I would like to point out that choosing an opponent to protect it isn't inherent to battles, but to sieges specifically. We only have sieges so far, but theoretically, a battle doesn't need to be protected by an opponent or transform when the last defense counter is removed.
@calemr11 ай бұрын
I've seen a few people suggesting that there should be battles you protect yourself, with strong effects as long as you can keep them.
@ayushagarwal377311 ай бұрын
@@calemrisn't that basically like a planeswalker
@GeoQuag11 ай бұрын
@@ayushagarwal3773 it’s like a planeswalker but with only a static ability instead of activated ones. It also has the potential to do something after it dies
@IskandrArchive11 ай бұрын
@@GeoQuaglike perhaps a battle that makes your creatures unblockable but the backside is a boardwipe instead of a creature?
@garabartero11 ай бұрын
@@IskandrArchive That would be a nice way to balance them, if they're just something good until you loose them that could be poorly implemented. A drawback to loosing a battle you chose to defend seems like a nice option.
@SmellySquid11 ай бұрын
Wait. This is just a list of all the card types.
@ThePlayer4our11 ай бұрын
He got us
@sorafowler449711 ай бұрын
Theres no way…
@thecursed_1lordofcats73811 ай бұрын
Correct!
@XYGamingRemedyG11 ай бұрын
But in order of usefulness 👀 so it's not JUST a list.
@vonmatrices11 ай бұрын
Basic and Snow are left off?
@hopethisoneworksman11 ай бұрын
I’m here from Duel Logs I don’t play either game, but I love learning a bunch of useless stuff 10/10 channel
@jakeoconnor946611 ай бұрын
same, never played a single game of MTG and hardly know the rules but I watch all these videos for some reason
@hopethisoneworksman9 ай бұрын
@@jakeoconnor9466 Guess the card, win the card is a great series Give it a go
@lenardEkko11 ай бұрын
as you explained battles, i think what you were really explaining were Battle - Siege cards, while no generic battles exist at the moment, I'm pretty sure the choosing an opponent part is only for sieges
@bobzour11 ай бұрын
I feel like after this video you need to cover weird or format specific card types like Dungeon, Phenomenon, Plane, Scheme, Conspiracy, and Vanguard.
@notabene980411 ай бұрын
Probably the most powerful part of the Artifact type is the fact its the most versatile type to combine with others: while certainly not as meta-warping as 0 cost rocks, artifact creatures and lands were what made affinity a incredibly powerful mechanic. And considering other mechanics like Double Sided and Adventure, Enchantments/Battles and Instants/Sorceries can be attached to an artifact.
@marshallwilver883111 ай бұрын
Sidenote: I can think of another effect that is almost always on a sorcery, and not on an instant, and that would be hand disruption
@Theycallmetomu11 ай бұрын
"It's basically impossible to build a deck without sorceries" Well, my old Primal Surge deck did technically run one sorcery I guess-
@cax117511 ай бұрын
Thanks for including Tribal. People forget about it too often. It actually is very important in my Kozilek EDH deck, with eye of ugin, as it decreases all is dust and eldrazi Conscription. Also WOTC hasn't even made any battles since MoM
@jeremyvg112311 ай бұрын
Wotc said they were waiting for after MoM to see how people responded to battles before putting them in any more sets. Chances are we'll see them again either in Thunder Junction or Bloomburrow
@Metallicity11 ай бұрын
Completely ignored how All is Dust interacts with the incredibly busted Eldrazi lands though (since Eldrazi Temple and Eye of Ugin just say "Eldrazi spell", not "Eldrazi creature spell"). There are definitely examples where the creature type is mostly just flavor text outside of limited, but a 7 drop that can be cast 2+ turns early from its typeline alone isn't a great choice. Sort of makes sense though, with the rampant denial-ism of broken lands existing outside of Legacy/Vintage.
@niklas533611 ай бұрын
It would be interesting to get rankings about colors and color combinations. For example, which color combinations have the most tournament representation throughout mtg history?
@noahbodyknows11 ай бұрын
I’ve been getting into your videos recently and your voice and video formatting sounded so so familiar. now I realize you’re hirumaredx, used to watch you a ton in early high school. crazy world
@vonmatrices11 ай бұрын
Land vs Artifact, FIGHT. Enchantment, you sit over there and wait
@honeybeeees666611 ай бұрын
Next video: Top 3 Lord of the Rings movies out the 3 Lord of the Rings movies.
@BoisegangGaming11 ай бұрын
Battle - Siege cards are aomething i really like because of how they add to the game state; you essentially say "block my creatures or else". They also have a lot of potential as dynamic interaction or even stuff like transferring controllers when all counters are removed.
@solar46911 ай бұрын
I didn’t know Hiru had a MTG channel too! That’s awesome!
@benplocica379011 ай бұрын
Do a top 10 subtypes video. Though i would probably not include specific creature types rather focus on things like saga, equipment, vehicle, etc. to make sure the list isn't taken up by creature types.
@paulbunyan890211 ай бұрын
Video idea: the best 3 color decks (or cards?). Might not work as a video idk but I think itd be very cool to see the best of mardu/sultai/ect
@skylar525711 ай бұрын
14:49 when you plan Lantern in modern still, emptying your hand is the only game plan lol.
@Xrilliam76211 ай бұрын
lmfao every time I watch an MTG top list, I make my own list with my own top ten on the subject. Me and you made the EXACT SAME LIST, except I put Battles last and Tribal 8th. Everything else was in the exact same spot, and dude it was blowing my mind watching you and I have the same opinion. My only surprise is I knew Artifacts were more powerful than instants, but the main reason instants are number 2 for me is Force of Will. Force of Will is nearly the best card for eternal formats and surviving turn 1 kills or other outright debauchery. And you didn't mention Force at all XD haha if anything, I ALMOST put instants in first place if not solely for Force. GG though this video was awesome.
@andrewpadilla9811 ай бұрын
Could you do a video on the most impactful Planeswalkers ever printed?
@markfreenick11 ай бұрын
Jace, the Mind Sculptor 1st really strong planeswalker. Oko - most brocken ever, remove effect as +1 with 3 cmc is crazy Teferi, Time Raveler and Narset, Parter of Veils - bane of control decks Dack Fayden - bane of artefacts decks Daretti, Scrap Savant and Dihada, Binder of Wills planeswalker who can be cedh power lvl commander Comet, Stellar Pup - most commonly played unset card i gess.
@nikooneshot211511 ай бұрын
@@markfreenickLili of the Veil and Wrenn and Six too
@markfreenick11 ай бұрын
@@nikooneshot2115 yes, you are right.
@markfreenick11 ай бұрын
@@nikooneshot2115 also minsk and boo
@RollTheBonez11 ай бұрын
I'm pretty on board with most of the list, but I would still put lands a bit higher and swap #2 and #3. Lands are necessary in a vast majority of decks to function, barring things like manaless dredge and the like. I feel like that at least gives them the number 4 spot. Concerning instants and creatures, just look at the actual wincons of most decks. As a Vintage player you have Lurrus, Doomsday, Oath, Initiative, Bazaar, Shops, and so on. All of these have creature based wincons and a lot are just generally creature focused. Instants are indeed strong, but creatures win games.
@dark_rit11 ай бұрын
Yeah lands I would put over creatures and sorceries with ease. The amount of utility lands offer both for colorfixing and utility defines every format. There's a reason strip mine and wasteland are usually considered some of the best cards by the best players in eternal formats. I think they're number 2 only behind artifacts and ahead of instants at 3 and creatures at 4. Sorcery as much as I love the cardtype is weaker than creatures now.
@Metallicity11 ай бұрын
As the video already conceded the point of lands only being rivaled by artifacts in eternal formats, let's instead ask the question "has WotC done better about balancing artifacts or lands in newer formats?". In terms of design philosophy, they've clearly taken steps on both, with more care given to zero cost/colorless artifacts, and to lands that can tap for more than one mana. In terms of how things played out in practice though, Pioneer serves as the best example to take a look at more recent years as a whole. What's the scariest artifact left in Pioneer, with Walking Ballista banned? Maybe Parhelion, but that's mostly a creature doing the heavy lifting for an uncastable 8 mana artifact. For actual, playable cards, would it be a value vehicle like Reckoner Bankbuster or Unlicensed Hearse? A cheap, narrow answer like Portable Hole or Pithing Needle? Other sideboard hate like Damping Sphere? It's not a very impressive list, with the answer possibly being something like "Bloodtithe Harvester blood tokens" or "Fable of the Mirror Breaker treasure tokens". Meanwhile, Lotus Field and Nykthos have plagued the format since its inception, placing various other cards on the banlist along the way, while Field of the Dead quickly got the banhammer in both Pioneer and Modern. The MDFC lands also enabled an even more broken deck in Oops All Spells, which unlike Ballista's middling combo with Heliod, is still good enough for Modern and even Legacy/Vintage (though not enough to warrant further bans). And of course there's also the pre-ban of the 5 fetch lands, whose very existence have enabled so many other broken cards and strategies that they weren't even given a shot in the format. Even with the five of them together, the banlist is probably smaller with them on there (vs. delve spells, DRS, Leyline Binding, etc.). There's really zero argument that artifacts could come out on top here. Comparing the entirety of broken land and artifact cards and strategies which have existed in newer formats like Standard/Historic/Pioneer/Modern/etc., and why both stand clearly above all other card types, is left as an exercise to the reader (an exercise which the video obviously neglected to do). Your response should include the phrases "Dark Depths", "Cloudpost", "Tron", "Eldrazi", "Mystic Sanctuary", "Field of the Dead", "Lotus Field", "Urza's Saga", "snow lands", "channel lands", "MDFC lands", "artifact duals", and "Mirrodin block actually only put a single artifact card on the Standard banlist (Skullclamp), setting aside the land and creature cards".
@marcoottina65411 ай бұрын
Being able to be removed by damage is THE main weakness of Planeswalkers, as far as I know. This is why they need to perform as soon as possible, since a single swing or well-timed Bolt could remove them. Also, one of the most important resources that is a bit overshadowed by card advantage is tapping stuffs. Lands are the most focused in this, due to producing mana, but creatures and artifacts may be counted as well. Creatures need Haste to be able to be tapped in order to produce effects, while artifacts can just go. This is why mana rocks are usually preferred over mana dorks. (Also, damage can't remove non-creature artifacts). Enchantments usually can't be tapped, so they are weaker than similar artifacts.
@jonbrewer2972 ай бұрын
Enchantments are kind of interesting. Non-aura enchantments are among the most enduring permanents; in EDH, there's even a rule of thumb to use artifacts and enchantments over creatures whenever possible. Then you look at auras, arguably the weakest card type of all. Planeswalkers...you need to look at which abilities you can use on the first turn. The other abilities are a trap. Lands are also just hard to develop properly. You can't just add 1 to the mana cost; there is no mana cost. Should be noted that some effects (counterspells, damage prevention, combat tricks, bouncing, and the like) have to be instants. Re: Artifacts, besides the Power Nine, there's also Sol Ring and Time Vault in the early sets.
@denisskenderovic370711 ай бұрын
I love this channel, but some of these top 10's are really reaching. Yet I always watch them.
@christopherb50111 ай бұрын
Anyone else think that the defense of battles should have been analogous to toughness rather than loyalty?
@connorhamilton570711 ай бұрын
No. If it was like toughness, then you would have to win the battle all at once, you wouldn't be able to slowly chip away at it until you are victorious. It would also make blocking much simpler, since you only need to block enough to not immediately have it be flipped. As it currently is, every point of damage you let through matters, so if you don't want the opponent to emerge victorious, you need to actually try to defend it.
@tikano684411 ай бұрын
Could you guys do a ranking on the overload mechanic?
@DirkkDiggler7 ай бұрын
What the heck, I didn't know you also played magic. Nice
@TsujiCross4 ай бұрын
Ironically, I’ve used both Invasion of Gobakhan and Invasion of Segovia to great effect in my Zurgo and Ojutai Brawl deck. Granted, it does help that this specific Commander “draws” you a card whenever it hits a player OR battle Also 8:30 “As a result, they [lands] have LANDED smack-dab in the middle of the list” I see what you did there 👀
@erlanddrow795011 ай бұрын
Do you think you'll do one on Super Types in the future (Snow, World, Curse, etc)
@shawnjackson445811 ай бұрын
Clearly Clickbait ... but it's Manalogs so you have my attention 👀👀🔥🔥
@markfreenick11 ай бұрын
I got 0 mana vintage bazaar deck in vintage that is bild around creatures (Vengevine, Hollow One, Prized Amalgam, Poxwalkers and rootwallas, sqwee and master of death to have gas) and a bit of free instants (green and blue force + misstep). In land slots are, obv, only bazzar + land destruction. Also i often see other bazar (mana less or with green), dreadge and sometimes UW stax+initiative decks. Also many control decks use orck archer, hullbreacher and opo agent, storm decks usually use at least displacer kitten. In legacy there are tone of them, my favourite is ninja deck. So i cant agree that creatures are irrelevant in old format.
@RedOphiuchus11 ай бұрын
I don't know if I like that the land section is so focused on legacy with no mention of how good Valakut was in its stages format and how decent it is in modern even now, and how absolutely busted Field of the Dead is in many formats, primarily notable for being banned in modern. Nevermind how the Urzatron lands have enabled an entire deck for decades. Personally, I think lands deserve a higher place for not just being the things that allow you to play your other cards but also how often they've been the finishers of very strong decks.
@HouYi-b6g11 ай бұрын
One thing i think you forgot to mention why artifacts are the most powerful is that a majority of them are generic colorless cards that can fit into almost any deck.
@chrispomeroy802011 ай бұрын
I love your videos but I have wondered for years now if you mispronounce things on purpose or if you just read your script too fast.
@cheeki_breeki852211 ай бұрын
1:19 Goblin Matrone makes another appearance! 😂
@melvinshine984111 ай бұрын
So I guess a similar list in Yugioh terms would be trying to rank Normal, Continuous, and Counter Trap cards, Normal, Equip, Continuous, Field, and Quick Play Spells, etc. Obviously, not a one-for-one since Yugioh only has Monster, Spells, and Trap cards.
@7Alberto711 ай бұрын
Amazing!
@sirquixano598511 ай бұрын
Personally, Tribal and Instant should be supertypes like legendary or snow. I know its too late to change now, but tribal just giving the ability to have creature types and instant being flash (so right now an instant would be an instant sorcery). Not a huge deal and would require a ton of erratas to change now (especially “activate as a sorcery” might have to be “This ability is not instant”) but it is a weird annoyance to me.
@bradensorensen96611 ай бұрын
Tribal, yes. Instant, hell no.
@christopherb50111 ай бұрын
Do this for noncreature subtypes (tho give planeswalkers their own list).
@themantyf111611 ай бұрын
I would rate Tribal above Battles overall. Tribal is usually an irrelevant type on a card, but at the same time is not intrinsically a disadvantage, and while having flavor issues that lead to it being discontinued, it had a definition, and a flexibility that allowed it to go on a variety of cards and effects (as seen by the two most succesful ones, All is Dust and Bitterblossom). Battles, on the other hand, lack that. There is not a clear definition of what a battle actually is or how it works. We don't have battles, we have SIEGES, and all the rules we have are specifically for sieges, with battle as a whole existing undefined and with no space. Sieges then exist as basically worse enchantments for their mana cost, as that's how they have to be designed for a payoff that is difficult to achieve (and usually the decks that can achieve it easily are the ones that have better things to play). It also has similar flavor issues to Tribal, since it's unclear what makes a card a "battle" rather than an enchantment, since we did have battles already appear on magic cards, in an iconic enchantment cycle back in Tarkir. The SIEGE cycle. Making siege existing as a different, worse card type, baffling to say the least.
@julius681711 ай бұрын
Makes a ranking of card types, starts with a supertype
@federicodc11 ай бұрын
Tribal is a card type and not a supertype.
@christopherb50111 ай бұрын
So how do vanguard, plane, phenomenon, scheme, hero, conspiracy, dungeon, and sticker rank?
@bernardlivingston702111 ай бұрын
I'm curious as to which formats of magic do you play
@VeGiTo3Po211 ай бұрын
i agree on almost every single spot except number 1 and 2, for me instants would be number 1
@Brandon-eo2hj11 ай бұрын
I love the battle card type
@imaginarymatter11 ай бұрын
I'm still confused about the flavor of Battles -- i.e. Siege. Presumably when I play a Siege I am putting an opponent under siege -- which is why I am attacking the Battle. In that case the person playing the battle is the invader and the opponent is the defender. But the backsides of battles are defenders of the plane (e.g. in Invasion of Tarkir you get Defiant Thundermaw who is a dragon from Tarkir fighting a Phyrexian in the artwork), so it doesn't make sense that the person who played the Siege is the invader because they get the defender. So, is the player who plays the Siege the player under siege? And attacking the Battle under an opponents control a counter offensive? Which is why you get the backside? But why call the Subtype a Siege then? It doesn't seem like the player who played the Battle is initiating the battle. Is this just a commentary on the nature of war? That the aggressors and defenders in an abstract concept inapplicable to the complexities of the real world? Why am I engaging in battle with my opponent? Did I invade Zendikar for two measly basic lands? Am I the monster?
@riotThomy11 ай бұрын
Tarmogoyf loves this video.
@NeufAtora11 ай бұрын
Tribal doesn't seem like an actual card type since it's always attached to a legit one. Every card type has its own rules, and most are very visually distinct from the others. Tribal feels much more like a subtype than anything else, especially since you never have a purely tribal card. You have tribal sorceries, tribal instants, etc., but never just a tribal card
@nicks480211 ай бұрын
Anything with “legendary” on it makes in into this list, Calling it now.
@hectorgodinez11 ай бұрын
What about Schemes, Planes, and Conspiracies?
@MentalCrusader11 ай бұрын
So Crim was right all along
@izaiahsundquist687711 ай бұрын
This was going to be Top 8 card types, but, you know....
@bradensorensen96611 ай бұрын
Instants should be higher than artifacts. Artifacts only got the number one spot because of the moxes.
@IIIXouIII10 ай бұрын
To me instant is top 1 because of having counterspells and powerful payoffs.
@Carubidul11 ай бұрын
Lands hasn't had on any other format? What is Field of the Dead?
@dorping_Wolf11 ай бұрын
so what about mix cards? artifact creatures, land creatures. Enchantement creatures... "instant creatures" (okay, just creatures with flash)
@PhyrexianFleshgorger11 ай бұрын
Instant creatures! 🎉😂🎉 That is how they will be known from here on out! 😅
@jaygray638111 ай бұрын
Planeswalker Creatures (looking at you Gideon, Sarkhan, and Grist)
@christopherb50111 ай бұрын
Enchantment Artifacts Artifact Lands Enchantment Land
@jonbrewer2972 ай бұрын
There are also instant and sorcery abilities on creatures in the form of instants and sorceries that make tokens and have buyback/flashback/storm/etc.
@Carubidul11 ай бұрын
The title is misleading. It's basically a video of which card type broke the game the most.
@CGA00311 ай бұрын
I really don't understand putting lands at 5. Like why do you use the argument that "a deck of nothing but lands cant do anything" to knock it down to 5, but then not apply that same logic to the other card types? i.e. a deck of 60 instants or 60 sorceries would be unplayable, whereas at least you can play lands and eventually start animating creature lands to win. Lands should be 1 or 2, as you can probably make a playable deck using 60 artifacts.
@Nekeku11 ай бұрын
15:09 Blizzards
@shyumby11 ай бұрын
tribal is still a thing !!!! houray we rejoice earing it, atraxa blue balled us all
@shyumby11 ай бұрын
this hurt when you remember that control is shit right now, so sad that everytime you play control you should be playing midrange :/
@algotkristoffersson1511 ай бұрын
2:26 no, thats how sieges work, not battles
@vincentvangoo707811 ай бұрын
The strongest card type is conspiracy. They're banned in every format!
@Creetur11 ай бұрын
what about conspiracies
@stormgod51911 ай бұрын
This is just an Umori the Collector inspiration video…
@thek83811 ай бұрын
Still disagree with calling planes-walkers new or newest they been out for more than a decade now pretty sure it's time to call them old.
@rathlord11 ай бұрын
> Calls enchantments one of the rarest card types > They have 10 times more than planeswalkers Only been like 5 relevant planeswalkers ever... the order of those two is baffling.
@dark_rit11 ай бұрын
Enchantments are weak. 5 relevant planeswalkers ever is format dependent like in vintage maybe it's 5 ever, but in standard planeswalkers that have been relevant number in the dozens. Even among the debut 5 walkers in Lorwyn 4 of them saw play the only one that wasn't that good was Chandra Nalaar.
@Metallicity11 ай бұрын
Even in Vintage there are plenty of relevant planeswalkers: Karn, Narset, T3feri, Oko, Minsc & Boo, Wrenn and Six, Grist, plus the more old timers of Dack and Jace, and more fringe options like WAR Saheeli/Dovin/Ashiok and DOM Karn. Twice as many restricted planeswalkers as restricted enchantments, despite as you point out being the much rarer card type. Enchantment is pretty much universally agreed to be the worst evergreen card type, especially among the permanent types (which are a bit easier to compare).
@jonbrewer2972 ай бұрын
@@dark_rit I guess it depends on format. Enchantments do have an advantage in that they're hard to deal with. Planeswalkers? I almost exclusively evaluate them with the first two abilities. The final ability is not one I expect to see very often without help from Doubling Season, proliferate, and Gilder Bairn. Also, Ajani's first ability is no good. I'd argue his final ability is debatable as well; Serra Avatar has no abilities beyond defining its P/T, no evasion to speak of, no trample, you get the idea. What OP forgot to mention, though, is that most things can be done by multiple card types. We see creatures using sorcery-like abilities all the time; add flash and we have creatures using instant-like abilities. Creatures can also do the same things as artifacts and enchantments. Artifacts and creatures can tap for mana, and auras with enchant land (Think Wild Growth and friends.) can also accelerate mana after a fashion, as can sorceries. But a lot of this is design; development is another issue. Artifacts are borked largely because of the free spells. (And most artifacts, being colorless, muck with the color pie. This can be dealt with by making them too expensive, tho. A Generous Gift will cost you 3 mana, and it also messes with the color pie since it can destroy lands, not to mention being instant-speed land destruction. Spine of Ish Sah will cost you 7 mana. People use Generous Gift; they do not use Spine of Ish Sah.)
@TastyToastr11 ай бұрын
What about conspiracy’s?
@makotoxchihiroyaoifangirl840911 ай бұрын
but what about Dungeons, Planes, Phenomena, Vanguards and Schemes, they are all card types too.
@raynmanshorts927511 ай бұрын
"Tribal" is so weird as a card type. Seems more like it should be a supertype, like Legendary. I don't know why it's classified as a type instead of a supertype.
@connorhamilton570711 ай бұрын
It's because of how subtypes work. Subtypes require an applicable card type to exist on the card, and if you lose that card type, you lose the associated subtypes. And while it's possible to change the rules to allow subtypes to be attached to supertypes, that comes with issues such as how supertypes are very difficult to remove, which extends to making the associated subtypes difficult to remove. And all of that would only matter for Tribal (soon to be Kindred), a mostly obsolete part of the game so far. While the change to Kindred at the very least implies more support in the future, it would at the very least be a little weird to change the rules to support it as a supertype, making subtypes work differently to accommodate one thing.
@makotoxchihiroyaoifangirl840911 ай бұрын
There are actually 15 card types not 9, the full list are Artifacts, Creatures, Enchantments, Instants, Lands, Planeswalkers, Sorceries, Kindreds(Tribal), Dungeons, Battles, Planes, Phenomena, Vanguards, Schemes and Conspiracies. But the nine listed are the ones that are actually options to put into your deck and all of the others (appart from dungeons) are part of special formats. I think that dungeons should at least have been given an honourable mention as a card type as out of all of the other types of cards, as technically all of the dungeons are available in every mtg game and they have actually had a big impact on a lot of formats.
@henlohenlo68911 ай бұрын
why does magic persistently make auras weak. you lose a card to use them so they should all atleast be double their strengths to compensate. like 1 mana gives creature 5/5. or enchantland then beginning of upkeep heal 4 life and create 2 1/1 tokens and draw a card. AND for not high mana cost like maybe 3 mana. they just in general need to make auras stronger no one uses them. or for 1 mana. enchant creature if damage opponent they disacrds 2 cards at random. and creature gains pay 1 black to gain shadow until end of turn. ‐----------- as far as lands my favorites are ones that come into play and heal you like radiant fountain and kabira crossroads etc. also i love lands that turn into creatures like mutavault. westvale abby. lair of the hydra. crawling barrens. particularly i use them in decks loaded with board wipe. and against board wipe. even if game is late game a got a hoard of lands that can swing for damage on opponent. giving me more options. ---‐------ as far as artifacts i agree. is why most of my side boards has artifact hate. cards like stony silence and katakis wars wage. creeping corrosion. shattering spree. meltdown. steelbane hydra. aberrant. pest infestation. heliods intervension. etc. also i used alot of board wipes so that helps. i agree most poweful cards is artificacts is why most of my decks contain some artifact hate in them.
@poenpotzu286511 ай бұрын
I guess just like in any card game they assume I'd they do up the Aura facet by giving them better stats or proper protection it would heavily shift the meta of the game. But honestly wotc and the Hasbrouck been power creeping with their new universes beyond sets so maybe they just don't care right now.
@tonyleier11 ай бұрын
well, you completely missed the legendary card type...
@makotoxchihiroyaoifangirl840911 ай бұрын
Legendary is a super type just like basic, ongoing, snow, and world types.
@ReederMG11 ай бұрын
Top 10 Elves
@thejewishpeople197011 ай бұрын
Lands at FIVE? Huh?!
@JO1119011 ай бұрын
15:11 you said blizzard fixed the game
@TheSmartestManonEarth11 ай бұрын
Were getting to the bottom of the barrel now
@Kristina-dl2jv11 ай бұрын
I dont know much about magic, is equipment not a card type?
@makotoxchihiroyaoifangirl840911 ай бұрын
Equipment is a subtype of artifact just like aura is a subtype of enchantments, it is basically the aura of artifacts.
@Kristina-dl2jv11 ай бұрын
@@makotoxchihiroyaoifangirl8409 oh, okay. Gotcha! Thanks for explaining =)
@furzkopf708811 ай бұрын
there was never a relevant battle so far. people even got as far as playgoblin tarfire just for being an extra card type for goyf.not to mention that bitterblosom was format definding and all is dust is a staple in tron decks. so first two u got wrong :)
@furzkopf708811 ай бұрын
ok now im confuced. like yeah there is no lands deck in modern. but dark deps is still banned so they ned a ban. not suere what are the factors but you need lands and even if they do a minimal role i think its realy powerfull. just looking at urzas saga a second. how ever i think i took this list way to serius ^^
@dark_rit11 ай бұрын
Played doesn't mean the cardtype is strong. Most tribal cards are garbage same with most enchantments. Tribal and battle card types were always going to be low though because they have almost no cards against the likes of lands, creatures, artifacts, etc. that have thousands of cards.
@CangrejoMetralleta11 ай бұрын
Well Tribal it's a Supertype as Legendary, so technically it's not a type.
@christopherb50111 ай бұрын
No, it is a type. It arguably would have made more sense as a supertype, but that isn't what they decided way back when.
@tonyleier11 ай бұрын
Legendary isn't a type? it's in the "Type" section on the mtg wbsite's card database
@CangrejoMetralleta11 ай бұрын
@@christopherb501 you're right my bad, tribal is super confusing
@CangrejoMetralleta11 ай бұрын
@@tonyleier had this confusion also when making a Baba Lysaga's Commander. But yes legendary it's a supertype such as Snow
@dark_rit11 ай бұрын
It's a type, no tarfire alone has ever killed a tarmogoyf without being combined with some other damage.
@adambryant685411 ай бұрын
Can we get videos where u look back at famous sets that were powerul like War of the spark Amonkhet Throne of eldraine I wont list more so people can leave suggestions but this would be more than just u tating the set and cards but also talking about how the metas were shaped