometimes love my holiness and highness. :D
@running4john
@running4john 3 жыл бұрын
YES!!! Thank you for sharing this crucial information! Shields should be used as effectively as possible, and this has been a great help!
@SimoneMonopoliShamonRa
@SimoneMonopoliShamonRa Жыл бұрын
For me, another one very important if the Factory. This may increase a lot the production of the city and allow you to build a lot of troops that are necessary to fight a winnible war.
@suedeciviii7142
@suedeciviii7142 Жыл бұрын
Depends on how late the game is going, but yeah if you're winning via bomber stack or space race they're great. But you don't need them in every city.
@rabdag591
@rabdag591 3 жыл бұрын
Congrats on 4K my man!
@fiddleriddlediddlediddle
@fiddleriddlediddlediddle 3 жыл бұрын
I don't have a playstation. You're powerless to stop me! *Builds courthouse in capital*
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Young man....
@sebastianjoseph2828
@sebastianjoseph2828 3 жыл бұрын
Loving the content and the live-streams. Your tutorials were a big help. Won my first emperor game the other day thanks to you.
@doubleuponbob3397
@doubleuponbob3397 3 жыл бұрын
I love your content, Suede. Great stuff 😃
@andrewsharpe7630
@andrewsharpe7630 2 жыл бұрын
I build temples first then marketplaces as I get close to Republic. I try my best for Pyramids and Sun Tzu wonders for the granaries and barracks. I'll take a closer look at the effects of libraries and marketplaces w/o cathedrals next play through. Sounds like I underestimated them.
@suddenllybah
@suddenllybah 3 жыл бұрын
I feel like library and university are kinda ... the same building... or maybe just an upgrade line. Like, you can't build a university without a library. That said, I think it is worth getting into why both are good buildings to make (a really nice way to turn shields/money into massive science production/cultute, early enough in the game to be useful (i think that final 50% science building is in modern) ... reminds me a bit of the meta game for wood gather rate upgrades on aoe1 and aoe2.
@KingSlimjeezy
@KingSlimjeezy 3 жыл бұрын
But in all seriousness great channel Ive learned a lot and I thought I knew everything about my favorite game of all time (aside from multiplayer) Multiplayer civ was always a mystery to me and your vids make me want to put my toe in the water. Seems like a cool scene.
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Have you tried a game yet? We do new player games on Sundays at 4pm EST
@KingSlimjeezy
@KingSlimjeezy 3 жыл бұрын
@@suedeciviii7142 Not multiplayer but I will be giving it a try!
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@KingSlimjeezy Awesome! Come say hi in the discord if you haven't already
@carmelopearman5721
@carmelopearman5721 3 жыл бұрын
@@suedeciviii7142 I need to join the discord
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@carmelopearman5721 discord.gg/YEtEQa7 Link is here.
@negryanu1
@negryanu1 3 жыл бұрын
Love it! Thanks for making this, bro.
@ImEddy92
@ImEddy92 3 жыл бұрын
Mind blown. I swear I dump my old saves and start fresh games everytime I watch one of your videos lmao
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Dumping save files and starting over is great. Sticking out save file that you know you've messed up and trying to close them out is also great.
@davidprosser7278
@davidprosser7278 Жыл бұрын
Thanks for this video. I guess, if you were making an 18th century scenario; the library could be renamed to Coffeehouse. The two buildings have similar functions. And there were a lot of coffee houses at the time. Libraries were a rarity. As for Barracks, and Coastal Fortresses. How many Singapores, and Gibraltars are there? How many Caterhams?
@rosiemccattail6350
@rosiemccattail6350 3 жыл бұрын
Hey people, I'm garlic
@OshawaStateOfMind
@OshawaStateOfMind 3 жыл бұрын
I build police stations and courthouses in my capitals
@firstnamegklsodascb4277
@firstnamegklsodascb4277 3 жыл бұрын
based
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
*Bonk* no ps2 4 u
@medleysa
@medleysa 3 жыл бұрын
u counter so much corruption when there is none that u get negative corruption and will always win trust me my uncle works for firaxis
@martinhickman2234
@martinhickman2234 3 жыл бұрын
If in republic, I usually build a police station in my capitol as it decreases WW. I don’t build courthouses, though bc propaganda is rarely a problem
@waldorf2007
@waldorf2007 2 жыл бұрын
Capital Courthouse build next please 😄
@sandequation2653
@sandequation2653 3 жыл бұрын
Great video Suede! I'm a somewhat newer player and I am really confused on how anti-air units work. Is this something you would ever cover in a video?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
I've mentioned it in a few different videos but I don't think I'd do a video on anti-air alone. TLDR, "anti-air" only guards the tile where the unit is stationed. If it triggers, it's an isntant kill on the bomber. Interception guards a larger range (half of the planes operational range in each direction) but the bomber can shoot down the interceptor. Anti-air and interceptors stack. If you have a bunch in one city they're more likely to trigger/intercept.
@jacksteaks4943
@jacksteaks4943 3 жыл бұрын
New stream idea. Tiny map 80% water archipelago
@l.k.9059
@l.k.9059 3 жыл бұрын
but what about coastal fortresses >:(
@ulle85
@ulle85 3 жыл бұрын
Someone needs to design a “canal map” where costal fortress are actually useful 😆
@josephsaxe8410
@josephsaxe8410 3 жыл бұрын
Coastal Fortresses #1 in my book bro 🤜🤛
@user-m8k9d
@user-m8k9d 3 жыл бұрын
@@ulle85 Or have them attack when a naval unit enters the city tiles
@munsters2
@munsters2 3 жыл бұрын
Yeah, coastal fortress is pretty much useless. I think it supposedly was "fixed" in a patch but when a city is bombarded, it, still, is usually the first thing to get destroyed. It would have been a lot more useful if it had a zone of control and could fire at passing vessels.
@visionmusicexperience2977
@visionmusicexperience2977 3 жыл бұрын
Great stuff! Does this apply to quick civ? And if a brief answer is possible how much of your videos (that don’t specifically talk about QC) are relevant in the mod?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Are you interested in single player or in multiplayer? Hasn't been much MP QC lately so I'll assume you're talking about single player, with accel production turned on. 6) Harbor is hard coded at +1 food. Food yields are supposed to be doubled in QC, so the makers of the scenario had to give sea tiles a base food of 3 instead of 2. So that with harbor, it gives 4 food. QC also has no despotism penalty, so it's easier to come by surplus food, just irrigate. All that is to say, the food bonus of harbors isn't as important, and you can use coastal tiles without a harbor and without running out of food in QC. 5)Still important 4) Still important if you plant cities loose, although the dominant strategy in QC is to plant cities super tight, stay in despotism, and slave everything. So all the corrupt cities will be slave cities. Still, this costs 20 shields so you can slave it for one citizen. 3)Not important if you're doing the slaving strat, but if you're in republic these are still great. 2)Fantastic. Easy to slave too. 1)Fantastic if you have a lot of lux. If you have 6 lux and a market you can slave a cavalry every 2 turns indefinitely. This is a little pricier though. Chop one forest and you can slave for one pop. Other buildings: Temple is easy to slave, so if you want the border, consider it instead of library in some cases. Granaries are super easy to slave and you should get one in all your core cities to speed up your expansion phase.
@visionmusicexperience2977
@visionmusicexperience2977 3 жыл бұрын
@@suedeciviii7142 Wow thanks super helpful! I am actually talking about multiplayer. I am playing a play by email game on the Civilization 3 Singleplayer Server. Not sure why it's called singleplayer server. All I have ever done there is multiplayer. also I don't know how I found the community but this is it if anyone is interested disboard.org/server/533095382654386196
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@visionmusicexperience2977 Ahhh of course. That's still a longer form game, so some of what I said about single player games might apply. It's called the single player server because there's a separate server for live multiplayer games.
@visionmusicexperience2977
@visionmusicexperience2977 3 жыл бұрын
@@suedeciviii7142 great. what is that Server? i like the PBE format but I may be open to try a real time game sometime. I just found your Beginner QC Guide again. Ill have to read through that again.
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@visionmusicexperience2977 Here's the link. There's a bunch of different roles (co-op vs the ai, different mods, single player, playtesting new stuff), so you can choose what interests you. discord.gg/Z8zYaaf
@HarperGamble
@HarperGamble 3 жыл бұрын
ONION KNIGHT
@evilparkin
@evilparkin 3 жыл бұрын
What are the tile improvements all around England's island (first part the video)? Is this a mod?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
It's not a mod. Those are islands. The save is from my "england is a barren rock" series if you want to watch that, but if you just want the tldr, you can't land units on a tile that has an outpost. So with my whole island covered in outposts, the AI can't attack me.
@evilparkin
@evilparkin 3 жыл бұрын
@@suedeciviii7142 I'd never seen them before, I guess I never bothered to build them and apparently the AI doesn't do it so I didn't even realize they existed. Thanks.
@notreallydavid
@notreallydavid 6 ай бұрын
'further adieu'
@phijkchu_chansey6239
@phijkchu_chansey6239 3 жыл бұрын
COMMENT FOR THE ALGORITHM
@thomasvandevelde8157
@thomasvandevelde8157 Жыл бұрын
And from what base shield-production do you start pulling up factories in cities? Anything that gives an extra shield? Because I haven't heard them mentioned so far... Same question for powerplants.
@suedeciviii7142
@suedeciviii7142 Жыл бұрын
Honestly I usually win before factories are important, I can't really tell you. Keep in mind it's a multiplier, of course. So don't put it in super corrupt cities or cities with no production.
@thomasvandevelde8157
@thomasvandevelde8157 Жыл бұрын
@@suedeciviii7142 Well I never put them into a city that has less than 10 base shields produced (not counting in corrupted shields ofc), and that's the absolute minimum. I play a lot of scenarios and late-game set games myself, so there it is important ofcourse! I'm quite heavy handed at times, so my shield-production is heavily optimized. I build "shield towns" as I call them, with the middle of the cross being put in the hills, overlapping iron, coal, salpeter to be mined. THe counterpart of the commerce city. But I thought maybe there was a Rule of Thumb too, thanks anyways mate! Really enjoy this stuff
@owenkile6042
@owenkile6042 3 жыл бұрын
Garlic swaordsman
@chincherrinas
@chincherrinas 3 жыл бұрын
If you want to build up culture as early as possible Temples can't be that bad, right?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Why specifically do you want to build up culture early? There's a couple valid reasons but generally it's not important.
@chincherrinas
@chincherrinas 3 жыл бұрын
@@suedeciviii7142 generally to fend off culture flips in bordering cities
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@chincherrinas That's valid. Do it then. But don't overhype that threat on low difficulties, try to get a feel for when they might realistically flip.
@chincherrinas
@chincherrinas 3 жыл бұрын
@@suedeciviii7142 and in higher difficulties a newly planted AI city suddenly expands its borders in 5 turns haha
@IreneWY
@IreneWY Жыл бұрын
I was today old when I found out you can sell building 😱
@suedeciviii7142
@suedeciviii7142 Жыл бұрын
Don't feel bad. I have a whole youtube video and only a year or two ago learned about the "recycling" feature, where if you have the tech it gives you shields back on selling buildings.
@Filterfinder
@Filterfinder 3 жыл бұрын
Do templez and buildings from wonders cost shields?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
hmm? You don't pay gold per turn in maintenance on the buildings that you get for free from wonders. The wonders themselves obviously cost a lot of shields to build.
@lucienmaloney5555
@lucienmaloney5555 3 жыл бұрын
My predictions pre-video, in teching order: Barracks, Library, Marketplace, Courthouse, University, Factory
@PANDA-uk9sk
@PANDA-uk9sk Жыл бұрын
Hey, how you get very low maintenance per turn in city with so many building ??
@suedeciviii7142
@suedeciviii7142 Жыл бұрын
Smith's maybe? The wonder.
@PANDA-uk9sk
@PANDA-uk9sk Жыл бұрын
@@suedeciviii7142 OK thanks
@neverforgottenful
@neverforgottenful 3 жыл бұрын
What is the biggest amount of population you can get in the city in Civ3?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
71 in theory if the whole city was 20 tiles of floodplain wheats
@youtubeisgaydotcom
@youtubeisgaydotcom 2 жыл бұрын
biggest one i had was something with 30 i believe
@HansLemurson
@HansLemurson 3 жыл бұрын
I've found that universities and libraries aren't that useful, since I can just buy a technology from an AI using gold. The gold cost is roughly the same as the science cost, but you can just funnel your resources through one set of multiplier buildings (market + bank) instead of two (market+bank+library+university).
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
Get a tech lead, and you can trade stuff away for tons of cash. I usually run 100% on the tech slider late game and coast off trade income.
@deeznoots6241
@deeznoots6241 Жыл бұрын
But that means only ever staying level on tech with the AI which isn’t ideal, for conquest victories that means you are facing the same level of units, for cultural victory you are risking losing wonders to the AI, and for space race victory well, that just becomes a mad rush at the end.
@HansLemurson
@HansLemurson Жыл бұрын
@@deeznoots6241 You don't need tech superiority for conquest, parity is enough. Quantity has a quality of its own. At high difficulty levels, Warfare becomes the only path to survival, since it's the vector of the greatest advantage to the human player. The AI can passively accumulate Wonders and Culture without problem, and the production bonuses it gets directly enhance these things. This is a vector where a un-boosted human cannot hope to compete. But in the spatial strategy of warfare and prioritizing force across multiple fronts? In carefully managing diplomacy to only fight one enemy at a time? This is where humans win. High level play is all about exploiting Trade, Treaties, and Tactics.
@bobankrsmanovic9398
@bobankrsmanovic9398 3 жыл бұрын
I am lower rank player then Suede, BUT :) I'd definitely place importance of the University waaay behind Harbors. The reason is, I''ve managed to win on Emperor (many times) Space Race or Diplomatic victory without building Universities (except in Capital), and if you choose higher difficulty then Emperor, there's even less reason trying to tech race with them, because you'll need to trade and/or steal tech if you want to keep the pace. So, my list would be something like: 1) Marketplace 2) Harbor 3) Library 4) Aqueduct (depends on rate of city grow, it can be more prioritized in the list) 5) Courthouse (depends on corruption, it can be more prioritized in the list) 6) Bank 7) Hospital (if city have enough food) ------------- The rest of the buildings I build only according the situation: - Barracks (mostly in capitol and near cities (that can build units fast), I don't build barracks at far cities, until I really need it for healing, and upgrading units (and then I sell them) - Granary (usually only in capital (I sell it later), or in any city I want to grow fast so I can build settlers fast... I sell it later... - University (usually only in capital, or if some other city have some science great wonder (which is very rare) Bellow is a list of building I almost never ever build, only in the very rare cases where I fight with enemy borders in order to try and win some luxury or resource tile - Temple - Colosseum - Cathedral Another great video Suede, btw :) Thanks!
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
The theme was "buildings that go in every city" and so harbor and aqueduct have lower ratings since many cities can't build them. It's also far down the priority list if a city has access to few water tiles, or if most of their water tiles are usable by another city.
@bobankrsmanovic9398
@bobankrsmanovic9398 3 жыл бұрын
@@suedeciviii7142 Ah.. correct.. that makes more sense... Lately I am playing continents or archipelago, and not Pangea, so naturally, my cities are almost all on coasts.. therefore equalizing harbors with regular buildings. :)
@13lacksta12_RV
@13lacksta12_RV 3 жыл бұрын
Garlic Head The Gaelic
@kokbasE
@kokbasE 3 жыл бұрын
Can anyone tell me how he makes the tile improvements disappear so he can see the terrain better?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
ctrl shift m
@kokbasE
@kokbasE 3 жыл бұрын
@@suedeciviii7142 Thank you so much! Why is this keybinding not listed on any of the guides!?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@kokbasE Join the discord and someone had an image containing all the hotkeys. Very handy.
@testingitem
@testingitem 3 жыл бұрын
what about factory?
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
You can close out the game before you really get mileage from having a factory in each of your core cities. I usually only build a couple. If you're going for space race, late domination, etc, definitely build them though.
@kacknoobdeluxe
@kacknoobdeluxe 3 жыл бұрын
10:39 and then CIV 5 came with their fucking "UNHAPPYNESS"
@Nathan-ct9eh
@Nathan-ct9eh 3 жыл бұрын
Great video, happy to see the channel growth. We have beef on governments, however..... Every time I switch to republic I am enraged because my troop limit (at that time, and with my populations) is literally like 27. On despotism for example, its like 44 at that stage. Commerce means nothing when you're steamrolled for having a unit for each of your 12 cities and a few workers 🤣 Communism is the way. Only in Civ though ;) (really though I've been trying out feudalism lately as a stepping stone to republic or communism, and seeing as the AI are lowkey aggressive starting at difficulty 3 and especially 4, I've found myself needing a high troop limit. I prefer standard maps or smaller, so it's more likely I'm surrounded of sorts and need more men to cover multiple flanks.... idk)
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
But the commerce bonus is just so insane! Stack your units in border cities. If you manage them correctly it's completely workable. Send me a save file if you'd like me to be more specific.
@Nathan-ct9eh
@Nathan-ct9eh 3 жыл бұрын
@@suedeciviii7142 Thanks for the reply! As I said before, I'm glad to see the pretty wild (4x) growth of your channel considering the game is 20 years old! I was here at 1k subs a few months ago lol nice. I just might send a save file actually.... but the few attempts at switching to republic have been so rough - even after learning a majority of your simple to intermediate tips - that I've done everything I can to just prop up that type and rush for communism (mainly so I can support all the calvary I want hehe) Another point to this: I am continually wanting to play smaller and smaller maps. Playing since like 07, it got old having these massive maps to try and fill, and the amount of save files ditched due to just 20 minute turns while I choose production in 50+ cities got super old. So old in fact, that I've been learning how to lengthen tech progression by making scenarios, so I can enjoy the simpler first and second ages more! Having musketmen before I really have a good standing army I'd be comfortable attacking with just got frustrating since I never used the older units I wasted time making before that. ^I say that last paragraph to preface: If I make a game with tweaked scenario files, will that not alter what buildings I have and don't have access to by the time I reach republic? As in, my cities will have had alot of turns of life on them, but not had some buildings that would have made them ___ population by ___ turns in game - therefore making the complaints about republic possibly linked to city size/growth? -I may have to play a normal game to send you an example! I normally find myself at the end of the ancient era/early second era with most buildings (courthouse/library/harbor etc) and not much to do except wonders/units, which is when I'm most likely to do a government switch (so it's not interrupting anything). So, IMO, I have most of the things built that should make republic successful. However, typically with the science slider at 50-60% and the happiness slider at 0%, I'm losing money going into republic that I wasn't losing even in despotism.... typically I have about 50% markets built, and I'm forced to sprint for banking to bail my economy out of debt. Sorry for the long reply, but thanks for listening!
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@Nathan-ct9eh I'm sick of large maps too. But you can speed things up by changing your preferences and using the hotkeys for building queues. Republic is maybe stronger on big maps but still pretty damn strong on small maps. Notably it's easier to stabilize and switch into it.
@Nathan-ct9eh
@Nathan-ct9eh 3 жыл бұрын
@@suedeciviii7142 Hate to revive this old comment, BUT I somehow just now saw your governments video.... I've determined that I must be a warmongering prick 😂 One major thing I may still be lacking after 20 years is knowledge of the happiness slider. To me it was always a massive financial burden to use it at all, and I never really had so much per turn that I would do anything besides go up on science to %60-%80... Could my mistake be setting the governors to manage citizen moods? A pal told me that probably 10 years ago and the setting has just carried over ever since..... If I haven't missed it completely, could you do a short explaining the happiness slider and its relation to progression in the game? I always believed it to be a situational use thing. Most of what I've seen on your channel mentions it in tips videos, but I'm not sure there's a solo one.
@suedeciviii7142
@suedeciviii7142 3 жыл бұрын
@@Nathan-ct9eh Yeah, if you set manage civilian moods, the game will assign entertainers. If citizens are entertainers, they aren't drawing yields from your tiles. If they aren't drawing yields, that's less food and commerce. Less food means your city stops growing, meaning even less commerce. It also means your cities don't hit size 7, meaning less unit support, meaning you're broke.
@hyreonk
@hyreonk 3 жыл бұрын
GARLIC SWORDSMAN
@Squaretable22
@Squaretable22 3 жыл бұрын
GARLIC SWORDSMAN
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